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		<title>The Campaigns - User contributions [en]</title>
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		<updated>2026-04-19T08:40:07Z</updated>
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	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_3:_The_Plot_Revealed&amp;diff=916</id>
		<title>Part 3: The Plot Revealed</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_3:_The_Plot_Revealed&amp;diff=916"/>
				<updated>2023-04-25T13:28:31Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The players find themselves tired and Rage is very unwell.   They stand around the room looking at the corpse of the young half naked girl on the floor.  Rage checks her outfit and finds a pin with the symbol of Bhaal on it.&lt;br /&gt;
&lt;br /&gt;
Garbaag starts to search the rest of the room looking for anything out of the ordinary while Larissa decides to concentrate on the Sarcophogus full of blood.  She tastes the blood and it seems to taste... like blood.  She is resistant to putting her hands in it though.  She decides to cast Unseen Servant and creates a servant out of thin air.  She then tells the servant to get in the Sarcophogus.  Unfortunately it isn't even strong enough to break the surface tension of the pool of blood... so she manually forces it under the water.  She then gets it to explore the contents but it finds nothing.&lt;br /&gt;
&lt;br /&gt;
Badwalken is not content that the receptical is empty so he decides to just start bashing the side of it with his glaive.  The noise rings out through the tunnels for anyone to hear.  Bang!  Bang!  Bang!&lt;br /&gt;
&lt;br /&gt;
Rage goes on sentry duty to see if anyone is attracted to the noise.  It isn't long before a guard is attracted to the noise and starts asking Rage what is going on.  He tries to bluff and fails.  The guard runs off to get help.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the sarcophogus is starting to break.  Blood leaches out onto the floor but Badwalken keeps hitting.&lt;br /&gt;
&lt;br /&gt;
The guard returns with three friends and combat ensues as the last of the blood empties onto the floor.  Badwalken advances on the guards and swipes at them and misses.  Garbaag hangs back and when he gets the opportunity he lets loose his breath weapon, scorching the guards but they continue on.&lt;br /&gt;
&lt;br /&gt;
Thia's Ray of Frost misses along with Badwalkens swing.  Rage turns to Larissa and explains he is not feeling great and would love some healing.  Larissa gets her unseen servant to give Rage a little tidy up.&lt;br /&gt;
&lt;br /&gt;
Garbaag unleashes axe slashes upon the guards killing the first one...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My duds are clean!&amp;quot; says Rage.  &amp;quot;Do you have any healing magic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Healing magic?&amp;quot; enquires Larissa.  &amp;quot;But, death is the ultimate goal!  I can offer you some poison spray?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No!&amp;quot; exclaims Rage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Small man not keen on poison spray&amp;quot;, mumbles Larissa as she scribbles in her book.&lt;br /&gt;
&lt;br /&gt;
The third guard pulls out a bow and starts to shoot at the party.  The arrow just bounces harmlessly off the wall.&lt;br /&gt;
&lt;br /&gt;
Larissa walks in the hallway and pulls back her cowl.  &amp;quot;You want to leave now&amp;quot;, she says menacingly.  The men begin to move away from her, thoroughly intimidated.  As they attempt to run away Badwalken Glaives one in the face as another of Thia's Ray of Frosts go wide.&lt;br /&gt;
&lt;br /&gt;
Garbaag once again kills a guard with his axe as Larissa unleashes her servant to clean the guards armour.  The guard completely freaks out!  He leaps to the side knocking him and the other guard prone.&lt;br /&gt;
&lt;br /&gt;
Thia has had enough and runs up sticking a dagger into the fallen guard's guts.  She is assisted by Garbaag who, with a final slice of his axe, somehow extracts the guard's entire heart from his chest.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Congratulations everyone!&amp;quot; shouts Larissa confusingly.  Then she begins writing in her journal &amp;quot;And he managed to pull his entire heart out of his chest just using an axe...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Badwalken strikes the final guard as he's backed up against the secret door and Garbaag finishes him with axe strikes.&lt;br /&gt;
&lt;br /&gt;
Confused about how to get through the door Badwalken smashes the door with the butt of his glaive.  After the third hit he accidentally hits the opening mechanism which causes him to fly forward into the room and land face down in rancid water.  He gets up quickly and pretends he had meant to do that.&lt;br /&gt;
&lt;br /&gt;
The party find themselves in a hallway with stone walls, wooden rafters and knee high water.&lt;br /&gt;
&lt;br /&gt;
Thia scouts ahead and spots a doorway.  The party proceed toward the door and Rage gingerly lights a torch and heads into the room careful not to light any gas again.  Larissa, trying to be helpful, casts Thurmaturgy, causing his torch to blaze super brightly.  Rage completely freaks out expecting another explosion.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Its happening again!&amp;quot; he yells.&lt;br /&gt;
&lt;br /&gt;
He runs back though the secret door.  Nothing happens though.&lt;br /&gt;
&lt;br /&gt;
In the meantime Thia has walked through the doorway and found what appears to be an abandoned cellar.  And as she enters four skeletons rise out of the water to attack!&lt;br /&gt;
&lt;br /&gt;
Thia leaps at one casting shocking grasp and causes its sword arm to be obliterated.  &lt;br /&gt;
&lt;br /&gt;
Larissa makes the ground rumble again with Thurmatugy and Rage loses his shit.  Running out again and pulling Vendetta aside to keep her safe.&lt;br /&gt;
&lt;br /&gt;
Thia is stabbed by a skeleton while Garbaag destroys one with an axe.  In retaliation she cuts off its finger.&lt;br /&gt;
&lt;br /&gt;
Larissa returns to Vendetta and Rage and berates him for running.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is this something you did?&amp;quot; asks Rage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.  Magic.&amp;quot; replies Larissa.  &amp;quot;You do know that magic exists here, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The unseen servant starts to clean the Tiefling who freaks out at being touched by the invisible creature.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Its ok&amp;quot; says Larissa.  &amp;quot;Its just magic.  I'm trying to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've never really had anything to do with mages before&amp;quot; says Vendetta.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm a warlock&amp;quot;, says Larissa.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mage, warlock, sorcerer.  They are all the same to me,&amp;quot; replies Vendetta, shocking Larissa.&lt;br /&gt;
&lt;br /&gt;
Rage runs back into the battle, shooting a dart at a skeleton and knocking off its head.  Badwalken clefts another skeleton in twain.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look, just stay away from that little guy, ok?&amp;quot; says Larissa.  &amp;quot;He seems like trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I thought he was kinda cute,&amp;quot; giggles Vendetta.&lt;br /&gt;
&lt;br /&gt;
A skeleton hit Garbaag who immediately ripostes, destroying it. &lt;br /&gt;
&lt;br /&gt;
Thia cuts off the last skeleton's final fingers, killing it instantly.&lt;br /&gt;
&lt;br /&gt;
Rage finds a bottle that looks like wine but the label is missing.  Not having a bottle opener, he attempts to sabre it open.  But not having a sword he asks Badwalken to just hold his glaive so he can strike the bottle against it.  The bottle just explodes in his hands cutting them.  Licking his fingers he can tell the wine would have been delicious.&lt;br /&gt;
&lt;br /&gt;
Thia examines the debris in the room and thinks that it may have one point been an exit to a house that this was its cellar.  Its totally collapsed now.  She then leaves the room and moves further down the previous corridor.&lt;br /&gt;
&lt;br /&gt;
Beyond the hall, a flooded chamber opened up with rough-hewn steps climbing to the south, north and northeast.  The floor buckled up above the water line in the middle of the room, forming a small island.  Corpses and doused torches floated in the water around the island, atop which two men circled each other with weapons bared.  One of the men - a tall, unarmoured brute with a greatclub and a scarred face - towered above his opponent but was gravely wounded.  The smaller figure was muscular and bare-chested.  He clutched a bloody dagger in one hand and a torch in the other, and had no flesh covering his skull.&lt;br /&gt;
&lt;br /&gt;
The party start to discuss the situation but quickly Larissa makes too much noise and the skinless man notices them and flees up some stairs.&lt;br /&gt;
&lt;br /&gt;
The man calls out to the party explaining that they have saved him.  His brother and the cult had betrayed him and tried to kill him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am Mortlock Vanthampur.  I was betrayed.  Three assassins conspired with my brother's to kill me.  If you hadn't come along I'd be dead.  I owe you my life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After some questions they party discover a few more bits of information.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My family is paying the Dead Three cultists to murder people in the city.  Our goal was to prove the Flaming Fist can't do its job.  Once the city stops paying them, the flaming fist will have less of a reason to stay in Baldur's Gate.  With them gone, no one can stand in the way of my mother becoming the city's next grand Duke.  If she gets her way, Baldur's Gate will share Elturel's fate and get dragged down into the Nine Hells.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see, my mother is one of the three remaining Members of the Council of the Four, which governs Baldur's Gate.  She was instrumental in convincing Ulder Ravensgard to travel to Elturel and meet with it's high overseer, Thavius Kreeg.  With Ravensgard gone, the Flaming Fist is leaderless and vulnerable.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The Dead Three cultists have been receiving regular payments from my brother Amrik, who runs his own money lending business out of a tavern called the Low Lantern.  My mother doesn't expect much of me, but she thinks the world of Amrik.  He's always been her favourite.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My oldest brother, Thurstwell, uses imps as spies throughout the city.  He has this bathhouse under surveillance and probably knows you're here.  He's very sickly and seldom leaves our mother's estate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you've made it this far, you've killed most of the leaders of the Dead Three cult. Without them, the cult will break up.  The cultist keep their treasure nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He gestures up some stairs.  Rage heads up and verifies that their are locked chests in the area.   Mortlock then turns to leave.&lt;br /&gt;
&lt;br /&gt;
Garbaag and Badwalken intercept him.  Garbaag negotiates for him to stay and help them deal with the last cult member in return the party would deal with his brother.  He agrees.&lt;br /&gt;
&lt;br /&gt;
They party heads up the stairs with Mortlock.  Burned torch stubs litter the floor of the hall, the western end of which was occupied by three six-foot-tall, painted wooden statues.  Each statue stood atop a two-foot-high block of red stone, making it look taller and foreboding.&lt;br /&gt;
&lt;br /&gt;
The centre statue resembles a heavily armoured man whose face is hidden behind the fearsome visor if his helmet.  He's painted red except for his right gauntlet, which is black.  Clutched in his gauntlet is a blood-red spear, pointed upward.  The statue to the north depicts a purple-garbed male noble wearing a Harlequin mask and holding a dagger behind his back.  The statue to the south portrays a black-robed skeleton with it's jaw open wide and it's bonnet hands outstretched.&lt;br /&gt;
&lt;br /&gt;
Between the statues stood the man that had fled into this chamber.&lt;br /&gt;
&lt;br /&gt;
Rage runs straight in and attacks.  He is stunned by the black robed figure and cannot seem to harm him.  &lt;br /&gt;
&lt;br /&gt;
Thia hits the cultist with two Rays of Frost as Garbaag weighs in with his axes hurting the man.&lt;br /&gt;
&lt;br /&gt;
Larissa casts Eldritch Blast again wounding the man as Mortlock weighs in massively damaging him.  Mortlock is then stunned. Badwalken strikes the man with his haft.&lt;br /&gt;
&lt;br /&gt;
Rage comes to and flips out of the way, around the back and strikes with his quarterstaff.&lt;br /&gt;
&lt;br /&gt;
Garbaag hits with both his axes but nothing happens.&lt;br /&gt;
&lt;br /&gt;
Finally Badwalken strikes the man in the neck with his glaive, blood gushes out and he collapses, dead.&lt;br /&gt;
&lt;br /&gt;
Thia goes to check behind the curtain at the end of the room and finds a storage room.  Within there are six empty crates and three crates that hadn't been opened.  In them Thia finds a bunch of equipment.&lt;br /&gt;
&lt;br /&gt;
Next, Larissa and Thia head over with Badwalken to look at the locked chests.  They then realise that Rage had picked up keys earlier.  They get Rage and he uses the keys to open the locks.  The chests contain a lot of treasure.  They divvy up what they can carry.&lt;br /&gt;
&lt;br /&gt;
* Larissa - 4 x Alchemist Fire, 1 x Red Potion, 10 agates, Dragon mask, 200 sp&lt;br /&gt;
* Thia - Tiamat Crown, 1 x Red Potion, 3 daggers&lt;br /&gt;
* Garbaag - 250 sp&lt;br /&gt;
* Badwalken - 5 rations, 2 green vials, 3 sets of manicles, torch, bag of caltrops, 500 sp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbaag knocks over each statue.  When he knocks over the last one, Myrkul, he feels a strange feeling wash over him.  A tingling all over.&lt;br /&gt;
&lt;br /&gt;
The party leave the dungeon.&lt;br /&gt;
&lt;br /&gt;
As they emerge from the bathhouse, five figures leapt down from the top of the courtyard wall to confront them.  In addition to their black leather armour, they wore strange masks and cloaks that give each of them a vaguely dragon-like appearance.  All five brandished curved steel blades reminiscent of dragon claws.  &lt;br /&gt;
&lt;br /&gt;
Mortlock uses the distraction as an opportunity to flee.&lt;br /&gt;
&lt;br /&gt;
The party make short work of the Dragon Cultists.  Larissa casts Witchbolt, Thia misses with a Ray of Frost.  Badwalken kills one - dead by dick. Garbaag kills one with a thrown axe.  The other axe is assisted by Rage who finishes the last one off by kicking the axe through his body, severing his arm.&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_3:_The_Plot_Revealed&amp;diff=915</id>
		<title>Part 3: The Plot Revealed</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_3:_The_Plot_Revealed&amp;diff=915"/>
				<updated>2023-04-25T13:13:36Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: Created page with &amp;quot;The players find themselves tired and Rage is very unwell.   They stand around the room looking at the corpse of the young half naked girl on the floor.  Rage checks her outfi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The players find themselves tired and Rage is very unwell.   They stand around the room looking at the corpse of the young half naked girl on the floor.  Rage checks her outfit and finds a pin with the symbol of Bhaal on it.&lt;br /&gt;
&lt;br /&gt;
Garbaag starts to search the rest of the room looking for anything out of the ordinary while Larissa decides to concentrate on the Sarcophogus full of blood.  She tastes the blood and it seems to taste... like blood.  She is resistant to putting her hands in it though.  She decides to cast Unseen Servant and creates a servant out of thin air.  She then tells the servant to get in the Sarcophogus.  Unfortunately it isn't even strong enough to break the surface tension of the pool of blood... so she manually forces it under the water.  She then gets it to explore the contents but it finds nothing.&lt;br /&gt;
&lt;br /&gt;
Badwalken is not content that the receptical is empty so he decides to just start bashing the side of it with his glaive.  The noise rings out through the tunnels for anyone to hear.  Bang!  Bang!  Bang!&lt;br /&gt;
&lt;br /&gt;
Rage goes on sentry duty to see if anyone is attracted to the noise.  It isn't long before a guard is attracted to the noise and starts asking Rage what is going on.  He tries to bluff and fails.  The guard runs off to get help.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the sarcophogus is starting to break.  Blood leaches out onto the floor nut Badwalken keeps hitting.&lt;br /&gt;
&lt;br /&gt;
The guard returns with three friends and combat ensues as the last of the blood empties onto the floor.  Badwalken advances on the guards and swipes and misses at them.  Garbaag hangs back and when he gets the opportunity he lets loose his breath weapon, scorching the guards but they continue on.&lt;br /&gt;
&lt;br /&gt;
Thia's Ray of Frost misses along with Badwalkens swing.  Rage turns to Larissa and explains he is not feeling great and would love some healing.  Larissa gets her unseen servant to give Rage a little massage.&lt;br /&gt;
&lt;br /&gt;
Garbaag unleashes axe slashes upon the guards killing the first one...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My duds are clean!&amp;quot; says Rage.  &amp;quot;Do you have any healing magic?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Healing magic?&amp;quot; enquires Larissa.  &amp;quot;But, death is the ultimate goal!  I can offer you some poison spray?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No!&amp;quot; exclaims Rage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Small man not keen on poison spray&amp;quot;, mumbles Larissa as she scribbles in her book.&lt;br /&gt;
&lt;br /&gt;
The third guard pulls out a bow and starts to shoot at the party.  The arrow just bounces harmlessly off the wall.&lt;br /&gt;
&lt;br /&gt;
Larissa walks in the hallway and pulls back her cowl.  &amp;quot;You want to leave now&amp;quot;, she says menacingly.  The men begin to move away from her, thoroughly intimidated.  As they attempt to run away Badwalken Glaives one in the face as another of Thia's Ray of Frosts go wide.&lt;br /&gt;
&lt;br /&gt;
Garbaag once again kills a guard with his axe as Larissa unleashes her servant to clean the guards armour.  The guard completely freaks out!  He leaps to the side knocking him and the other guard prone.&lt;br /&gt;
&lt;br /&gt;
Thia has had enough and runs up sticking a dagger into the fallen guard's guts.  She is assisted by Garbaag who, with a final slice of his axe, somehow extracts the guard's entire heart from his chest.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Congratulations everyone!&amp;quot; shouts Larissa confusingly.  Then she begins writing in her journal &amp;quot;And he managed to pull his entire heart out of his chest just using an axe...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Badwalken strikes the final guard as he's backed up against the secret door and Garbaag finishes him with axe strikes.&lt;br /&gt;
&lt;br /&gt;
Confused about how to get through the door Badwalken smashes the door with the butt of his glaive.  After the third hit he accidentally hits the opening mechanism which causes him to fly forward into the room and land face down in rancid water.  He gets up quickly and pretends he had meant to do that.&lt;br /&gt;
&lt;br /&gt;
*description of room*?&lt;br /&gt;
&lt;br /&gt;
Thia scouts ahead and spots a doorway.  The party proceed toward the door and Rage gingerly lights a torch and heads into the room careful not to light any gas again.  Larissa, trying to be helpful, casts Thurmaturgy, causing his torch to blaze super brightly.  Rage completely freaks out expecting another explosion.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Its happening again!&amp;quot; he yells.&lt;br /&gt;
&lt;br /&gt;
He runs back though the secret door.  Nothing happens though.&lt;br /&gt;
&lt;br /&gt;
In the meantime Thia has walked through the doorway and found what appears to be an abandoned cellar.  And as she enters four skeletons rise out of the water to attack!&lt;br /&gt;
&lt;br /&gt;
Thia leaps at one casting shocking grasp and causes its sword arm to be obliterated.  &lt;br /&gt;
&lt;br /&gt;
Larissa makes the ground rumble again with Thurmatugy and Rage loses his shit.  Running out again and pulling Vendetta aside to keep her safe.&lt;br /&gt;
&lt;br /&gt;
Thia is stabbed by a skeleton while Garbaag destroys one with an axe.  In retaliation she cuts off its finger.&lt;br /&gt;
&lt;br /&gt;
Larissa returns to Vendetta and Rage and berates him for running.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is this something you did?&amp;quot; asks Rage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.  Magic.&amp;quot; replies Larissa.  &amp;quot;You do know that magic exists here, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The unseen servant starts to clean the Tiefling who freaks out at being touched by the invisible creature.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Its ok&amp;quot; says Larissa.  &amp;quot;Its just magic.  I'm trying to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've never really had anything to do with mages before&amp;quot; says Vendetta.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm a warlock&amp;quot;, says Larissa.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mage, warlock, sorcerer.  They are all the same to me,&amp;quot; replies Vendetta, shocking Larissa.&lt;br /&gt;
&lt;br /&gt;
Rage runs back into the battle, shooting a dart at a skeleton and knocking off its head.  Badwalken clefts another skeleton in twain.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look, just stay away from that little guy, ok?&amp;quot; says Larissa.  &amp;quot;He seems like trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I thought he was kinda cute,&amp;quot; giggles Vendetta.&lt;br /&gt;
&lt;br /&gt;
A skeleton hit Garbaag who immediately ripostes, destroying it. &lt;br /&gt;
&lt;br /&gt;
Thia cuts off the last skeleton's final fingers, killing it instantly.&lt;br /&gt;
&lt;br /&gt;
Rage finds a bottle that looks like wine but the label is missing.  Not having a bottle opener, he attempts to sabre it open.  But not having a sword he asks Badwalken to just hold his glaive so he can strike the bottle against it.  The bottle just explodes in his hands cutting them.  Licking his fingers he can tell the wine would have been delicious.&lt;br /&gt;
&lt;br /&gt;
Thia examines the debris in the room and thinks that it may have one point been an exit to a house that this was the cellar in.  Its totally collapsed now.  She then leaves the room and moves further down the previous corridor.&lt;br /&gt;
&lt;br /&gt;
Beyond the hall, a flooded chamber opened up with rough-hewn steps climbing to the south, north and northeast.  The floor buckled up above the water line in the middle of the room, forming a small island.  Corpses and doused torches floated in the water around the island, atop which two men circled each other with weapons bared.  One of the men - a tall, unarmoured brute with a greatclub and a scarred face - towered above his opponent but was gravely wounded.  The smaller figure was muscular and bare-chested.  He clutched a bloody dagger in one hand and a torch in the other, and had no flesh covering his skull.&lt;br /&gt;
&lt;br /&gt;
The party start to discuss the situation but quickly Larissa makes too much noise and the skinless man notices them and flees up some stairs.&lt;br /&gt;
&lt;br /&gt;
The man calls out to the party explaining that they have saved him.  His brother and the cult had betrayed him and tried to kill him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am Mortlock Vanthampur.  I was betrayed.  Three assassins conspired with my brother's to kill me.  If you hadn't come along I'd be dead.  I owe you my life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After some questions they party discover a few more bits of information.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My family is paying the Dead Three cultists to murder people in the city.  Our goal was to prove the Flaming Fist can't do its job.  Once the city stops paying them, the flaming fist will have less of a reason to stay in Baldur's Gate.  With them gone, no one can stand in the way of my mother becoming the city's next grand Duke.  If the gets her way, Baldur's Gate will share Elturel's fate and get dragged down into the Nine Hells.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see, my mother is one of the three remaining Members of the Council of the Four, which governs Baldur's Gate.  She was instrumental in convincing Ulder Ravensgard to travel to Elturel and meet with it's high overseer, Thavius Kreeg.  With Ravensgard gone, the Flaming Fist is leaderless and vulnerable.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The dead Three cultists have been receiving regular payments from my brother Amrik, who runs his own money lending business out of a tavern called the Low Lantern.  My mother doesn't expect much if me, but she thinks the world of Amrik.  He's always been her favourite.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My oldest brother, Thurstwell, uses imps as spies throughout the city.  He has this bathhouse under surveillance and probably knows you're here.  He's very sickly and seldom leaves our mother's estate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you've made it this far, you've killed most of the leaders of the Dead Three cult. Without them, the cult will break up.  The cultist keep their treasure nearby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He gestures up some stairs.  Rage heads up and verifies that their are locked chests in the area.   Mortlock then turns to leave.&lt;br /&gt;
&lt;br /&gt;
Garbaag and Badwalken intercept him.  Garbaag negotiates for him to stay and help then deal with the last cult member in return the party would deal with his brother.  He agrees.&lt;br /&gt;
&lt;br /&gt;
They party heads up the stairs with Mortlock.  Burned torch stubs litter the floor of the hall, the western end of which was occupied by three six-foot-tall, painted wooden statues.  Each statue stood atop a two-foot-high block of red stone, making it look taller and foreboding.&lt;br /&gt;
&lt;br /&gt;
The centre statue resembles a heavily armoured man whose face is hidden behind the fearsome visor if his helmet.  He's painted red except for his right gauntlet, which is black.  Clutched in his gauntlet is a blood-red spear, pointed upward.  The statue to the north depicts a purple-garbed make noble wearing a Harlequin mask and holding a dagger behind his back.  The statue to the south portrays a black-robed skeleton with it's jaw open wide and it's bonnet hands outstretched.&lt;br /&gt;
&lt;br /&gt;
Between the statues stood the man that had fled into this chamber.&lt;br /&gt;
&lt;br /&gt;
Rage runs straight in and attacks.  He is stunned by the black robed figure and cannot seem to harm him.  &lt;br /&gt;
&lt;br /&gt;
Thia hits the cultist with two Rays of Frost as Garbaag weighs in with his axes hurting the man.&lt;br /&gt;
&lt;br /&gt;
Larissa casts Eldritch Blast again hurting the man as Mortlock weighs massively damaging him.  Mortlock is then stunned as Badwalken strikes him with his haft.&lt;br /&gt;
&lt;br /&gt;
Rage comes to and flips out of the way, around the back and strikes with his quarterstaff.&lt;br /&gt;
&lt;br /&gt;
Garbaag hits with both his axes but nothing happens.&lt;br /&gt;
&lt;br /&gt;
Finally Badwalken strikes the man in the neck with his glaive, blood gushes out and he collapses, dead.&lt;br /&gt;
&lt;br /&gt;
Thia goes to check behind the curtain at the end of the room and finds a storage room.  Within there are six empty crates and three crates that hadn't been opened.  In them Thia finds a bunch of equipment.&lt;br /&gt;
&lt;br /&gt;
Next, Larissa and Thia head over with Badwalken to look at the locked chests.  They then realise that Rage had picked up keys earlier.  They get Rage and he uses the keys tomopen the locks.  The chests contain a lot of treasure.  They divy up what they can carry.&lt;br /&gt;
&lt;br /&gt;
Larissa - 4 x Alchemist Fire, 1 x Red Potion, 10 agates, Dragon mask, 200 sp&lt;br /&gt;
Thia - Tiamat Crown, 1 x Red Potion, 3 daggers&lt;br /&gt;
Garbaag - 250 sp&lt;br /&gt;
Badwalken - 5 rations, 2 green vials, 3 sets of manicles, torch, bag of caltrops, 500 sp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Garbaag knocks over each statue.  When he knocks over the last one, Myrkul, he feels a strange feeling wash over him.  A tingling all over.&lt;br /&gt;
&lt;br /&gt;
The party leave the dungeon.&lt;br /&gt;
&lt;br /&gt;
As they emerge from the bathhouse, five figures leapt down from the top of the courtyard wall to confront them.  In addition to their black leather armour, they wore strange masks and cloaks that give each of them a vaguely dragon-like appearance.  All five brandished curved steel blades reminiscent of dragon claws.  &lt;br /&gt;
&lt;br /&gt;
Mortlock uses the distraction as an opportunity to flee.&lt;br /&gt;
&lt;br /&gt;
The party make short work of the Dragon Cultists.  Larissa casts Witchbolt, Thia misses with a Ray of Frost.  Badwalken kills one - dead by dick. Garbaag kills one with a thrown axe.  The other axe is assisted by Rage who finishes the last one off by kicking the axe through his body, severing his arm.&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Descent_Into_Avernus&amp;diff=914</id>
		<title>Descent Into Avernus</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Descent_Into_Avernus&amp;diff=914"/>
				<updated>2023-04-25T13:13:08Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: /* Adventure Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sword and Memery ===&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Rage Gutfire]] - Halfling Monk&lt;br /&gt;
* [[Lerissa]] - Tiefling Warlock&lt;br /&gt;
* [[Badwalken]] - Human Paladin&lt;br /&gt;
* [[Garrbagg Thedick]] - Dragonborn Ranger&lt;br /&gt;
* [[Thia Warden]] - Half-Drow Sorcerer&lt;br /&gt;
&lt;br /&gt;
==== Non-Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Captain Zodge]] - Captain in the Flaming Fist Mercenary Company&lt;br /&gt;
* [[Tarina]] - Spy&lt;br /&gt;
&lt;br /&gt;
==== Places ====&lt;br /&gt;
&lt;br /&gt;
* [[Baldurs Gate]] - City on the Sword Coast&lt;br /&gt;
* [[The Elfsong Tavern]] - Tavern in Baldur's Gate&lt;br /&gt;
&lt;br /&gt;
==== Adventure Notes ====&lt;br /&gt;
&lt;br /&gt;
* [[Prequel: The Accidental Murder]]&lt;br /&gt;
* [[Part 1: The Circus Comes To Town]]&lt;br /&gt;
* [[Part 2: Cult of the Dead Gods]]&lt;br /&gt;
* [[Part 3: The Plot Revealed]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Pantheon_of_the_Nine_Realms&amp;diff=913</id>
		<title>Pantheon of the Nine Realms</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Pantheon_of_the_Nine_Realms&amp;diff=913"/>
				<updated>2023-03-17T03:34:26Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: Created page with &amp;quot;The Pantheon of the Nine Realms  Aurinor, God of the Sun: Aurinor is the god of the sun, light, and all things that bring warmth and life to the world. He is depicted as a rad...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pantheon of the Nine Realms&lt;br /&gt;
&lt;br /&gt;
Aurinor, God of the Sun: Aurinor is the god of the sun, light, and all things that bring warmth and life to the world. He is depicted as a radiant figure with golden hair, wielding a flaming sword.&lt;br /&gt;
&lt;br /&gt;
Eliandra, Goddess of the Moon: Eliandra is the goddess of the moon, night, and all things that bring mystery and magic to the world. She is depicted as a silver-haired woman with a crescent moon on her forehead, wielding a staff that glows with moonlight.&lt;br /&gt;
&lt;br /&gt;
Varian, God of War: Varian is the god of war, strength, and courage. He is depicted as a muscular warrior with a sword and shield, always ready for battle.&lt;br /&gt;
&lt;br /&gt;
Nimue, Goddess of Magic: Nimue is the goddess of magic, knowledge, and wisdom. She is depicted as a wise and mysterious woman with a book of spells in her hand, surrounded by mystical energy.&lt;br /&gt;
&lt;br /&gt;
Erevan, God of Trickery: Erevan is the god of trickery, mischief, and change. He is depicted as a mischievous rogue with a sly smile and a bag of tricks, always looking for a way to outsmart his enemies.&lt;br /&gt;
&lt;br /&gt;
Sylvanas, Goddess of Nature: Sylvanas is the goddess of nature, animals, and the balance of life. She is depicted as a serene and beautiful elf with vines and flowers woven into her hair, holding a staff that blossoms with life.&lt;br /&gt;
&lt;br /&gt;
Alistair, God of Death: Alistair is the god of death, the afterlife, and the balance of the universe. He is depicted as a grim and stern figure with a scythe, guiding souls to their final resting place.&lt;br /&gt;
&lt;br /&gt;
Rhiannon, Goddess of Love: Rhiannon is the goddess of love, beauty, and passion. She is depicted as a lovely and enchanting figure with a rose in her hair, holding a heart-shaped mirror that reflects the beauty of the world.&lt;br /&gt;
&lt;br /&gt;
Kael, God of the Sea and Purification: Kael is the god of the sea, storms, purification, and all things related to water. He is depicted as a powerful and mercurial figure with a trident, commanding the waves and currents of the ocean. Kael is also associated with purification and the cleansing power of water, and his followers believe that he can wash away impurities and sins.&lt;br /&gt;
&lt;br /&gt;
Kael's temples are often built near bodies of water, and his priests are known for their rituals of purification, which involve immersing the body in water or pouring water over it. Kael's followers believe that his purifying power can heal physical and spiritual wounds, and that he can wash away the stains of guilt and shame.&lt;br /&gt;
&lt;br /&gt;
Despite his association with purification, Kael is a fearsome and unpredictable god, and his storms can be deadly to those who anger him. Sailors and fishermen often pray to him for safe passage and bountiful catches, and many coastal communities offer sacrifices to appease his wrath&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=912</id>
		<title>Violet Awakeners</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=912"/>
				<updated>2023-03-17T03:34:19Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Violet Awakeners =&lt;br /&gt;
&lt;br /&gt;
Two years ago you moved to the outpost of Marshwater.  Located on a remote southern coastline the nearest outpost of Fairweather is two days hike north through thick forest and marsh.  The only visitors you have are occasional trading vessels which bring in supplies from the far away city of Southport.&lt;br /&gt;
&lt;br /&gt;
The outpost is a small wooden village, surrounded by a log wall.  The top of which the few fighting men that live here patrol.  To build it a large chunk of the forest was levelled and the village took its place.  Unfortunately this did not escape the view of the natives.  Within the past two years there have been a number of attacks from Orcs that reside in the forest that is now known as the Dark Wood all of them were successfully repelled but not without casualties.&lt;br /&gt;
&lt;br /&gt;
Your reasons for moving to this hell forsaken place are your own, but the fact is this is the farthest place you could get from Civilisation.&lt;br /&gt;
&lt;br /&gt;
Now the forest stands looming over the cleared village, an omni-present figure of impending doom.  All of the people in the village continue their life, struggling to survive in this remote place, but everyone must do their part.  Summer has been particularly harsh on the community and the last attack left you with little supplies left.  The supply boat is overdue and times are beginning to become desperate.&lt;br /&gt;
&lt;br /&gt;
This morning you set out into the forest with a number of companions in a hunting party.  If you don't bring back food the village will have nothing to eat by next week.  It's up to you.&lt;br /&gt;
&lt;br /&gt;
== DM ==&lt;br /&gt;
&lt;br /&gt;
Damon McManus&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
* [[Pantheon of the Nine Realms]]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Current&lt;br /&gt;
&lt;br /&gt;
* [[Mei Mei]]&lt;br /&gt;
* [[Osthar]]&lt;br /&gt;
* [[Filop]]&lt;br /&gt;
* [[Bane]]&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* [[Ian the Fishmonger]]&lt;br /&gt;
&lt;br /&gt;
=== Villans ===&lt;br /&gt;
* [[Araric]] - King of the Elves&lt;br /&gt;
* [[Shandar]] - Elven ArchWizard&lt;br /&gt;
&lt;br /&gt;
=== Employers ===&lt;br /&gt;
&lt;br /&gt;
=== Ship ===&lt;br /&gt;
* The Crimson Kraken&lt;br /&gt;
&lt;br /&gt;
== The Story ==&lt;br /&gt;
&lt;br /&gt;
Season 1:  &lt;br /&gt;
&lt;br /&gt;
* [[Part 1:  Marshwater]]&lt;br /&gt;
* [[Part 2:  Elven Awakenings]]&lt;br /&gt;
* [[Part 3:  The Violet Awakeners]]&lt;br /&gt;
* [[Part 4:  Tiny Assassins]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_3:_The_Violet_Awakeners&amp;diff=911</id>
		<title>Part 3: The Violet Awakeners</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_3:_The_Violet_Awakeners&amp;diff=911"/>
				<updated>2023-03-06T00:16:34Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: Created page with &amp;quot;One elven night of time.  Mei Mei, Osthar, Bane and Filop are tired.  The party has been hiking through the forest for an entire day and as the trees finally begin to part the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One elven night of time.&lt;br /&gt;
