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		<updated>2026-04-16T07:09:47Z</updated>
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	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Mekzig&amp;diff=541</id>
		<title>Mekzig</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Mekzig&amp;diff=541"/>
				<updated>2016-10-25T12:06:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: fixed a couple of spelling mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now divine, but as a man, Mekzig united the tribes of the uplands and&lt;br /&gt;
conquered the last remaining city states of Ancient Republic over six&lt;br /&gt;
hundred years ago. Born a noblemen in the small town of Trisenfeld,&lt;br /&gt;
two days ride from present day Meredi, Mekzig led a revolt against the&lt;br /&gt;
Republic and captured the city of Meredi. The battle was decisive and&lt;br /&gt;
the victory was all the other tribes needed to come in behind Mekzig's&lt;br /&gt;
leadership. Soon, the other cities of the Republic were to fall to&lt;br /&gt;
Mekzig's upland army. Within Mekzig's lifetime he united the upland&lt;br /&gt;
populations into one kingdom and founded the first dynasty of&lt;br /&gt;
Ephereus. Mekzig though had a diffcult relationship with his two sons&lt;br /&gt;
and daughter. He drove them to rule the other cities of the Dyafice.&lt;br /&gt;
His son, Temotig was sent to Lugusnon, his daughter, Auterell to&lt;br /&gt;
Claviscero and youngest son Makiron to Valentia. But the disapora of&lt;br /&gt;
Mekzig's children across the new kingdom was to end in tragedy. In&lt;br /&gt;
Lugusnon, the heir to throne, Makiron, became entralled by the&lt;br /&gt;
teachings of Toch'thon of Telopmin and married Toch'thon's daughter.&lt;br /&gt;
Enraged by the alliance with the northerners, Mekzig asked his&lt;br /&gt;
daughter Auterell to investigate what was going on in Lugusnon but&lt;br /&gt;
when Auterell returned to Meredi with news that the her brother was&lt;br /&gt;
unmoved by his father's demands Mekzig rode straight for Lugusnon.&lt;br /&gt;
Upon his arrival he was greeted with open arms by Temotig. Temotig&lt;br /&gt;
tried to convince his father of the power behind Toch'thon's teachings&lt;br /&gt;
but Mekzig hated all forms of divination and magic. Temotig then tried&lt;br /&gt;
to turn his new skills against Mekzig and charm him into compliance&lt;br /&gt;
but it failed. Mekzig, disgusted by his son's betrayal decided to&lt;br /&gt;
leave lugusnon on the following day but he never awoke. In the&lt;br /&gt;
morning, Mekzig was found dead, having choked to death. However,&lt;br /&gt;
Mekzig, the tactician that he was planned for such an event and&lt;br /&gt;
Auterell, upon not seeing Mekzig ride out of the gates at dawn was to&lt;br /&gt;
attack and slay the Temotig line. Using her highly trained hand to&lt;br /&gt;
hand fighters, Auterell slipped into the city and captured her&lt;br /&gt;
brother's family and Toch'thon. With the family imprisoned, Mekzig's&lt;br /&gt;
speical guard then entered the city and disarmed all forces loyal to&lt;br /&gt;
Temotig. At noon the following day, the family were taken to the city&lt;br /&gt;
centre and impaled on timber poles and left to be devoured by&lt;br /&gt;
vultures. It would be Temotig's patricide, under Auterell's steely&lt;br /&gt;
hand that would led to the rites and edicts which continue to this&lt;br /&gt;
day.&lt;br /&gt;
&lt;br /&gt;
Mekzig's beliefs and teachings have had a long lasting legacy on the&lt;br /&gt;
way people live today.  His hatred of all forms of magic has come to&lt;br /&gt;
structure the relgious institutions which rule the two kingdoms, his&lt;br /&gt;
system of government, known as the Chair and Robe system, continues to&lt;br /&gt;
this day where trusted consuls are appointed locally and are advised&lt;br /&gt;
by a member of the clergy.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=468</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=468"/>
				<updated>2016-06-14T01:11:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the world was cleft in two. Forsaken were&lt;br /&gt;
the beings when the gods fell. The great rift defines all those that&lt;br /&gt;
live beside, within or over its cliffs. Those that were to survive&lt;br /&gt;
grew stronger and apart. First, were the elves who held a steel blade&lt;br /&gt;
to the throats of any who dare question their reign. But their&lt;br /&gt;
oppressive technocracy was to implode through their own bloody spite&lt;br /&gt;
and treachery. Their time, was the age of the [[Ancient Republic]].&lt;br /&gt;
&lt;br /&gt;
But as the last noble elvish blood seeped below the surface into the&lt;br /&gt;
eddies and lakes of the Dyafice, whom should rise but the scattered&lt;br /&gt;
and nameless tribes of the uplands. A human conqueror, Mekzig, as Mek,&lt;br /&gt;
