Difference between revisions of "Warlord"
(Created page with "(NON D&D CLASS) In a land where confrontations against fierce beasts, bloodthirsty savages, and inhuman monstrosities are an ever-present threat, warriors capable of leading...") |
(No difference)
|
Latest revision as of 08:54, 16 April 2015
(NON D&D CLASS)
In a land where confrontations against fierce beasts, bloodthirsty savages, and inhuman monstrosities are an ever-present threat, warriors capable of leading others into battle and guiding them to victory are worth their weight in gold. Every barbarian raiding party has a war-chief who leads the way into combat and inspires his or her fellows to fight through any obstacle. Every corsair galley has a battle-master who is the first to leap across the bloody decks; every mercenary company has its veteran captain who understands how to seize victory from a running skirmish or a head-on assault. Warlords (sometimes known as commanders, marshals, or chieftains) are the warriors who take an undisciplined mob and give it purpose and direction.
In general, civilized warlords rely on their sharp wits and superior education, using discipline and sound tactics to secure victory. Warlords who come from tribal peoples lack the formal training of their civilized counterparts, and instead lead through pure instinct and inspiring example.