&lt;br /&gt;
Mei Mei, Osthar, Bane and Filop are tired.  The party has been hiking through the forest for an entire day and as the trees finally begin to part they are struck by a cool breeze flowing in from the ocean to the west.  The golden sun is setting on the horizon over the water causing the clouds to be coloured pink and orange in the sky.  To the east the great snow covered mountains reach up into the sky, the peaks glowing pink in the light of the setting sun.  Finally, turning to the north, they see the tiny man made lights of the small town of Fairweather being lit.  Their destination.&lt;br /&gt;
&lt;br /&gt;
They find themselves still a couple of kilometres from Fairweather but from this small hill they are standing on, they can see the path they must take.  Ahead is a swath of grassland with small shrubbery scattered along the ground and in the distance a narrow ravine cuts its way across the land between the township and their current position.&lt;br /&gt;
&lt;br /&gt;
The occasional sound of wildlife has followed them throughout the day.  The forest was generally very lively, especially since the Elves were awoken.  Somehow the broodiness that seemed to overwhelm them in the swamp had been replaced by an uplifting feeling in the forest.  Even though the day was just as hot as the others had been the memory of that fair folk and their delicious provisions had instilled some lightness into their hearts.&lt;br /&gt;
&lt;br /&gt;
Now the only thing stopping the party from a delicious meal at a tavern is the thought of how on earth they are going to get across that ravine.&lt;br /&gt;
&lt;br /&gt;
Mei Mei is tired.  Osthar offered to rub her feet ... And maybe smell them.&lt;br /&gt;
&lt;br /&gt;
Walk 955m east until find old bridge.  Single rope across.  The rest if the bridge is dilapidated.&lt;br /&gt;
&lt;br /&gt;
Osthar is riggrd up with a rope to have a nappy. He tries to impress Mei Mei but fails to jump over and fails twice.&lt;br /&gt;
&lt;br /&gt;
Filop climbs over the rope with the end of a second and attaches it to the pillar&lt;br /&gt;
&lt;br /&gt;
Bane straps on a pig&lt;br /&gt;
&lt;br /&gt;
Ian objects.  Bane says no crew member gets left behind!&lt;br /&gt;
&lt;br /&gt;
Osthar makes it across and whinges about his feelings to Filop who hides while he continues to rant about his entire sexual history&lt;br /&gt;
&lt;br /&gt;
Ian makes it across after a pep talk from Mei Mei&lt;br /&gt;
&lt;br /&gt;
Mei Mei goes next with a single rope texhnique after discussions with Bane.  She slips on the way across and dangles over in one rope.&lt;br /&gt;
&lt;br /&gt;
Bane straps a pig to himself.  He muscles across in absolute style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party has managed to get themselves past their first hurdle and you can see your destination in the distance.  The smoke of the fires swirl up into the sky and the thought of a hot meal stirs your stomachs into grumbling.&lt;br /&gt;
&lt;br /&gt;
It is only now you notice that a breeze from the east seems to be picking up.  And then it starts to turn into a wind and then a gale.  Looking up you see the clouds have begun to gather.  In fact, the clouds seem to be gathering disturbingly fast.  And they are black.  Did you just notice some purple light from one if them?&lt;br /&gt;
&lt;br /&gt;
That is when the rain starts to fall.  Hard.  Initially it is just large drops but then you are all struck by something that stings.  Hail.  Pea sized hail.  And there is no cover in sight apart from some trees outside the walls of the town.&lt;br /&gt;
&lt;br /&gt;
Most of the party run but Bane refuses and just gets angry.  Keeps getting pelted with ice but doesn't care.&lt;br /&gt;
&lt;br /&gt;
You manage to huddle beneath the watch tower that gives you cover from the falling ice.   When you have been undercover for about 10 seconds the hail and rain suddenly stop.  It's as if someone turned off a tap.&lt;br /&gt;
&lt;br /&gt;
The watchtower sits outside the town.  From here you can see it looks like youj remember it.  A small group of wooden buildings surrounded by a stone wall.  One of which appears fortified and is a few floors higher than the others.  A couple of make shift watch towers are thrown together around the perimeter.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you ok?  Where did you come from?&amp;quot; asks the Guard from above you.&lt;br /&gt;
&lt;br /&gt;
The guard plays it cool until he gets them to the gates and then he tells the captain who orders their arrest&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are under arrest for the murder of the community of Marshwater!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They are taken back to the watch house and put in a cell.  Their weapons confiscated.&lt;br /&gt;
&lt;br /&gt;
The Town Mayor comes to see them.  He explains to them that a ship went to Marshwater and saw what was left of it.  It was horrible.  If you survived then how can we be sure you weren't the cause?&lt;br /&gt;
&lt;br /&gt;
Filop says they have been running for days for their lives.  We saw them all die.&lt;br /&gt;
&lt;br /&gt;
Bane says it doesn't make any sense.  If we were.coming here why wouldn't we do the same thing as happened at the other village.  We didn't.  And we were nearly killed by that Storm.  &lt;br /&gt;
&lt;br /&gt;
But you didn't run from the storm says the mayor.  We were told you just walked through it casually.&lt;br /&gt;
&lt;br /&gt;
Mei mei says we've come here to warn you of a great danger and crossed a ravine to get here.  We put our lives at risk.  Why would we do that?&lt;br /&gt;
&lt;br /&gt;
Osther asks for a bath for his pig and that Ian is taken away.  Ian interjects and says they are his friends and just trying to get him released but he'll stay here with them.&lt;br /&gt;
&lt;br /&gt;
The mayor seems convinced but he wants them to stay in the prison until he has a chance to talk with the rest if town.&lt;br /&gt;
&lt;br /&gt;
They stay there the night and are fed.  &lt;br /&gt;
&lt;br /&gt;
Filop picks the lock just to prove that he can and that he's not trapped.&lt;br /&gt;
&lt;br /&gt;
Then they start hearing the sounds of fighting coming from outside.  Then screaming.  &lt;br /&gt;
&lt;br /&gt;
Something yells in a gutteral voice &amp;quot;Where are the Violet Awakeners!?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Be busted out when the creature comes to kill them.&lt;br /&gt;
&lt;br /&gt;
A guard rushes in and fumbles with his keys.&lt;br /&gt;
&amp;quot;You need to help us!  Something is out there and it's killing everyone.  None of our weapons can hurt it.  As quickly as it is stabbed it's wounds heal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He opens the cupboard containing their weapons and runs back outside...&lt;br /&gt;
&lt;br /&gt;
- Party can fight the werewolf.  If they do when they approach it the shards in their skin begin to glow violet.  It eminates down into their weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;VIOLET AWAKENERS!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hp: 58 - 16 from Filop &lt;br /&gt;
42 - 13 from Bane&lt;br /&gt;
29 - 10 from Osthar&lt;br /&gt;
19 - 19 from Filop and killed with a rapier through the heart.&lt;br /&gt;
&lt;br /&gt;
The creature falls on Osthar.  He is pinned to the ground with junk pressed to his face as the townsfolk come out to see the Violet Awakeners.&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_1:_Marshwater&amp;diff=910</id>
		<title>Part 1: Marshwater</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_1:_Marshwater&amp;diff=910"/>
				<updated>2023-03-06T00:14:38Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: Created page with &amp;quot;Two years ago you moved to the outpost of Marshwater.  Located on a remote southern coastline the nearest outpost of Fairweather is two days hike north through thick forest an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Two years ago you moved to the outpost of Marshwater.  Located on a remote southern coastline the nearest outpost of Fairweather is two days hike north through thick forest and marsh.  The only visitors you have are occasional trading vessels which bring in supplies from the far away city of Southport.&lt;br /&gt;
&lt;br /&gt;
The outpost is a small wooden village, surrounded by a log wall.  The top of which the few fighting men that live here patrol.  To build it a large chunk of the forest was levelled and the village took its place.  Unfortunately this did not escape the view of the natives.  Within the past two years there have been a number of attacks from Orcs that reside in the forest that is now known as the Dark Wood all of them were successfully repelled but not without casualties.&lt;br /&gt;
&lt;br /&gt;
Your reasons for moving to this hell forsaken place are your own, but the fact is this is the farthest place you could get from Civilisation.  (Think of your reasons!)&lt;br /&gt;
&lt;br /&gt;
Now the forest stands looming over the cleared village, an omni-present figure of impending doom.  All of the people in the village continue their life, struggling to survive in this remote place, but everyone must do their part.  Summer has been particularly harsh on the community and the last attack left you with little supplies left.  The supply boat is overdue and times are beginning to become desperate.&lt;br /&gt;
&lt;br /&gt;
This morning you set out into the forest with a number of companions in a hunting party.  If you don't bring back food the village will have nothing to eat by next week.  It's up to you.&lt;br /&gt;
&lt;br /&gt;
The forest canopy closes overhead and your eyes begin to adjust to the dimness.  Its early in the morning and the sunlight is just starting to poke through the trees.  Ahead of you there is a trail leading off into the forest.  Probably the same one previous hunting parties have taken...  or the raiding parties.&lt;br /&gt;
&lt;br /&gt;
The smell of the fresh forest air fills your nostrils and you can feel the humidity beginning to rise.  Its going to be hot today.  You're glad you aren't heading out to the beach to gather whatever has washed up like you had to last week.  Hopefully you will be able to gather the supplies that are needed.&lt;br /&gt;
&lt;br /&gt;
The party has enough water for 4 hours and food for half a day.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
 INSERT PART ABOUT THE DEER HUNT&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The sounds of the emergency horns of Marshwater fill the air.  You hear them blasting in the distance back to the west.  Is sounds like trouble.  Big trouble.  &lt;br /&gt;
&lt;br /&gt;
By the time they get back they can see the town burning.  &lt;br /&gt;
&lt;br /&gt;
What can only be described as a swarm of diminutive creatures seem to be piling up upon each other to climb over the walls of Marshwater.  Buildings are on fire and the gates have been opened.  A strange purple fog seems to be writing over the mass of creatures.  It is streaming from their eyes and mouths like some kind of insidious beast.  There are hundreds of them.&lt;br /&gt;
&lt;br /&gt;
Stealth checks.  Need entire party to succeed.&lt;br /&gt;
&lt;br /&gt;
Athletics checks, need the average of the party to succeed.  Need to do one an hour.  If they fail Goblins catch up to them.  They can fight for 10 rounds.  If they take longer they are overwhelmed.  If they succeed three in a row they can rest.&lt;br /&gt;
&lt;br /&gt;
Travel through the forest is hard and slow but it unfortunately butts all the way up to the sea on a cliff face.  They need to remain with in it.  Eventually they will see purple mist floating from somewhere ahead.  If the party head towards it they see a trail in the ground cover that seems to &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The flat of the axe strikes the lizard man in the side of the face with a sickening crunch, cracking it open like a watermelon.  Blood flies in all directions as the creature falls slowly to the ground.  As its staff's crystal orb struck the ground it exploded into shards that ripped through the air embedding themselves in the flesh of the party.  The dark water in the pool turns clear and the purple fog that was controlling the rest of the party dissipates.&lt;br /&gt;
&lt;br /&gt;
They slump down exhausted.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was that my God?&amp;quot; Osthar asks&lt;br /&gt;
&lt;br /&gt;
The threat was gone along with their old lives.  It was a lot to take in.  The creature had been defending it's forest and now they had killed it.  If they hadn't though, what would have happened to them?&lt;br /&gt;
&lt;br /&gt;
They collect water and food from its lair and their acquaintance, Ian the fishmonger, who slowly awakes from his stupor.  Finally they start the long trek north.  &lt;br /&gt;
&lt;br /&gt;
It would be two long days of wilderness hiking before they finally saw the walls of Fairweather backed by the setting sun...&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=909</id>
		<title>Violet Awakeners</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=909"/>
				<updated>2023-03-06T00:09:50Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Violet Awakeners =&lt;br /&gt;
&lt;br /&gt;
Two years ago you moved to the outpost of Marshwater.  Located on a remote southern coastline the nearest outpost of Fairweather is two days hike north through thick forest and marsh.  The only visitors you have are occasional trading vessels which bring in supplies from the far away city of Southport.&lt;br /&gt;
&lt;br /&gt;
The outpost is a small wooden village, surrounded by a log wall.  The top of which the few fighting men that live here patrol.  To build it a large chunk of the forest was levelled and the village took its place.  Unfortunately this did not escape the view of the natives.  Within the past two years there have been a number of attacks from Orcs that reside in the forest that is now known as the Dark Wood all of them were successfully repelled but not without casualties.&lt;br /&gt;
&lt;br /&gt;
Your reasons for moving to this hell forsaken place are your own, but the fact is this is the farthest place you could get from Civilisation.&lt;br /&gt;
&lt;br /&gt;
Now the forest stands looming over the cleared village, an omni-present figure of impending doom.  All of the people in the village continue their life, struggling to survive in this remote place, but everyone must do their part.  Summer has been particularly harsh on the community and the last attack left you with little supplies left.  The supply boat is overdue and times are beginning to become desperate.&lt;br /&gt;
&lt;br /&gt;
This morning you set out into the forest with a number of companions in a hunting party.  If you don't bring back food the village will have nothing to eat by next week.  It's up to you.&lt;br /&gt;
&lt;br /&gt;
== DM ==&lt;br /&gt;
&lt;br /&gt;
Damon McManus&lt;br /&gt;
&lt;br /&gt;
== Continent ==&lt;br /&gt;
&lt;br /&gt;
*[[Religion]]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Current&lt;br /&gt;
&lt;br /&gt;
* [[Mei Mei]]&lt;br /&gt;
* [[Osthar]]&lt;br /&gt;
* [[Filop]]&lt;br /&gt;
* [[Bane]]&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* [[Ian the Fishmonger]]&lt;br /&gt;
&lt;br /&gt;
=== Villans ===&lt;br /&gt;
* [[Araric]] - King of the Elves&lt;br /&gt;
* [[Shandar]] - Elven ArchWizard&lt;br /&gt;
&lt;br /&gt;
=== Employers ===&lt;br /&gt;
&lt;br /&gt;
=== Ship ===&lt;br /&gt;
* The Crimson Kraken&lt;br /&gt;
&lt;br /&gt;
== The Story ==&lt;br /&gt;
&lt;br /&gt;
Season 1:  &lt;br /&gt;
&lt;br /&gt;
* [[Part 1:  Marshwater]]&lt;br /&gt;
* [[Part 2:  Elven Awakenings]]&lt;br /&gt;
* [[Part 3:  The Violet Awakeners]]&lt;br /&gt;
* [[Part 4:  Tiny Assassins]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_4:_Tiny_Assassins&amp;diff=908</id>
		<title>Part 4: Tiny Assassins</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_4:_Tiny_Assassins&amp;diff=908"/>
				<updated>2023-03-06T00:09:29Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: Created page with &amp;quot;Flames flickered wildly from the burning houses, casting an eerie orange glow over the town square. The air is thick with the acrid smell of smoke, and the crackling of the fl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flames flickered wildly from the burning houses, casting an eerie orange glow over the town square. The air is thick with the acrid smell of smoke, and the crackling of the flames can be heard from afar. The tongues of fire dance and leap into the night sky, illuminating the destruction that the creature has wrought upon the town. Embers and ash swirled in the air, carried by the wind, and added to the chaos and devastation of the scene.&lt;br /&gt;
&lt;br /&gt;
Mei Mei, Osthar, Bane, and Filop stand bloodied in the town square, over the body of the creature and surrounded by the frightened and suspicious townspeople. The shards on their bodies continue to glow a bright purple, and the people whispered amongst themselves, unsure of what to make of the situation.&lt;br /&gt;
&lt;br /&gt;
When the watch house guard arrives Osthar tries to negotiate payment for 400gp for killing the beast.  He's informed that he'll have to ask the mayor.&lt;br /&gt;
&lt;br /&gt;
An old man dressed in the blue and silver priestly robes of Eliandra, Goddess of the Moon, steps forward, his expression grave as he looked at the group. &amp;quot;You are the Violet Awakeners,&amp;quot; he says, his voice carrying over the murmurs of the crowd. &amp;quot;The shards you possess are foretold. I have read of their existence in ancient tomes and legends, but I never thought I would see them in person.  Get your things and come with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the party begins to make their way back to the jail get their equipment, the townspeople follow them, their suspicion and mistrust palpable. Mei Mei, Osthar, Bane, and Filop know they would have to be careful, as the priest's knowledge of the shards could turn the people against them...&lt;br /&gt;
&lt;br /&gt;
Osthar finds undrunk ale and races over to skull it from the tankards.  He then pockets the tankards. Bane casually takes the entire jug and downs it.  &lt;br /&gt;
&lt;br /&gt;
Once they have gathered their things the priest leads them to a wooden building that has been converted into a make-shift church.  The building is similar to the others in the town and probably built by the soldiers when they first set up the outpost.&lt;br /&gt;
&lt;br /&gt;
The priest pushes the wooden door open and ushers them inside.  The building is mostly an open plan room filled with make-shift pews.  The walls are made of exposed wood with windows situated around them in regular positions.  Along the sides of the room are pictures of the moon, images of Eliandra and blue flowers scattered about in vases.  At the end of the room is a large block of stone that is acting as an alter.&lt;br /&gt;
&lt;br /&gt;
The priest walks to the end of the room and opens a door and disappears inside.&lt;br /&gt;
&lt;br /&gt;
Mei Mei looks at the flowers and then uses her staff to create more flowers.  A lot more flowers.&lt;br /&gt;
&lt;br /&gt;
The party looks around.&lt;br /&gt;
&lt;br /&gt;
Filop finds collection box near the door with 5gp in it.  Bane finds a book sitting on a pew in a language he does not understand&lt;br /&gt;
&lt;br /&gt;
The preist returns holding a box in his hands.  He places it on the alter and opens it.  He seems oblivious to the hundreds of flowers now scattered throughout the room.  There is parchment inside that he begins to read.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The shards of violet light reveal a looming dread,&lt;br /&gt;
An ancient king, his power set to spread.&lt;br /&gt;
&lt;br /&gt;
He wields the sword, his heart black as coal,&lt;br /&gt;
His reign of tyranny taking its toll.&lt;br /&gt;
&lt;br /&gt;
But the Violet Awakeners shall rise to fight,&lt;br /&gt;
Their bond unbreakable, their hearts shining bright.&lt;br /&gt;
&lt;br /&gt;
Their quest fraught with danger, their journey long,&lt;br /&gt;
As they face the king's power, dark and strong.&lt;br /&gt;
&lt;br /&gt;
Two outcomes lie before them, a destiny unsure,&lt;br /&gt;
For the fate of the world rests in the balance pure.&lt;br /&gt;
&lt;br /&gt;
If they triumph, the world shall be forever free,&lt;br /&gt;
From the king's tyranny, and his dark legacy.&lt;br /&gt;
&lt;br /&gt;
But if they fail, the world shall be consumed,&lt;br /&gt;
By the king's evil, and all shall be doomed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The priest explains:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, the prophecy... It was an ancient text that I found on a piece of parchment made from human skin. It was a strange and mysterious text that had been recovered from a long-forgotten tomb. As I delved deeper into the text, I began to uncover the story of the Violet Awakeners and the ancient evil they were destined to face.&lt;br /&gt;
&lt;br /&gt;
You see, I have been a part of a secretive group of scholars who have been studying ancient texts and prophecies for years. And over time, I became convinced that the prophecy was not just a story, but a warning of a great danger that was yet to come.&lt;br /&gt;
&lt;br /&gt;
As I continued to study the text, I discovered that the parchment on which the prophecy was written was made from human skin, a common practice in ancient times. At first, I was horrified by this revelation, but I knew that the prophecy was too important to be ignored.&lt;br /&gt;
&lt;br /&gt;
So, I carefully preserved the parchment and kept it hidden away, knowing that one day it would be needed to guide the Violet Awakeners on their quest to vanquish the ancient evil. And now, that day has come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At that they hear the sound of smashing windows and glass scatters all over the floor.  At each window small bodies suddenly leap into the room dressed in black.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grimbleshanks!!!&amp;quot;  they cry.  &amp;quot;Did you think you could hide from the clan forever?!?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The three foot tall black hooded creatures draw their daggers as one begins to cast...&lt;br /&gt;
&lt;br /&gt;
The fight is hard and Filop is put to sleep by the Illusionist... twice... and nearly obsconded with. Osthar sleeps but once.  But Osthar's boar came to the rescue and saved him from an attacker and woke him when he was put to sleep.  And when it did it told him it's name was Gorefang!&lt;br /&gt;
&lt;br /&gt;
Bane swings his sword through the creatures knocking them down like flies whilst the priest, Brother Dominic, uses moonbeam to burn the gnomes.&lt;br /&gt;
&lt;br /&gt;
When the Gnome Illusionist is about to run out of spells she casts invisibility and disappears.  Then Mei Mei casts command on the final assassin and tells him to &amp;quot;kneel&amp;quot;.  He does.&lt;br /&gt;
&lt;br /&gt;
Bane picks up the Gnome and restrains him while Mei Mei ties him up.  Then Filop says he will take care of him.  Mei Mei and Filop take him into the alley behind the church and Filop questions the Gnome.  Asking him if he will give them any information.  And while he is trying to convince him the Illusionist reappears and slits the throat of the tied up gnome.&lt;br /&gt;
&lt;br /&gt;
The Illusionist then runs but Mei Mei casts command and tells them to stop.  Filop walks up behind her and slits her throat cold bloodedly.&lt;br /&gt;
&lt;br /&gt;
Mei Mei goes back into the church: &amp;quot;I just saw some shit...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Filop bends down to search the corpse a dagger flies over his head.  He looks up and sees pirates bearing down on him.  He quickly runs inside and tells the party to run.  Pirates are raiding!&lt;br /&gt;
&lt;br /&gt;
As you look out of the window, you see a group of pirates have come ashore, attracted by the flames burning through the city. The pirates are a ragtag group of men and women, armed with cutlasses and other weapons. They begin to rampage through the town, attacking anyone in their path.&lt;br /&gt;
&lt;br /&gt;
As the party are about to exit, the front door is kicked down.  Framed by the doorway is Mei Mei's husband: Jarak the Grey.  He is a beautiful, shirtless Grey-skinned Tiefling.  His skin gleams with sweat from the battle, his muscular chest heaving and standing amidst a room bursting with blue flowers.&lt;br /&gt;
&lt;br /&gt;
She is shocked and overcome by the scene.  They both are.  Neither can believe it.  Then Mei Mei goes to hug him and he stops her.  He tries to explain that it has been years and things have changed.  She doesn't take it well.  He asks her to join him on her boat.  She is so offended by his rejection that she refuses.&lt;br /&gt;
&lt;br /&gt;
He says he has to go.  He leaves.  The party discuss whether to go to his boat and while they do the town guards capture The Grey and put him in the watch house.  It seems he will be hung in the morning.&lt;br /&gt;
&lt;br /&gt;
The priest suggests they stay at the Breezy Badger Inn if they want to stay and watch the show.  They leave the church in search of it.&lt;br /&gt;
&lt;br /&gt;
It's been quite a night... and it's only 2am.&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=907</id>
		<title>Violet Awakeners</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=907"/>
				<updated>2023-03-06T00:06:47Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: /* The Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Violet Awakeners =&lt;br /&gt;
&lt;br /&gt;
Two years ago you moved to the outpost of Marshwater.  Located on a remote southern coastline the nearest outpost of Fairweather is two days hike north through thick forest and marsh.  The only visitors you have are occasional trading vessels which bring in supplies from the far away city of Southport.&lt;br /&gt;
&lt;br /&gt;
The outpost is a small wooden village, surrounded by a log wall.  The top of which the few fighting men that live here patrol.  To build it a large chunk of the forest was levelled and the village took its place.  Unfortunately this did not escape the view of the natives.  Within the past two years there have been a number of attacks from Orcs that reside in the forest that is now known as the Dark Wood all of them were successfully repelled but not without casualties.&lt;br /&gt;
&lt;br /&gt;
Your reasons for moving to this hell forsaken place are your own, but the fact is this is the farthest place you could get from Civilisation.&lt;br /&gt;
&lt;br /&gt;
Now the forest stands looming over the cleared village, an omni-present figure of impending doom.  All of the people in the village continue their life, struggling to survive in this remote place, but everyone must do their part.  Summer has been particularly harsh on the community and the last attack left you with little supplies left.  The supply boat is overdue and times are beginning to become desperate.&lt;br /&gt;
&lt;br /&gt;
This morning you set out into the forest with a number of companions in a hunting party.  If you don't bring back food the village will have nothing to eat by next week.  It's up to you.&lt;br /&gt;
&lt;br /&gt;
== DM ==&lt;br /&gt;
&lt;br /&gt;
Damon McManus&lt;br /&gt;
&lt;br /&gt;
== Continent ==&lt;br /&gt;
&lt;br /&gt;
*[[Religion]]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Current&lt;br /&gt;
&lt;br /&gt;
* [[Mei Mei]]&lt;br /&gt;
* [[Osthar]]&lt;br /&gt;
* [[Filop]]&lt;br /&gt;
* [[Bane]]&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* [[Ian the Fishmonger]]&lt;br /&gt;
&lt;br /&gt;
=== Villans ===&lt;br /&gt;
* [[Araric]] - King of the Elves&lt;br /&gt;
* [[Shandar]] - Elven ArchWizard&lt;br /&gt;
&lt;br /&gt;
=== Employers ===&lt;br /&gt;
&lt;br /&gt;
=== Ship ===&lt;br /&gt;
* The Crimson Kraken&lt;br /&gt;
&lt;br /&gt;
== The Story ==&lt;br /&gt;
&lt;br /&gt;
Season 1:  &lt;br /&gt;
&lt;br /&gt;
* [[Part 1:  Marshwater]]&lt;br /&gt;
* [[Part 2:  Elven Awakenings]]&lt;br /&gt;
* [[Part 3:  The Violet Awakeners]]&lt;br /&gt;
* [[Part 4:  Tiny Assassins]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=906</id>
		<title>Violet Awakeners</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=906"/>
				<updated>2023-03-03T07:13:41Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: /* Violet Awakeners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Violet Awakeners =&lt;br /&gt;
&lt;br /&gt;
Two years ago you moved to the outpost of Marshwater.  Located on a remote southern coastline the nearest outpost of Fairweather is two days hike north through thick forest and marsh.  The only visitors you have are occasional trading vessels which bring in supplies from the far away city of Southport.&lt;br /&gt;
&lt;br /&gt;
The outpost is a small wooden village, surrounded by a log wall.  The top of which the few fighting men that live here patrol.  To build it a large chunk of the forest was levelled and the village took its place.  Unfortunately this did not escape the view of the natives.  Within the past two years there have been a number of attacks from Orcs that reside in the forest that is now known as the Dark Wood all of them were successfully repelled but not without casualties.&lt;br /&gt;
&lt;br /&gt;
Your reasons for moving to this hell forsaken place are your own, but the fact is this is the farthest place you could get from Civilisation.&lt;br /&gt;
&lt;br /&gt;
Now the forest stands looming over the cleared village, an omni-present figure of impending doom.  All of the people in the village continue their life, struggling to survive in this remote place, but everyone must do their part.  Summer has been particularly harsh on the community and the last attack left you with little supplies left.  The supply boat is overdue and times are beginning to become desperate.&lt;br /&gt;
&lt;br /&gt;
This morning you set out into the forest with a number of companions in a hunting party.  If you don't bring back food the village will have nothing to eat by next week.  It's up to you.&lt;br /&gt;
&lt;br /&gt;
== DM ==&lt;br /&gt;
&lt;br /&gt;
Damon McManus&lt;br /&gt;
&lt;br /&gt;
== Continent ==&lt;br /&gt;
&lt;br /&gt;
*[[Religion]]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Current&lt;br /&gt;
&lt;br /&gt;
* [[Mei Mei]]&lt;br /&gt;
* [[Osthar]]&lt;br /&gt;
* [[Filop]]&lt;br /&gt;
* [[Bane]]&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* [[Ian the Fishmonger]]&lt;br /&gt;
&lt;br /&gt;
=== Villans ===&lt;br /&gt;
* [[Araric]] - King of the Elves&lt;br /&gt;
* [[Shandar]] - Elven ArchWizard&lt;br /&gt;
&lt;br /&gt;
=== Employers ===&lt;br /&gt;
&lt;br /&gt;
=== Ship ===&lt;br /&gt;
* The Crimson Kraken&lt;br /&gt;
&lt;br /&gt;
== The Story ==&lt;br /&gt;
&lt;br /&gt;
Season 1:  &lt;br /&gt;
&lt;br /&gt;
* [[Part 1:  Marshwater]]&lt;br /&gt;
* [[Part 2:  Elven Awakenings]]&lt;br /&gt;
* [[Part 3:  The Violet Awakeners]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=905</id>
		<title>Violet Awakeners</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=905"/>
				<updated>2023-03-03T07:13:17Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: /* Violet Awakeners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Violet Awakeners =&lt;br /&gt;
&lt;br /&gt;
Two years ago you moved to the outpost of Marshwater.  Located on a remote southern coastline the nearest outpost of Fairweather is two days hike north through thick forest and marsh.  The only visitors you have are occasional trading vessels which bring in supplies from the far away city of Southport.&lt;br /&gt;
&lt;br /&gt;
The outpost is a small wooden village, surrounded by a log wall.  The top of which the few fighting men that live here patrol.  To build it a large chunk of the forest was levelled and the village took its place.  Unfortunately this did not escape the view of the natives.  Within the past two years there have been a number of attacks from Orcs that reside in the forest that is now known as the Dark Wood all of them were successfully repelled but not without casualties.&lt;br /&gt;
&lt;br /&gt;
Your reasons for moving to this hell forsaken place are your own, but the fact is this is the farthest place you could get from Civilisation.  (Think of your reasons!)&lt;br /&gt;
&lt;br /&gt;
Now the forest stands looming over the cleared village, an omni-present figure of impending doom.  All of the people in the village continue their life, struggling to survive in this remote place, but everyone must do their part.  Summer has been particularly harsh on the community and the last attack left you with little supplies left.  The supply boat is overdue and times are beginning to become desperate.&lt;br /&gt;
&lt;br /&gt;
This morning you set out into the forest with a number of companions in a hunting party.  If you don't bring back food the village will have nothing to eat by next week.  It's up to you.&lt;br /&gt;
&lt;br /&gt;
== DM ==&lt;br /&gt;
&lt;br /&gt;
Damon McManus&lt;br /&gt;
&lt;br /&gt;
== Continent ==&lt;br /&gt;
&lt;br /&gt;
*[[Religion]]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Current&lt;br /&gt;
&lt;br /&gt;
* [[Mei Mei]]&lt;br /&gt;
* [[Osthar]]&lt;br /&gt;
* [[Filop]]&lt;br /&gt;
* [[Bane]]&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* [[Ian the Fishmonger]]&lt;br /&gt;
&lt;br /&gt;
=== Villans ===&lt;br /&gt;
* [[Araric]] - King of the Elves&lt;br /&gt;
* [[Shandar]] - Elven ArchWizard&lt;br /&gt;
&lt;br /&gt;
=== Employers ===&lt;br /&gt;
&lt;br /&gt;
=== Ship ===&lt;br /&gt;
* The Crimson Kraken&lt;br /&gt;
&lt;br /&gt;
== The Story ==&lt;br /&gt;
&lt;br /&gt;
Season 1:  &lt;br /&gt;
&lt;br /&gt;
* [[Part 1:  Marshwater]]&lt;br /&gt;
* [[Part 2:  Elven Awakenings]]&lt;br /&gt;
* [[Part 3:  The Violet Awakeners]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=904</id>
		<title>Violet Awakeners</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=904"/>
				<updated>2023-03-03T07:13:02Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: /* Violet Awakeners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Violet Awakeners =&lt;br /&gt;
&lt;br /&gt;
Two years ago you moved to the outpost of Marshwater.  Located on a remote southern coastline the nearest outpost of Fairweather is two days hike north through thick forest and marsh.  The only visitors you have are occasional trading vessels which bring in supplies from the far away city of Southport.&lt;br /&gt;
&lt;br /&gt;
The outpost is a small wooden village, surrounded by a log wall.  The top of which the few fighting men that live here patrol.  To build it a large chunk of the forest was levelled and the village took its place.  Unfortunately this did not escape the view of the natives.  Within the past two years there have been a number of attacks from Orcs that reside in the forest that is now known as the Dark Wood all of them were successfully repelled but not without casualties.&lt;br /&gt;
&lt;br /&gt;
Your reasons for moving to this hell forsaken place are your own, but the fact is this is the farthest place you could get from Civilisation.  (Think of your reasons!)&lt;br /&gt;
&lt;br /&gt;
Now the forest stands looming over the cleared village, an omni-present figure of impending doom.  All of the people in the village continue their life, struggling to survive in this remote place, but everyone must do their part.  Summer has been particularly harsh on the community and the last attack left you with little supplies left.  The supply boat is overdue and times are beginning to become desperate.&lt;br /&gt;
&lt;br /&gt;
This morning you set out into the forest with a number of companions in a hunting party.  If you don't bring back food the village will have nothing to eat by next week.  It's up to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DM ==&lt;br /&gt;
&lt;br /&gt;
Damon McManus&lt;br /&gt;
&lt;br /&gt;
== Continent ==&lt;br /&gt;
&lt;br /&gt;
*[[Religion]]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Current&lt;br /&gt;
&lt;br /&gt;
* [[Mei Mei]]&lt;br /&gt;
* [[Osthar]]&lt;br /&gt;
* [[Filop]]&lt;br /&gt;
* [[Bane]]&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* [[Ian the Fishmonger]]&lt;br /&gt;
&lt;br /&gt;
=== Villans ===&lt;br /&gt;
* [[Araric]] - King of the Elves&lt;br /&gt;
* [[Shandar]] - Elven ArchWizard&lt;br /&gt;
&lt;br /&gt;
=== Employers ===&lt;br /&gt;
&lt;br /&gt;
=== Ship ===&lt;br /&gt;
* The Crimson Kraken&lt;br /&gt;
&lt;br /&gt;
== The Story ==&lt;br /&gt;
&lt;br /&gt;
Season 1:  &lt;br /&gt;
&lt;br /&gt;
* [[Part 1:  Marshwater]]&lt;br /&gt;
* [[Part 2:  Elven Awakenings]]&lt;br /&gt;
* [[Part 3:  The Violet Awakeners]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_2:_Elven_Awakenings&amp;diff=903</id>
		<title>Part 2: Elven Awakenings</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_2:_Elven_Awakenings&amp;diff=903"/>
				<updated>2023-03-03T07:12:09Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: Created page with &amp;quot;You awakened the day after the fight with the strange creature in the forest in the amphitheatre with the rest of your party around you.  The creature's body laid to the side....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You awakened the day after the fight with the strange creature in the forest in the amphitheatre with the rest of your party around you.  The creature's body laid to the side.&lt;br /&gt;
&lt;br /&gt;
Your skin itched.  Looking down you saw the purple glowing shards embedded in your skin.  They didn't hurt, they were just irritating.  Sometimes they seemed to catch the light and reflect in your eyes… or did they just glow?  It's hard to be sure.&lt;br /&gt;
&lt;br /&gt;
Fairweather was two days trek to the north and you knew the way back to the northward path through the swamp.  Ian the Fishmonger was already awake and packed.  He looked eager to leave.  To be away from the now harmless looking pool of water that sits in the centre of this clearing.  The one that changed colour from dark to clear and seemed to be powering the staff of the lizard creature.&lt;br /&gt;
