Difference between revisions of "The Rift Wars"

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Three mellenia have past since the world was cleft in two. Forsaken
+
Three mellenia have past since the world was cleft in two. Forsaken were
were the beings when the gods fell. The great rift defines all those
+
the beings when the gods fell. The great rift defines all those that
that live beside, within or over its cliffs. Those that were to
+
live beside, within or over its cliffs. Those that were to survive
survive grew stronger and apart. First, were the elves who held a
+
grew stronger and apart. First, were the elves who held a steel blade
steel blade to the throats of any who dare question their reign. But
+
to the throats of any who dare question their reign. But their
their oppressive technocracy was to implode through their own bloody
+
oppressive technocracy was to implode through their own bloody spite
spite and treachery. Their time, the time of the Ancient Republic came
+
and treachery. Their time, was the age of the [[Ancient Republic]].
to be known as the First Duration.
+
  
But as noble elvish blood seeped into the eddies and lakes of the
+
But as the last noble elvish blood seeped below the surface into the
dyafice, whom should rise but the scattered and nameless tribes of the
+
eddies and lakes of the Dyafice, whom should rise but the scattered
uplands. A human conqueror, Mekzig, would lead the scattered tribes
+
and nameless tribes of the uplands. A human conqueror, Mekzig, as Mek,
into battle and forever be immotalised as their God, Mek. But before
+
the God of Men. But before long, the humans too learnt nothing from
long, the humans too learnt nothing from the fall of the Ancient
+
the fall of the [[Ancient Republic]]. They turned their wayd into a
Republic as turned to the brutal of their own instiutions to dominate
+
brutal set of instiutions and came to dominate all who dwelled along
all who dwelled along the rift's gearth. In their hearts, they looked
+
the rift's gearth. In their hearts, they looked up to their one true
up to their one true god, and down toward any other religious beliefs
+
god but downward to all other religious beliefs with lethal
with singular intolerance. Forgotten would be the pluralist temples of
+
intolerance. Forgotten would be the pluralist temples of the Ancient
the ancient Republic. Their time, the present age, described by sages
+
Republic. Their time, the present age, is a time of war. The Rift
as the Second Duration, is a time of war. The Rift Wars.
+
Wars.
  
Little is written of how the rift came to be but many prophecies
+
Little is written of how the Rift came to be but many prophecies
abound of its origin. For the church of men, the rift is evidence of
+
abound of its origin. For the Mekanites, the rift is evidence of the
the wretchedness of the ancient Republic and the poverty of a society
+
wretchedness of the [[Ancient Republic]] and the poverty of a society
once ruled by other kind. The rift avows the greatness of Mek, the one
+
once ruled by other kind. The rift avows the greatness of Mek. But the
true God. But sages tell of other tales. In the alleys and courtyards
+
songs of the street tell another tale. In the alleys and smoke houses
of cities believers secretly pray to the old gods. In the farm houses
+
of cities and towns believers secretly pray to the old gods. In the
and ale houses of villages the downtrodden look up to the heavens.
+
farm houses and ale houses of villages the downtrodden look up to the
Quietly though, beyond the reach of the Mekanites the fallen gods
+
heavens. Quietly though, beyond the reach of the Mekanites, the fallen
answer their prayers.
+
gods answer their prayers.
  
 
However, a wondrous new power lingers in the third mellenium. It is
 
However, a wondrous new power lingers in the third mellenium. It is
the battery of sorcerous energy the Mekanites call Thochthonism.
+
the battery of sorcerous energy the Mekanites call Toch'thonism.
 
Coming in many forms, from the wild energy of the sorcerer to the
 
Coming in many forms, from the wild energy of the sorcerer to the
cloistered mastery of the wizard, Thochthonism is seen as threatening
+
cloistered mastery of the wizard, Toch'thonism is seen as threatening
 
Mekanite power in the two kingdoms.
 
Mekanite power in the two kingdoms.
 
  
 
[[File:Threefirtrees.png]]
 
[[File:Threefirtrees.png]]
Line 42: Line 40:
 
= History =
 
= History =
  
== [[Ancient Republic]] ==
+
In the common tongue, the name of the known world is abbreviated to
 +
simply Ruk. Scholars categorise its history into two distinct stages
 +
called the Durations. The historical record spans three mellenia with
 +
the First Duration referring the time of the [[Ancient Republic]] and
 +
the Second Duration, the present age, as the [[The Age of Mek]]. The
 +
term ''Duration'' came into the vernacular through the research of a
 +
Valentian scholar, Holbard Cobala, who argued that there were two
 +
epochs, or durations, to Ruk history. He concluded that the Second
 +
Duration was looming as a fatal repeat of the first. Cobala's
 +
distopian conclusion is rejected by the followers of Mek.
  
