Part 7: River Rescue

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The party manage to sail the boat with the experience of Arcandur. They sail North out of the Harbour and up the Quosa River towards Ghan Port. Their trip takes a day and a half of uneventful sailing through the overgrown Jungle river. At the end of the river the Kalayan Sea. The boat moves across the waves through the humid and sunny day. At night the party pulls up anchor and rests. After a few days travel the end of the river opens up to the Kalayan Sea. Following the coast the ship sees the coastal town of Gahn Port in the distance.

Gahn port is a trading town of mostly wood buildings. As such it has quite a few piers in its harbour and allows the small ship plenty of room to dock. As the boat docks a dockworker approaches the party and asks them for payment for berth there. The party pays him and he promises them that the boat will be well looked after.

The party departs the boat and heads into the town. They start asking around and get directions to the Temple of Set. They head uphill through the town towards the temple. When the party spots it they see it is one of the only buildings built from stone and wood in the town. The stairs leading up to the symbol of Set atop of them are made of stone. At the top of the stairs is the temple constructed of wood. The party heads up the stairs and asks one of the robed priests in Mador Kheb is there. He brings out the man who tells the party about the man who had come to the temple and then warns them off going


- Found Mador Kheb who warns them off the quest

- A huge storm arrives and the PC's go and hang in the Mermaid's Brassiere.

- Great night of drinking during which Jorta looks out of the window and sees a large ship sailing off into the storm

- The next day there is no sign of the priests of Set in the town.

- The party resupplies and sets off back down the Quosa river

- During the first night of sailing down the river lights of another ship coming the other way

- The ship begins to fire on the party's boat

- Battle ensues

- Dunk is tied to the mast of the 7 Knives' ship

- Maheen shoots an arrow with a rope and then rappels over to the other ship

- Jorta jumps between the ships

- Battle ensues and Dunk manages to get free when a knife lands near him and he gets his hands untied

- The party defeats the boat full of Sever Knives thieves

The party arrive at traders landing and find the other boat. Raiding it they find a barrel full of yellow lotus some of which Arcandur pockets. Jorta inhales some and starts to see butterflies everywhere. The party then sabotage the ship and head into the jungle.