&lt;br /&gt;
You collected the supplies that you found in the creatures cave.  Food for two days.  Waterskins to last a day.  Coupled with your own full waterskins it would be enough to get you to Fairweather.  You also found a full faced ornate helmet, a wooden staff, a small vial that glows green and a dagger with an ornate wooden handle.&lt;br /&gt;
&lt;br /&gt;
The party headed off back into the swamp and up the narrow path north for few hours.  Up ahead they saw something blocking the way in the gloom: a branch of a tree, rotting on the path.&lt;br /&gt;
&lt;br /&gt;
Everyone was super suspicious about the log.  &lt;br /&gt;
&lt;br /&gt;
Fillop fliped dramatically over a the log.  Landed safe.  Hides.&lt;br /&gt;
&lt;br /&gt;
Osthar leaped over and then there was a crack from above.  A branch fell and landed on his head.&lt;br /&gt;
&lt;br /&gt;
Mei Mei realised what is going on: Widow makers!  She uses Thurmaturgy to create a loud yell.  Cracks are heard from the trees above as the rotting wood is vibrated and loose branches fall from above.  The way is clear and safe.&lt;br /&gt;
&lt;br /&gt;
The party travels for the rest of the day until the sun begins to set.&lt;br /&gt;
&lt;br /&gt;
During the night they hear strange buzzing sounds overhead.  Other than that the night goes without incident.&lt;br /&gt;
&lt;br /&gt;
The next day they set off.  The party talked to Ian who was looking more and more despondent.  He was obviously quite depressed.  They talked to him, gave him a pep talk, talked him around.  He starts feeling much better... and then a huge mosquito-bird like creature pierced him through the chest.  A fluttering could be heard from the tree above them and a flock of black creatures descended upon the party.&lt;br /&gt;
&lt;br /&gt;
The party are attacked by a group of blood sucking stirges.  They fight is bloody but they manage to defeat them.&lt;br /&gt;
&lt;br /&gt;
They continued trekking through the swamp for a few more hours.&lt;br /&gt;
&lt;br /&gt;
The ground began to get harder beneath their feet and the insects started to lessen their fury.  The pools of mud and water dried up and the trees seemed to change from the dark wooded trees of swamp to the green leafed brown leaves of a forest.&lt;br /&gt;
&lt;br /&gt;
The trail continued north for a while and they started to notice a massive dark silhouette of some type of building forming through the trees. The party also heard what sounded like movement coming from it.&lt;br /&gt;
&lt;br /&gt;
Before them was an old watch tower made of white stone but in an extremely elegant architecture that they had never seen before.  The buildings top had crumbled and parts of it lied strewn around the base of the building.  There was no sign on a door or entrance to the tower.  Amongst the ruins at the base of the tower a bivouac of tall creatures with piggish faces, prominent teeth and green skin sat.  They counted five creatures around a smouldering fire.  They seemed relaxed and were dressed in hides with clubs relaxed at their sides.  You noted a quiver of arrows sitting by a crumbled stone...&lt;br /&gt;
&lt;br /&gt;
The party fought the creatures while Ian cowered in terror.  They were victorious!&lt;br /&gt;
&lt;br /&gt;
Afterwards, Osthar approached a knocked over statue of a creature they had never seen before.  It looked kind of human but smaller, with pointy ears and almond shaped eyes.  Upon approaching it the purple crystals in his face flared with light.  He touched it and the landscape shifts and the tower now appears whole, the ruins around it gone.  And with that he could see a door into the tower. As the other characters approached and touched the statue they see the same.&lt;br /&gt;
&lt;br /&gt;
The door creeped open they saw a white chamber made of the same white stone.  Not a seam or join in the walls could be seen, as if it was created by magic.  In the middle of the chamber was a number of crystal shaped six foot long boxes on pedistools.  A set of stairs with a beautiful ornate wooden rail spiraled up the wall of the room and up to the next floor...&lt;br /&gt;
&lt;br /&gt;
There were 50 sarcophagi on the bottom floor.  All seemed to have bodies in them that were perfectly preserved and sleeping.  Flowing writing was written across the crystal glass of the crystal.&lt;br /&gt;
&lt;br /&gt;
On the middle floor there were 30 more of the crystal sarcophagi and the staircase continued upwards.  In the middle of them was a purple glowing orb which made the crystals in the characters blaze with light as they approached it.  When Bane touched the orb purple light flooded the room and blinded them, the crystal sarcophagi cracked slowly, and then shattered.  The bodies laid still for a moment and then began to gasp.  Their eyes opened and they awakened slowly.&lt;br /&gt;
&lt;br /&gt;
The creatures awakened and were mostly confused.  One of them eventually acted as the leader.  A woman called Ashar.  She didn't understand the characters.  Eventually she casted a spell that seems to help.&lt;br /&gt;
&lt;br /&gt;
They were Elves - the party have never heard of such a thing&lt;br /&gt;
&lt;br /&gt;
They went to sleep to avoid destruction brought on by uncontrollable magic unleashed by the King Araric and Shandar, the Arch Wizard, when he was trying to ascend the King of the Elves to be a God.  &lt;br /&gt;
&lt;br /&gt;
The Elven ArchPriest Taras had cast a spell to keep them contained and asleep.  They are the last of their kind.  They were the youngest.  They saved their children.  The Archpriest is on the top floor (He isn’t.  He died when the tower collapsed.)  Their city was to the south of here.  Amongst the giant trees of the Avondale forest.  This tower was on the northern border of the forest of great trees.&lt;br /&gt;
&lt;br /&gt;
The King of the Elves, Araric, believed in his magic and splendor, that he derived from the great beauty of the forest, had suprassed that of his God, Correllon.  As such he felt it was time for him to become a god as well.  The Archpriest Taras told him he was wrong and he was imprisoned.  The king called on his ArchWizard Shandar to assist him.  They worked together tirelessly on the project until one day they declared they were ready.  They begun casting the spell but when they did corruption ran forth from the great tree that they were casting though and it sent Araric mad.  They had reached out to the Gods realms and found something else.  Something evil.&lt;br /&gt;
&lt;br /&gt;
Araric and Shandar began using his magic on his people.  Corrupted as it was they went mad and turned on one another.  During the chaos Taras managed to escape with the help of some of his students and he gathered them around him and took them to a tower on the outpost of the city.  Here he prayed to Correllon who imprisoned them in the sarcophagi, safe from Araric but also stuck forever.  Until the party released them.&lt;br /&gt;
&lt;br /&gt;
The party are in awe as they watch the elves begin to bring the forest back to life.  Touching plants and enticing them to grow much bigger and stronger than they had been.  Creating fruit from trees and offering food to the party.  They are jubilant to be alive and sad to have witnessed the death of the elves.  But they are also steadfast, and plan to bring back their people from the brink of destruction.&lt;br /&gt;
&lt;br /&gt;
After spending a time with the elves the party are finally sent on their way north, though some of them more reluctantly than others.&lt;br /&gt;
&lt;br /&gt;
As a parting gift they are given a parcel of food each.  And four green draughts in small bottles.  These act as potions of healing with two doses.  They are also handed 4 rings.  Each of them with a different appearance and each of them with a different function.&lt;br /&gt;
&lt;br /&gt;
- A wooden ring with snow foxes carved on top: Ring of Warmth - Filop&lt;br /&gt;
- A silver ring with the top shaped like a shield: Ring of Protection - Bane&lt;br /&gt;
- A silver inlaid ring with lapis: Ring of Swimming - Osthar&lt;br /&gt;
- A jet black stone ring: Ring of Necrotic Resistance - Mei Mei&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=902</id>
		<title>Violet Awakeners</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=902"/>
				<updated>2023-03-03T07:10:52Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Violet Awakeners =&lt;br /&gt;
&lt;br /&gt;
== DM ==&lt;br /&gt;
&lt;br /&gt;
Damon McManus&lt;br /&gt;
&lt;br /&gt;
== Continent ==&lt;br /&gt;
&lt;br /&gt;
*[[Religion]]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Current&lt;br /&gt;
&lt;br /&gt;
* [[Mei Mei]]&lt;br /&gt;
* [[Osthar]]&lt;br /&gt;
* [[Filop]]&lt;br /&gt;
* [[Bane]]&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* [[Ian the Fishmonger]]&lt;br /&gt;
&lt;br /&gt;
=== Villans ===&lt;br /&gt;
* [[Araric]] - King of the Elves&lt;br /&gt;
* [[Shandar]] - Elven ArchWizard&lt;br /&gt;
&lt;br /&gt;
=== Employers ===&lt;br /&gt;
&lt;br /&gt;
=== Ship ===&lt;br /&gt;
* The Crimson Kraken&lt;br /&gt;
&lt;br /&gt;
== The Story ==&lt;br /&gt;
&lt;br /&gt;
Season 1:  &lt;br /&gt;
&lt;br /&gt;
* [[Part 1:  Marshwater]]&lt;br /&gt;
* [[Part 2:  Elven Awakenings]]&lt;br /&gt;
* [[Part 3:  The Violet Awakeners]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=901</id>
		<title>Violet Awakeners</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=901"/>
				<updated>2023-03-03T07:10:39Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: /* Employers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Violet Awakeners =&lt;br /&gt;
&lt;br /&gt;
== DM ==&lt;br /&gt;
&lt;br /&gt;
Damon McManus&lt;br /&gt;
&lt;br /&gt;
== Continent ==&lt;br /&gt;
&lt;br /&gt;
*[[Religion]]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Current&lt;br /&gt;
&lt;br /&gt;
* [[Mei Mei]]&lt;br /&gt;
* [[Osthar]]&lt;br /&gt;
* [[Filop]]&lt;br /&gt;
* [[Bane]]&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* [[Ian the Fishmonger]]&lt;br /&gt;
&lt;br /&gt;
=== Villans ===&lt;br /&gt;
* [[Araric]] - King of the Elves&lt;br /&gt;
* [[Shandar]] - Elven ArchWizard&lt;br /&gt;
&lt;br /&gt;
=== Employers ===&lt;br /&gt;
&lt;br /&gt;
=== Ship ===&lt;br /&gt;
* The Crimson Kraken&lt;br /&gt;
&lt;br /&gt;
== The Story ==&lt;br /&gt;
&lt;br /&gt;
Season 1:  &lt;br /&gt;
&lt;br /&gt;
* [[Part 1:  Marshwater]]&lt;br /&gt;
* [[Part 2:  Elven Awakenings]]&lt;br /&gt;
* [[Part 3:  The Violet Awakeners]]&lt;br /&gt;
* [[Part 4:  Sword and Sorcery]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=900</id>
		<title>Violet Awakeners</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=900"/>
				<updated>2023-03-03T07:09:10Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: /* Violet Awakeners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Violet Awakeners =&lt;br /&gt;
&lt;br /&gt;
== DM ==&lt;br /&gt;
&lt;br /&gt;
Damon McManus&lt;br /&gt;
&lt;br /&gt;
== Continent ==&lt;br /&gt;
&lt;br /&gt;
*[[Religion]]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Current&lt;br /&gt;
&lt;br /&gt;
* [[Mei Mei]]&lt;br /&gt;
* [[Osthar]]&lt;br /&gt;
* [[Filop]]&lt;br /&gt;
* [[Bane]]&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* [[Ian the Fishmonger]]&lt;br /&gt;
&lt;br /&gt;
=== Villans ===&lt;br /&gt;
* [[Araric]] - King of the Elves&lt;br /&gt;
* [[Shandar]] - Elven ArchWizard&lt;br /&gt;
&lt;br /&gt;
=== Employers ===&lt;br /&gt;
* [[Jania Sardenel]]&lt;br /&gt;
* [[Evarr Hallborn]]&lt;br /&gt;
* [[Abahn of Set]]&lt;br /&gt;
&lt;br /&gt;
=== Ship ===&lt;br /&gt;
* The Crimson Kraken&lt;br /&gt;
&lt;br /&gt;
== The Story ==&lt;br /&gt;
&lt;br /&gt;
Season 1:  &lt;br /&gt;
&lt;br /&gt;
* [[Part 1:  Marshwater]]&lt;br /&gt;
* [[Part 2:  Elven Awakenings]]&lt;br /&gt;
* [[Part 3:  The Violet Awakeners]]&lt;br /&gt;
* [[Part 4:  Sword and Sorcery]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=899</id>
		<title>Violet Awakeners</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Violet_Awakeners&amp;diff=899"/>
				<updated>2023-03-03T07:08:47Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: Created page with &amp;quot;= Violet Awakeners =  == DM ==  Damon McManus  == Continent ==  *Religion  == Character Creation ==  Character Creation  == Player Characters == Current  * Mei Mei...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Violet Awakeners =&lt;br /&gt;
&lt;br /&gt;
== DM ==&lt;br /&gt;
&lt;br /&gt;
Damon McManus&lt;br /&gt;
&lt;br /&gt;
== Continent ==&lt;br /&gt;
&lt;br /&gt;
*[[Religion]]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
Current&lt;br /&gt;
&lt;br /&gt;
* [[Mei Mei]]&lt;br /&gt;
* [[Osthar]]&lt;br /&gt;
* [[Filop]]&lt;br /&gt;
* [[Bane]]&lt;br /&gt;
&lt;br /&gt;
== Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Ian the Fishmonger]]&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Villans ===&lt;br /&gt;
* [[Araric]] - King of the Elves&lt;br /&gt;
* [[Shandar]] - Elven ArchWizard&lt;br /&gt;
&lt;br /&gt;
=== Employers ===&lt;br /&gt;
* [[Jania Sardenel]]&lt;br /&gt;
* [[Evarr Hallborn]]&lt;br /&gt;
* [[Abahn of Set]]&lt;br /&gt;
&lt;br /&gt;
=== Ship ===&lt;br /&gt;
* The Crimson Kraken&lt;br /&gt;
&lt;br /&gt;
== The Story ==&lt;br /&gt;
&lt;br /&gt;
Season 1:  &lt;br /&gt;
&lt;br /&gt;
* [[Part 1:  Marshwater]]&lt;br /&gt;
* [[Part 2:  Elven Awakenings]]&lt;br /&gt;
* [[Part 3:  The Violet Awakeners]]&lt;br /&gt;
* [[Part 4:  Sword and Sorcery]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Main_Page&amp;diff=898</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Main_Page&amp;diff=898"/>
				<updated>2023-03-03T06:53:00Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: /* Campaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Campaigns ==&lt;br /&gt;
* [[The Rift Wars]]&lt;br /&gt;
* [[Lost Mine of Phandelver]]&lt;br /&gt;
* [[Primeval Thule]]&lt;br /&gt;
* [[Bad Case of Harpies]]&lt;br /&gt;
* [[Sword and Memery]]&lt;br /&gt;
* [[Descent Into Avernus]]&lt;br /&gt;
* [[Violet Awakeners]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_2:_Cult_of_the_Dead_Gods&amp;diff=897</id>
		<title>Part 2: Cult of the Dead Gods</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_2:_Cult_of_the_Dead_Gods&amp;diff=897"/>
				<updated>2022-04-19T08:14:30Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;Rage works out that the hell riders were the Elturiel guards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The group starts passing time by looking through the upstairs rooms of the inn finding some private dining rooms.  One with an umberhulk head on the wall and the other with a displacer beast head on the wall.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They knock at another door and hear a wet female voice reply asking who is there.  Rage attempts to trick the person into opening the door but fails to do so.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The other doors they find are all locked.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Larissa sees the head of the beasts on the wall and gets sad.  She makes her way into the displacer beast room and starts attempting to pull the head down off the wall.  She manages it and then begins to cut the head from the backing board.  The apologises to it as she does it.  When it is free she throws the head through the closed window with a great smash.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Thia rushes in and asks her what she is doing and then drags her out of the room and away from the mess.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Rage and Badwalken notice a number of pirates approaching the Inn.  These must be the ones that are here for Tarnia.  They call her over and she confirms it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After a quick bit of deliberation they decide that the party will hide and ambush the pirates as they arrive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;A couple of minutes later there are footsteps on the stairs and the pirates see Tarnia.  The leader is a brawny man with a cloudy right eye, a cruel sneer, and a pirate’s swagger. The others are an unsavory, rowdy bunch who act as if they own the place.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;“We’re looking for an old friend of ours,” says the dead-eyed man. He sniffs the air. “Goes by the name ‘Tarina,’ or so I’m told. Loves to cheat at Baldur’s Bones.  Ahhh... there you are.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They move towards her menacingly and Badwalken swings at one missing.  The fight is on.  The party members pour out of the other rooms and the battle begins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 - Tarnia falls to the pirates&lt;br /&gt;
 - Larissa bandages her&lt;br /&gt;
 - Rage makes mincemeat of the fighters&lt;br /&gt;
 - Garrbaag uses his breath weapon on two of the men killing one of them.&lt;br /&gt;
 - Badwalken is a machine, levelling men as soon as they approach him&lt;br /&gt;
 - Thia casts magic missile and rays of frost damaging the men&lt;br /&gt;
 - Clank comes up in the end preventing the final pirate's escape&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After the fight Badwalken picks up Tarnia and heals her waking her up.  She doesn't say thanks but gives them the information they were seeking.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;“Several blocks northwest of here is a public bathhouse with a walled garden and frolicking nymphs carved into its front gates. Followers of the Dead Three have been seen coming and going from the bathhouse, and I’m told there’s a secret door inside that leads to a dungeon. That’s where the killers are hiding.”&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The party decides that they will stay the night and negotiate 6GP to stay at the inn with unlimited beer.  Garrbaag, Badwalken and Thia had a quiet night while Rage drank and Larissa did a questionaire of all the patrons asking:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Did they hear the noise upstairs?  If you did were you:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 a) keen to investigate&lt;br /&gt;
 b) indifferent to the noise; or&lt;br /&gt;
 c) used to the noise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The next door the party eats breakfast and then heads out towards the baths. &amp;lt;/p&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The bathhouse is a one-story stuccoed building with stained-glass windows and clay roof tiles. Ten-foot-tall walls enclose a large courtyard outside the southeast corner of the building. The closed wooden doors to the courtyard are engraved with images of smiling nymphs dancing and frolicking in water.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The party follow a patron into the baths and find themselves in an L-shaped courtyard that features a trimmed lawn and nicely manicured shrubbery. The yard is decorated with white marble benches and stone fountains, each in the form of a smiling nymph tipping a jug that spills water into a circular stone basin.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After peering through a window Rage quickly moves to the entrance and disrobes, easing his naked body into a bath.  The other members of the party inspect the fountains outside but don't find anything useful.  They head inside and knock on one of the private massage rooms.  The door opens and an androgynous fellow opens the door and asks if they would like a massage.  Gaarbagg pushes into the room and begins to interrogate him.  The man is nervous and gets intimidated.  He quietly directs them towards the massage room opposite.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Rage starts talking to the guy in the bath with him, asking about what he thinks is going on with the massage rooms.  He starts mentioning cults and the man gets nervous and leaves the bath.  This gives Rage a chance to duck under water and inspect the bottom of the bath.  He finds a large plug that can be used to drain the bath.  Rage then moves to another bath and starts talking to a dandy in there.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Meanwhile, the rest of the party knocks on the other door and a young woman answers.  All of them but Thia push into the room and Badwalken tries to intimidate her but it just makes her laugh.  Larissa opts for a massage and gets the best tail massage of her life.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Rage takes the dandy out of the pool and begins to chat with him.  He says &amp;quot;Look, I'm not a racist, but I'm really into halflings.  Like a mouse with a banana if you know what I mean?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Oh I know what you mean... &amp;quot; replies Rage.  He keeps asking questions but doesn't really get anywhere.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;In the meantime Gaarbagg squats down in a corner of the massage room and the woman seems to relax.  So he gets up and moves to the other corner.  His axe knocks on the wall and he notices it sounds hollow.  He begins to knock his axe again on the wall and notices the masseuse is getting nervous.  He then finds a crack that he presses on and his finger goes into a hole with a click.  The wall slides back and the exposes a set of stairs leading down into darkness.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Gaarbagg tells Thia to fetch the others and she goes and collects Rage.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Rage says fairwell to the Dandy who replies &amp;quot;Have you ever ridden a horse?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Then the team regroup and head down the stairs into the darkness.  Gaarbaag gets to the bottom of the stairs and realises he can't see so Badwalken lights a torch and comes down behind him.  The room at the bottom is carved from limestone with a 9 foot high ceiling.  Two feet of water  fills the bottom of the room.  The party move through it after some debate.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They proceed through a dark tunnel until they find a door.  Entering it they see a chamber that is empty but not bereft of decor. Carved into each of its three doors is a full-figure depiction of one of the Dead Three.  Lerissa recognises all of the carvings and is shocked at their presence.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Badwalken decides to avoid the doors and head towards the stairs but as he is moving forward Lerissa seems to lose control of herself and pushes the door with Myrkel's image open and steps through.  Inside the party sees three bodies lying facedown on the floor surrounding a torch.  When Lerissa enters they leap up, flails in hand and begin swinging at her:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 - Rage slides between her legs and scorpian kicks one&lt;br /&gt;
 - Gaarbagg enters the room and attacks another&lt;br /&gt;
 - Thia fires a Ray of Frost at another one slowing them&lt;br /&gt;
 - Lerissa fires crackling black energy at another&lt;br /&gt;
 - The last one is downed by Badwalken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Badwalken proceeds up some stairs and finds what looks like a ransacked sarcophogus.  Inside, amoungst the dust and bones, he spots some old spell books.  Later, Lerissa determines:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Spellbook 1 is bound in red leather and contains the following spells: burning hands, detect magic, disguise self, fog cloud, ray of sickness, silent image.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Spellbook 2 has the personal rune of its previous owner burned into its umber cover. This book contains the following spells: charm person, find familiar, identify, magic missile, sleep.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Spellbook 3 is bound in scaly black reptile hide and contains the following spells: cloud of daggers, darkvision, detect magic, feather fall, mage armor, magic missile, Tasha’s hideous laughter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;While Badwalken is searching the sarcophagus Lerissa is once again overtaken and walks trance-like towards the door with the image of Bane and opens it.  Rage is incensed!  &amp;quot;What are you doing Lerissa?  Why are you doing this?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They manage to persuade her to slow down and wait for the others the proceed down the corridor that comes to a set of stairs and more water on the floor.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The eastern part of this room is unlit, flooded, and braced with floor-to-ceiling wooden beams. Rough-hewn steps rise out of the murky water to the western portion of the room, which is dry and lit by two torches in sconces that flank a stone altar. Shackled to the wall behind the altar is a sickly man in a loincloth with a burlap sack over his head. An alcove in the north wall contains a freestanding suit of plate armor missing its helm.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Standing before the altar are two grim figures: a powerfully built woman clutching a mace, and an even bigger man wearing a bucket helm. The helmed man is jabbing the prisoner with a spear, causing him to twitch. Both figures are clad in chain mail, and the woman carries a wooden shield with a leering skull painted on it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Lerissa cowers at the sight of the people and attempts to convince Rage they they are gods.  He is uncertain about whether what she is saying is true.  Badwalken strides forward with Gaarbagg and gets their attention before attacking.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 - Rage walks through a tunnel across the way to flank the torturers&lt;br /&gt;
 - Using his polearm, Badwalken keeps the bad guys at bay&lt;br /&gt;
 - Gaarbagg uses his axes to devastating effect&lt;br /&gt;
 - Lerissa and Thia fire spells from afar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After they are defeated the party begin talking to the prisoner, Klim Jhasso, chained to the wall.  Rage finds keys on one of the bodies and unchains him as he promises his family are very rich and will give them a lot of money for their help.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;While they are discussing this with the prisoner Thia examines the plate armour and sees that it is welded together except for the gauntlets which are not attached to the rest of the armour.  She reaches forward to touch them and they fly into the air and begin attacking the party.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They manage to fight them off but by the end the party is exhausted.  They decide to leave Klim where he is for now and come back for him.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They approach the door opposite the alter and open it and are bombarded by the smell of rotten eggs.  Realising that this is dangerous, Rage and Badwalken decide to throw a flaming dart into the room.  The result is disasterous.  A huge fireball erupts scorching them both.  The party has a change of heart.  They return to the surface with Klim Jhasso and rest at the inn.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;When they get to Klim's house they find out from his sister that he actually has no money and lied to them.  They leave him at his house and go back to the inn and rest.  They then head back to the baths even though it is night time.  On their way down into the crypts they run into a single follow of Myrkel barring their way into the secret passage.  Gaarbagg is furious and shouts the man to death (well along with some others hitting him a lot).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They return to the room with the gas and once again set it alight.  Another fireball erupts but this time they are further back and unharmed.  They wade through the water and halfway through Gaarbagg decides that he's going to live up to his name and just stand there and complain about not wanting to go that way.  The rest of the party plead with him but he won't be moved: physically or emotionally.  He just stamps his little feet in the garbage water: Gaarbagg the strong.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The rest of the party move on and find a hallway with a series of doors.  The first they open and there is a collapsed crypt.  Much of the room has fallen in, with the debris field mostly burying a stone sarcophagus that was looted years ago. Nothing of interest remains.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Inside the next door an open sarcophagus stands at the back of a dusty crypt, its heavy stone lid lying on its side between the sarcophagus and the south wall. The north-facing side of the sarcophagus bears faded frescoes of spear-wielding warriors charging across golden plains on horseback.  Badwalken rummages around inside and finds there is a false bottom made of plaster.  He breaks it and inside there is a mummy floating in brine with Moonstones on its eyes.  He takes the moonstones.  Thia has a closer look and then pulls apart its wraps.  She finds in its chest cavity a bag of beans.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;In the final door they find six moaning humans with rotting flesh shamble about this dusty crypt, which reeks of death. An open stone sarcophagus rests against the back wall, its shattered lid lying in pieces on the floor around it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They fight off the zombies easily and, at the last, Gaarbagg returns to help and slash some zombies.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They keep going down the tunnel and open a door.  Inside they find a torture chamber.  The walls and floor of the room are covered with streaks and splashes of dried blood. Two dangling bodies are shackled to the east and south walls. One is an elderly male human; the other, a young female tiefling. Both are covered in bloody gashes, and neither is moving. In the middle of the room is a sturdy wooden chair with a bloody whip draped over it. A bucket half filled with salt sits on the floor nearby.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The man turns out to be dead but the Tiefling is still alive.  She is healed by Badwalken and says her name is Vendetta Kress.  Vendetta distributes wine and spirits for the Oathoon patriar family of Baldur’s Gate, and was attacked in the Lower City, knocked unconscious, and brought here to be tortured. Under interrogation, she gave her captors information regarding the Oathoons and their security arrangements. She also witnessed the interrogation and death of Effinax, who was questioned at length about the Jhasso family.  Vendetta says she would love to come along with the party until they can escape.  Lerissa takes her under her wing and helps her along.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Badwalken opens the next door and a man sees him and runs down the corridor screaming &amp;quot;Intruders!&amp;quot;.  The party hurries after him and sees him banging on a door.  It swings open and four other armed men with shields can be seen behind it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Stop this foolishness!&amp;quot; shouts Badwalken.  &amp;quot;Look at my shield, we are with you.  Someone just tried to free this Tiefling and we stopped them.  They went that way!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;But why isn't she chained up?&amp;quot; one of them enquires.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Because someone just freed them you fools.  Go get them!&amp;quot; replies Badwalken.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Did they go through the secret passageway?&amp;quot; asks one of the men.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Yes they did,&amp;quot; says Badwalken.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The men stream past the party and head through a secret passage that they open up on the way through.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The party go into their room and search their belongings but find nothing of interest.  They then head to the room next door.  Four flickering torches in wall sconces illuminate the crypt, the middle of which is occupied by an open stone sarcophagus. The sarcophagus bears no carvings or other ornamentation, but is full of humanoid skulls and bones. Six dusty bedrolls lie on the floor around it.  There is nothing more in the room.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They then leave and go to the other door.  Four flickering torches in wall sconces light the partially collapsed crypt. An open sarcophagus in the middle of the area is filled to the rim with blood, with spillage streaking the sides of the sarcophagus and pooling around its base. The sarcophagus lid lies half buried under rubble behind it.  As they approach the sarcophagus they see an old woman behind it asking to be helped.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Badwalken detects evil and the woman glows with it.  He quickly launches an attack and then Rage comes into help.  They hit the woman but she lashes back with daggers severely damaging Rage.  She is nearly dead and Lerissa uses crackling black energy to put her out of her misery.  As she dies she turns back into her true form.  A young woman covered in blood from head to toe as if she has just gotten out of the blood filled sarcophagus.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_2:_Cult_of_the_Dead_Gods&amp;diff=896</id>
		<title>Part 2: Cult of the Dead Gods</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_2:_Cult_of_the_Dead_Gods&amp;diff=896"/>
				<updated>2022-04-17T06:38:13Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;Rage works out that the hell riders were the Elturiel guards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The group starts passing time by looking through the upstairs rooms of the inn finding some private dining rooms.  One with an umberhulk head on the wall and the other with a displacer beast head on the wall.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They knock at another door and hear a wet female voice reply asking who is there.  Rage attempts to trick the person into opening the door but fails to do so.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The other doors they find are all locked.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Larissa sees the head of the beasts on the wall and gets sad.  She makes her way into the displacer beast room and starts attempting to pull the head down off the wall.  She manages it and then begins to cut the head from the backing board.  The apologises to it as she does it.  When it is free she throws the head through the closed window with a great smash.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Thia rushes in and asks her what she is doing and then drags her out of the room and away from the mess.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Rage and Badwalken notice a number of pirates approaching the Inn.  These must be the ones that are here for Tarnia.  They call her over and she confirms it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After a quick bit of deliberation they decide that the party will hide and ambush the pirates as they arrive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;A couple of minutes later there are footsteps on the stairs and the pirates see Tarnia.  The leader is a brawny man with a cloudy right eye, a cruel sneer, and a pirate’s swagger. The others are an unsavory, rowdy bunch who act as if they own the place.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;“We’re looking for an old friend of ours,” says the dead-eyed man. He sniffs the air. “Goes by the name ‘Tarina,’ or so I’m told. Loves to cheat at Baldur’s Bones.  Ahhh... there you are.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They move towards her menacingly and Badwalken swings at one missing.  The fight is on.  The party members pour out of the other rooms and the battle begins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Tarnia falls to the pirates&lt;br /&gt;
- Larissa bandages her&lt;br /&gt;
- Rage makes mincemeat of the fighters&lt;br /&gt;
- Garrbaag uses his breath weapon on two of the men killing one of them.&lt;br /&gt;
- Badwalken is a machine, levelling men as soon as they approach him&lt;br /&gt;
- Thia casts magic missile and rays of frost damaging the men&lt;br /&gt;
- Clank comes up in the end preventing the final pirate's escape&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After the fight Badwalken picks up Tarnia and heals her waking her up.  She doesn't say thanks but gives them the information they were seeking.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;“Several blocks northwest of here is a public bathhouse with a walled garden and frolicking nymphs carved into its front gates. Followers of the Dead Three have been seen coming and going from the bathhouse, and I’m told there’s a secret door inside that leads to a dungeon. That’s where the killers are hiding.”&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The party decides that they will stay the night and negotiate 6GP to stay at the inn with unlimited beer.  Garrbaag, Badwalken and Thia had a quiet night while Rage drank and Larissa did a questionaire of all the patrons asking:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Did they hear the noise upstairs?  If you did were you:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 a) keen to investigate&lt;br /&gt;
 b) indifferent to the noise; or&lt;br /&gt;