= Adventures =
+
= Races =
  
* [[Nuer Attack on Kuurok Day]]
+
The known world is peopled by a variety of humaniod races. The nomadic
* [[Hunt for the Nuer Assassin]]
+
[[Dwarves]] are common across the the two kingdoms of Ruk with humans
* [[Captives of Bassamel Fight Back]]
+
suspicious of their ways often accusing them of crime sprees and
 +
vagrancy. [[Elves]] today either avoid all contact with the human
 +
rulers of the Rift or are subordinate to human occupation as
 +
mecenaries and journeymen. The dense forests of the lower Dyafice
 +
support small populations of [[Dyaks]] who trade with human
 +
populations but prefer to exist outside their vast walled cities.
  
= Races =
+
== Humans ==
  
* [[Dwarves]]
+
Two human kingdoms claim sovereignty over the rift. To the north lies
* [[Elves]]
+
the kingdoom of Xerzigra and to the south the kingdom of Ephercuse.
* [[Half Elf]]
+
Both kingdoms worship Mek but disagree as to the form that worship
 +
should take. In recent times, a peace was agree between the two
 +
kingdoms which officially ended the Third Sulfic War.
  
= Player Characters =
+
= Gods and Demi-gods =
  
* [[Titus Pullo]]
+
What is left of elven religious beliefs falls into two camps. The
* [[Arias Amaranthine]]
+
first deity is venerated by the wood elves of the lower Dyafice who
* [[Fel Ecco Song]]
+
worship [[Pauwm]] and continue to believe that the true nature of
* [[Naivara Amakiir]]
+
Pauwm is yet to be understood. Unlike their forest dwelling cousins,
 +
the black elves subordinate [[Pauwm]] to their sun god, [[Baltet]].
 +
 
 +
== Mek ==
 +
 
 +
The human god Mek is the immortalisation of [[Mekzig]] the Conqueror, a
 +
rural warrior come king who united the tribes of the south and
 +
captured the three union cities from the remaining elven nobles. The
 +
tragedy of Mekzig's deification combined with the brutal efficacy and
 +
dogma of the orders that his daughter was to found continue to
 +
dominate the known world.
 +
 
 +
=== Mekanite Theocracy ===
 +
 
 +
At its core, the Mekanite theocracy centres on the closest of ties
 +
between the political leader of a province, the ''Chair'', and his
 +
trusted spirtual advisor, the ''Robe''. The ''Chair and Robe'' system
 +
can be traced back to the days when Mekzig walked the cliffs of Ruk
 +
and to break this tie is treason and any weakening of it is seen as a
 +
sign of revolt and succession. The provincial Chairs and Robes report
 +
directly to their ruling counterparts, the [[The Crown Exceptor]] and
 +
[[First Mekae]] respectively.
 +
 
 +
==== Orders and Institutions ====
 +
 
 +
The ''Tri-Furs'' is the name given to the three orders of the Mekanite
 +
Church. Each order has its own speciality, vows and role in the
 +
''Chair and Robe'' system of government. At the top of this hierarchy
 +
are the Mekanite clerics who adjucate over all crimes in the kingdom.
 +
Mekanite clerics are distinctive for their green and black robes.
 +
Reporting to clerics are two subordinate orders who have special
 +
duties to perform for the Church.
 +
 
 +
= Magic (Toch'thonism) =
 +
 
 +
* [[Cursors]] - ''Nuer''
  
 
= Cities and Towns =
 
= Cities and Towns =
Line 77: Line 126:
 
* [[Muir Durilix]]
 
* [[Muir Durilix]]
 
* [[Teroaro Mahakanika]]
 
* [[Teroaro Mahakanika]]
 +
* [[Kinnoch]]
 +
* [[Rochelle of Mirais]] - First Robe of Clavisaro
 +
* [[Goodrun]] - Conspirator
 +
* [[Roima Seermaul]] - Apparent Head of the Nuir rebellion (setup)
 +
* [[Vinold Melspur]] - Actual head of the Nuir rebellion
 +
* [[Ungura]] - Firegiant who heads hobgoblin army
  
= Theocracies =
+
= Adventures =
  
* [[Mekanites]]- ''Tri-Furs''
+
* [[Nuer Attack on Kuurok Day]]
* [[Recursors]]
+
* [[Hunt for the Nuer Assassin]]
 +
* [[Captives of Bassamel Fight Back]]
  
= Magic (Toch'thonicism) =
 
 
* [[Cursors]] - ''Nuer''
 
 
= DM =
 
 
Ben Hall
 
  
 
= Map =
 
= Map =
Line 109: Line 158:
  
 
[[File:The5sons.jpg|x300px]]
 
[[File:The5sons.jpg|x300px]]
 +
 +
= DM =
 +
 +
* Ben
 +
 +
= Player Characters =
 +
 +
* [[Titus Pullo]]
 +
* [[Arias Amaranthine]]
 +
* [[Fel Ecco Song]]
 +
* [[Naivara Amakiir]]

Latest revision as of 02:04, 2 November 2020

Three mellenia have past since the world was cleft in two. Forsaken were the beings when the gods fell. The great rift defines all those that live beside, within or over its cliffs. Those that were to survive grew stronger and apart. First, were the elves who held a steel blade to the throats of any who dare question their reign. But their oppressive technocracy was to implode through their own bloody spite and treachery. Their time, was the age of the Ancient Republic.

