Ranger

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Rangers in Thule

Thule is known as “the primeval continent” for good reason—the vast majority of this land is covered in untamed wilderness. Warriors who master the arts of hunting, skirmishing, scouting, and wilderness lore are therefore some of the most useful heroes around. Many warriors from the tribal peoples of Thule (especially the savage tribes) pursue the abilities of the ranger class, not the barbarian class, proving that stealth and hit-and-run tactics can be even more deadly than the headlong fury of a barbarian charge.

While rangers are commonplace among the tribal peoples of Dhar Mesh or the Lands of Long Shadow, a small number of civilized heroes also study wilder- ness warfare. Cities such as Lomar or Quodeth are actively trying to tame their frontiers and expand the territory under their control; the settlers and homesteaders who live in these border regions may be civilized in name, but often adopt the ways of their barbarian neighbors. Rangers from these outlying settlements may not be born to their trade as tribal rangers are, but with time they master the same skills and learn to overcome the same enemies.

Favoured Enemies

Both civilized and tribal rangers naturally become very familiar with the specific dangers and enemies native to their home territory, and are highly adept at dealing with these threats. If a ranger designates a favored enemy, the following selections are appropriate:

Home Region Recommended Favored Enemies
Claws of Imystrahl Aberrations, elves, magical beasts, minotaurs
Dhar Mesh Animals, beastmen, demons, serpentmen
Hellumar and Nimoth Demons, giants, rakshasas, yetis
Highlands of Nar Aberrations, animals, gnolls
Kalayan the Golden Beastmen, minotaurs, serpentmen, troglodytes, undead
Lands of the Long Shadow Animals, giants, magical beasts, yetis
Quodeth Aberrations, undead
Thousand Teeth Giants, gnolls, magical beasts