 c) used to the noise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The next door the party eats breakfast and then heads out towards the baths. &amp;lt;/p&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The bathhouse is a one-story stuccoed building with stained-glass windows and clay roof tiles. Ten-foot-tall walls enclose a large courtyard outside the southeast corner of the building. The closed wooden doors to the courtyard are engraved with images of smiling nymphs dancing and frolicking in water.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The party follow a patron into the baths and find themselves in an L-shaped courtyard that features a trimmed lawn and nicely manicured shrubbery. The yard is decorated with white marble benches and stone fountains, each in the form of a smiling nymph tipping a jug that spills water into a circular stone basin.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After peering through a window Rage quickly moves to the entrance and disrobes, easing his naked body into a bath.  The other members of the party inspect the fountains outside but don't find anything useful.  They head inside and knock on one of the private massage rooms.  The door opens and an androgynous fellow opens the door and asks if they would like a massage.  Gaarbagg pushes into the room and begins to interrogate him.  The man is nervous and gets intimidated.  He quietly directs them towards the massage room opposite.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Rage starts talking to the guy in the bath with him, asking about what he thinks is going on with the massage rooms.  He starts mentioning cults and the man gets nervous and leaves the bath.  This gives Rage a chance to duck under water and inspect the bottom of the bath.  He finds a large plug that can be used to drain the bath.  Rage then moves to another bath and starts talking to a dandy in there.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Meanwhile, the rest of the party knocks on the other door and a young woman answers.  All of them but Thia push into the room and Badwalken tries to intimidate her but it just makes her laugh.  Larissa opts for a massage and gets the best tail massage of her life.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Rage takes the dandy out of the pool and begins to chat with him.  He says &amp;quot;Look, I'm not a racist, but I'm really into halflings.  Like a mouse with a banana if you know what I mean?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Oh I know what you mean... &amp;quot; replies Rage.  He keeps asking questions but doesn't really get anywhere.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;In the meantime Gaarbagg squats down in a corner of the massage room and the woman seems to relax.  So he gets up and moves to the other corner.  His axe knocks on the wall and he notices it sounds hollow.  He begins to knock his axe again on the wall and notices the masseuse is getting nervous.  He then finds a crack that he presses on and his finger goes into a hole with a click.  The wall slides back and the exposes a set of stairs leading down into darkness.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Gaarbagg tells Thia to fetch the others and she goes and collects Rage.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Rage says fairwell to the Dandy who replies &amp;quot;Have you ever ridden a horse?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Then the team regroup and head down the stairs into the darkness.  Gaarbaag gets to the bottom of the stairs and realises he can't see so Badwalken lights a torch and comes down behind him.  The room at the bottom is carved from limestone with a 9 foot high ceiling.  Two feet of water  fills the bottom of the room.  The party move through it after some debate.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They proceed through a dark tunnel until they find a door.  Entering it they see a chamber that is empty but not bereft of decor. Carved into each of its three doors is a full-figure depiction of one of the Dead Three.  Lerissa recognises all of the carvings and is shocked at their presence.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_2:_Cult_of_the_Dead_Gods&amp;diff=895</id>
		<title>Part 2: Cult of the Dead Gods</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_2:_Cult_of_the_Dead_Gods&amp;diff=895"/>
				<updated>2022-04-17T06:34:23Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;Rage works out that the hell riders were the Elturiel guards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The group starts passing time by looking through the upstairs rooms of the inn finding some private dining rooms.  One with an umberhulk head on the wall and the other with a displacer beast head on the wall.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They knock at another door and hear a wet female voice reply asking who is there.  Rage attempts to trick the person into opening the door but fails to do so.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The other doors they find are all locked.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Larissa sees the head of the beasts on the wall and gets sad.  She makes her way into the displacer beast room and starts attempting to pull the head down off the wall.  She manages it and then begins to cut the head from the backing board.  The apologises to it as she does it.  When it is free she throws the head through the closed window with a great smash.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Thia rushes in and asks her what she is doing and then drags her out of the room and away from the mess.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Rage and Badwalken notice a number of pirates approaching the Inn.  These must be the ones that are here for Tarnia.  They call her over and she confirms it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After a quick bit of deliberation they decide that the party will hide and ambush the pirates as they arrive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;A couple of minutes later there are footsteps on the stairs and the pirates see Tarnia.  The leader is a brawny man with a cloudy right eye, a cruel sneer, and a pirate’s swagger. The others are an unsavory, rowdy bunch who act as if they own the place.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;“We’re looking for an old friend of ours,” says the dead-eyed man. He sniffs the air. “Goes by the name ‘Tarina,’ or so I’m told. Loves to cheat at Baldur’s Bones.  Ahhh... there you are.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They move towards her menacingly and Badwalken swings at one missing.  The fight is on.  The party members pour out of the other rooms and the battle begins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Tarnia falls to the pirates&lt;br /&gt;
- Larissa bandages her&lt;br /&gt;
- Rage makes mincemeat of the fighters&lt;br /&gt;
- Garrbaag uses his breath weapon on two of the men killing one of them.&lt;br /&gt;
- Badwalken is a machine, levelling men as soon as they approach him&lt;br /&gt;
- Thia casts magic missile and rays of frost damaging the men&lt;br /&gt;
- Clank comes up in the end preventing the final pirate's escape&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After the fight Badwalken picks up Tarnia and heals her waking her up.  She doesn't say thanks but gives them the information they were seeking.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;“Several blocks northwest of here is a public bathhouse with a walled garden and frolicking nymphs carved into its front gates. Followers of the Dead Three have been seen coming and going from the bathhouse, and I’m told there’s a secret door inside that leads to a dungeon. That’s where the killers are hiding.”&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The party decides that they will stay the night and negotiate 6GP to stay at the inn with unlimited beer.  Garrbaag, Badwalken and Thia had a quiet night while Rage drank and Larissa did a questionaire of all the patrons asking:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Did they hear the noise upstairs?  If you did were you:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 a) keen to investigate&lt;br /&gt;
 b) indifferent to the noise; or&lt;br /&gt;
 c) used to the noise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The next door the party eats breakfast and then heads out towards the baths. &amp;lt;/p&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The bathhouse is a one-story stuccoed building with stained-glass windows and clay roof tiles. Ten-foot-tall walls enclose a large courtyard outside the southeast corner of the building. The closed wooden doors to the courtyard are engraved with images of smiling nymphs dancing and frolicking in water.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The party follow a patron into the baths and find themselves in an L-shaped courtyard that features a trimmed lawn and nicely manicured shrubbery. The yard is decorated with white marble benches and stone fountains, each in the form of a smiling nymph tipping a jug that spills water into a circular stone basin.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After peering through a window Rage quickly moves to the entrance and disrobes, easing his naked body into a bath.  The other members of the party inspect the fountains outside but don't find anything useful.  They head inside and knock on one of the private massage rooms.  The door opens and an androgynous fellow opens the door and asks if they would like a massage.  Gaarbagg pushes into the room and begins to interrogate him.  The man is nervous and gets intimidated.  He quietly directs them towards the massage room opposite.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Rage starts talking to the guy in the bath with him, asking about what he thinks is going on with the massage rooms.  He starts mentioning cults and the man gets nervous and leaves the bath.  This gives Rage a chance to duck under water and inspect the bottom of the bath.  He finds a large plug that can be used to drain the bath.  Rage then moves to another bath and starts talking to a dandy in there.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Meanwhile, the rest of the party knocks on the other door and a young woman answers.  All of them but Thia push into the room and Badwalken tries to intimidate her but it just makes her laugh.  Larissa opts for a massage and gets the best tail massage of her life.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Rage takes the dandy out of the pool and begins to chat with him.  He says &amp;quot;Look, I'm not a racist, but I'm really into halflings.  Like a mouse with a banana if you know what I mean?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Oh I know what you mean... &amp;quot; replies Rage.  He keeps asking questions but doesn't really get anywhere.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;In the meantime Gaarbagg squats down in a corner of the massage room and the woman seems to relax.  So he gets up and moves to the other corner.  His axe knocks on the wall and he notices it sounds hollow.  He begins to knock his axe again on the wall and notices the masseuse is getting nervous.  He then finds a crack that he presses on and his finger goes into a hole with a click.  The wall slides back and the exposes a set of stairs leading down into darkness.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Gaarbagg tells Thia to fetch the others and she goes and collects Rage.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Rage says fairwell to the Dandy who replies &amp;quot;Have you ever ridden a horse?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Then the team regroup and head down the stairs into the darkness.  Gaarbaag gets to the bottom of the stairs and realises he can't see so Badwalken lights a torch and comes down behind him.  The room at the bottom is carved from limestone with a 9 foot high ceiling.  Two feet of water  fills the bottom of the room.  The party move through it after some debate.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_2:_Cult_of_the_Dead_Gods&amp;diff=894</id>
		<title>Part 2: Cult of the Dead Gods</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_2:_Cult_of_the_Dead_Gods&amp;diff=894"/>
				<updated>2022-04-17T06:24:14Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: Created page with &amp;quot;&amp;lt;p&amp;gt;Rage works out that the hell riders were the Elturiel guards&amp;lt;/p&amp;gt;  &amp;lt;p&amp;gt;The group starts passing time by looking through the upstairs rooms of the inn finding some private din...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;Rage works out that the hell riders were the Elturiel guards&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The group starts passing time by looking through the upstairs rooms of the inn finding some private dining rooms.  One with an umberhulk head on the wall and the other with a displacer beast head on the wall.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They knock at another door and hear a wet female voice reply asking who is there.  Rage attempts to trick the person into opening the door but fails to do so.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The other doors they find are all locked.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Larissa sees the head of the beasts on the wall and gets sad.  She makes her way into the displacer beast room and starts attempting to pull the head down off the wall.  She manages it and then begins to cut the head from the backing board.  The apologises to it as she does it.  When it is free she throws the head through the closed window with a great smash.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Thia rushes in and asks her what she is doing and then drags her out of the room and away from the mess.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Rage and Badwalken notice a number of pirates approaching the Inn.  These must be the ones that are here for Tarnia.  They call her over and she confirms it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After a quick bit of deliberation they decide that the party will hide and ambush the pirates as they arrive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;A couple of minutes later there are footsteps on the stairs and the pirates see Tarnia.  The leader is a brawny man with a cloudy right eye, a cruel sneer, and a pirate’s swagger. The others are an unsavory, rowdy bunch who act as if they own the place.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;“We’re looking for an old friend of ours,” says the dead-eyed man. He sniffs the air. “Goes by the name ‘Tarina,’ or so I’m told. Loves to cheat at Baldur’s Bones.  Ahhh... there you are.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They move towards her menacingly and Badwalken swings at one missing.  The fight is on.  The party members pour out of the other rooms and the battle begins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Tarnia falls to the pirates&lt;br /&gt;
- Larissa bandages her&lt;br /&gt;
- Rage makes mincemeat of the fighters&lt;br /&gt;
- Garrbaag uses his breath weapon on two of the men killing one of them.&lt;br /&gt;
- Badwalken is a machine, levelling men as soon as they approach him&lt;br /&gt;
- Thia casts magic missile and rays of frost damaging the men&lt;br /&gt;
- Clank comes up in the end preventing the final pirate's escape&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After the fight Badwalken picks up Tarnia and heals her waking her up.  She doesn't say thanks but gives them the information they were seeking.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;“Several blocks northwest of here is a public bathhouse with a walled garden and frolicking nymphs carved into its front gates. Followers of the Dead Three have been seen coming and going from the bathhouse, and I’m told there’s a secret door inside that leads to a dungeon. That’s where the killers are hiding.”&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The party decides that they will stay the night and negotiate 6GP to stay at the inn with unlimited beer.  Garrbaag, Badwalken and Thia had a quiet night while Rage drank and Larissa did a questionaire of all the patrons asking:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Did they hear the noise upstairs?  If you did were you:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 a) keen to investigate&lt;br /&gt;
 b) indifferent to the noise; or&lt;br /&gt;
 c) used to the noise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The next door the party eats breakfast and then heads out towards the baths. &amp;lt;/p&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The bathhouse is a one-story stuccoed building with stained-glass windows and clay roof tiles. Ten-foot-tall walls enclose a large courtyard outside the southeast corner of the building. The closed wooden doors to the courtyard are engraved with images of smiling nymphs dancing and frolicking in water.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The party follow a patron into the baths and find themselves in an L-shaped courtyard that features a trimmed lawn and nicely manicured shrubbery. The yard is decorated with white marble benches and stone fountains, each in the form of a smiling nymph tipping a jug that spills water into a circular stone basin.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After peering through a window Rage quickly moves to the entrance and disrobes, easing his naked body into a bath.  The other members of the party inspect the fountains outside but don't find anything useful.  They head inside and knock on one of the private massage rooms.  The door opens and an androgynous fellow opens the door and asks if they would like a massage.  Gaarbagg pushes into the room and begins to interrogate him.  The man is nervous and gets intimidated.  He quietly directs them towards the massage room opposite.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Rage starts talking to the guy in the bath with him, asking about what he thinks is going on with the massage rooms.  He starts mentioning cults and the man gets nervous and leaves the bath.  This gives Rage a chance to duck under water and inspect the bottom of the bath.  He finds a large plug that can be used to drain the bath.  Rage then moves to another bath and starts talking to a dandy in there.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Meanwhile, the rest of the party knocks on the other door and a young woman answers.  All of them but Thia push into the room and Badwalken tries to intimidate her but it just makes her laugh.  Larissa opts for a massage and gets the best tail massage of her life.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Rage takes the dandy out of the pool and begins to chat with him.  He says &amp;quot;Look, I'm not a racist, but I'm really into halflings.  Like a mouse with a banana if you know what I mean?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;quot;Oh I know what you mean... &amp;quot; replies Rage.  He keeps asking questions but doesn't really get anywhere.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;In the meantime Gaarbagg squats down in a corner of the massage room and the woman seems to relax.  So he gets up and moves to the other corner.  His axe knocks on the wall and he notices it sounds hollow.  He begins to knock his axe again on the wall and notices the masseuse is getting nervous.  He then finds a crack that he presses on and his finger goes into a hole with a click.  The wall slides back and the exposes a set of stairs leading down into darkness.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Gaarbagg tells Thia to fetch the others and she goes and collects Rage.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Rage says fairwell to the Dandy who replies &amp;quot;Have you ever ridden a horse?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Then the team regroup and head down the stairs.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Descent_Into_Avernus&amp;diff=893</id>
		<title>Descent Into Avernus</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Descent_Into_Avernus&amp;diff=893"/>
				<updated>2022-04-17T06:18:08Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: /* Adventure Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sword and Memery ===&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Rage Gutfire]] - Halfling Monk&lt;br /&gt;
* [[Lerissa]] - Tiefling Warlock&lt;br /&gt;
* [[Badwalken]] - Human Paladin&lt;br /&gt;
* [[Garrbagg Thedick]] - Dragonborn Ranger&lt;br /&gt;
* [[Thia Warden]] - Half-Drow Sorcerer&lt;br /&gt;
&lt;br /&gt;
==== Non-Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Captain Zodge]] - Captain in the Flaming Fist Mercenary Company&lt;br /&gt;
* [[Tarina]] - Spy&lt;br /&gt;
&lt;br /&gt;
==== Places ====&lt;br /&gt;
&lt;br /&gt;
* [[Baldurs Gate]] - City on the Sword Coast&lt;br /&gt;
* [[The Elfsong Tavern]] - Tavern in Baldur's Gate&lt;br /&gt;
&lt;br /&gt;
==== Adventure Notes ====&lt;br /&gt;
&lt;br /&gt;
* [[Prequel: The Accidental Murder]]&lt;br /&gt;
* [[Part 1: The Circus Comes To Town]]&lt;br /&gt;
* [[Part 2: Cult of the Dead Gods]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Descent_Into_Avernus&amp;diff=892</id>
		<title>Descent Into Avernus</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Descent_Into_Avernus&amp;diff=892"/>
				<updated>2022-04-17T03:58:57Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sword and Memery ===&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Rage Gutfire]] - Halfling Monk&lt;br /&gt;
* [[Lerissa]] - Tiefling Warlock&lt;br /&gt;
* [[Badwalken]] - Human Paladin&lt;br /&gt;
* [[Garrbagg Thedick]] - Dragonborn Ranger&lt;br /&gt;
* [[Thia Warden]] - Half-Drow Sorcerer&lt;br /&gt;
&lt;br /&gt;
==== Non-Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Captain Zodge]] - Captain in the Flaming Fist Mercenary Company&lt;br /&gt;
* [[Tarina]] - Spy&lt;br /&gt;
&lt;br /&gt;
==== Places ====&lt;br /&gt;
&lt;br /&gt;
* [[Baldurs Gate]] - City on the Sword Coast&lt;br /&gt;
* [[The Elfsong Tavern]] - Tavern in Baldur's Gate&lt;br /&gt;
&lt;br /&gt;
==== Adventure Notes ====&lt;br /&gt;
&lt;br /&gt;
* [[Prequel: The Accidental Murder]]&lt;br /&gt;
* [[Part 1: The Circus Comes To Town]]&lt;br /&gt;
* [[Part 2: The Cult of the Dead Gods]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Prequel:_The_Accidental_Murder&amp;diff=891</id>
		<title>Prequel: The Accidental Murder</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Prequel:_The_Accidental_Murder&amp;diff=891"/>
				<updated>2022-04-17T03:58:00Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;Nysene Eomane was a slaver and hated by many.  It was the family business.  Merchants in the slave trade sought to scare her sister Dolandre as she was a reformer in the family (who still profited).  Thia and Rage were hired and instructed to scare Nysene but the information they were given was actually concerning her sister.  Unfortunately they were overly effective in the scare campaign after Dolandre was primed by the merchants to be living on the edge.  She leaped out a window when she saw them thinking they were coming to kill her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Lerissa overheard Thia and Rage planning but never did anything to stop it.  She wrote about what she saw in her book though.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Badwalken and Garrbagg saw the entire incident but looked the other way when questioned because the entire family is bad news.  Now the merchants are whipping up people in the streets to try and hide their tracks.  Saying that the murder was a sign that people are victimising the slavers.  The Thieves guild know the truth though.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;p&amp;gt;Larissa then approached Thia and Rage asking them about their experiences and they became very nervous and worried about letting her out of their sight.  They all moved onto the local tavern where they were recognised by Badwalken and Garrbagg.  This started a conversation and they decided to stick together for a bit.  A couple of days later Elturiel disappeared and, being an obvious adventuring group, they were conscripted.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Prequel:_The_Accidental_Murder&amp;diff=890</id>
		<title>Prequel: The Accidental Murder</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Prequel:_The_Accidental_Murder&amp;diff=890"/>
				<updated>2022-04-17T03:57:01Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: Created page with &amp;quot;&amp;lt;p&amp;gt;Nysene Eomane was a slaver and hated by many.  It was the family business.  Merchants in the slave trade sought to scare her sister Dolandre as she was a reformer in the fa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;Nysene Eomane was a slaver and hated by many.  It was the family business.  Merchants in the slave trade sought to scare her sister Dolandre as she was a reformer in the family (who still profited).  Thia and Rage were hired and instructed to scare Nysene but the information they were given was actually concerning her sister.  Unfortunately they were overly effective in the scare campaign after being primed by the merchants to be living on the edge.  She leaped out a window when she thought they were coming to kill her.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Lerissa overheard Thia and Rage planning but never did anything to stop it.  She wrote about what she saw in her book though.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Badwalken and Garrbagg saw the entire incident but looked the other way when questioned because the entire family is bad news.  Now the merchants are whipping up people in the streets to try and hide their tracks.  Saying that the murder was a sign that people are victimising the slavers.  The Thieves guild know the truth though.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;p&amp;gt;Larissa then approached Thia and Rage asking them about their experiences and they became very nervous and worried about letting her out of their sight.  They all moved onto the local tavern where they were recognised by Badwalken and Garrbagg.  This started a conversation and they decided to stick together for a bit.  A couple of days later Elturiel disappeared and, being an obvious adventuring group, they were conscripted.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Descent_Into_Avernus&amp;diff=889</id>
		<title>Descent Into Avernus</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Descent_Into_Avernus&amp;diff=889"/>
				<updated>2022-04-17T03:55:58Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sword and Memery ===&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Rage Gutfire]] - Halfling Monk&lt;br /&gt;
* [[Lerissa]] - Tiefling Warlock&lt;br /&gt;
* [[Badwalken]] - Human Paladin&lt;br /&gt;
* [[Garrbagg Thedick]] - Dragonborn Ranger&lt;br /&gt;
* [[Thia Warden]] - Half-Drow Sorcerer&lt;br /&gt;
&lt;br /&gt;
==== Non-Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Captain Zodge]] - Captain in the Flaming Fist Mercenary Company&lt;br /&gt;
* [[Tarina]] - Spy&lt;br /&gt;
&lt;br /&gt;
==== Places ====&lt;br /&gt;
&lt;br /&gt;
* [[Baldurs Gate]] - City on the Sword Coast&lt;br /&gt;
* [[The Elfsong Tavern]] - Tavern in Baldur's Gate&lt;br /&gt;
&lt;br /&gt;
==== Adventure Notes ====&lt;br /&gt;
&lt;br /&gt;
* [[Prequel: The Accidental Murder]]&lt;br /&gt;
* [[Part 1: The Circus Comes To Town]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Descent_Into_Avernus&amp;diff=888</id>
		<title>Descent Into Avernus</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Descent_Into_Avernus&amp;diff=888"/>
				<updated>2022-04-17T03:55:38Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sword and Memery ===&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Rage Gutfire]] - Halfling Monk&lt;br /&gt;
* [[Lerissa]] - Tiefling Warlock&lt;br /&gt;
* [[Badwalken]] - Human Paladin&lt;br /&gt;
* [[Garrbagg Thedick]] - Dragonborn Ranger&lt;br /&gt;
* [[Thia Warden]] - Half-Drow Sorcerer&lt;br /&gt;
&lt;br /&gt;
==== Non-Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Captain Zodge]] - Captain in the Flaming Fist Mercenary Company&lt;br /&gt;
* [[Tarina]] - Spy&lt;br /&gt;
&lt;br /&gt;
==== Places ====&lt;br /&gt;
&lt;br /&gt;
* [[Baldurs Gate]] - City on the Sword Coast&lt;br /&gt;
* [[The Elfsong Tavern]] - Tavern in Baldur's Gate&lt;br /&gt;
&lt;br /&gt;
==== Adventure Notes ====&lt;br /&gt;
[[Prequel: The Accidental Murder]]&lt;br /&gt;
[[Part 1: The Circus Comes To Town]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Descent_Into_Avernus&amp;diff=887</id>
		<title>Descent Into Avernus</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Descent_Into_Avernus&amp;diff=887"/>
				<updated>2022-01-26T10:48:40Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sword and Memery ===&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Rage Gutfire]] - Halfling Monk&lt;br /&gt;
* [[Lerissa]] - Tiefling Warlock&lt;br /&gt;
* [[Badwalken]] - Human Paladin&lt;br /&gt;
* [[Garrbagg Thedick]] - Dragonborn Ranger&lt;br /&gt;
* [[Thia Warden]] - Half-Drow Sorcerer&lt;br /&gt;
&lt;br /&gt;
==== Non-Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Captain Zodge]] - Captain in the Flaming Fist Mercenary Company&lt;br /&gt;
* [[Tarina]] - Spy&lt;br /&gt;
&lt;br /&gt;
==== Places ====&lt;br /&gt;
&lt;br /&gt;
* [[Baldurs Gate]] - City on the Sword Coast&lt;br /&gt;
* [[The Elfsong Tavern]] - Tavern in Baldur's Gate&lt;br /&gt;
&lt;br /&gt;
==== Adventure Notes ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Circus Comes To Town]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_1:_The_Circus_Comes_To_Town&amp;diff=886</id>
		<title>Part 1: The Circus Comes To Town</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_1:_The_Circus_Comes_To_Town&amp;diff=886"/>
				<updated>2022-01-26T10:48:00Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: Created page with &amp;quot;Welcome to Baldur’s Gate, a veritable nest of rats and vipers clinging to the rocky slopes overlooking the Chionthar River. From their high perches in the Upper City, the lo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Baldur’s Gate, a veritable nest of rats and vipers clinging to the rocky slopes overlooking the Chionthar River. From their high perches in the Upper City, the local nobles—known as patriars—gaze down with veiled contempt upon the common rabble in the grimy Lower City, which hugs the foggy harbor. The whole of Baldur’s Gate reeks of blood, crime, and opportunity. One can easily fathom why pirates and traders are drawn to this place like flies to a carcass.&lt;br /&gt;
&lt;br /&gt;
Following the river farther east would eventually lead you to Elturel, capital of the holy land of Elturgard—or at least that was the case until a few days ago. The flood of refugees from Elturel has gotten worse since news first arrived that the city has fallen. Everyone is saying Baldur’s Gate is next, but no one truly knows who or what has claimed Elturel.&lt;br /&gt;
&lt;br /&gt;
The patriars pay a mercenary army called the Flaming Fist to protect their interests in Baldur’s Gate, and by extension, the city itself. The Flaming Fist has gained even more power since their charismatic leader, Ulder Ravengard, claimed the title of Grand Duke a few years ago. Apparently, Ravengard is missing. In his absence, the Flaming Fist has sealed the city’s gates to staunch the flow of refugees. No one is allowed in or out.&lt;br /&gt;
&lt;br /&gt;
All of this was brought to your attention shortly after you were drafted by the Flaming Fist to help defend the city. Your orders are to speak to Captain Zodge at the Basilisk Gate, which pierces the city’s eastern wall and takes its name from the various statues that rest in its niches and perch atop its battlements. Unseen beyond the sealed Basilisk Gate, a dirt road stretches through the Outer City slums to the bridge known as Wyrm’s Crossing, then to distant realms beyond.&lt;br /&gt;
&lt;br /&gt;
Dozens of Flaming Fist soldiers are trying to control an angry mob of commoners eager to leave the city. Armed with only a vague description of Captain Zodge—a tall man with long black hair and a leather eye patch—it takes you a while to find him. A fight breaks out between soldiers and commoners, and you finally spot the one-eyed captain as he wades into the fray and begins throwing punches. Just another day in the City of Blood. &lt;br /&gt;
&lt;br /&gt;
Zodge leans into the swings with glee, punishing the refugees he sees as wrong doers and then taking their coin from them.  Suddenly a shout goes out as the crowd turns to look at the party.  &amp;quot;The circus in town?&amp;quot;  Everyone hushes and looks at the strange group gathering around.  Zodge approaches the party.&lt;br /&gt;
&lt;br /&gt;
“The refugee crisis,” says Zodge, “has stoked fears that Baldur’s Gate might suffer the same fate as Elturel, of which nothing remains but a hole in the ground, apparently. Our grand duke, Ulder Ravengard, was visiting Elturel on a diplomatic mission when the city was destroyed. Coincidence? I think not.&lt;br /&gt;
&lt;br /&gt;
“The knights of Elturgard call themselves Hellriders. A few of them escaped the destruction and think we’re somehow to blame for Elturel’s downfall. What a bunch of self-righteous rabble-rousers! We’re arresting them on sight, but that’s left us shorthanded to deal with another problem. For that, I need your help.” &lt;br /&gt;
&lt;br /&gt;
Garbagg is not impressed.  &amp;quot;We might consider helping you if you stop beating these refugees&amp;quot; he retorts.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh I don't think you understand how this works&amp;quot; says Zodge.  &amp;quot;You will help me or I'll string you and your friends up on that gallows over there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larissa takes a steps back pulling up her hood and bumps into a man standing behind her in plate mail.  She suddenly realises they are blocking her exit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let me explain why you have been conscripted.  Baldur’s Gate has long been plagued by followers of the Dead Three—the gods Bane, Bhaal, and Myrkul. I thought we had wiped them out, but apparently not. These purveyors of fear and death are taking advantage of the current crisis to commit murder sprees throughout the city. As my appointed deputies in this matter, you’ll have license to kill these wretches on sight. Find their lair, and wipe it out. Eliminate anyone who gets in your way, and don’t worry about collateral damage.&lt;br /&gt;
&lt;br /&gt;
“If you do what I say, I’ll see that you each receive two hundred gold pieces in addition to my gratitude, which is worth considerably more.&lt;br /&gt;
&lt;br /&gt;
“A few blocks from the Basilisk Gate is Elfsong Tavern. A spy named Tarina hangs out there, gathering rumors for the Guild. She owes me a favor, so tell her you work for me. Ask her what she knows about the Dead Three. And, for the love of Balduran, be nice. Tarina has dangerous friends.”&lt;br /&gt;
&lt;br /&gt;
Garbagg is pretty upset but the Thia agrees to do what has been requested.  As they are leaving to head towards the tavern Garbagg eyeballs the Captain hoping to catch his eye, walking sideways... and then backwards until they are out of sight.&lt;br /&gt;
&lt;br /&gt;
A ten minute walk later up the street the party see an Inn with some musical notes on it circled by Ivy.  They recognise this as the Elfsong Tavern.  Standing outside is a huge half-orc woman eyeballing anyone who comes near them.&lt;br /&gt;
&lt;br /&gt;
Rage strides up to the doors and pushes his way in and the rest of the party follows... except Garrbagg.  Rage walks up to the counter and plonks his tankard of Gutfire on the counter spilling ale everywhere.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One Gutfire please!&amp;quot; he says as Larissa comes up behind him.  The bartender turns around and says &amp;quot;I don't know if I have any of that ... Miss?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No!  Down here!&amp;quot; says Rage as he climbs up on a stool.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh!  Hello there my short friend.  I didn't see you down there,” the barkeep replies.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is Gutfire Brew that we make at the monastery I am from.  It is world renowned.&amp;quot; says Rage.&lt;br /&gt;
&lt;br /&gt;
Alan reaches out and takes a smell of it.  &amp;quot;Oooof.  No we don't have any of that here.&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
Rage enquires about what is the drink closest to it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have some Dwarvern Ale, I think that is probably the closest I have.  I'm Alan Alyth by the way. Barkeep and owner here at the Elfsong Tavern.&amp;quot;  He turns around to pour some from a barrel behind the bar.  &amp;quot;Now, give this a go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not bad!&amp;quot; says Rage.  &amp;quot;I'll take four more for my friends.  Wait.  Did you say your name is Alan Alyth?  Alan, and your surname is Alyth?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Four drinks!  Yeah, that earns you a story.  My surname is Alyth.  And my father's surname was Alyth too.  Now I think about it, so was my grandfathers.  And his father's.  And his father's.  Actually.  Maybe that isn't unusual?&amp;quot;  He plonks the Ales on the countertop.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thanks very much.  I'd love to hear a story!&amp;quot; says Rage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No that was the story,&amp;quot; replies Alan.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh.  Righto.” says Rage.&lt;br /&gt;
&lt;br /&gt;
Larissa in the meantime has opened up a book and is sketching down notes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Father's father is an Alyth,&amp;quot; she says and she scribbles it down.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, yes, that's right&amp;quot; says Alan.  &amp;quot;It might be easier if you draw a diagram though.  Boxes with the names and then arrows.  Yes, like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you know of someone called Tarina?&amp;quot; asks Rage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh yeah, she's upstairs playing Baldur's Bones,&amp;quot; replied Alan.&lt;br /&gt;