But as the last noble elvish blood seeped below the surface into the eddies and lakes of the Dyafice, whom should rise but the scattered and nameless tribes of the uplands. A human conqueror, Mekzig, as Mek, the God of Men. But before long, the humans too learnt nothing from the fall of the Ancient Republic. They turned their wayd into a brutal set of instiutions and came to dominate all who dwelled along the rift's gearth. In their hearts, they looked up to their one true god but downward to all other religious beliefs with lethal intolerance. Forgotten would be the pluralist temples of the Ancient Republic. Their time, the present age, is a time of war. The Rift Wars.

Little is written of how the Rift came to be but many prophecies abound of its origin. For the Mekanites, the rift is evidence of the wretchedness of the Ancient Republic and the poverty of a society once ruled by other kind. The rift avows the greatness of Mek. But the songs of the street tell another tale. In the alleys and smoke houses of cities and towns believers secretly pray to the old gods. In the farm houses and ale houses of villages the downtrodden look up to the heavens. Quietly though, beyond the reach of the Mekanites, the fallen gods answer their prayers.

However, a wondrous new power lingers in the third mellenium. It is the battery of sorcerous energy the Mekanites call Toch'thonism. Coming in many forms, from the wild energy of the sorcerer to the cloistered mastery of the wizard, Toch'thonism is seen as threatening Mekanite power in the two kingdoms.

Threefirtrees.png

History

In the common tongue, the name of the known world is abbreviated to simply Ruk. Scholars categorise its history into two distinct stages called the Durations. The historical record spans three mellenia with the First Duration referring the time of the Ancient Republic and the Second Duration, the present age, as the The Age of Mek. The term Duration came into the vernacular through the research of a Valentian scholar, Holbard Cobala, who argued that there were two epochs, or durations, to Ruk history. He concluded that the Second Duration was looming as a fatal repeat of the first. Cobala's distopian conclusion is rejected by the followers of Mek.

Races

The known world is peopled by a variety of humaniod races. The nomadic Dwarves are common across the the two kingdoms of Ruk with humans suspicious of their ways often accusing them of crime sprees and vagrancy. Elves today either avoid all contact with the human rulers of the Rift or are subordinate to human occupation as mecenaries and journeymen. The dense forests of the lower Dyafice support small populations of Dyaks who trade with human populations but prefer to exist outside their vast walled cities.

Humans

Two human kingdoms claim sovereignty over the rift. To the north lies the kingdoom of Xerzigra and to the south the kingdom of Ephercuse. Both kingdoms worship Mek but disagree as to the form that worship should take. In recent times, a peace was agree between the two kingdoms which officially ended the Third Sulfic War.

Gods and Demi-gods

What is left of elven religious beliefs falls into two camps. The first deity is venerated by the wood elves of the lower Dyafice who worship Pauwm and continue to believe that the true nature of Pauwm is yet to be understood. Unlike their forest dwelling cousins, the black elves subordinate Pauwm to their sun god, Baltet.

Mek

The human god Mek is the immortalisation of Mekzig the Conqueror, a rural warrior come king who united the tribes of the south and captured the three union cities from the remaining elven nobles. The tragedy of Mekzig's deification combined with the brutal efficacy and dogma of the orders that his daughter was to found continue to dominate the known world.

Mekanite Theocracy

At its core, the Mekanite theocracy centres on the closest of ties between the political leader of a province, the Chair, and his trusted spirtual advisor, the Robe. The Chair and Robe system can be traced back to the days when Mekzig walked the cliffs of Ruk and to break this tie is treason and any weakening of it is seen as a sign of revolt and succession. The provincial Chairs and Robes report directly to their ruling counterparts, the The Crown Exceptor and First Mekae respectively.

Orders and Institutions

The Tri-Furs is the name given to the three orders of the Mekanite Church. Each order has its own speciality, vows and role in the Chair and Robe system of government. At the top of this hierarchy are the Mekanite clerics who adjucate over all crimes in the kingdom. Mekanite clerics are distinctive for their green and black robes. Reporting to clerics are two subordinate orders who have special duties to perform for the Church.

Magic (Toch'thonism)

Cities and Towns

Notable Characters

Adventures


Map

TheDyafice-1.png

The Five Dies

Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.

"All of the sons disappeared due to the betrayal of two of the sons. The son of earth and the son of metal."

Elves:

5 Sons - If the elememts are ever separated then it would cause the fall of the republic.

Wood: Glyph1.jpg

The5sons.jpg

DM

  • Ben

Player Characters