&lt;br /&gt;
In the other corner of the room Thia is examining a floating suit of armour that is by the front door.  She reaches over to touch it and as she does it turns to face her menacingly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's Klank!&amp;quot;, yells Alan across the room.  &amp;quot;I'd not get too close m'lady&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is it?&amp;quot; replied Thia.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's security here&amp;quot;, says Alan.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Garrbagg approaches the bouncer outside and starts to chat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey.  What are you up to?&amp;quot; he asks her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Make sure nothing bad happen to tavern by drinker,&amp;quot; she replies.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh yeah sure.  So nothing weird going on around here?&amp;quot; he enquires.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No today,&amp;quot; she says.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ok, well you enjoy your day,&amp;quot; says Garrbagg politely and as he walks away feels a pinch on his bottom.  He is confused but flattered.  He heads around the corner and looks in a window at the side of the building.  Inside he sees a private dining room with a Green Dragon head mounted on the wall.&lt;br /&gt;
&lt;br /&gt;
He keeps moving around the building and finds another door in.  He enters and finds himself in a kitchen.  One of the chefs in there lets out a small scream as he barges in.   He sees a female halfling, a blind male human and another human male who had let out the scream as he entered.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, sorry.  Got a bit lost.  I'm looking for someone called Tarina.  Any idea where I can find her?&amp;quot; asks Garrbaagg.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She's upstairs playing cards,&amp;quot; replies the halfling.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh.  Thanks.&amp;quot; he replies and walks through the door into the rest of the inn.  He spots Rage and shouts &amp;quot;I found her!  She's upstairs!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rage shakes his head and Badwalken heads towards the stairs.  Rage does his best to intercept him and bring him back to the a table to talk before moving up but in the end he gives in.  Rage, Larissa and Badwalken walk upstairs (Larissa insists she needs to document whatever happens)  and see a table with four people sitting around it playing a dice game.  Rage walks up to a lady at it and offers them some of his Gutfire.  She turns it down.  Repeatedly.  Until he finally gives up.&lt;br /&gt;
&lt;br /&gt;
At this point Thia and Garrbagg come upstairs.  Garrbagg and Rage start to get on one another's nerves and attempt to throw one another down the stairs.  Both of them fail embarrassingly.&lt;br /&gt;
&lt;br /&gt;
Larissa looks at some of the other people in the room and spots a man writing in a book.  She moves over to him excitedly pulling back her hood:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are a writer as well?!?!&amp;quot; she exclaims.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ahhhhh!  Devil!!&amp;quot; shouts the man as he jumps up and backs away.  Larissa is deeply hurt and embarrassed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who are you people and why do you keep interrupting our game?&amp;quot; asks the woman that Rage was trying to give a taste of his drink too.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm very sorry,&amp;quot; replies Larissa.  &amp;quot;We were sent here by a Captain Zodge to find Tarina.  She has some information that could help us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have the information that you need,&amp;quot; says Tarina.  &amp;quot;But you're going to have to do something for me first.  I happen to know there are a bunch of pirates heading here today to end me and I need some help dispatching them.  You help me with that and I'll give you the information you need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The party agrees and Tarina tells them to sit tight.  Then suddenly there is ghostly music filling the tavern and a song sings in elvish.  None of the other patrons are surprised by it.&lt;br /&gt;
&lt;br /&gt;
Thia understands what it says:&lt;br /&gt;
&lt;br /&gt;
 O sing a song of Elturel&lt;br /&gt;
 Of water, woods, and hill&lt;br /&gt;
 The sun dawns on her ruddy cliffs&lt;br /&gt;
 And fields green and still.&lt;br /&gt;
 This land of long-abiding joy&lt;br /&gt;
 Home of the strong and brave&lt;br /&gt;
 Renowned by all, across the realms,&lt;br /&gt;
 And never once a slave.&lt;br /&gt;
 O sing a song of Elturel&lt;br /&gt;
 When foes are at her door&lt;br /&gt;
 Her fields torn by cloven feet&lt;br /&gt;
 From some infernal shore.&lt;br /&gt;
 Arise the mighty Hellriders&lt;br /&gt;
 Take up your swift, keen swords&lt;br /&gt;
 Then charge into the hellish fray&lt;br /&gt;
 And scatter devil hordes.&lt;br /&gt;
 O sing a song of Elturel&lt;br /&gt;
 And when the night does fall&lt;br /&gt;
 Sleep safe beneath Companion’s light&lt;br /&gt;
 Until the dawn does call.&lt;br /&gt;
 We’re bound by mortal covenant&lt;br /&gt;
 That only ends with death&lt;br /&gt;
 And so we’ll sing of Elturel&lt;br /&gt;
 Until our final breath.&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Descent_Into_Avernus&amp;diff=885</id>
		<title>Descent Into Avernus</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Descent_Into_Avernus&amp;diff=885"/>
				<updated>2022-01-26T10:46:45Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: Created page with &amp;quot;=== Sword and Memery ===  ==== Player Characters ====  * Rage Gutfire - Halfling Monk * Lerissa - Tiefling Warlock * Badwalken - Human Paladin * Garrbagg Thedick...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sword and Memery ===&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Rage Gutfire]] - Halfling Monk&lt;br /&gt;
* [[Lerissa]] - Tiefling Warlock&lt;br /&gt;
* [[Badwalken]] - Human Paladin&lt;br /&gt;
* [[Garrbagg Thedick]] - Dragonborn Ranger&lt;br /&gt;
* [[Thia Warden]] - Half-Drow Sorcerer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Non-Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Captain Zodge]] - Captain in the Flaming Fist Mercenary Company&lt;br /&gt;
* [[Tarina]] - Spy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Places ====&lt;br /&gt;
&lt;br /&gt;
* [[Baldurs Gate]] - City on the Sword Coast&lt;br /&gt;
* [[The Elfsong Tavern]] - Tavern in Baldur's Gate&lt;br /&gt;
&lt;br /&gt;
==== Adventure Notes ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Circus Comes To Town]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Main_Page&amp;diff=884</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Main_Page&amp;diff=884"/>
				<updated>2022-01-26T10:38:42Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Campaigns ==&lt;br /&gt;
* [[The Rift Wars]]&lt;br /&gt;
* [[Lost Mine of Phandelver]]&lt;br /&gt;
* [[Primeval Thule]]&lt;br /&gt;
* [[Bad Case of Harpies]]&lt;br /&gt;
* [[Sword and Memery]]&lt;br /&gt;
* [[Descent Into Avernus]]&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=MediaWiki:Sidebar&amp;diff=883</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=MediaWiki:Sidebar&amp;diff=883"/>
				<updated>2022-01-26T10:38:15Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|Campaigns&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
* CAMPAIGNS&lt;br /&gt;
*** The_Rift_Wars|The Rift Wars&lt;br /&gt;
*** Lost_Mine_of_Phandelver|The Lost Mine of Phandelver&lt;br /&gt;
*** Primeval_Thule|Primeval Thule&lt;br /&gt;
*** Bad_Case_of_Harpies|Bad Case of Harpies&lt;br /&gt;
*** Sword and Memery|Sword and Memery&lt;br /&gt;
*** Descent Into Avernus|Descent Into Avernus&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_11:_No_More_Bugs&amp;diff=882</id>
		<title>Part 11: No More Bugs</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_11:_No_More_Bugs&amp;diff=882"/>
				<updated>2021-09-18T00:38:13Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: Created page with &amp;quot;The dark smokey apparition departs&amp;lt;br/&amp;gt; A sight not for the feint of hearts&amp;lt;br/&amp;gt; The party gets up and decides to leave&amp;lt;br/&amp;gt; While they have the night’s reprieve&amp;lt;br/&amp;gt;  The c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dark smokey apparition departs&amp;lt;br/&amp;gt;&lt;br /&gt;
A sight not for the feint of hearts&amp;lt;br/&amp;gt;&lt;br /&gt;
The party gets up and decides to leave&amp;lt;br/&amp;gt;&lt;br /&gt;
While they have the night’s reprieve&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cool trek is long, cold and dark&amp;lt;br/&amp;gt;&lt;br /&gt;
The sun finally appears - a small spark.&amp;lt;br/&amp;gt;&lt;br /&gt;
As it gets hot an ill wind blows!&amp;lt;br/&amp;gt;&lt;br /&gt;
A sandstorm!  Keep on your toes!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The party is split! Tsara is gone!&amp;lt;br/&amp;gt;&lt;br /&gt;
And the rogue Averson?  Dunno.  Lead on!&amp;lt;br/&amp;gt;&lt;br /&gt;
Then out of the sky descends a huge beast&amp;lt;br/&amp;gt;&lt;br /&gt;
Flying in on a wind from the south-east.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I believe a gynosphinx it is called&amp;lt;br/&amp;gt;&lt;br /&gt;
“Give me a riddle or you will be mauled!”&amp;lt;br/&amp;gt;&lt;br /&gt;
Nigel tries to convince it using his vow&amp;lt;br/&amp;gt;&lt;br /&gt;
but the Sphinx purrs and raises an eyebrow.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then Gwenelda steps forward.  &amp;quot;I love these!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
They all hope the sphinx she can please.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Who makes me does not use me.&amp;lt;br/&amp;gt;&lt;br /&gt;
Who buys me does not want me.&amp;lt;br/&amp;gt;&lt;br /&gt;
Who uses me doesn’t see me.&amp;lt;br/&amp;gt;&lt;br /&gt;
What am I?” she asks with glee.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gynosphinx is very confused.&amp;lt;br/&amp;gt;&lt;br /&gt;
The fight in it is all but diffused.&amp;lt;br/&amp;gt;&lt;br /&gt;
“I do not know.  Please tell me directly.”&amp;lt;br/&amp;gt;&lt;br /&gt;
“‘A coffin' would be to answer correctly”.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The creature departs and they are relieved&amp;lt;br/&amp;gt;&lt;br /&gt;
Gwen thinks she sees water, or is she deceived?&amp;lt;br/&amp;gt;&lt;br /&gt;
They all strut over and find an oasis.&amp;lt;br/&amp;gt;&lt;br /&gt;
Water in the desert, what antiphrasis!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nigel takes first watch as they all stop to rest.&amp;lt;br/&amp;gt;&lt;br /&gt;
He struts around like a chicken who's stressed.&amp;lt;br/&amp;gt;&lt;br /&gt;
Straight into a trap door covered in sand.&amp;lt;br/&amp;gt;&lt;br /&gt;
Certainly not what he had planned.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scarabs appear and bite the young bachelor &amp;lt;br/&amp;gt;&lt;br /&gt;
Mara jumps up and down to the battler&amp;lt;br/&amp;gt;&lt;br /&gt;
At the top of the hole bugs attack the bard&amp;lt;br/&amp;gt;&lt;br /&gt;
Gwen shoots them from within a yard&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lioniel screams and takes off his shirt&amp;lt;br/&amp;gt;&lt;br /&gt;
He didn’t expect that this was going to hurt&amp;lt;br/&amp;gt;&lt;br /&gt;
Gwen throws a rope down to the help the others up&amp;lt;br/&amp;gt;&lt;br /&gt;
Nigel grabs it and pulls her down onto a pileup&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lioniel screams and falls to the ground&amp;lt;br/&amp;gt;&lt;br /&gt;
The others scramble up to see what is found&amp;lt;br/&amp;gt;&lt;br /&gt;
Nigel asks his god to help the storyteller&amp;lt;br/&amp;gt;&lt;br /&gt;
Worried that he might not get his bestseller&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bard opens his eyes with confusion&amp;lt;br/&amp;gt;&lt;br /&gt;
Has all this time been a delusion?&amp;lt;br/&amp;gt;&lt;br /&gt;
He opens his mouth with one thing to state:&amp;lt;br/&amp;gt;&lt;br /&gt;
“FUCK.  THE.  BUGS.” he growls while prostrate.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The party head down the hole to the entry&amp;lt;br/&amp;gt;&lt;br /&gt;
And find huge statues and standing sentry&amp;lt;br/&amp;gt;&lt;br /&gt;
Sarcophagi are all over the place&amp;lt;br/&amp;gt;&lt;br /&gt;
Secret passages reveal a new space&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bodies within show signs of mummy rot&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;I think they are cursed!&amp;quot; Nigel says at a trot&amp;lt;br/&amp;gt;&lt;br /&gt;
He opens up a sarcophogi with a thrust&amp;lt;br/&amp;gt;&lt;br /&gt;
Coughing all the time from the dust&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Undead!&amp;quot; he yells loudly lighting a torch&amp;lt;br/&amp;gt;&lt;br /&gt;
He sticks it inside and watches it scorch&amp;lt;br/&amp;gt;&lt;br /&gt;
They move along through another secret way&amp;lt;br/&amp;gt;&lt;br /&gt;
What else would they find that Nigel would slay?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A room full of treasure, hidden behind a piller&amp;lt;br/&amp;gt;&lt;br /&gt;
In the middle stands a coffin. Is it a killer?&amp;lt;br/&amp;gt;&lt;br /&gt;
The party read the walls and find out about a curse.&amp;lt;br/&amp;gt;&lt;br /&gt;
Touch the treasure and your life will be worse.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They argue about whether to kill everything.&amp;lt;br/&amp;gt;&lt;br /&gt;
Nigel says &amp;quot;its the only way&amp;quot; but Lioniel won't sing.&amp;lt;br/&amp;gt;&lt;br /&gt;
In the end they decide to leave it alone.&amp;lt;br/&amp;gt;&lt;br /&gt;
They will return again after the curse is blown.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To camp they return as if they fought a mighty battle.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;No more bugs.  No more of that prattle.&amp;quot;&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Sword_and_Memery&amp;diff=881</id>
		<title>Sword and Memery</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Sword_and_Memery&amp;diff=881"/>
				<updated>2021-09-18T00:36:53Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: /* The Story In Ballads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sword and Memery ===&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Lioniel]] - Human Bard&lt;br /&gt;
* [[Mara]] - Half Elven Fighter&lt;br /&gt;
* [[Sir Nigel]] - Human Paladin&lt;br /&gt;
* [[When]] - Human Ranger&lt;br /&gt;
* [[Tsara]] - Human Cleric&lt;br /&gt;
* [[Lady Averson]] - Human Rogue&lt;br /&gt;
&lt;br /&gt;
==== Non-Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[The Admiral]] - A human ex-navy captain, drunk and member of The Association of Rogan&lt;br /&gt;
* [[Dakota]] - An elf and member of The Association of Rogan&lt;br /&gt;
* [[Kaden]] - A human apprentice to Dakota and member of The Association of Rogan&lt;br /&gt;
* [[Alonzo]] - A human tracker and historian of The Association of Rogan&lt;br /&gt;
* [[Papa Nihlas]] - Leader of The Association of Rogan&lt;br /&gt;
* [[Andy Woods]] - Lone survivor of a guard troop after a gnoll attack&lt;br /&gt;
* [[Aaron Shea]] - Priest of The Majere at Temple in Vallenheim, Gods of Knowledge symbolised by a Copper Spider&lt;br /&gt;
* [[Gim Cisco]] - Seargent of the Guards in Vallenhiem&lt;br /&gt;
* [[Alvin Maxwell]] - Sailor who ships freight back and forth from The Desert of Desolation&lt;br /&gt;
* [[Nidim Kabu]] - A contact that the party met at the Camel and Palms&lt;br /&gt;
* [[Mano-Re]] - Deceased Pharaoh Mano-Re, son of Tarosh-Re of the house of Mo-Feiar and who has his own Pyramid&lt;br /&gt;
* [[Wan-Doo the Wonderous]] - Wizard of the court of the Caliph&lt;br /&gt;
&lt;br /&gt;
==== Places ====&lt;br /&gt;
&lt;br /&gt;
* [[Fedenheim Village]] - A small village at a crossroads that puts on a country fair&lt;br /&gt;
* [[Vallenheim]] - A larger town that was attacked by Gnolls after the Mayor went crazy and started raising undead and Mummys.&lt;br /&gt;
* [[Portheim]] - A port the party is trying to reach so they can leave for The Desert of Desolation&lt;br /&gt;
&lt;br /&gt;
==== The Story In Ballads ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Stag and Tackle]]&lt;br /&gt;
&lt;br /&gt;
[[Part 2: Sheepless Nights]]&lt;br /&gt;
&lt;br /&gt;
[[Part 3: The Mysterious Travellers]]&lt;br /&gt;
&lt;br /&gt;
[[Part 4: Tomb Raiding]]&lt;br /&gt;
&lt;br /&gt;
[[Part 5: Gnomes, Weed and Rock'n'Roll]]&lt;br /&gt;
&lt;br /&gt;
[[Part 6: Two for One Garlic Presses for Sale]]&lt;br /&gt;
&lt;br /&gt;
[[Part 7: Get Into Vallenheim - Mara and Lioniel]]&lt;br /&gt;
&lt;br /&gt;
[[Part 8: Dead Men Walking]]&lt;br /&gt;
&lt;br /&gt;
[[Part 9: Jail Birds]]&lt;br /&gt;
&lt;br /&gt;
[[Part 10: Across the Seas]]&lt;br /&gt;
&lt;br /&gt;
[[Part 11: No More Bugs]]&lt;br /&gt;
&lt;br /&gt;
==== The Story Adventure Notes ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Stag and Tackle Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 2: Sheepless Nights Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 3: The Mysterious Travellers Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 4: Tomb Raiders Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 5: Gnomes, Weed and Rock'n'Roll Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 6: Two for One Garlic Presses for Sale Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 7: Get Into Vallenheim - Mara and Lioniel Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 8: Dead Men Walking Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 9: Jail Birds Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 10: Across the Seas Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 11: No More Bugs Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 12: The Mummy Returns Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
==== Ballads, Songs and Covers by Lioniel ====&lt;br /&gt;
&lt;br /&gt;
[[Let Nature Be]] (Druid Edition) - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[All You Need Is Gold]] - By the Bugs (Cover of old Dwarven Mining Song)&lt;br /&gt;
&lt;br /&gt;
[[Hard Mage Knight]] - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[Twist and Shout]] - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[Lizard Man]] - By the Bugs&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_12:_The_Mummy_Returns_Adventure_Notes&amp;diff=880</id>
		<title>Part 12: The Mummy Returns Adventure Notes</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_12:_The_Mummy_Returns_Adventure_Notes&amp;diff=880"/>
				<updated>2021-09-18T00:33:37Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: Created page with &amp;quot;The party approaches the pyramid as the sun is beginning to wane on the horizon.  The golden sand stretches before them, flatter and smoother than the dunes that they now trav...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The party approaches the pyramid as the sun is beginning to wane on the horizon.  The golden sand stretches before them, flatter and smoother than the dunes that they now travel down.  An ancient avenue, flanked with obelisks, rises out of the dunes and runs straight towards an ornate entrance to the pyramid.  Carvings on the obelisks depict the rise and fall of Ahmen-Re and the actions of his priests, inscribed by some ancient peoples.&lt;br /&gt;
&lt;br /&gt;
The pyramid seems unravaged by the test of time.  Its slopes are perfectly smooth and the four sides come together into a flawless point.  Upon the top is a golden cap that must be the worth of an entire kingdom.&lt;br /&gt;
&lt;br /&gt;
As the party approaches the ground-level entrance they can see it is flanked by great statues of ancient gods.  Both man-shaped but one with the face of a jackel and the other with the face of an ibis.  In their right hands they hold ankhs and in their left hands ancient scepters, both of which have somehow withstood the test of time. The entrance itself is an open doorway, about seven feet tall and ten feet across.  A tunnel entrance that burrows into the side of the huge edifice and disappears into darkness.&lt;br /&gt;
&lt;br /&gt;
Lioniel withdraws a candle from his pack and sticks it on top of Nigel's shield casting light upon it.  Nigel then hikes up his backpack, readies his shield and stalks into the darkness, Mara following slightly back and to his right.&lt;br /&gt;
&lt;br /&gt;
With one of his first steps the floor explodes as a burst of salt flies from the ground into his face.  Shocked but not deterred Nigel starts prodding the floor with his sword before he steps forward again.  Mara uses her quick thinking and pulls some ball bearings from her pack.  She empties them into her hand and then throws them... at the wall where they get stuck.&lt;br /&gt;
&lt;br /&gt;
Gwen pulls an arrow out and with a swirl of Averson's hands its tip starts to glow.  She then fires it down to the end of the corridor and it hits a door sixty feet away and clatters to the ground.&lt;br /&gt;
&lt;br /&gt;
Tsara meanwhile calls on her god to protect Nigel from his own incompetence at the same time that he stabs the floor again resulting in another huge explosion of salt.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stop you oaf!&amp;quot; shouts Averson and she moves forward to inspect the tunnel.  She spots some pressure plates on the floor and casts mage hand, pushing on them which results in more bursts of salt as the traps go off.&lt;br /&gt;
&lt;br /&gt;
The air is starting to smell full of salt and Gwen pulls her shirt up around her face while Lioniel grabs his scarf from his bag to wrap around his head.&lt;br /&gt;
&lt;br /&gt;
Nigel manages to make it all the way to the door with Averson who spots a bug shaped depression in the door.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tsara!  We need the scarabs!&amp;quot; says Averson.&lt;br /&gt;
&lt;br /&gt;
Tsara hands the scarab to Nigel, who thrusts it, incorrectly, into the door.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These are the things legends are made of,&amp;quot; states Lioniel dryly.&lt;br /&gt;
&lt;br /&gt;
Nigel then jiggles it a bit and finally the door accepts it.  The scarab retreats into the slot he places it in and with a mechanical thunk the door swings open.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nigel, does the scarab come back out?&amp;quot; says Tsara to Nigel.  He immediately grabs it and pulls it free from its slot in the door.&lt;br /&gt;
&lt;br /&gt;
Nigel stops and listens.  It is quiet in the room and the air is stale.  Averson casts prestidigitation, lighting up the room.&lt;br /&gt;
&lt;br /&gt;
Inside the room they see a huge, twenty foot statue of a creature standing on a dias in front of a door on the opposite side of the room.  It is humanoid, made of stone, with hyroglyphics marking its body and appears to have a pyramid jutting out of its back.  Its face hidden by a helm.  To their left is a narrow and deep crevasse with two short bridges leading over it into another chamber.&lt;br /&gt;
&lt;br /&gt;
Gwen takes a step forward and peers at the great statue.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is a guardian,&amp;quot; she says.  &amp;quot;From what I have read it should be alive but it doesn't look alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nigel calls on his sixth sense and wanders the room looking for evil and undead but finds none.&lt;br /&gt;
&lt;br /&gt;
Lioniel moves to the crevasse and casts light on a rock.  Nigel's candle goes out.  Lioniel then drops it down the crevasse and it disappears, never hitting the bottom.  Averson lights Nigel's candle with a click of her fingers.&lt;br /&gt;
&lt;br /&gt;
Gwen starts crossing the crevasse into the room and suddenly there is a massive grinding sound behind her as the once half crouching statue begins to stand up.&lt;br /&gt;
&lt;br /&gt;
Tsara immediately starts muttering under her breath and ghostly spirits appear out of the ground, dancing around her as she begins to hover in the air.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ok, listen up rookies!&amp;quot; shouts Gwen.  &amp;quot;This thing is immune to poison, and attacks from normal weapons.  It's magic or nothing.  Also, I wouldn't bother attacking its mind.  I don't think it has one...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Averson backs away while casting a spell.  Out of no where a duplicate of Sir Nigel appears right in front of the creature.  &lt;br /&gt;
&lt;br /&gt;
The original Sir Nigel shouts &amp;quot;Guardian, what is your task and what is your intent?  We are here to lift the curse and free this land!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creature does not respond but just takes a step forward and its hand comes down crushing the fake image of Sir Nigel which instantly disappears.&lt;br /&gt;
&lt;br /&gt;
Lioniel pulls out his flute and lets out a shrill noise that seems to move across the room as it gains in intensity, finally exploding in a wave of sound on the other side of the room rocking the foundations of the statue.&lt;br /&gt;
&lt;br /&gt;
Mara takes a deep breath and then steps forward holding her shield high as she thrusts forwards four times with her sword.  Though it hits the blade does nothing to the huge stone creature.&lt;br /&gt;
&lt;br /&gt;
Tsara looses magic missiles at the creature which it cannot avoid making small cracks appear on its chest.&lt;br /&gt;
&lt;br /&gt;
Gwen fires an arrow at the creature which hits it but doesn't seem to damage it.  But where the arrow falls to the ground vines begin to grow extremely fast, encircling the legs and arms of the creature so it cannot move.&lt;br /&gt;
&lt;br /&gt;
Averson uses her mage hand again and tests the door at the other side of the chamber.  It opens.&lt;br /&gt;
&lt;br /&gt;
Nigel sidles up next to Mara making a shield wall and channels the power of Kelemvor imbuing his sword with divine energy.&lt;br /&gt;
&lt;br /&gt;
Lioniel runs past the creature and out of the new open door but is hit by one of its fists as he runs by it.  Tsara then follows suit and Gwen drops her torch and also runs past it.  Averson joins the rest of the party as they move through the door.&lt;br /&gt;
&lt;br /&gt;
Nigel, in melee with the beast, strikes the creature twice and is inspired by Lioniel.  The others wait in the hall outside the room.  Nigel hits it again while Mara backs over to the side of the room and lets loose her crossbow, attempting to draw the creature away from the doorway.&lt;br /&gt;
&lt;br /&gt;
Tsara casts firebolt further damaging the creature while Gwen moves to the end of the corridor with Averson checking for traps.&lt;br /&gt;
&lt;br /&gt;
Nigel hits the creature again and then receives a blow in return as he maneuvers around it and into the doorway.&lt;br /&gt;
&lt;br /&gt;
Tsara continues pummelling it with firebolt as Mara moves across the room firing again with her crossbow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on Mara!  Get out of there!&amp;quot;  shouts Lioniel.&lt;br /&gt;
&lt;br /&gt;
She runs past the creature but crashes into Nigel landing on her bum.  He also falls over.  But all is well as Tsara fires a final firebolt at the creatures mouth which it seems to swallow and then erupts with fire from its posterior and its body slowly breaks apart into stone leaving only the pyramid it was carrying on its back in the dust on the floor.&lt;br /&gt;
&lt;br /&gt;
Gwen reads the writing on the pyramid.  It says &amp;quot;I was created to be the guadian of this tomb.  I will outlast time, space and change and only worthy foes will defeat me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They double back to the side room where they find a lot of treasure.  Gwen gets a bow, Mara a sword, Tsara some magic robes, Averson a book of spells, Lioniel some boots and Nigel a lucky rock.&lt;br /&gt;
&lt;br /&gt;
The party decide to rest for an hour before they move on, bandaging their wounds.&lt;br /&gt;
&lt;br /&gt;
When they are rested they move back to the hallway and Averson continues along with Mara following behind her.  The tunnel has two alcoves on the left and right with giant scarab beetle statues in them.  In front of Averson is ten feet of hallway and a door with another scarab beetle shaped indent on it.&lt;br /&gt;
&lt;br /&gt;
Lioniel asks Averson &amp;quot;What do you see?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Giant golden statues&amp;quot; replies Averson.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Statues of what?&amp;quot; asks Lioniel&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bugs&amp;quot; replies Averson.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fuck off.&amp;quot; says Lioniel disheartedly.&lt;br /&gt;
&lt;br /&gt;
Tsara knows that there are scarab warriors created by the priests of Ahmen-Re to guard his tomb.  The priests were the ones that cursed Ahmen-Re and used him as a puppet forcing him to be cruel.  Once he was killed they created these creatures to be feared so no one could kill the priests.&lt;br /&gt;
&lt;br /&gt;
Nigel prepares himself for battle but Tsara tells him to stand down.  Averson stealths past the scarabs and finds a trap.  It's a noise trap and it appears that the load noise would trigger the guards.  She disarms it and moves back to the party warning Mara not to make a sound.&lt;br /&gt;
&lt;br /&gt;
“Tell everyone quiet.  If we make too much noise we will activate these things and it will kill us.  There is a lock on this door with the scarab beatle on it.”  Mara whispers to the rest of the party&lt;br /&gt;
“Which one of you idiots have the scarab?” asks Averson.&lt;br /&gt;
&lt;br /&gt;
Tsara walks up with her to the door and hands it to Averson.  She puts it in the door and it opens while Nigel scans for undead and finds the strength of it overwhelming.&lt;br /&gt;
&lt;br /&gt;
The party is in the royal chamber of Ahmen-Re and they feel a rush of wind blows past them.  They watch as the lid of the sarcophagus at the end of the room slides open and skitters to the floor.  Then an ancient, twelve foot tall mummy climbs out.&lt;br /&gt;
&lt;br /&gt;
Lioniel calls out to the creature trying to communicate but it ignores him.  Mara is inspired.&lt;br /&gt;
&lt;br /&gt;
The mummy swipes at Nigel and misses and then gazes at him.  &lt;br /&gt;
&lt;br /&gt;
Nigel knew this was his destiny, his body started to freeze, fear gripped his heart but then the necklace vibrated and the paralysis lifted.  He smirked at the creature.&lt;br /&gt;
&lt;br /&gt;
Lioniel slides in behind him with his new fancy shoes and pulls out his lute casting thunder wave.&lt;br /&gt;
&lt;br /&gt;
Gwen casts ensnaring strike but misses with her bow.&lt;br /&gt;
&lt;br /&gt;
Mara pulls out her new sword and feels it pulsing in her hand.  She strikes at the creature twice hitting it both times.  At the same time she can feel the sword sucking her life from her hand with each stroke.&lt;br /&gt;
&lt;br /&gt;
Nigel swings and misses.  Twice.  While Tsara throws more fire at the creature burning it.&lt;br /&gt;
&lt;br /&gt;
The mummy, in retort, stares at Gwen, Tsara and Averson stunning them.&lt;br /&gt;
&lt;br /&gt;
Lioniel pulls forth his lute and uses a continuously magnifying cone of sound from it to cast shatter at the undead monster.&lt;br /&gt;
&lt;br /&gt;
Mara hits twice more with her sword and Nigel concurs smiting the creature.&lt;br /&gt;
&lt;br /&gt;
The mummy stares at Mara but nothing happens.  It then attacks Nigel hitting him.&lt;br /&gt;
&lt;br /&gt;
Lioniel shatters again.  The creature still stands.&lt;br /&gt;
&lt;br /&gt;
Gwen hits with her bow triggering her ensnaring strike but the mummy just shrugs off the vines and they wither at his touch.&lt;br /&gt;
&lt;br /&gt;
Averson reads from the Tomb of Dark Magic.  Lioniel's life is sucked from him and into her.&lt;br /&gt;
&lt;br /&gt;
“Thanks Lioniel!” Averson says.&lt;br /&gt;
&lt;br /&gt;
“No worries!&amp;quot; replies Lioniel dryly.  &amp;quot;Maybe do something, eh?”&lt;br /&gt;
&lt;br /&gt;
Nigel then strikes the creature with another hit and a blast of radiance comes from his sword.  He then withdraws it, lifts it on high, summons the power of Kelemvor and strikes again.  The sword glows furiously white as it enters the chest of the mummy.  Nigel drops his shield.  He moves his left hand onto the hilt as the mummy stumbles backwards, the sword still inching deeper into it.  Light pours from the wound forming on its chest as it falls to its knees.  Nigel leans further forward with his entire body weight push the sword through it and into the ground behind it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DIE YOU MUMMY BASTARD!&amp;quot; he screams in its face as it stops moving.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sounds like he's got some mummy issues,&amp;quot; says Mara to Lioniel.&lt;br /&gt;
&lt;br /&gt;
The body of Ahmen-Re lies dead on the floor as Sir Nigel unsheathes his sword from its chest.  Lioniel walks over to it and plays a small ditty inciting the creature to speak with him.  Its eyes stay shut but its mouth moves in a mechanical way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is the curse lifted?  Are you free Ahmen-Ra?&amp;quot; asks Lioniel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No.  The curse must be removed.&amp;quot; it replies.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did we not just remove the curse?  Why is the curse not yet removed?&amp;quot; enquires Lioniel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No.  You need to remove the curse.  You need to remove the curse.&amp;quot; says the body.&lt;br /&gt;
&lt;br /&gt;
Lioniel turns to Tsara and she nods.  She walks forward and points at the creature and a light sprays from her hand as she casts Remove Curse.&lt;br /&gt;
&lt;br /&gt;
And with that Ahmen-Re is freed.   Outside storm clouds gather in the desert and rain starts to fall for the first time in hundreds of years.  Green grass begins to sprout from the dunes.  Change has come to this land at long last.  Brought here by this heroic and ragtag bunch.  The Banishers of Undead.  The Destroyers of The Pyramid Guardian.  The Saviours of Ahmen-Re.&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Sword_and_Memery&amp;diff=879</id>
		<title>Sword and Memery</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Sword_and_Memery&amp;diff=879"/>
				<updated>2021-09-18T00:33:26Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: /* The Story Adventure Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sword and Memery ===&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Lioniel]] - Human Bard&lt;br /&gt;
* [[Mara]] - Half Elven Fighter&lt;br /&gt;
* [[Sir Nigel]] - Human Paladin&lt;br /&gt;
* [[When]] - Human Ranger&lt;br /&gt;
* [[Tsara]] - Human Cleric&lt;br /&gt;
* [[Lady Averson]] - Human Rogue&lt;br /&gt;
&lt;br /&gt;
==== Non-Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[The Admiral]] - A human ex-navy captain, drunk and member of The Association of Rogan&lt;br /&gt;
* [[Dakota]] - An elf and member of The Association of Rogan&lt;br /&gt;
* [[Kaden]] - A human apprentice to Dakota and member of The Association of Rogan&lt;br /&gt;
* [[Alonzo]] - A human tracker and historian of The Association of Rogan&lt;br /&gt;
* [[Papa Nihlas]] - Leader of The Association of Rogan&lt;br /&gt;
* [[Andy Woods]] - Lone survivor of a guard troop after a gnoll attack&lt;br /&gt;
* [[Aaron Shea]] - Priest of The Majere at Temple in Vallenheim, Gods of Knowledge symbolised by a Copper Spider&lt;br /&gt;
* [[Gim Cisco]] - Seargent of the Guards in Vallenhiem&lt;br /&gt;
* [[Alvin Maxwell]] - Sailor who ships freight back and forth from The Desert of Desolation&lt;br /&gt;
* [[Nidim Kabu]] - A contact that the party met at the Camel and Palms&lt;br /&gt;
* [[Mano-Re]] - Deceased Pharaoh Mano-Re, son of Tarosh-Re of the house of Mo-Feiar and who has his own Pyramid&lt;br /&gt;
* [[Wan-Doo the Wonderous]] - Wizard of the court of the Caliph&lt;br /&gt;
&lt;br /&gt;
==== Places ====&lt;br /&gt;
&lt;br /&gt;
* [[Fedenheim Village]] - A small village at a crossroads that puts on a country fair&lt;br /&gt;
* [[Vallenheim]] - A larger town that was attacked by Gnolls after the Mayor went crazy and started raising undead and Mummys.&lt;br /&gt;
* [[Portheim]] - A port the party is trying to reach so they can leave for The Desert of Desolation&lt;br /&gt;
&lt;br /&gt;
==== The Story In Ballads ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Stag and Tackle]]&lt;br /&gt;
&lt;br /&gt;
[[Part 2: Sheepless Nights]]&lt;br /&gt;
&lt;br /&gt;
[[Part 3: The Mysterious Travellers]]&lt;br /&gt;
&lt;br /&gt;
[[Part 4: Tomb Raiding]]&lt;br /&gt;
&lt;br /&gt;
[[Part 5: Gnomes, Weed and Rock'n'Roll]]&lt;br /&gt;
&lt;br /&gt;
[[Part 6: Two for One Garlic Presses for Sale]]&lt;br /&gt;
&lt;br /&gt;
[[Part 7: Get Into Vallenheim - Mara and Lioniel]]&lt;br /&gt;
&lt;br /&gt;
[[Part 8: Dead Men Walking]]&lt;br /&gt;
&lt;br /&gt;
[[Part 9: Jail Birds]]&lt;br /&gt;
&lt;br /&gt;
[[Part 10: Across the Seas]]&lt;br /&gt;
&lt;br /&gt;
==== The Story Adventure Notes ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Stag and Tackle Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 2: Sheepless Nights Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 3: The Mysterious Travellers Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 4: Tomb Raiders Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 5: Gnomes, Weed and Rock'n'Roll Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 6: Two for One Garlic Presses for Sale Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 7: Get Into Vallenheim - Mara and Lioniel Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 8: Dead Men Walking Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 9: Jail Birds Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 10: Across the Seas Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 11: No More Bugs Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 12: The Mummy Returns Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
==== Ballads, Songs and Covers by Lioniel ====&lt;br /&gt;
&lt;br /&gt;
[[Let Nature Be]] (Druid Edition) - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[All You Need Is Gold]] - By the Bugs (Cover of old Dwarven Mining Song)&lt;br /&gt;
&lt;br /&gt;
[[Hard Mage Knight]] - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[Twist and Shout]] - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[Lizard Man]] - By the Bugs&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_11:_No_More_Bugs_Adventure_Notes&amp;diff=878</id>
		<title>Part 11: No More Bugs Adventure Notes</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_11:_No_More_Bugs_Adventure_Notes&amp;diff=878"/>
				<updated>2021-07-24T01:07:44Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: Created page with &amp;quot;The apparition disappears.  &amp;quot;The ruling staff and the star-gem of Modek!  These sound like the things of legend!” says Lioniel.  Nigel is incensed!  “A spirit trapped!  Pr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The apparition disappears.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The ruling staff and the star-gem of Modek!  These sound like the things of legend!” says Lioniel.&lt;br /&gt;
&lt;br /&gt;
Nigel is incensed!  “A spirit trapped!  Prevented from entering the afterlife!  This is a quest for me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Its obviously a trap&amp;quot; interjects Mara&lt;br /&gt;
&lt;br /&gt;
“But isn't this why we’re here?” asks Lioniel&lt;br /&gt;
&lt;br /&gt;
“Why am I here?  I’m just following you guys,” replies Mara dejectedly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We were sent by Rogan Josh,” Nigel reminds her &amp;quot;to stop whatever is happening in these rotten lands from spreading.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenelda peers off into the the distance.  &amp;quot;That pyramid still looks two days away.”&lt;br /&gt;
&lt;br /&gt;
“And it's going to get very hot out here soon,” says Mara.&lt;br /&gt;
&lt;br /&gt;
Nigel consults his field manual on what is the best way to get from here to the Pyramid.  He can’t work out what to do.&lt;br /&gt;
&lt;br /&gt;
Lioniel asks Mara, “Do you think we should travel in the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mara replies &amp;quot;Yes.  Walk til dawn and then rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They have no camels and only 2 days of rations and water left.&lt;br /&gt;
&lt;br /&gt;
The party sets off with Gwenelda leading the way, pack marching over the dunes.  Gwen starts hearing a soft whistling noise.  Then it gets thunderous and a huge sandstorm thunders over the dunes out of nowhere and blindsides the party.  Their sunburn from the previous day is grated by sand and all they can hear is the roar of the wind.  &lt;br /&gt;
&lt;br /&gt;
Finally the sandstorm passes and Gwen notices that Averson and Tzara seem to be missing.  The sun rises while the rest regroup and start seeking shelter.  Nigel, Mara and Gwen are injured by the sand.  Nigel realises he can no longer see the pyramid but he is now standing in a shadow.  When he turns around a gigantic female Sphinx is standing behind him.&lt;br /&gt;
&lt;br /&gt;
“Um…” he says.  The rest of party turn notice it.  It is 12 feet tall.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Greetings creature, I am Sir Nigel and I'm on a holy quest.  How can I help you?”&lt;br /&gt;
&lt;br /&gt;
“You must tell me a riddle I cannot answer that I have never heard before” the creature says in a wistful voice.&lt;br /&gt;
&lt;br /&gt;
Nigel thinks for a moment.  Then he says “I am elusive but I do not breathe.  I am the promise of a million nights but I am not found.  Where is the long wait?”&lt;br /&gt;
&lt;br /&gt;
The creature shakes her head.  “Sir Nigel.  You will be seeking this relic for a long time but you know what it is and I know what it is too.  So try again.”&lt;br /&gt;
&lt;br /&gt;
Suddenly Gwenelda pipes up. “Who makes me does not use me.  And who buys me does not want me.  Who uses me doesn’t see me.  What am I?”&lt;br /&gt;
&lt;br /&gt;
The Sphinx ponders a while and finally replies slightly surprised “I do not know.”&lt;br /&gt;
&lt;br /&gt;
A huge grin splits Gwenelda’s face.  “Why a coffin of course!”&lt;br /&gt;
&lt;br /&gt;
With that the Sphinx suddenly opens its wings and begins to beat them, stirring sand all around it as it lifts off into the sky, flying away majestically.&lt;br /&gt;
&lt;br /&gt;
Nigel turns to Lioniel with his face showing true awe.  &amp;quot;You must immortalise this in song!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It can be in the sequel to cabbages!” replies Lioniel enthusiastically.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Except you wrote it yourself” says Mara dryly.&lt;br /&gt;
&lt;br /&gt;
“Why do you have to ruin everything,” Lioniel replies.&lt;br /&gt;
&lt;br /&gt;
As the sun rises Gwenelda sees some birds circling in the sky.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We should head this way.  I suspect there is something over there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mara cannot hide her sour face. &amp;quot;I can’t wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwenelda begins to lead the party in that way.  As she crests the hill she sees a shimmer off in the distance.  She turns back to them, finds them the shade of a dune and begins to setup a lean-to with her cloak.&lt;br /&gt;
&lt;br /&gt;
“What are you doing?” asks Mara.&lt;br /&gt;
&lt;br /&gt;
“I’m just getting you guys comfortable while I go investigate something.  I won’t be more than an hour.” says Gwen.&lt;br /&gt;
&lt;br /&gt;
Mara looks horrified.  “You can’t be serious?  Go out there alone?”&lt;br /&gt;
&lt;br /&gt;
Nigel immediately opens his field guide and turns to a page and starts reading aloud. &amp;quot;Lord Longbottom said do not be fooled by someone wandering off.  The do not know what they are doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lioniel says “I played Lawrence of Astabia once in a performance.  Do you know the play?  In it he wandered out into the desert alone... and died!”&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cabbage guy even thinks it a bad idea” says Mara.&lt;br /&gt;
&lt;br /&gt;
“Ok, fine, we’ll all go” says Gwenelda.&lt;br /&gt;
&lt;br /&gt;
The party heads off and as they get closer Gwen is more and more convinced that what she saw isn’t a mirage.  There is greenery and flocks of birds and water.  It's an oasis.  Mara cannot see any signs of civilisation.  The palms trees have coconuts on them.&lt;br /&gt;
&lt;br /&gt;
When they get there Mara finds a buried sign post.  She uncovers it but does not recognise the writing on it.  It seems to be some kind of code.  Lioniel searches around for footprints of humans coming in and out of the oasis but only finds animal prints heading towards the water source.&lt;br /&gt;
&lt;br /&gt;
Lioniel runs up a coconut tree and grabs a coconut.  Swings on it until it comes loose and then drops gracefully to the floor.  “Breakfast anyone?”&lt;br /&gt;
&lt;br /&gt;
Mara lays out her cloak, removes her armour, lies down, lets out a loud sigh and starts to doze.&lt;br /&gt;
&lt;br /&gt;
Gwenelda finds a plant and applies it to her sunburn and it eases her pain.  She then makes a little trap and places it on some of the animal prints in a hope to catch some game.&lt;br /&gt;
&lt;br /&gt;
“I’ll take first watch” states Nigel.  He begins to actively searches enemies everywhere.  Under bushes.  Marching around.  In truth he is doing his best to just stay awake.  It is then that the sand gives way and 50 feet hole appears beneath him.  He tries to grab at the side of the hole with little luck.  He sees his life flashes before his eyes.  He remembers his mums golden locks and his fathers scowl on his face.  He fall with a yell and lands… unhurt!  But he starts to feel an itching feeling on him.&lt;br /&gt;
&lt;br /&gt;
Mara starts awake and starts to throw on her armour.&lt;br /&gt;
&lt;br /&gt;
Something begins to scuttle over Nigel’s armour but it is too dark for him to see.&lt;br /&gt;
&lt;br /&gt;
Lioniel casts light on the coconut he is carrying, runs over to the hole and drops it down.  It bounces off Nigel’s armour and he can see he is covered in Scarab beetles.&lt;br /&gt;
&lt;br /&gt;
Gwenelda runs over with her rope.  She ties it around her waist and throws it in.&lt;br /&gt;
&lt;br /&gt;
Nigel is sitting on his butt and sees the rope drop.  He ignores it and decides to attack the swarm.  Rolling around and smashing at them with the hilt of his sword striking them for 10 damage.  But his random rolling and flailing throws bugs out to the top of the hole right to where Gwenelda and Lioniel are.&lt;br /&gt;
&lt;br /&gt;
Mara leaps down into the hole and lands with the superhero landing.  “Can you do nothing right?”&lt;br /&gt;
&lt;br /&gt;
Lioniel, seeing the bugs, casts Thunderwave for 14 damage knocking back all the bugs off of Gwen.  Gwen also is shocked by the noise taking 7 damage.&lt;br /&gt;
&lt;br /&gt;
Gwen shoots the scarabs with an arrow dissipating one of the two small swarms.&lt;br /&gt;
&lt;br /&gt;
Nigel swipe the rest of the bugs away.&lt;br /&gt;
&lt;br /&gt;
Lioniel starts taking his clothes off and running around the pit trying to get the last scarabs off of him.  &lt;br /&gt;
&lt;br /&gt;
Nigel grabs the rope that is dangling down the well and begins to start to climb but all that happens is Gwenelda is pulled down the well as well!  Lioniel is now at the top of the well by himself.  He casts thunderclap but it fails to damage them.  They leap at his face and a look of horror crosses his eyes.  He falls unconscious to THE BUGS.&lt;br /&gt;
&lt;br /&gt;
Nigel climbs out of the pit and walks over to Lioniel lying prostate on the floor.  Nigel lays hands on Lioniel and his eyes pop open.  He seems to stand instantly, his eyes burning with crazy rage.  &lt;br /&gt;
&lt;br /&gt;
“FUCK.  THE.  BUGS.” he says as slaps the remaining bug running around Nigel’s armour and ichor flies everywhere, running down Nigels armour and into his face.  Lioniel stops, breathes and then starts to get dressed.&lt;br /&gt;
&lt;br /&gt;
Gwen rolls the coconut down the tunnel at the bottom of the hole.  Two great 30 feet statues of men with their hands reaching up to the sky.  They have ladders leaning against them.&lt;br /&gt;
&lt;br /&gt;
The party gets 5 coconuts, drinks lots of water and have 2.5 days of rations as they then head down the hole.  &lt;br /&gt;
&lt;br /&gt;
Nigel searches around and finds a golden ring which he puts on and turns out to be a ring of swimming.  Gwen finds some Dust of Dryness and a hidden chamber full of 32 sarcophagi made of black iron.  There is some writing on the wall.  It says “Duty in death.”&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These were the warrior cast that were here to protect their masters,” says Nigel.  “These brave souls should be left in peace”&lt;br /&gt;
&lt;br /&gt;
“I need you not to touch anything,” says Mara to Nigel.  And then  “You not to do anything,” she says to Gwenelda &amp;quot;and you not to say anything” she says to Lioniel. &amp;quot;I need sleep.”&lt;br /&gt;
&lt;br /&gt;
“Which would be the leader then?” Enquires Lioniel. &amp;quot;They are all on the same size pedestal.  Maybe he’s through the other door?”&lt;br /&gt;
&lt;br /&gt;
Gwen opens the door and stale rotted air strikes all of them in the face.&lt;br /&gt;
&lt;br /&gt;
Figures are all lined up on the wall that are all servants.  The bard notices all the servants seem to be experiencing the same thing that Tsara had when she was gripped by the mummy in town: Mummy Rot.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These have been cursed by a monstrosity!” exclaims Nigel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surely it's the guy,” says Mara.  &amp;quot;This is the guy you want to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No I want to free their soul from a hell” says Nigel defensively.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But that guy did this!” says Mara.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah.  Yeah.  That’s not normal.” states Nigel flatly.  &amp;quot;Let’s see if the warriors died from the same thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mara attempts to open one of the iron sarcophaguses using a crowbar and fails.  Mara and Nigel try together to open one and manages to get one open. Inside is a traditionally wrapped mummy with a scimitar laid upon his chest.  They don’t appear to have Mummy Rot.&lt;br /&gt;
&lt;br /&gt;
Nigel detects undead and finds 32 of them.  He instantly reaches for his torch and flint and steel. “We have to kill this!”  He lights his torch and sets it on fire.  Then reverse grips the sword into his chest.&lt;br /&gt;
&lt;br /&gt;
They return to the mummy rot room and try to open the door.  There is a fresco which is a mockup of the desert with agriculture from ages ago.  Some writing says “Only the faithful are…” but the rest has worn away. There is a sword protruding from between the knees of the statue.  Gwenelda touches the sword and pulls it out of the wall.  As she does the mural behind the statue opens up into another passage.&lt;br /&gt;
&lt;br /&gt;
Inside the next room is elaborately painted with a mural.  There are lots of chests in here.  In the centre of all the chests is one sarcophagus.  It sees to be larger than the others and made of iron.  It is still intact and hasn’t been opened.  Nigel walks around the room lighting up wall torches.&lt;br /&gt;
&lt;br /&gt;
The murals on the wall tell a story.  The story is of Ahmen-Re.  The symbol of Amen-Ra depicting his cruelty in life and the treasures he amassed and him cursing the land.  At the end of it says if you are as greedy as Amen-Ra then you’ll meet his fate.  Once the curse of Amen-Ra has been lifted the wealth in this room will help stabilise the region.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We can lift the curse by stopping the undead in the Pyramid,” observes Nigel.&lt;br /&gt;
&lt;br /&gt;
“Well let's leave it for now” says Lioniel.  “There is no point doing anything here until we have visited the pyramid.”&lt;br /&gt;
&lt;br /&gt;
“We must destroy what is in the sarcophagus first!” says Nigel.&lt;br /&gt;
&lt;br /&gt;
“Do you even detect undead?” asks Lioniel.&lt;br /&gt;
&lt;br /&gt;
“Yes”, replies Nigel even though he has run out of detect undead charges for that today.&lt;br /&gt;
&lt;br /&gt;
Lioniel goes apeshit.  “I’m not dying in some run down secondary tomb for the sake of one undead we can come back and take care of later!  It has literally been here thousands of years.  It's not going anywhere!” and he marches out of the room.&lt;br /&gt;
&lt;br /&gt;
Mara and Gwen proceed to talk Nigel down from this idea and the party return to their camp and rest.&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Sword_and_Memery&amp;diff=877</id>
		<title>Sword and Memery</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Sword_and_Memery&amp;diff=877"/>
				<updated>2021-07-24T00:52:53Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: /* The Story Adventure Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sword and Memery ===&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Lioniel]] - Human Bard&lt;br /&gt;
* [[Mara]] - Half Elven Fighter&lt;br /&gt;
* [[Sir Nigel]] - Human Paladin&lt;br /&gt;
* [[When]] - Human Ranger&lt;br /&gt;
* [[Tsara]] - Human Cleric&lt;br /&gt;
* [[Lady Averson]] - Human Rogue&lt;br /&gt;
&lt;br /&gt;
==== Non-Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[The Admiral]] - A human ex-navy captain, drunk and member of The Association of Rogan&lt;br /&gt;
* [[Dakota]] - An elf and member of The Association of Rogan&lt;br /&gt;
* [[Kaden]] - A human apprentice to Dakota and member of The Association of Rogan&lt;br /&gt;
* [[Alonzo]] - A human tracker and historian of The Association of Rogan&lt;br /&gt;
* [[Papa Nihlas]] - Leader of The Association of Rogan&lt;br /&gt;
* [[Andy Woods]] - Lone survivor of a guard troop after a gnoll attack&lt;br /&gt;
* [[Aaron Shea]] - Priest of The Majere at Temple in Vallenheim, Gods of Knowledge symbolised by a Copper Spider&lt;br /&gt;
* [[Gim Cisco]] - Seargent of the Guards in Vallenhiem&lt;br /&gt;
* [[Alvin Maxwell]] - Sailor who ships freight back and forth from The Desert of Desolation&lt;br /&gt;
* [[Nidim Kabu]] - A contact that the party met at the Camel and Palms&lt;br /&gt;
* [[Mano-Re]] - Deceased Pharaoh Mano-Re, son of Tarosh-Re of the house of Mo-Feiar and who has his own Pyramid&lt;br /&gt;
* [[Wan-Doo the Wonderous]] - Wizard of the court of the Caliph&lt;br /&gt;
&lt;br /&gt;
==== Places ====&lt;br /&gt;
&lt;br /&gt;
* [[Fedenheim Village]] - A small village at a crossroads that puts on a country fair&lt;br /&gt;
* [[Vallenheim]] - A larger town that was attacked by Gnolls after the Mayor went crazy and started raising undead and Mummys.&lt;br /&gt;
* [[Portheim]] - A port the party is trying to reach so they can leave for The Desert of Desolation&lt;br /&gt;
&lt;br /&gt;
==== The Story In Ballads ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Stag and Tackle]]&lt;br /&gt;
&lt;br /&gt;
[[Part 2: Sheepless Nights]]&lt;br /&gt;
&lt;br /&gt;
[[Part 3: The Mysterious Travellers]]&lt;br /&gt;
&lt;br /&gt;
[[Part 4: Tomb Raiding]]&lt;br /&gt;
&lt;br /&gt;
[[Part 5: Gnomes, Weed and Rock'n'Roll]]&lt;br /&gt;
&lt;br /&gt;
[[Part 6: Two for One Garlic Presses for Sale]]&lt;br /&gt;
&lt;br /&gt;
[[Part 7: Get Into Vallenheim - Mara and Lioniel]]&lt;br /&gt;
&lt;br /&gt;
[[Part 8: Dead Men Walking]]&lt;br /&gt;
&lt;br /&gt;
[[Part 9: Jail Birds]]&lt;br /&gt;
&lt;br /&gt;
[[Part 10: Across the Seas]]&lt;br /&gt;
&lt;br /&gt;
==== The Story Adventure Notes ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Stag and Tackle Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 2: Sheepless Nights Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 3: The Mysterious Travellers Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 4: Tomb Raiders Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 5: Gnomes, Weed and Rock'n'Roll Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 6: Two for One Garlic Presses for Sale Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 7: Get Into Vallenheim - Mara and Lioniel Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 8: Dead Men Walking Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 9: Jail Birds Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 10: Across the Seas Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 11: No More Bugs Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
==== Ballads, Songs and Covers by Lioniel ====&lt;br /&gt;
&lt;br /&gt;
[[Let Nature Be]] (Druid Edition) - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[All You Need Is Gold]] - By the Bugs (Cover of old Dwarven Mining Song)&lt;br /&gt;
&lt;br /&gt;
[[Hard Mage Knight]] - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[Twist and Shout]] - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[Lizard Man]] - By the Bugs&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Sword_and_Memery&amp;diff=876</id>
		<title>Sword and Memery</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Sword_and_Memery&amp;diff=876"/>
				<updated>2021-07-24T00:52:37Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: /* The Story Adventure Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sword and Memery ===&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Lioniel]] - Human Bard&lt;br /&gt;
* [[Mara]] - Half Elven Fighter&lt;br /&gt;
* [[Sir Nigel]] - Human Paladin&lt;br /&gt;
* [[When]] - Human Ranger&lt;br /&gt;
* [[Tsara]] - Human Cleric&lt;br /&gt;
* [[Lady Averson]] - Human Rogue&lt;br /&gt;
&lt;br /&gt;
==== Non-Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[The Admiral]] - A human ex-navy captain, drunk and member of The Association of Rogan&lt;br /&gt;
* [[Dakota]] - An elf and member of The Association of Rogan&lt;br /&gt;
* [[Kaden]] - A human apprentice to Dakota and member of The Association of Rogan&lt;br /&gt;
* [[Alonzo]] - A human tracker and historian of The Association of Rogan&lt;br /&gt;
* [[Papa Nihlas]] - Leader of The Association of Rogan&lt;br /&gt;
* [[Andy Woods]] - Lone survivor of a guard troop after a gnoll attack&lt;br /&gt;
* [[Aaron Shea]] - Priest of The Majere at Temple in Vallenheim, Gods of Knowledge symbolised by a Copper Spider&lt;br /&gt;
* [[Gim Cisco]] - Seargent of the Guards in Vallenhiem&lt;br /&gt;
* [[Alvin Maxwell]] - Sailor who ships freight back and forth from The Desert of Desolation&lt;br /&gt;
* [[Nidim Kabu]] - A contact that the party met at the Camel and Palms&lt;br /&gt;
* [[Mano-Re]] - Deceased Pharaoh Mano-Re, son of Tarosh-Re of the house of Mo-Feiar and who has his own Pyramid&lt;br /&gt;
* [[Wan-Doo the Wonderous]] - Wizard of the court of the Caliph&lt;br /&gt;
&lt;br /&gt;
==== Places ====&lt;br /&gt;
&lt;br /&gt;
* [[Fedenheim Village]] - A small village at a crossroads that puts on a country fair&lt;br /&gt;
* [[Vallenheim]] - A larger town that was attacked by Gnolls after the Mayor went crazy and started raising undead and Mummys.&lt;br /&gt;
* [[Portheim]] - A port the party is trying to reach so they can leave for The Desert of Desolation&lt;br /&gt;
&lt;br /&gt;
==== The Story In Ballads ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Stag and Tackle]]&lt;br /&gt;
&lt;br /&gt;
[[Part 2: Sheepless Nights]]&lt;br /&gt;
&lt;br /&gt;
[[Part 3: The Mysterious Travellers]]&lt;br /&gt;
&lt;br /&gt;
[[Part 4: Tomb Raiding]]&lt;br /&gt;
&lt;br /&gt;
[[Part 5: Gnomes, Weed and Rock'n'Roll]]&lt;br /&gt;
&lt;br /&gt;
[[Part 6: Two for One Garlic Presses for Sale]]&lt;br /&gt;
&lt;br /&gt;
[[Part 7: Get Into Vallenheim - Mara and Lioniel]]&lt;br /&gt;
&lt;br /&gt;
[[Part 8: Dead Men Walking]]&lt;br /&gt;
&lt;br /&gt;
[[Part 9: Jail Birds]]&lt;br /&gt;
&lt;br /&gt;
[[Part 10: Across the Seas]]&lt;br /&gt;
&lt;br /&gt;
==== The Story Adventure Notes ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Stag and Tackle Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 2: Sheepless Nights Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 3: The Mysterious Travellers Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 4: Tomb Raiders Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 5: Gnomes, Weed and Rock'n'Roll Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 6: Two for One Garlic Presses for Sale Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 7: Get Into Vallenheim - Mara and Lioniel Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 8: Dead Men Walking Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 9: Jail Birds Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 10: Across the Seas Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 11: No More Bugs Notes]]&lt;br /&gt;
&lt;br /&gt;
==== Ballads, Songs and Covers by Lioniel ====&lt;br /&gt;
&lt;br /&gt;
[[Let Nature Be]] (Druid Edition) - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[All You Need Is Gold]] - By the Bugs (Cover of old Dwarven Mining Song)&lt;br /&gt;
&lt;br /&gt;
[[Hard Mage Knight]] - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[Twist and Shout]] - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[Lizard Man]] - By the Bugs&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_10:_Across_the_Seas&amp;diff=875</id>
		<title>Part 10: Across the Seas</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_10:_Across_the_Seas&amp;diff=875"/>
				<updated>2021-07-23T07:02:21Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At an inn the party waits&amp;lt;br/&amp;gt;&lt;br /&gt;
Pondering their upcoming fates&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;The Gallows&amp;quot; is the boats name&amp;lt;br/&amp;gt;&lt;br /&gt;
It sits in dock looking rather lame&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portheim is a lovely place&amp;lt;br/&amp;gt;&lt;br /&gt;
Whenelda gets up to third base&amp;lt;br/&amp;gt;&lt;br /&gt;
At the baths in the town&amp;lt;br/&amp;gt;&lt;br /&gt;
While Nigel has a happy rub down&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lioniel leaves to look for rumours&amp;lt;br/&amp;gt;&lt;br /&gt;
Tzara thinks “I’ll find some consumers!”&amp;lt;br/&amp;gt;&lt;br /&gt;
She pulls out her signed painting&amp;lt;br/&amp;gt;&lt;br /&gt;
to sell while he is entertaining.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Averson searches for her contacts,&amp;lt;br/&amp;gt;&lt;br /&gt;
They get back to her with crazy facts!&amp;lt;br/&amp;gt;&lt;br /&gt;
“What?  I thought they were all dead?”&amp;lt;br/&amp;gt;&lt;br /&gt;
Not according to what he just said.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tzara takes the opportunity to learn&amp;lt;br/&amp;gt;&lt;br /&gt;
how much from Lioniel’s fame she can earn.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Signed Cabbages Poster here!” she cries&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Five silver pieces for this prize!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Up the gangplank the party strides.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Hurry!  Before we miss the tides!”&amp;lt;br/&amp;gt;&lt;br /&gt;
The captian shuffles them on real quick.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Soon you’re all gonna be real sick!”&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After weeks at sea they spot the shore.&amp;lt;br/&amp;gt;&lt;br /&gt;
Excited, the sailors yell out a roar!&amp;lt;br/&amp;gt;&lt;br /&gt;
“Moskend!” screams one of the crew,&amp;lt;br/&amp;gt;&lt;br /&gt;
Averson lets fly a quiet spew.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As they dock Alvin says for them to head&amp;lt;br/&amp;gt;&lt;br /&gt;
to the Camel and Palm to seek out a bed.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Nadim is the man you need to see!”&amp;lt;br/&amp;gt;&lt;br /&gt;
Mara doesn’t automatically agree.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Do you even trust this Nadim?&amp;lt;br/&amp;gt;&lt;br /&gt;
Or is this recommendation a whim?”&amp;lt;br/&amp;gt;&lt;br /&gt;
Alvin assures them he is fine&amp;lt;br/&amp;gt;&lt;br /&gt;
and he’ll party like its 1699.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Camel and Palms looks a quiet place,&amp;lt;br/&amp;gt;&lt;br /&gt;
and a great place to setup their base.&amp;lt;br/&amp;gt;&lt;br /&gt;
Mara explains they are expected&amp;lt;br/&amp;gt;&lt;br /&gt;
and asks if to Nadim they can be directed.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nadim it seems is as crafty as a robber&amp;lt;br/&amp;gt;&lt;br /&gt;
Lioniel tries to negotiate with this dodger.&amp;lt;br/&amp;gt;&lt;br /&gt;
Eventually Tzara tries a different tack,&amp;lt;br/&amp;gt;&lt;br /&gt;
“We’ll just give you the lot when we get back!”&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nigel senses a disturbance in the force!&amp;lt;br/&amp;gt;&lt;br /&gt;
Could it be coming from that horse?&amp;lt;br/&amp;gt;&lt;br /&gt;
He heads outside and bumbles for a bit&amp;lt;br/&amp;gt;&lt;br /&gt;
But his search turns out to be inadequate.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nigel returns and feels it again&amp;lt;br/&amp;gt;&lt;br /&gt;
Could it just be in his brain?&amp;lt;br/&amp;gt;&lt;br /&gt;
It’s Tzara that seems to be emitting!&amp;lt;br/&amp;gt;&lt;br /&gt;
Whatever is his magic transmitting?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tzara and Nigel both go and throwdown!&amp;lt;br/&amp;gt;&lt;br /&gt;
It looks to be a giant showdown!&amp;lt;br/&amp;gt;&lt;br /&gt;
But then Tzara says &amp;quot;You’ll have to trust me&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Nigel crumbles like a recent amputee.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lioniel tells them all about a party&amp;lt;br/&amp;gt;&lt;br /&gt;
“Shrug off this farce and lets all party hearty!”&amp;lt;br/&amp;gt;&lt;br /&gt;
Off to the town square they all go&amp;lt;br/&amp;gt;&lt;br /&gt;
To dance, consume drink and tabacco.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A great night is had with a lot of ale&amp;lt;br/&amp;gt;&lt;br /&gt;
because they all wake up the next morning in jail.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are marched out to the desert sand&amp;lt;br/&amp;gt;&lt;br /&gt;
“Get out of our city you disgusting band!”&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They stride all day on camels they are provided&amp;lt;br/&amp;gt;&lt;br /&gt;
to head to catch some criminals its decided.&amp;lt;br/&amp;gt;&lt;br /&gt;
Slowly night falls in the desert dunes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Slowly rising the red and blue moons.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The party stops to make camp upon some sand.&amp;lt;br/&amp;gt;&lt;br /&gt;
A huge ziggurat sits out in the wasteland.&amp;lt;br/&amp;gt;&lt;br /&gt;
Around the party a fog begins to rise,&amp;lt;br/&amp;gt;&lt;br /&gt;
Its coldness making them gasp in surprise!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A smokey figure of a king appears!&amp;lt;br/&amp;gt;&lt;br /&gt;
Making them think they had too many beers...&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Pharaoh Mano-Re is my name.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is my pyramid that I wish you to reclaim.&amp;lt;br/&amp;gt;&lt;br /&gt;
Mighty warriors please plunder my tomb.”&amp;lt;br/&amp;gt;&lt;br /&gt;
Is our party heading to their doom?&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_10:_Across_the_Seas&amp;diff=874</id>
		<title>Part 10: Across the Seas</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_10:_Across_the_Seas&amp;diff=874"/>
				<updated>2021-07-23T06:27:00Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At an inn the party waits&amp;lt;br/&amp;gt;&lt;br /&gt;
Pondering their upcoming fates&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;The Gallows&amp;quot; is the boats name&amp;lt;br/&amp;gt;&lt;br /&gt;
It sits in dock looking rather lame&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portheim is a lovely place&amp;lt;br/&amp;gt;&lt;br /&gt;
Whenelda gets up to third base&amp;lt;br/&amp;gt;&lt;br /&gt;
At the baths in the town&amp;lt;br/&amp;gt;&lt;br /&gt;
While Nigel has a happy rub down&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lioniel leaves to look for rumours&amp;lt;br/&amp;gt;&lt;br /&gt;
Tzara thinks “I’ll find some consumers!”&amp;lt;br/&amp;gt;&lt;br /&gt;
She pulls out her signed painting&amp;lt;br/&amp;gt;&lt;br /&gt;
to sell while he is entertaining.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Averson searches for her contacts,&amp;lt;br/&amp;gt;&lt;br /&gt;
They get back to her with crazy facts!&amp;lt;br/&amp;gt;&lt;br /&gt;
“What?  I thought they were all dead?”&amp;lt;br/&amp;gt;&lt;br /&gt;
Seems not according to what he said.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tzara takes the opportunity to learn&amp;lt;br/&amp;gt;&lt;br /&gt;
how much from Lioniel’s fame she can earn.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Signed Cabbages Poster here!” she cries&amp;lt;br/&amp;gt;&lt;br /&gt;
And five silver pieces is the prize!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Up the gangplank the party strides.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Hurry!  Before we miss the tides!”&amp;lt;br/&amp;gt;&lt;br /&gt;
The captian shuffles them all on quick.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Soon you’re all gonna be real sick!”&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After weeks at sea they spot the shore.&amp;lt;br/&amp;gt;&lt;br /&gt;
Excited, the sailors yell out a roar!&amp;lt;br/&amp;gt;&lt;br /&gt;
“Moskend!” screams one of the crew,&amp;lt;br/&amp;gt;&lt;br /&gt;
Averson lets fly a quiet spew.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As they dock Alvin says for them to head&amp;lt;br/&amp;gt;&lt;br /&gt;
to the Camel and Palm to seek out a bed.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Nadim is the man you need to see!”&amp;lt;br/&amp;gt;&lt;br /&gt;
Mara doesn’t automatically agree.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Do you even trust this Nadim?&amp;lt;br/&amp;gt;&lt;br /&gt;
Or is this recommendation a whim?”&amp;lt;br/&amp;gt;&lt;br /&gt;
Alvin assures them he is fine&amp;lt;br/&amp;gt;&lt;br /&gt;
and he’ll party like its 1699.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Camel and Palms looks a quiet place,&amp;lt;br/&amp;gt;&lt;br /&gt;
and a great place to setup their base.&amp;lt;br/&amp;gt;&lt;br /&gt;
Mara explains they are expected&amp;lt;br/&amp;gt;&lt;br /&gt;
and asks if to Nadim they can be directed.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nadim it seems is as crafty as a robber&amp;lt;br/&amp;gt;&lt;br /&gt;
Lioniel tries to negotiate with this dodger.&amp;lt;br/&amp;gt;&lt;br /&gt;
Eventually Tzara tries a different tack,&amp;lt;br/&amp;gt;&lt;br /&gt;
“We’ll just give you the lot when we get back!”&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nigel senses a disturbance in the force!&amp;lt;br/&amp;gt;&lt;br /&gt;
Could it be coming from that horse?&amp;lt;br/&amp;gt;&lt;br /&gt;
He heads outside and bumbles for a bit&amp;lt;br/&amp;gt;&lt;br /&gt;
But his search turns out to be inadequate.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nigel returns and feels it again&amp;lt;br/&amp;gt;&lt;br /&gt;
Could it just be in his brain?&amp;lt;br/&amp;gt;&lt;br /&gt;
It’s Tzara that seems to be emitting!&amp;lt;br/&amp;gt;&lt;br /&gt;
Whatever is his magic transmitting?&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tzara and Nigel both go and throwdown!&amp;lt;br/&amp;gt;&lt;br /&gt;
It looks to be a giant showdown!&amp;lt;br/&amp;gt;&lt;br /&gt;
But then Tzara says &amp;quot;You’ll have to trust me&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Nigel crumbles like a recent amputee.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lioniel tells them all about a party&amp;lt;br/&amp;gt;&lt;br /&gt;
“Shrug off this farce and lets all party hearty!”&amp;lt;br/&amp;gt;&lt;br /&gt;
Off to thetown square they all go&amp;lt;br/&amp;gt;&lt;br /&gt;
To dance, consume drink and tabacco.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A great night is had with a lot of ale&amp;lt;br/&amp;gt;&lt;br /&gt;
because they all wake up the next morning in jail.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are marched out to the desert sand&amp;lt;br/&amp;gt;&lt;br /&gt;
“Get out of our city you disgusting band!”&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They stride all day on camels they are provided&amp;lt;br/&amp;gt;&lt;br /&gt;
to head to catch some criminals its decided.&amp;lt;br/&amp;gt;&lt;br /&gt;
Slowly night falls in the desert dunes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Slowly rising the red and blue moons.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The party stops to make camp upon some sand.&amp;lt;br/&amp;gt;&lt;br /&gt;
A huge ziggurat sits out in the wasteland.&amp;lt;br/&amp;gt;&lt;br /&gt;
Around the party a fog begins to rise,&amp;lt;br/&amp;gt;&lt;br /&gt;
Its coldness making them gasp in surprise!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A smokey figure of a king appears!&amp;lt;br/&amp;gt;&lt;br /&gt;
Making them think they had too many beers...&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Pharaoh Mano-Re is my name.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is my pyramid that I wish you to reclaim.&amp;lt;br/&amp;gt;&lt;br /&gt;
Mighty warriors please plunder my tomb.”&amp;lt;br/&amp;gt;&lt;br /&gt;
Is our party heading to their doom?&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_10:_Across_the_Seas_Adventure_Notes&amp;diff=873</id>
		<title>Part 10: Across the Seas Adventure Notes</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_10:_Across_the_Seas_Adventure_Notes&amp;diff=873"/>
				<updated>2021-06-21T00:56:29Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: Created page with &amp;quot;The safely travelled to to Portheim and have been setup in the Barrel and Fist.  They are waiting on the boat “The Gallows” to take them through the Northern Passage and t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The safely travelled to to Portheim and have been setup in the Barrel and Fist.  They are waiting on the boat “The Gallows” to take them through the Northern Passage and to the Land of the Pharoahs.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lioniel heads off to busk and gather information with Tzara and Averson at his heels.  Tzara takes the opportunity to sell her autographed Cabbages cast picture of Lioniel from when he played a starring role in Cabbages.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mara, When and Nigel stay at the Barrel and Fist eating meat, drinking ale and chatting.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Do you think at any point you’ll shower?” Mara asks Gwenelda.  &amp;quot;Because it's good for you.  For hygiene reasons.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;I did see in the shop over the road they have perfume.” says When,  &amp;quot;Maybe I could just wear that and not bathe?”&amp;lt;br/&amp;gt;&lt;br /&gt;
“No.” Says Mara firmly.  &amp;quot;You need to clean yourself first.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;We should definitely go to the baths!” Nigel interjects.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Yes!”  Mara agrees grabbing When and dragging her to the location.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meanwhile Lioniel discovers that there was a pharaoh in the desert of desolation whose power was only exceeded by his wealth.  The amount of wealth he got over his lifetime was inconceivable.  Then he is told the following old poem:&lt;br /&gt;
&lt;br /&gt;
 When the evil walks our land once more&lt;br /&gt;
 Will nomadic princes come to Set&lt;br /&gt;
 His power in to his first bride's hand,&lt;br /&gt;
 That evil and good then are met.&lt;br /&gt;
 &lt;br /&gt;
 Then as needs be&lt;br /&gt;
 The Star Gems three&lt;br /&gt;
 To my tomb be borne hither&lt;br /&gt;
 And a hope shall not wither&lt;br /&gt;
 Open the gates to my sphere of power&lt;br /&gt;
 And put off evil in its appointed hour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Averson makes contact with the local thieves to find out more information about their travels.  It turns out that the boat transfers from here to Mocksend.  The captain it trying to make money out of his dying vessel.  She is has also been given a thieves note saying that she have been marked to pay a debt.  They are coming for her to cash in on that debt.&lt;br /&gt;
&lt;br /&gt;
She sends a reply by asking her old mentor how her old gang has reformed and how many of them are there.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Gwenelda, Mara and Nigel pay for the full service massage at the baths and come back much relieved.&lt;br /&gt;
&lt;br /&gt;
They head to the docks to board the ship.  As they board Lioniel cries “The entertainment has arrived!”&lt;br /&gt;
&lt;br /&gt;
Each party member has a birth on the vessel and room to stow their gear.  Its a cargo ship so the spots are really uncomfortable.  &lt;br /&gt;
&lt;br /&gt;
Leaving this land and taking the northern passage and travelling to the Land of Pharaohs.&lt;br /&gt;
&lt;br /&gt;
The seas have been rough and Nigel, Lioniel and Averson are very sick.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Character Growth Recap&lt;br /&gt;
&lt;br /&gt;
Gwenelda loves to bathe when it comes with full servicing.  Used to be only loyal to her father but has come to see that having people around with different skillsets is very handy and a little enjoyable.  She still wants to avenge her mother and. she still believes everything is in delicate balance and its a lot more complicated than she previously thought.  She is learning more about herself and other people.  The world is not good or bad, its complex.&lt;br /&gt;
&lt;br /&gt;
Nigel started where he started.  Sent from the order of the lost.  Sent into the world to protect the weak, and die in the long wait.  Lost in a knights fantasy and oblivious to reality.  Take no wife and sire so child.  Nigel is now questioning his oaths because he has met people who are not zealot knights.  He has been challenged by martial prowess.  He has been challenged by artistic integrity.   A kindred spirit.  He is learning there is nuance.  &lt;br /&gt;
&lt;br /&gt;
Tzara began wanting to heal and learn religious things.  Trying to live in the world without her brother.  Since her dealings with the admiral she has realised that is a lost cause.  Her necklace started feeling very light but the necklace is getting heavier.  She has discovered Sir Nigel will be a great ally when the time comes.  Now she realises that she needs her brothers knowledge and to resurrect him.  She is keeping her religious readings and one of the party members has appeared as her enemy.  She has been trying to make magical objects.  She is no longer the meek little girl herding sheep.  She is now building her empire.&lt;br /&gt;
&lt;br /&gt;
Averson was once a magic student at a magic academy and was betrayed and fled.  She fell in with a gang of thieves.  This gang was ethical in their thievery.  She became a trusted member of the group until the leader picked a fight he couldn’t win and the gang self destructed.   She lost the small horde of treasure she was building up designed to lift her original birth family out of being peasants.&lt;br /&gt;
&lt;br /&gt;
Mara being the lord’s bastard daughter that ran away from home.  She has been a loner for a long time.  She has been trying to make it all about money because she doesn’t want to lose anyone every again.  She feels so many things about wanting to protect them all.  The party has a level of naivety that she has never seen before.  Going on the quest and meeting a full blood elf is really hard.  Her mother is a full blood elf.  She cannot mate and can’t have kids.  She is only going on the ship because she is worried about them.&lt;br /&gt;
&lt;br /&gt;
Lioniel is coming off a bad musical rejection being told that his own songs are no good because he hadn’t experienced them.  So he’s going out to try and make experiences that he can write songs about.  His confidence is growing.  Maybe we’ll hear some more Lioniel authored music soon.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Once the party has left Midguard and they have arrived at the Land of the Pharoahs in the city of Moskend.  It is a very big city.  The climate has become hotter.  It is dry.  When the sea breeze comes through in the after noon there is relief.  There is a wall around the city made of sandstone.  The big buildings are made of sandstone and the ones closer to the docks are mud-bricks.&lt;br /&gt;
&lt;br /&gt;
Nigel asks Alvin Maxwell if our allies from The Association of Rogan has a safe house that can help us prepare for our expedition.  Alvin says on this side of the world the Association does not have this level of support.  There is a drinking hall that has two nights accomodation for the team.  This was the deal they have with the Gallows.  It goes back to what Tanner had organised to pay off this guy’s debt.  The Tavern is called the Camel and Palms Inn.  Common is spoken here and another language.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is there a trustworthy trader we can speak with?” Enquires Nigel consulting his field manual.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Nidim Kabu is a contact that we can meet at the Camel and Palms” replies Alvin.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Where are we even headed?” Enquires Lioniel.&amp;lt;br/&amp;gt;&lt;br /&gt;
“I have a scroll” replies Tzara.  &amp;quot;It says we need to go to the Sunken city of Pazzah”.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nigel uses divine sense but senses no evil.  He does hear an angelic song in the far far off distance.&amp;lt;br/&amp;gt;&lt;br /&gt;
“I do not sense any immediate evil but I sense goodness in that way”&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How far away is the camel and palm?” enquires Nigel&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Oh yes.” says Alvin.  &amp;quot;Its like, you go down the main thoroughfare past the wader all the way down to the water fountain and it is on the other side of the street.  Look for the massive Camel on a Palmtree.”&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Do you trust Nadim?” Mara enquires.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;He deals a lot with foreigners and can help you understand more about this.” says Alvin.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;He has everything we need to start our journey?” asks Mara.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;I don’t know.” states Alvin, &amp;quot;I haven’t seen him in a long while.  Nadim should be the one that you speak to.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gallows is unloading and getting ready move to their next port.  The heat is unbearable.  Mara is super uncomfortable.  Everyone is taking off layers to try to cool downa and Mara goes to wet herself in a fountain but Lioniel warns her off.  &lt;br /&gt;
&lt;br /&gt;
“Its possible that is a criminal act here” he says to her, &amp;quot;Just bide your time.  We will be at our destination soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The party then arrives at the Camel and Palms.&lt;br /&gt;
&lt;br /&gt;
Nigel asks Mara, “My lady will you see if we have accomodation organised?”&amp;lt;br/&amp;gt;&lt;br /&gt;
“Yeah fine.   I’ll do it.”  Says Mara.  She puts a gold coin on the bar.  “Do you speak common?”&amp;lt;br/&amp;gt;&lt;br /&gt;
“Yes” replies the exotic looking man behind the bar.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Can I get six ales please?” Mara asks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The man looks confused.  Then he turns around and he has a clear liquid in small glasses.  He takes the gold coin.  Bites it and pockets it.  Mara picks one up and looks at it quizzically.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Nadim.” she says.  &amp;quot;Is he on today?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
The bartender replies &amp;quot;I think Nadim is drumming out some business in the establishment.  Try the back rooms.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;We have arranged accomodation.” says Mara  &amp;quot;Would we ask him about that?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
The man asks for her details and it turns that that a room has been organised and paid for for the next two nights.&amp;lt;br/&amp;gt;&lt;br /&gt;
Lioniel asks &amp;quot;What’s your name good sir?” to the DM’s chagrin.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Seqiet Ayob” he replies.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Have you heard of the bugs out here in the Land of the Pharaohs?” asks Lioniel&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;No bugs here.  Clean establishment” he replies.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;No the music by the bugs” replies Lioniel.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Oh.  I can’t pay.” he says.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;You can pay me with a barter.  Its fine.  I’ll play for you guys.” says Lioniel.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Um...  Ok then,” says the man with confusion and seems to be just trying to end the conversation.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;I’ll do you a demo later,” says Lioniel with a wink.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nigel refuses a drink so Tzara has two.  The drinks turn out to be rice wine.  Nigel asks about and finds Nadim.&lt;br /&gt;
&lt;br /&gt;
Nigel says to Nadim &amp;quot;Your name was recommended to us by Alvin.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Ah yes I know him,” the man replies.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;As one who can help us on our holy quest” says Nigel.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Supplies and information Nadim has lots of.  For a price.” he states.  “Where are you headed?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;We are going to Pazaar”, Lioniel says.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Many people are searching for Pazaar.  Not many return.” he says flatly.&amp;lt;br/&amp;gt;&lt;br /&gt;
Tzara casts a spell that prevents lying.&amp;lt;br/&amp;gt;&lt;br /&gt;
“I suggest you purchase a map.  You are also not dressed for this place.  I would purchase clothes, and camels too” says Sadim&amp;lt;br/&amp;gt;&lt;br /&gt;
Nigel suddenly starts, hands over his gold to Mara, and says he has to go and will be back tonight and leaves the inn.&amp;lt;br/&amp;gt;&lt;br /&gt;
Mara hands the money to Averson and says “I trust you to look after this”.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tzara arranges. with Nadim to pay 700gp when we get back from Pazaar for eight camels.  Nadim agrees and leaves to make arrangements.&lt;br /&gt;
&lt;br /&gt;
A man tells Lioniel that there is a big party tonight in the town square for a local holiday - The Weekend of the Pharaohs.  The party starts tonight.  Where people give offerings and thanks for the pharaohs past.&lt;br /&gt;
&lt;br /&gt;
Nigel searches for the angelic feeling but it disappears.  Then he feels it back from the bar and then realises its coming from Tzara.  A celestial power.  Nigel gives her a drink and says “we need to talk”.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Tzara says “Now is not the time to talk religion.  The time will be on the road.  Of the Majere.”&lt;br /&gt;
&lt;br /&gt;
Nigel knows they are good and they teach and are gatherers of knowledge.  Their symbol is a golden spider.  It gives him some heart.&lt;br /&gt;
&lt;br /&gt;
“I need you to look the other way when necromancy appears.” says Tzara.  &amp;quot;We can talk about it later.”&amp;lt;br/&amp;gt;&lt;br /&gt;
Nigel slams his drink down.  “For those that may not know my God Kelemvor is the god of death.  Who decides where a soul should go.  Anything the changes where a soul should go goes against that.  I need to learn more.  I’ve been challenged so much in the last few months.”&amp;lt;br/&amp;gt;&lt;br /&gt;
“Kelemvor speaks highly of you.” says Tzara.&amp;lt;br/&amp;gt;&lt;br /&gt;
Nigel is aghast.  “And you speak with Kelemvor?  I need to go and contemplate this.”  He stands to head to his room.&amp;lt;br/&amp;gt;&lt;br /&gt;
“There is a party!” says Lioniel.  “Come to the party”&amp;lt;br/&amp;gt;&lt;br /&gt;
“Fine!  I’ll come and party.  You’re a rock Lioniel”.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A band is playing in the town square.  Lioniel grabs Gwenelda and pulls her up to dance.  They all begin to have a good time now they are finally off the boat and settled in.  Even after Nigel’s uncomfortable conversation with Tzara.  Soon though even he can’t resist the topic.  A deep and meaningful commences between Tzara and Nigel.  She claims that the very first time on the mission with the sheep and she had reanimated it which Nigel finds very confusing and disturbing.  She then lifts up her arm jacket and there is necomancy tattoos that have been on her since birth.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trust me because we can be great allies,” she says to him.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Everything I've been taught,” replies Nigel, &amp;quot;teaches me not to trust you.  But I sense no evil.  I even sense Celestial.  Perhaps for now we can work together…”  Nigel grabs a nearby drink and then the partying really ensues…&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The party gets so drunk and wakes up arrested in a cell.  After some time the guards come and take them out of the city to the edge of the desert of desolation.&amp;lt;br/&amp;gt;&lt;br /&gt;
“What did we do?  What did we do?” they ask but no one answers them.  The guards take them to the edge of the desert and then release them.  There are eight camels here waiting for the party with all of their gear.&lt;br /&gt;
&lt;br /&gt;
The head of the guard says:&lt;br /&gt;
&lt;br /&gt;
Know ye&amp;lt;br/&amp;gt;&lt;br /&gt;
The the order of his majesty&amp;lt;br/&amp;gt;&lt;br /&gt;
Ruler and trustee of t he realm&amp;lt;br/&amp;gt;&lt;br /&gt;
(here follows a long list of titles and names)&amp;lt;br/&amp;gt;&lt;br /&gt;
Whereas it hath been reported to last to our majesty that certain dark and vile desert raiders have crossed the terrible mountaint wastes to the south over long-forgotten paths, thence to raid and plunder our hamlets an towns and thence disappearing into those same forbidding hills and &lt;br /&gt;
&lt;br /&gt;
Whereas our valiant troops have tracked these same vile creatures through the very teeth of that awesome range to the very boreders of the mot accursed land, known as the desert of desolation, and being knowledgable as to the curses of that dead and haunted land did our host of brown jazeraint wisely halt their pursuit.&lt;br /&gt;
&lt;br /&gt;
And furthermore, whereas certain foreign characters were seen in the vicinity of Wan-Doo the Wonderous, wizard of the court, in the latter part of the evening and &lt;br /&gt;
&lt;br /&gt;
Whereas these persons did attain entry  to said tent and did engage in mischief and mayhem and did leave for the wizard a certain maid for an alleged encounter and&lt;br /&gt;
&lt;br /&gt;
Whereas said wizard did return to his tent with yet another wench upon both the first maid and the second wench did begin a loud commotion and disturbance the like of which has never before shaken the stately court and vex the wizard greatly.&lt;br /&gt;
&lt;br /&gt;
Therefore, be it decreed that said persons be appointed a special force under the authority of the Caliph himself, Lord bless his name, to track the coure of the raiders from the desert of desolation, where surely even the raiders cannot survive.  Search you out their hiding place and return with proof of their hidden fortress in the desert or return ye not.&lt;br /&gt;
&lt;br /&gt;
We further decree in the great generosity of the Caliph that this special force may retain for their own use what they can bring back from the fabled treasures of the land of death.&lt;br /&gt;
&lt;br /&gt;
Be it further decreed that if they do not prefer this quest they may choose between death by handing, death by impalement, death by strangulation, death by elephant’s foot, death by spell, death by exposure, death by drowning, death by flaying, death by quartering…''&lt;br /&gt;
&lt;br /&gt;
The party go on to choose life and head out into the desert.&lt;br /&gt;
&lt;br /&gt;
Their skin blistered all day before the hot desert sun sank slowly below the horizon.  Now, the deep blue mists of the desert night swirl about them in the wind.  The cool night air seems to soak up the head of the endless desert sands.&lt;br /&gt;
&lt;br /&gt;
They shiver as they and their friends huddle around you campfire, glancing nervously at the giant pyramid in the distance.  There is a eerie and mysterious feeling about that place.&lt;br /&gt;
&lt;br /&gt;
Gradually the winds change direction carrying a thin streak of white mist that swirls int the shape of a faceless man dressed in ancient robes.&lt;br /&gt;
&lt;br /&gt;
The starlight seems to shine through him as he raises his arms towards the pyramid and speaks.&lt;br /&gt;
&lt;br /&gt;
“I am pharaoh Mano-Re, son of Tarosh-Re of the house of Mo-Feiar.  I am only a shadow who has walked these sands for centuries in search of wise and mighty warriors to break into my pyramid and plunder my tomb.”&lt;br /&gt;
&lt;br /&gt;
The winds shift and begin to swirl about him as he fades back into the mists and airs.  Why does this desert spirit want them to plunder his tomb?  Can they survive the challenges of a pyramid that has withstood the ravages of time and countless previous thieves?&lt;br /&gt;
&lt;br /&gt;
Or are they being led into a trap?&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Sword_and_Memery&amp;diff=872</id>
		<title>Sword and Memery</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Sword_and_Memery&amp;diff=872"/>
				<updated>2021-06-21T00:56:11Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: /* The Story Adventure Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sword and Memery ===&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Lioniel]] - Human Bard&lt;br /&gt;
* [[Mara]] - Half Elven Fighter&lt;br /&gt;
* [[Sir Nigel]] - Human Paladin&lt;br /&gt;
* [[When]] - Human Ranger&lt;br /&gt;
* [[Tsara]] - Human Cleric&lt;br /&gt;
* [[Lady Averson]] - Human Rogue&lt;br /&gt;
&lt;br /&gt;
==== Non-Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[The Admiral]] - A human ex-navy captain, drunk and member of The Association of Rogan&lt;br /&gt;
* [[Dakota]] - An elf and member of The Association of Rogan&lt;br /&gt;
* [[Kaden]] - A human apprentice to Dakota and member of The Association of Rogan&lt;br /&gt;
* [[Alonzo]] - A human tracker and historian of The Association of Rogan&lt;br /&gt;
* [[Papa Nihlas]] - Leader of The Association of Rogan&lt;br /&gt;
* [[Andy Woods]] - Lone survivor of a guard troop after a gnoll attack&lt;br /&gt;
* [[Aaron Shea]] - Priest of The Majere at Temple in Vallenheim, Gods of Knowledge symbolised by a Copper Spider&lt;br /&gt;
* [[Gim Cisco]] - Seargent of the Guards in Vallenhiem&lt;br /&gt;
* [[Alvin Maxwell]] - Sailor who ships freight back and forth from The Desert of Desolation&lt;br /&gt;
* [[Nidim Kabu]] - A contact that the party met at the Camel and Palms&lt;br /&gt;
* [[Mano-Re]] - Deceased Pharaoh Mano-Re, son of Tarosh-Re of the house of Mo-Feiar and who has his own Pyramid&lt;br /&gt;
* [[Wan-Doo the Wonderous]] - Wizard of the court of the Caliph&lt;br /&gt;
&lt;br /&gt;
==== Places ====&lt;br /&gt;
&lt;br /&gt;
* [[Fedenheim Village]] - A small village at a crossroads that puts on a country fair&lt;br /&gt;
* [[Vallenheim]] - A larger town that was attacked by Gnolls after the Mayor went crazy and started raising undead and Mummys.&lt;br /&gt;
* [[Portheim]] - A port the party is trying to reach so they can leave for The Desert of Desolation&lt;br /&gt;
&lt;br /&gt;
==== The Story In Ballads ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Stag and Tackle]]&lt;br /&gt;
&lt;br /&gt;
[[Part 2: Sheepless Nights]]&lt;br /&gt;
&lt;br /&gt;
[[Part 3: The Mysterious Travellers]]&lt;br /&gt;
&lt;br /&gt;
[[Part 4: Tomb Raiding]]&lt;br /&gt;
&lt;br /&gt;
[[Part 5: Gnomes, Weed and Rock'n'Roll]]&lt;br /&gt;
&lt;br /&gt;
[[Part 6: Two for One Garlic Presses for Sale]]&lt;br /&gt;
&lt;br /&gt;
[[Part 7: Get Into Vallenheim - Mara and Lioniel]]&lt;br /&gt;
&lt;br /&gt;
[[Part 8: Dead Men Walking]]&lt;br /&gt;
&lt;br /&gt;
[[Part 9: Jail Birds]]&lt;br /&gt;
&lt;br /&gt;
[[Part 10: Across the Seas]]&lt;br /&gt;
&lt;br /&gt;
==== The Story Adventure Notes ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Stag and Tackle Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 2: Sheepless Nights Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 3: The Mysterious Travellers Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 4: Tomb Raiders Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 5: Gnomes, Weed and Rock'n'Roll Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 6: Two for One Garlic Presses for Sale Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 7: Get Into Vallenheim - Mara and Lioniel Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 8: Dead Men Walking Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 9: Jail Birds Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 10: Across the Seas Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
==== Ballads, Songs and Covers by Lioniel ====&lt;br /&gt;
&lt;br /&gt;
[[Let Nature Be]] (Druid Edition) - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[All You Need Is Gold]] - By the Bugs (Cover of old Dwarven Mining Song)&lt;br /&gt;
&lt;br /&gt;
[[Hard Mage Knight]] - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[Twist and Shout]] - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[Lizard Man]] - By the Bugs&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Sword_and_Memery&amp;diff=871</id>
		<title>Sword and Memery</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Sword_and_Memery&amp;diff=871"/>
				<updated>2021-06-21T00:55:58Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: /* The Story In Ballads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sword and Memery ===&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Lioniel]] - Human Bard&lt;br /&gt;
* [[Mara]] - Half Elven Fighter&lt;br /&gt;
* [[Sir Nigel]] - Human Paladin&lt;br /&gt;
* [[When]] - Human Ranger&lt;br /&gt;
* [[Tsara]] - Human Cleric&lt;br /&gt;
* [[Lady Averson]] - Human Rogue&lt;br /&gt;
&lt;br /&gt;
==== Non-Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[The Admiral]] - A human ex-navy captain, drunk and member of The Association of Rogan&lt;br /&gt;
* [[Dakota]] - An elf and member of The Association of Rogan&lt;br /&gt;
* [[Kaden]] - A human apprentice to Dakota and member of The Association of Rogan&lt;br /&gt;
* [[Alonzo]] - A human tracker and historian of The Association of Rogan&lt;br /&gt;
* [[Papa Nihlas]] - Leader of The Association of Rogan&lt;br /&gt;
* [[Andy Woods]] - Lone survivor of a guard troop after a gnoll attack&lt;br /&gt;
* [[Aaron Shea]] - Priest of The Majere at Temple in Vallenheim, Gods of Knowledge symbolised by a Copper Spider&lt;br /&gt;
* [[Gim Cisco]] - Seargent of the Guards in Vallenhiem&lt;br /&gt;
* [[Alvin Maxwell]] - Sailor who ships freight back and forth from The Desert of Desolation&lt;br /&gt;
* [[Nidim Kabu]] - A contact that the party met at the Camel and Palms&lt;br /&gt;
* [[Mano-Re]] - Deceased Pharaoh Mano-Re, son of Tarosh-Re of the house of Mo-Feiar and who has his own Pyramid&lt;br /&gt;
* [[Wan-Doo the Wonderous]] - Wizard of the court of the Caliph&lt;br /&gt;
&lt;br /&gt;
==== Places ====&lt;br /&gt;
&lt;br /&gt;
* [[Fedenheim Village]] - A small village at a crossroads that puts on a country fair&lt;br /&gt;
* [[Vallenheim]] - A larger town that was attacked by Gnolls after the Mayor went crazy and started raising undead and Mummys.&lt;br /&gt;
* [[Portheim]] - A port the party is trying to reach so they can leave for The Desert of Desolation&lt;br /&gt;
&lt;br /&gt;
==== The Story In Ballads ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Stag and Tackle]]&lt;br /&gt;
&lt;br /&gt;
[[Part 2: Sheepless Nights]]&lt;br /&gt;
&lt;br /&gt;
[[Part 3: The Mysterious Travellers]]&lt;br /&gt;
&lt;br /&gt;
[[Part 4: Tomb Raiding]]&lt;br /&gt;
&lt;br /&gt;
[[Part 5: Gnomes, Weed and Rock'n'Roll]]&lt;br /&gt;
&lt;br /&gt;
[[Part 6: Two for One Garlic Presses for Sale]]&lt;br /&gt;
&lt;br /&gt;
[[Part 7: Get Into Vallenheim - Mara and Lioniel]]&lt;br /&gt;
&lt;br /&gt;
[[Part 8: Dead Men Walking]]&lt;br /&gt;
&lt;br /&gt;
[[Part 9: Jail Birds]]&lt;br /&gt;
&lt;br /&gt;
[[Part 10: Across the Seas]]&lt;br /&gt;
&lt;br /&gt;
==== The Story Adventure Notes ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Stag and Tackle Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 2: Sheepless Nights Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 3: The Mysterious Travellers Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 4: Tomb Raiders Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 5: Gnomes, Weed and Rock'n'Roll Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 6: Two for One Garlic Presses for Sale Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 7: Get Into Vallenheim - Mara and Lioniel Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 8: Dead Men Walking Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 9: Jail Birds Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 10: Across the Seas]]&lt;br /&gt;
&lt;br /&gt;
==== Ballads, Songs and Covers by Lioniel ====&lt;br /&gt;
&lt;br /&gt;
[[Let Nature Be]] (Druid Edition) - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[All You Need Is Gold]] - By the Bugs (Cover of old Dwarven Mining Song)&lt;br /&gt;
&lt;br /&gt;
[[Hard Mage Knight]] - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[Twist and Shout]] - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[Lizard Man]] - By the Bugs&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Sword_and_Memery&amp;diff=870</id>
		<title>Sword and Memery</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Sword_and_Memery&amp;diff=870"/>
				<updated>2021-06-21T00:55:47Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: /* The Story In Ballads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sword and Memery ===&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Lioniel]] - Human Bard&lt;br /&gt;
* [[Mara]] - Half Elven Fighter&lt;br /&gt;
* [[Sir Nigel]] - Human Paladin&lt;br /&gt;
* [[When]] - Human Ranger&lt;br /&gt;
* [[Tsara]] - Human Cleric&lt;br /&gt;
* [[Lady Averson]] - Human Rogue&lt;br /&gt;
&lt;br /&gt;
==== Non-Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[The Admiral]] - A human ex-navy captain, drunk and member of The Association of Rogan&lt;br /&gt;
* [[Dakota]] - An elf and member of The Association of Rogan&lt;br /&gt;
* [[Kaden]] - A human apprentice to Dakota and member of The Association of Rogan&lt;br /&gt;
* [[Alonzo]] - A human tracker and historian of The Association of Rogan&lt;br /&gt;
* [[Papa Nihlas]] - Leader of The Association of Rogan&lt;br /&gt;
* [[Andy Woods]] - Lone survivor of a guard troop after a gnoll attack&lt;br /&gt;
* [[Aaron Shea]] - Priest of The Majere at Temple in Vallenheim, Gods of Knowledge symbolised by a Copper Spider&lt;br /&gt;
* [[Gim Cisco]] - Seargent of the Guards in Vallenhiem&lt;br /&gt;
* [[Alvin Maxwell]] - Sailor who ships freight back and forth from The Desert of Desolation&lt;br /&gt;
* [[Nidim Kabu]] - A contact that the party met at the Camel and Palms&lt;br /&gt;
* [[Mano-Re]] - Deceased Pharaoh Mano-Re, son of Tarosh-Re of the house of Mo-Feiar and who has his own Pyramid&lt;br /&gt;
* [[Wan-Doo the Wonderous]] - Wizard of the court of the Caliph&lt;br /&gt;
&lt;br /&gt;
==== Places ====&lt;br /&gt;
&lt;br /&gt;
* [[Fedenheim Village]] - A small village at a crossroads that puts on a country fair&lt;br /&gt;
* [[Vallenheim]] - A larger town that was attacked by Gnolls after the Mayor went crazy and started raising undead and Mummys.&lt;br /&gt;
* [[Portheim]] - A port the party is trying to reach so they can leave for The Desert of Desolation&lt;br /&gt;
&lt;br /&gt;
==== The Story In Ballads ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Stag and Tackle]]&lt;br /&gt;
&lt;br /&gt;
[[Part 2: Sheepless Nights]]&lt;br /&gt;
&lt;br /&gt;
[[Part 3: The Mysterious Travellers]]&lt;br /&gt;
&lt;br /&gt;
[[Part 4: Tomb Raiding]]&lt;br /&gt;
&lt;br /&gt;
[[Part 5: Gnomes, Weed and Rock'n'Roll]]&lt;br /&gt;
&lt;br /&gt;
[[Part 6: Two for One Garlic Presses for Sale]]&lt;br /&gt;
&lt;br /&gt;
[[Part 7: Get Into Vallenheim - Mara and Lioniel]]&lt;br /&gt;
&lt;br /&gt;
[[Part 8: Dead Men Walking]]&lt;br /&gt;
&lt;br /&gt;
[[Part 9: Jail Birds]]&lt;br /&gt;
&lt;br /&gt;
[[Part 10: Across The Seas]]&lt;br /&gt;
&lt;br /&gt;
==== The Story Adventure Notes ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Stag and Tackle Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 2: Sheepless Nights Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 3: The Mysterious Travellers Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 4: Tomb Raiders Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 5: Gnomes, Weed and Rock'n'Roll Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 6: Two for One Garlic Presses for Sale Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 7: Get Into Vallenheim - Mara and Lioniel Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 8: Dead Men Walking Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 9: Jail Birds Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 10: Across the Seas]]&lt;br /&gt;
&lt;br /&gt;
==== Ballads, Songs and Covers by Lioniel ====&lt;br /&gt;
&lt;br /&gt;
[[Let Nature Be]] (Druid Edition) - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[All You Need Is Gold]] - By the Bugs (Cover of old Dwarven Mining Song)&lt;br /&gt;
&lt;br /&gt;
[[Hard Mage Knight]] - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[Twist and Shout]] - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[Lizard Man]] - By the Bugs&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Sword_and_Memery&amp;diff=869</id>
		<title>Sword and Memery</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Sword_and_Memery&amp;diff=869"/>
				<updated>2021-06-21T00:55:39Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: /* The Story In Ballads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Sword and Memery ===&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[Lioniel]] - Human Bard&lt;br /&gt;
* [[Mara]] - Half Elven Fighter&lt;br /&gt;
* [[Sir Nigel]] - Human Paladin&lt;br /&gt;
* [[When]] - Human Ranger&lt;br /&gt;
* [[Tsara]] - Human Cleric&lt;br /&gt;
* [[Lady Averson]] - Human Rogue&lt;br /&gt;
&lt;br /&gt;
==== Non-Player Characters ====&lt;br /&gt;
&lt;br /&gt;
* [[The Admiral]] - A human ex-navy captain, drunk and member of The Association of Rogan&lt;br /&gt;
* [[Dakota]] - An elf and member of The Association of Rogan&lt;br /&gt;
* [[Kaden]] - A human apprentice to Dakota and member of The Association of Rogan&lt;br /&gt;
* [[Alonzo]] - A human tracker and historian of The Association of Rogan&lt;br /&gt;
* [[Papa Nihlas]] - Leader of The Association of Rogan&lt;br /&gt;
* [[Andy Woods]] - Lone survivor of a guard troop after a gnoll attack&lt;br /&gt;
* [[Aaron Shea]] - Priest of The Majere at Temple in Vallenheim, Gods of Knowledge symbolised by a Copper Spider&lt;br /&gt;
* [[Gim Cisco]] - Seargent of the Guards in Vallenhiem&lt;br /&gt;
* [[Alvin Maxwell]] - Sailor who ships freight back and forth from The Desert of Desolation&lt;br /&gt;
* [[Nidim Kabu]] - A contact that the party met at the Camel and Palms&lt;br /&gt;
* [[Mano-Re]] - Deceased Pharaoh Mano-Re, son of Tarosh-Re of the house of Mo-Feiar and who has his own Pyramid&lt;br /&gt;
* [[Wan-Doo the Wonderous]] - Wizard of the court of the Caliph&lt;br /&gt;
&lt;br /&gt;
==== Places ====&lt;br /&gt;
&lt;br /&gt;
* [[Fedenheim Village]] - A small village at a crossroads that puts on a country fair&lt;br /&gt;
* [[Vallenheim]] - A larger town that was attacked by Gnolls after the Mayor went crazy and started raising undead and Mummys.&lt;br /&gt;
* [[Portheim]] - A port the party is trying to reach so they can leave for The Desert of Desolation&lt;br /&gt;
&lt;br /&gt;
==== The Story In Ballads ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Stag and Tackle]]&lt;br /&gt;
&lt;br /&gt;
[[Part 2: Sheepless Nights]]&lt;br /&gt;
&lt;br /&gt;
[[Part 3: The Mysterious Travellers]]&lt;br /&gt;
&lt;br /&gt;
[[Part 4: Tomb Raiding]]&lt;br /&gt;
&lt;br /&gt;
[[Part 5: Gnomes, Weed and Rock'n'Roll]]&lt;br /&gt;
&lt;br /&gt;
[[Part 6: Two for One Garlic Presses for Sale]]&lt;br /&gt;
&lt;br /&gt;
[[Part 7: Get Into Vallenheim - Mara and Lioniel]]&lt;br /&gt;
&lt;br /&gt;
[[Part 8: Dead Men Walking]]&lt;br /&gt;
&lt;br /&gt;
[[Part 9: Jail Birds]]&lt;br /&gt;
&lt;br /&gt;
[[Part 10: Across The Sea]]&lt;br /&gt;
&lt;br /&gt;
==== The Story Adventure Notes ====&lt;br /&gt;
&lt;br /&gt;
[[Part 1: The Stag and Tackle Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 2: Sheepless Nights Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 3: The Mysterious Travellers Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 4: Tomb Raiders Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 5: Gnomes, Weed and Rock'n'Roll Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 6: Two for One Garlic Presses for Sale Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 7: Get Into Vallenheim - Mara and Lioniel Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 8: Dead Men Walking Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 9: Jail Birds Adventure Notes]]&lt;br /&gt;
&lt;br /&gt;
[[Part 10: Across the Seas]]&lt;br /&gt;
&lt;br /&gt;
==== Ballads, Songs and Covers by Lioniel ====&lt;br /&gt;
&lt;br /&gt;
[[Let Nature Be]] (Druid Edition) - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[All You Need Is Gold]] - By the Bugs (Cover of old Dwarven Mining Song)&lt;br /&gt;
&lt;br /&gt;
[[Hard Mage Knight]] - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[Twist and Shout]] - By the Bugs&lt;br /&gt;
&lt;br /&gt;
[[Lizard Man]] - By the Bugs&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_10:_Across_the_Seas&amp;diff=868</id>
		<title>Part 10: Across the Seas</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Part_10:_Across_the_Seas&amp;diff=868"/>
				<updated>2021-06-20T05:37:32Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The safely travelled to to Portheim and have been setup in the Barrel and Fist.  They are waiting on the boat “The Gallows” to take them through the Northern Passage and to the Land of the Pharoahs.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lioniel heads off to busk and gather information with Tzara and Averson at his heels.  Tzara takes the opportunity to sell her autographed Cabbages cast picture of Lioniel from when he played a starring role in Cabbages.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mara, When and Nigel stay at the Barrel and Fist eating meat, drinking ale and chatting.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Do you think at any point you’ll shower?” Mara asks Gwenelda.  &amp;quot;Because it's good for you.  For hygiene reasons.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;I did see in the shop over the road they have perfume.” says When,  &amp;quot;Maybe I could just wear that and not bathe?”&amp;lt;br/&amp;gt;&lt;br /&gt;
“No.” Says Mara firmly.  &amp;quot;You need to clean yourself first.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;We should definitely go to the baths!” Nigel interjects.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Yes!”  Mara agrees grabbing When and dragging her to the location.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meanwhile Lioniel discovers that there was a pharaoh in the desert of desolation whose power was only exceeded by his wealth.  The amount of wealth he got over his lifetime was inconceivable.  Then he is told the following old poem:&lt;br /&gt;
&lt;br /&gt;
 When the evil walks our land once more&lt;br /&gt;
 Will nomadic princes come to Set&lt;br /&gt;
 His power in to his first bride's hand,&lt;br /&gt;
 That evil and good then are met.&lt;br /&gt;
 &lt;br /&gt;
 Then as needs be&lt;br /&gt;
 The Star Gems three&lt;br /&gt;
 To my tomb be borne hither&lt;br /&gt;
 And a hope shall not wither&lt;br /&gt;
 Open the gates to my sphere of power&lt;br /&gt;
 And put off evil in its appointed hour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Averson makes contact with the local thieves to find out more information about their travels.  It turns out that the boat transfers from here to Mocksend.  The captain it trying to make money out of his dying vessel.  She is has also been given a thieves note saying that she have been marked to pay a debt.  They are coming for her to cash in on that debt.&lt;br /&gt;
&lt;br /&gt;
She sends a reply by asking her old mentor how her old gang has reformed and how many of them are there.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Gwenelda, Mara and Nigel pay for the full service massage at the baths and come back much relieved.&lt;br /&gt;
&lt;br /&gt;
They head to the docks to board the ship.  As they board Lioniel cries “The entertainment has arrived!”&lt;br /&gt;
&lt;br /&gt;
Each party member has a birth on the vessel and room to stow their gear.  Its a cargo ship so the spots are really uncomfortable.  &lt;br /&gt;
&lt;br /&gt;
Leaving this land and taking the northern passage and travelling to the Land of Pharaohs.&lt;br /&gt;
&lt;br /&gt;
The seas have been rough and Nigel, Lioniel and Averson are very sick.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Character Growth Recap&lt;br /&gt;
&lt;br /&gt;
Gwenelda loves to bathe when it comes with full servicing.  Used to be only loyal to her father but has come to see that having people around with different skillsets is very handy and a little enjoyable.  She still wants to avenge her mother and. she still believes everything is in delicate balance and its a lot more complicated than she previously thought.  She is learning more about herself and other people.  The world is not good or bad, its complex.&lt;br /&gt;
&lt;br /&gt;
Nigel started where he started.  Sent from the order of the lost.  Sent into the world to protect the weak, and die in the long wait.  Lost in a knights fantasy and oblivious to reality.  Take no wife and sire so child.  Nigel is now questioning his oaths because he has met people who are not zealot knights.  He has been challenged by martial prowess.  He has been challenged by artistic integrity.   A kindred spirit.  He is learning there is nuance.  &lt;br /&gt;
&lt;br /&gt;
Tzara began wanting to heal and learn religious things.  Trying to live in the world without her brother.  Since her dealings with the admiral she has realised that is a lost cause.  Her necklace started feeling very light but the necklace is getting heavier.  She has discovered Sir Nigel will be a great ally when the time comes.  Now she realises that she needs her brothers knowledge and to resurrect him.  She is keeping her religious readings and one of the party members has appeared as her enemy.  She has been trying to make magical objects.  She is no longer the meek little girl herding sheep.  She is now building her empire.&lt;br /&gt;
&lt;br /&gt;
Averson was once a magic student at a magic academy and was betrayed and fled.  She fell in with a gang of thieves.  This gang was ethical in their thievery.  She became a trusted member of the group until the leader picked a fight he couldn’t win and the gang self destructed.   She lost the small horde of treasure she was building up designed to lift her original birth family out of being peasants.&lt;br /&gt;
&lt;br /&gt;
Mara being the lord’s bastard daughter that ran away from home.  She has been a loner for a long time.  She has been trying to make it all about money because she doesn’t want to lose anyone every again.  She feels so many things about wanting to protect them all.  The party has a level of naivety that she has never seen before.  Going on the quest and meeting a full blood elf is really hard.  Her mother is a full blood elf.  She cannot mate and can’t have kids.  She is only going on the ship because she is worried about them.&lt;br /&gt;
&lt;br /&gt;
Lioniel is coming off a bad musical rejection being told that his own songs are no good because he hadn’t experienced them.  So he’s going out to try and make experiences that he can write songs about.  His confidence is growing.  Maybe we’ll hear some more Lioniel authored music soon.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Once the party has left Midguard and they have arrived at the Land of the Pharoahs in the city of Moskend.  It is a very big city.  The climate has become hotter.  It is dry.  When the sea breeze comes through in the after noon there is relief.  There is a wall around the city made of sandstone.  The big buildings are made of sandstone and the ones closer to the docks are mud-bricks.&lt;br /&gt;
&lt;br /&gt;
Nigel asks Alvin Maxwell if our allies from The Association of Rogan has a safe house that can help us prepare for our expedition.  Alvin says on this side of the world the Association does not have this level of support.  There is a drinking hall that has two nights accomodation for the team.  This was the deal they have with the Gallows.  It goes back to what Tanner had organised to pay off this guy’s debt.  The Tavern is called the Camel and Palms Inn.  Common is spoken here and another language.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is there a trustworthy trader we can speak with?” Enquires Nigel consulting his field manual.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Nidim Kabu is a contact that we can meet at the Camel and Palms” replies Alvin.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Where are we even headed?” Enquires Lioniel.&amp;lt;br/&amp;gt;&lt;br /&gt;
“I have a scroll” replies Tzara.  &amp;quot;It says we need to go to the Sunken city of Pazzah”.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nigel uses divine sense but senses no evil.  He does hear an angelic song in the far far off distance.&amp;lt;br/&amp;gt;&lt;br /&gt;
“I do not sense any immediate evil but I sense goodness in that way”&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How far away is the camel and palm?” enquires Nigel&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Oh yes.” says Alvin.  &amp;quot;Its like, you go down the main thoroughfare past the wader all the way down to the water fountain and it is on the other side of the street.  Look for the massive Camel on a Palmtree.”&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Do you trust Nadim?” Mara enquires.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;He deals a lot with foreigners and can help you understand more about this.” says Alvin.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;He has everything we need to start our journey?” asks Mara.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;I don’t know.” states Alvin, &amp;quot;I haven’t seen him in a long while.  Nadim should be the one that you speak to.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gallows is unloading and getting ready move to their next port.  The heat is unbearable.  Mara is super uncomfortable.  Everyone is taking off layers to try to cool downa and Mara goes to wet herself in a fountain but Lioniel warns her off.  &lt;br /&gt;
&lt;br /&gt;
“Its possible that is a criminal act here” he says to her, &amp;quot;Just bide your time.  We will be at our destination soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The party then arrives at the Camel and Palms.&lt;br /&gt;
&lt;br /&gt;
Nigel asks Mara, “My lady will you see if we have accomodation organised?”&amp;lt;br/&amp;gt;&lt;br /&gt;
“Yeah fine.   I’ll do it.”  Says Mara.  She puts a gold coin on the bar.  “Do you speak common?”&amp;lt;br/&amp;gt;&lt;br /&gt;
“Yes” replies the exotic looking man behind the bar.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Can I get six ales please?” Mara asks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The man looks confused.  Then he turns around and he has a clear liquid in small glasses.  He takes the gold coin.  Bites it and pockets it.  Mara picks one up and looks at it quizzically.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Nadim.” she says.  &amp;quot;Is he on today?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
The bartender replies &amp;quot;I think Nadim is drumming out some business in the establishment.  Try the back rooms.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;We have arranged accomodation.” says Mara  &amp;quot;Would we ask him about that?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
The man asks for her details and it turns that that a room has been organised and paid for for the next two nights.&amp;lt;br/&amp;gt;&lt;br /&gt;
Lioniel asks &amp;quot;What’s your name good sir?” to the DM’s chagrin.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Seqiet Ayob” he replies.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Have you heard of the bugs out here in the Land of the Pharaohs?” asks Lioniel&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;No bugs here.  Clean establishment” he replies.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;No the music by the bugs” replies Lioniel.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Oh.  I can’t pay.” he says.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;You can pay me with a barter.  Its fine.  I’ll play for you guys.” says Lioniel.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Um...  Ok then,” says the man with confusion and seems to be just trying to end the conversation.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;I’ll do you a demo later,” says Lioniel with a wink.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nigel refuses a drink so Tzara has two.  The drinks turn out to be rice wine.  Nigel asks about and finds Nadim.&lt;br /&gt;
&lt;br /&gt;
Nigel says to Nadim &amp;quot;Your name was recommended to us by Alvin.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Ah yes I know him,” the man replies.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;As one who can help us on our holy quest” says Nigel.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Supplies and information Nadim has lots of.  For a price.” he states.  “Where are you headed?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;We are going to Pazaar”, Lioniel says.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Many people are searching for Pazaar.  Not many return.” he says flatly.&amp;lt;br/&amp;gt;&lt;br /&gt;
Tzara casts a spell that prevents lying.&amp;lt;br/&amp;gt;&lt;br /&gt;
“I suggest you purchase a map.  You are also not dressed for this place.  I would purchase clothes, and camels too” says Sadim&amp;lt;br/&amp;gt;&lt;br /&gt;
Nigel suddenly starts, hands over his gold to Mara, and says he has to go and will be back tonight and leaves the inn.&amp;lt;br/&amp;gt;&lt;br /&gt;
Mara hands the money to Averson and says “I trust you to look after this”.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tzara arranges. with Nadim to pay 700gp when we get back from Pazaar for eight camels.  Nadim agrees and leaves to make arrangements.&lt;br /&gt;
&lt;br /&gt;
A man tells Lioniel that there is a big party tonight in the town square for a local holiday - The Weekend of the Pharaohs.  The party starts tonight.  Where people give offerings and thanks for the pharaohs past.&lt;br /&gt;
&lt;br /&gt;
Nigel searches for the angelic feeling but it disappears.  Then he feels it back from the bar and then realises its coming from Tzara.  A celestial power.  Nigel gives her a drink and says “we need to talk”.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Tzara says “Now is not the time to talk religion.  The time will be on the road.  Of the Majere.”&lt;br /&gt;
&lt;br /&gt;
Nigel knows they are good and they teach and are gatherers of knowledge.  Their symbol is a golden spider.  It gives him some heart.&lt;br /&gt;
&lt;br /&gt;
“I need you to look the other way when necromancy appears.” says Tzara.  &amp;quot;We can talk about it later.”&amp;lt;br/&amp;gt;&lt;br /&gt;
Nigel slams his drink down.  “For those that may not know my God Kelemvor is the god of death.  Who decides where a soul should go.  Anything the changes where a soul should go goes against that.  I need to learn more.  I’ve been challenged so much in the last few months.”&amp;lt;br/&amp;gt;&lt;br /&gt;
“Kelemvor speaks highly of you.” says Tzara.&amp;lt;br/&amp;gt;&lt;br /&gt;
Nigel is aghast.  “And you speak with Kelemvor?  I need to go and contemplate this.”  He stands to head to his room.&amp;lt;br/&amp;gt;&lt;br /&gt;
“There is a party!” says Lioniel.  “Come to the party”&amp;lt;br/&amp;gt;&lt;br /&gt;
“Fine!  I’ll come and party.  You’re a rock Lioniel”.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A band is playing in the town square.  Lioniel grabs Gwenelda and pulls her up to dance.  They all begin to have a good time now they are finally off the boat and settled in.  Even after Nigel’s uncomfortable conversation with Tzara.  Soon though even he can’t resist the topic.  A deep and meaningful commences between Tzara and Nigel.  She claims that the very first time on the mission with the sheep and she had reanimated it which Nigel finds very confusing and disturbing.  She then lifts up her arm jacket and there is necomancy tattoos that have been on her since birth.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trust me because we can be great allies,” she says to him.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Everything I've been taught,” replies Nigel, &amp;quot;teaches me not to trust you.  But I sense no evil.  I even sense Celestial.  Perhaps for now we can work together…”  Nigel grabs a nearby drink and then the partying really ensues…&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The party gets so drunk and wakes up arrested in a cell.  After some time the guards come and take them out of the city to the edge of the desert of desolation.&amp;lt;br/&amp;gt;&lt;br /&gt;
“What did we do?  What did we do?” they ask but no one answers them.  The guards take them to the edge of the desert and then release them.  There are eight camels here waiting for the party with all of their gear.&lt;br /&gt;
&lt;br /&gt;
The head of the guard says:&lt;br /&gt;
&lt;br /&gt;
Know ye&amp;lt;br/&amp;gt;&lt;br /&gt;
The the order of his majesty&amp;lt;br/&amp;gt;&lt;br /&gt;
Ruler and trustee of t he realm&amp;lt;br/&amp;gt;&lt;br /&gt;
(here follows a long list of titles and names)&amp;lt;br/&amp;gt;&lt;br /&gt;
Whereas it hath been reported to last to our majesty that certain dark and vile desert raiders have crossed the terrible mountaint wastes to the south over long-forgotten paths, thence to raid and plunder our hamlets an towns and thence disappearing into those same forbidding hills and &lt;br /&gt;
&lt;br /&gt;
Whereas our valiant troops have tracked these same vile creatures through the very teeth of that awesome range to the very boreders of the mot accursed land, known as the desert of desolation, and being knowledgable as to the curses of that dead and haunted land did our host of brown jazeraint wisely halt their pursuit.&lt;br /&gt;
&lt;br /&gt;
And furthermore, whereas certain foreign characters were seen in the vicinity of Wan-Doo the Wonderous, wizard of the court, in the latter part of the evening and &lt;br /&gt;
&lt;br /&gt;
Whereas these persons did attain entry  to said tent and did engage in mischief and mayhem and did leave for the wizard a certain maid for an alleged encounter and&lt;br /&gt;
&lt;br /&gt;
Whereas said wizard did return to his tent with yet another wench upon both the first maid and the second wench did begin a loud commotion and disturbance the like of which has never before shaken the stately court and vex the wizard greatly.&lt;br /&gt;
&lt;br /&gt;
Therefore, be it decreed that said persons be appointed a special force under the authority of the Caliph himself, Lord bless his name, to track the coure of the raiders from the desert of desolation, where surely even the raiders cannot survive.  Search you out their hiding place and return with proof of their hidden fortress in the desert or return ye not.&lt;br /&gt;
&lt;br /&gt;
We further decree in the great generosity of the Caliph that this special force may retain for their own use what they can bring back from the fabled treasures of the land of death.&lt;br /&gt;
&lt;br /&gt;
Be it further decreed that if they do not prefer this quest they may choose between death by handing, death by impalement, death by strangulation, death by elephant’s foot, death by spell, death by exposure, death by drowning, death by flaying, death by quartering…''&lt;br /&gt;
&lt;br /&gt;
The party go on to choose life and head out into the desert.&lt;br /&gt;
&lt;br /&gt;
Their skin blistered all day before the hot desert sun sank slowly below the horizon.  Now, the deep blue mists of the desert night swirl about them in the wind.  The cool night air seems to soak up the head of the endless desert sands.&lt;br /&gt;
&lt;br /&gt;
They shiver as they and their friends huddle around you campfire, glancing nervously at the giant pyramid in the distance.  There is a eerie and mysterious feeling about that place.&lt;br /&gt;
&lt;br /&gt;
Gradually the winds change direction carrying a thin streak of white mist that swirls int the shape of a faceless man dressed in ancient robes.&lt;br /&gt;
&lt;br /&gt;
The starlight seems to shine through him as he raises his arms towards the pyramid and speaks.&lt;br /&gt;
&lt;br /&gt;
“I am pharaoh Mano-Re, son of Tarosh-Re of the house of Mo-Feiar.  I am only a shadow who has walked these sands for centuries in search of wise and mighty warriors to break into my pyramid and plunder my tomb.”&lt;br /&gt;
&lt;br /&gt;
The winds shift and begin to swirl about him as he fades back into the mists and airs.  Why does this desert spirit want them to plunder his tomb?  Can they survive the challenges of a pyramid that has withstood the ravages of time and countless previous thieves?&lt;br /&gt;
&lt;br /&gt;
Or are they being led into a trap?&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Part_10:_Across_the_Seas&amp;diff=867</id>
		<title>Part 10: Across the Seas</title>
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				<updated>2021-06-20T05:36:24Z</updated>
		
		<summary type="html">&lt;p&gt;Damon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The safely travelled to to Portheim and have been setup in the Barrel and Fist.  They are waiting on the boat “The Gallows” to take them through the Northern Passage and to the Land of the Pharoahs.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lioniel heads off to busk and gather information with Tzara and Averson at his heels.  Tzara takes the opportunity to sell her autographed Cabbages cast picture of Lioniel from when he played a starring role in Cabbages.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mara, When and Nigel stay at the Barrel and Fist eating meat, drinking ale and chatting.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Do you think at any point you’ll shower?” Mara asks Gwenelda.  &amp;quot;Because it's good for you.  For hygiene reasons.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;I did see in the shop over the road they have perfume.” says When,  &amp;quot;Maybe I could just wear that and not bathe?”&amp;lt;br/&amp;gt;&lt;br /&gt;
“No.” Says Mara firmly.  &amp;quot;You need to clean yourself first.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;We should definitely go to the baths!” Nigel interjects.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Yes!”  Mara agrees grabbing When and dragging her to the location.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meanwhile Lioniel discovers that there was a pharaoh in the desert of desolation whose power was only exceeded by his wealth.  The amount of wealth he got over his lifetime was inconceivable.  Then he is told the following old poem:&lt;br /&gt;
&lt;br /&gt;
 When the evil walks our land once more&amp;lt;/br&amp;gt;&lt;br /&gt;
 Will nomadic princes come to Set&amp;lt;/br&amp;gt;&lt;br /&gt;
 His power in to his first bride's hand,&amp;lt;/br&amp;gt;&lt;br /&gt;
 That evil and good then are met.&amp;lt;/br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Then as needs be&amp;lt;/br&amp;gt;&lt;br /&gt;
 The Star Gems three&amp;lt;/br&amp;gt;&lt;br /&gt;
 To my tomb be borne hither&amp;lt;/br&amp;gt;&lt;br /&gt;
 And a hope shall not wither&amp;lt;/br&amp;gt;&lt;br /&gt;
 Open the gates to my sphere of power&amp;lt;/br&amp;gt;&lt;br /&gt;
 And put off evil in its appointed hour&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Averson makes contact with the local thieves to find out more information about their travels.  It turns out that the boat transfers from here to Mocksend.  The captain it trying to make money out of his dying vessel.  She is has also been given a thieves note saying that she have been marked to pay a debt.  They are coming for her to cash in on that debt.&lt;br /&gt;
&lt;br /&gt;
She sends a reply by asking her old mentor how her old gang has reformed and how many of them are there.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Gwenelda, Mara and Nigel pay for the full service massage at the baths and come back much relieved.&lt;br /&gt;
&lt;br /&gt;
They head to the docks to board the ship.  As they board Lioniel cries “The entertainment has arrived!”&lt;br /&gt;
&lt;br /&gt;
Each party member has a birth on the vessel and room to stow their gear.  Its a cargo ship so the spots are really uncomfortable.  &lt;br /&gt;
&lt;br /&gt;
Leaving this land and taking the northern passage and travelling to the Land of Pharaohs.&lt;br /&gt;
&lt;br /&gt;
The seas have been rough and Nigel, Lioniel and Averson are very sick.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Character Growth Recap&lt;br /&gt;
&lt;br /&gt;
Gwenelda loves to bathe when it comes with full servicing.  Used to be only loyal to her father but has come to see that having people around with different skillsets is very handy and a little enjoyable.  She still wants to avenge her mother and. she still believes everything is in delicate balance and its a lot more complicated than she previously thought.  She is learning more about herself and other people.  The world is not good or bad, its complex.&lt;br /&gt;
&lt;br /&gt;
Nigel started where he started.  Sent from the order of the lost.  Sent into the world to protect the weak, and die in the long wait.  Lost in a knights fantasy and oblivious to reality.  Take no wife and sire so child.  Nigel is now questioning his oaths because he has met people who are not zealot knights.  He has been challenged by martial prowess.  He has been challenged by artistic integrity.   A kindred spirit.  He is learning there is nuance.  &lt;br /&gt;
&lt;br /&gt;
Tzara began wanting to heal and learn religious things.  Trying to live in the world without her brother.  Since her dealings with the admiral she has realised that is a lost cause.  Her necklace started feeling very light but the necklace is getting heavier.  She has discovered Sir Nigel will be a great ally when the time comes.  Now she realises that she needs her brothers knowledge and to resurrect him.  She is keeping her religious readings and one of the party members has appeared as her enemy.  She has been trying to make magical objects.  She is no longer the meek little girl herding sheep.  She is now building her empire.&lt;br /&gt;
&lt;br /&gt;
Averson was once a magic student at a magic academy and was betrayed and fled.  She fell in with a gang of thieves.  This gang was ethical in their thievery.  She became a trusted member of the group until the leader picked a fight he couldn’t win and the gang self destructed.   She lost the small horde of treasure she was building up designed to lift her original birth family out of being peasants.&lt;br /&gt;
&lt;br /&gt;
Mara being the lord’s bastard daughter that ran away from home.  She has been a loner for a long time.  She has been trying to make it all about money because she doesn’t want to lose anyone every again.  She feels so many things about wanting to protect them all.  The party has a level of naivety that she has never seen before.  Going on the quest and meeting a full blood elf is really hard.  Her mother is a full blood elf.  She cannot mate and can’t have kids.  She is only going on the ship because she is worried about them.&lt;br /&gt;
&lt;br /&gt;
Lioniel is coming off a bad musical rejection being told that his own songs are no good because he hadn’t experienced them.  So he’s going out to try and make experiences that he can write songs about.  His confidence is growing.  Maybe we’ll hear some more Lioniel authored music soon.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Once the party has left Midguard and they have arrived at the Land of the Pharoahs in the city of Moskend.  It is a very big city.  The climate has become hotter.  It is dry.  When the sea breeze comes through in the after noon there is relief.  There is a wall around the city made of sandstone.  The big buildings are made of sandstone and the ones closer to the docks are mud-bricks.&lt;br /&gt;
&lt;br /&gt;
Nigel asks Alvin Maxwell if our allies from The Association of Rogan has a safe house that can help us prepare for our expedition.  Alvin says on this side of the world the Association does not have this level of support.  There is a drinking hall that has two nights accomodation for the team.  This was the deal they have with the Gallows.  It goes back to what Tanner had organised to pay off this guy’s debt.  The Tavern is called the Camel and Palms Inn.  Common is spoken here and another language.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is there a trustworthy trader we can speak with?” Enquires Nigel consulting his field manual.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Nidim Kabu is a contact that we can meet at the Camel and Palms” replies Alvin.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Where are we even headed?” Enquires Lioniel.&amp;lt;br/&amp;gt;&lt;br /&gt;
“I have a scroll” replies Tzara.  &amp;quot;It says we need to go to the Sunken city of Pazzah”.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nigel uses divine sense but senses no evil.  He does hear an angelic song in the far far off distance.&amp;lt;br/&amp;gt;&lt;br /&gt;
“I do not sense any immediate evil but I sense goodness in that way”&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How far away is the camel and palm?” enquires Nigel&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Oh yes.” says Alvin.  &amp;quot;Its like, you go down the main thoroughfare past the wader all the way down to the water fountain and it is on the other side of the street.  Look for the massive Camel on a Palmtree.”&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Do you trust Nadim?” Mara enquires.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;He deals a lot with foreigners and can help you understand more about this.” says Alvin.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;He has everything we need to start our journey?” asks Mara.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;I don’t know.” states Alvin, &amp;quot;I haven’t seen him in a long while.  Nadim should be the one that you speak to.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Gallows is unloading and getting ready move to their next port.  The heat is unbearable.  Mara is super uncomfortable.  Everyone is taking off layers to try to cool downa and Mara goes to wet herself in a fountain but Lioniel warns her off.  &lt;br /&gt;
&lt;br /&gt;
“Its possible that is a criminal act here” he says to her, &amp;quot;Just bide your time.  We will be at our destination soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The party then arrives at the Camel and Palms.&lt;br /&gt;
&lt;br /&gt;
Nigel asks Mara, “My lady will you see if we have accomodation organised?”&amp;lt;br/&amp;gt;&lt;br /&gt;
“Yeah fine.   I’ll do it.”  Says Mara.  She puts a gold coin on the bar.  “Do you speak common?”&amp;lt;br/&amp;gt;&lt;br /&gt;
“Yes” replies the exotic looking man behind the bar.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Can I get six ales please?” Mara asks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The man looks confused.  Then he turns around and he has a clear liquid in small glasses.  He takes the gold coin.  Bites it and pockets it.  Mara picks one up and looks at it quizzically.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Nadim.” she says.  &amp;quot;Is he on today?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
The bartender replies &amp;quot;I think Nadim is drumming out some business in the establishment.  Try the back rooms.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;We have arranged accomodation.” says Mara  &amp;quot;Would we ask him about that?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
The man asks for her details and it turns that that a room has been organised and paid for for the next two nights.&amp;lt;br/&amp;gt;&lt;br /&gt;
Lioniel asks &amp;quot;What’s your name good sir?” to the DM’s chagrin.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Seqiet Ayob” he replies.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Have you heard of the bugs out here in the Land of the Pharaohs?” asks Lioniel&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;No bugs here.  Clean establishment” he replies.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;No the music by the bugs” replies Lioniel.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Oh.  I can’t pay.” he says.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;You can pay me with a barter.  Its fine.  I’ll play for you guys.” says Lioniel.&amp;lt;br/&amp;gt;&lt;br /&gt;
“Um...  Ok then,” says the man with confusion and seems to be just trying to end the conversation.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;I’ll do you a demo later,” says Lioniel with a wink.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nigel refuses a drink so Tzara has two.  The drinks turn out to be rice wine.  Nigel asks about and finds Nadim.&lt;br /&gt;
&lt;br /&gt;
Nigel says to Nadim &amp;quot;Your name was recommended to us by Alvin.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Ah yes I know him,” the man replies.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;As one who can help us on our holy quest” says Nigel.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Supplies and information Nadim has lots of.  For a price.” he states.  “Where are you headed?&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;We are going to Pazaar”, Lioniel says.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Many people are searching for Pazaar.  Not many return.” he says flatly.&amp;lt;br/&amp;gt;&lt;br /&gt;
Tzara casts a spell that prevents lying.&amp;lt;br/&amp;gt;&lt;br /&gt;
“I suggest you purchase a map.  You are also not dressed for this place.  I would purchase clothes, and camels too” says Sadim&amp;lt;br/&amp;gt;&lt;br /&gt;
Nigel suddenly starts, hands over his gold to Mara, and says he has to go and will be back tonight and leaves the inn.&amp;lt;br/&amp;gt;&lt;br /&gt;
Mara hands the money to Averson and says “I trust you to look after this”.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tzara arranges. with Nadim to pay 700gp when we get back from Pazaar for eight camels.  Nadim agrees and leaves to make arrangements.&lt;br /&gt;
&lt;br /&gt;
A man tells Lioniel that there is a big party tonight in the town square for a local holiday - The Weekend of the Pharaohs.  The party starts tonight.  Where people give offerings and thanks for the pharaohs past.&lt;br /&gt;
&lt;br /&gt;
Nigel searches for the angelic feeling but it disappears.  Then he feels it back from the bar and then realises its coming from Tzara.  A celestial power.  Nigel gives her a drink and says “we need to talk”.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Tzara says “Now is not the time to talk religion.  The time will be on the road.  Of the Majere.”&lt;br /&gt;
&lt;br /&gt;
Nigel knows they are good and they teach and are gatherers of knowledge.  Their symbol is a golden spider.  It gives him some heart.&lt;br /&gt;
&lt;br /&gt;
“I need you to look the other way when necromancy appears.” says Tzara.  &amp;quot;We can talk about it later.”&amp;lt;br/&amp;gt;&lt;br /&gt;
Nigel slams his drink down.  “For those that may not know my God Kelemvor is the god of death.  Who decides where a soul should go.  Anything the changes where a soul should go goes against that.  I need to learn more.  I’ve been challenged so much in the last few months.”&amp;lt;br/&amp;gt;&lt;br /&gt;
“Kelemvor speaks highly of you.” says Tzara.&amp;lt;br/&amp;gt;&lt;br /&gt;
Nigel is aghast.  “And you speak with Kelemvor?  I need to go and contemplate this.”  He stands to head to his room.&amp;lt;br/&amp;gt;&lt;br /&gt;
“There is a party!” says Lioniel.  “Come to the party”&amp;lt;br/&amp;gt;&lt;br /&gt;
“Fine!  I’ll come and party.  You’re a rock Lioniel”.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A band is playing in the town square.  Lioniel grabs Gwenelda and pulls her up to dance.  They all begin to have a good time now they are finally off the boat and settled in.  Even after Nigel’s uncomfortable conversation with Tzara.  Soon though even he can’t resist the topic.  A deep and meaningful commences between Tzara and Nigel.  She claims that the very first time on the mission with the sheep and she had reanimated it which Nigel finds very confusing and disturbing.  She then lifts up her arm jacket and there is necomancy tattoos that have been on her since birth.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trust me because we can be great allies,” she says to him.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Everything I've been taught,” replies Nigel, &amp;quot;teaches me not to trust you.  But I sense no evil.  I even sense Celestial.  Perhaps for now we can work together…”  Nigel grabs a nearby drink and then the partying really ensues…&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The party gets so drunk and wakes up arrested in a cell.  After some time the guards come and take them out of the city to the edge of the desert of desolation.&amp;lt;br/&amp;gt;&lt;br /&gt;
“What did we do?  What did we do?” they ask but no one answers them.  The guards take them to the edge of the desert and then release them.  There are eight camels here waiting for the party with all of their gear.&lt;br /&gt;
&lt;br /&gt;
The head of the guard says:&lt;br /&gt;
&lt;br /&gt;
Know ye&amp;lt;br/&amp;gt;&lt;br /&gt;
The the order of his majesty&amp;lt;br/&amp;gt;&lt;br /&gt;
Ruler and trustee of t he realm&amp;lt;br/&amp;gt;&lt;br /&gt;
(here follows a long list of titles and names)&amp;lt;br/&amp;gt;&lt;br /&gt;
Whereas it hath been reported to last to our majesty that certain dark and vile desert raiders have crossed the terrible mountaint wastes to the south over long-forgotten paths, thence to raid and plunder our hamlets an towns and thence disappearing into those same forbidding hills and &lt;br /&gt;
&lt;br /&gt;
Whereas our valiant troops have tracked these same vile creatures through the very teeth of that awesome range to the very boreders of the mot accursed land, known as the desert of desolation, and being knowledgable as to the curses of that dead and haunted land did our host of brown jazeraint wisely halt their pursuit.&lt;br /&gt;
&lt;br /&gt;
And furthermore, whereas certain foreign characters were seen in the vicinity of Wan-Doo the Wonderous, wizard of the court, in the latter part of the evening and &lt;br /&gt;
&lt;br /&gt;
Whereas these persons did attain entry  to said tent and did engage in mischief and mayhem and did leave for the wizard a certain maid for an alleged encounter and&lt;br /&gt;
&lt;br /&gt;
Whereas said wizard did return to his tent with yet another wench upon both the first maid and the second wench did begin a loud commotion and disturbance the like of which has never before shaken the stately court and vex the wizard greatly.&lt;br /&gt;
&lt;br /&gt;
Therefore, be it decreed that said persons be appointed a special force under the authority of the Caliph himself, Lord bless his name, to track the coure of the raiders from the desert of desolation, where surely even the raiders cannot survive.  Search you out their hiding place and return with proof of their hidden fortress in the desert or return ye not.&lt;br /&gt;
&lt;br /&gt;
We further decree in the great generosity of the Caliph that this special force may retain for their own use what they can bring back from the fabled treasures of the land of death.&lt;br /&gt;
&lt;br /&gt;
Be it further decreed that if they do not prefer this quest they may choose between death by handing, death by impalement, death by strangulation, death by elephant’s foot, death by spell, death by exposure, death by drowning, death by flaying, death by quartering…''&lt;br /&gt;
&lt;br /&gt;
The party go on to choose life and head out into the desert.&lt;br /&gt;
&lt;br /&gt;
Their skin blistered all day before the hot desert sun sank slowly below the horizon.  Now, the deep blue mists of the desert night swirl about them in the wind.  The cool night air seems to soak up the head of the endless desert sands.&lt;br /&gt;
&lt;br /&gt;
They shiver as they and their friends huddle around you campfire, glancing nervously at the giant pyramid in the distance.  There is a eerie and mysterious feeling about that place.&lt;br /&gt;
&lt;br /&gt;
Gradually the winds change direction carrying a thin streak of white mist that swirls int the shape of a faceless man dressed in ancient robes.&lt;br /&gt;
&lt;br /&gt;
The starlight seems to shine through him as he raises his arms towards the pyramid and speaks.&lt;br /&gt;
&lt;br /&gt;
“I am pharaoh Mano-Re, son of Tarosh-Re of the house of Mo-Feiar.  I am only a shadow who has walked these sands for centuries in search of wise and mighty warriors to break into my pyramid and plunder my tomb.”&lt;br /&gt;
&lt;br /&gt;
The winds shift and begin to swirl about him as he fades back into the mists and airs.  Why does this desert spirit want them to plunder his tomb?  Can they survive the challenges of a pyramid that has withstood the ravages of time and countless previous thieves?&lt;br /&gt;
&lt;br /&gt;
Or are they being led into a trap?&lt;/div&gt;</summary>
		<author><name>Damon</name></author>	</entry>

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