the God of Men. But before long, the humans too learnt nothing from&lt;br /&gt;
the fall of the [[Ancient Republic]]. They turned their wayd into a&lt;br /&gt;
brutal set of instiutions and came to dominate all who dwelled along&lt;br /&gt;
the rift's gearth. In their hearts, they looked up to their one true&lt;br /&gt;
god but downward to all other religious beliefs with lethal&lt;br /&gt;
intolerance. Forgotten would be the pluralist temples of the Ancient&lt;br /&gt;
Republic. Their time, the present age, is a time of war. The Rift&lt;br /&gt;
Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the Rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the Mekanites, the rift is evidence of the&lt;br /&gt;
wretchedness of the [[Ancient Republic]] and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek. But the&lt;br /&gt;
songs of the street tell another tale. In the alleys and smoke houses&lt;br /&gt;
of cities and towns believers secretly pray to the old gods. In the&lt;br /&gt;
farm houses and ale houses of villages the downtrodden look up to the&lt;br /&gt;
heavens. Quietly though, beyond the reach of the Mekanites, the fallen&lt;br /&gt;
gods answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Toch'thonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Toch'thonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
In the common tongue, the name of the known world is abbreviated to&lt;br /&gt;
simply Ruk. Scholars categorise its history into two distinct stages&lt;br /&gt;
called the Durations. The historical record spans three mellenia with&lt;br /&gt;
the First Duration referring the time of the [[Ancient Republic]] and&lt;br /&gt;
the Second Duration, the present age, as the [[The Age of Mek]]. The&lt;br /&gt;
term ''Duration'' came into the vernacular through the research of a&lt;br /&gt;
Valentian scholar, Holbard Cobala, who argued that there were two&lt;br /&gt;
epochs, or durations, to Ruk history. He concluded that the Second&lt;br /&gt;
Duration was looming as a fatal repeat of the first. Cobala's&lt;br /&gt;
distopian conclusion is rejected by the followers of Mek.&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
The known world is peopled by a variety of humaniod races. The nomadic&lt;br /&gt;
[[Dwarves]] are common across the the two kingdoms of Ruk with humans&lt;br /&gt;
suspicious of their ways often accusing them of crime sprees and&lt;br /&gt;
vagrancy. [[Elves]] today either avoid all contact with the human&lt;br /&gt;
rulers of the Rift or are subordinate to human occupation as&lt;br /&gt;
mecenaries and journeymen. The dense forests of the lower Dyafice&lt;br /&gt;
support small populations of [[Dyaks]] who trade with human&lt;br /&gt;
populations but prefer to exist outside their vast walled cities.&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
Two human kingdoms claim sovereignty over the rift. To the north lies&lt;br /&gt;
the kingdoom of Xerzigra and to the south the kingdom of Ephercuse.&lt;br /&gt;
Both kingdoms worship Mek but disagree as to the form that worship&lt;br /&gt;
should take. In recent times, a peace was agree between the two&lt;br /&gt;
kingdoms which officially ended the Third Sulfic War.&lt;br /&gt;
&lt;br /&gt;
= Gods and Demi-gods =&lt;br /&gt;
&lt;br /&gt;
What is left of elven religious beliefs falls into two camps. The&lt;br /&gt;
first deity is venerated by the wood elves of the lower Dyafice who&lt;br /&gt;
worship [[Pauwm]] and continue to believe that the true nature of&lt;br /&gt;
Pauwm is yet to be understood. Unlike their forest dwelling cousins,&lt;br /&gt;
the black elves subordinate [[Pauwm]] to their sun god, [[Baltet]].&lt;br /&gt;
&lt;br /&gt;
== Mek ==&lt;br /&gt;
&lt;br /&gt;
The human god Mek is the immortalisation of [[Mekzig]] the Conqueror, a&lt;br /&gt;
rural warrior come king who united the tribes of the south and&lt;br /&gt;
captured the three union cities from the remaining elven nobles. The&lt;br /&gt;
tragedy of Mekzig's deification combined with the brutal efficacy and&lt;br /&gt;
dogma of the orders that his daughter was to found continue to&lt;br /&gt;
dominate the known world.&lt;br /&gt;
&lt;br /&gt;
=== Mekanite Theocracy ===&lt;br /&gt;
&lt;br /&gt;
At its core, the Mekanite theocracy centres on the closest of ties&lt;br /&gt;
between the political leader of a province, the ''Chair'', and his&lt;br /&gt;
trusted spirtual advisor, the ''Robe''. The ''Chair and Robe'' system&lt;br /&gt;
can be traced back to the days when Mekzig walked the cliffs of Ruk&lt;br /&gt;
and to break this tie is treason and any weakening of it is seen as a&lt;br /&gt;
sign of revolt and succession. The provincial Chairs and Robes report&lt;br /&gt;
directly to their ruling counterparts, the [[The Crown Exceptor]] and&lt;br /&gt;
[[First Mekae]] respectively.&lt;br /&gt;
&lt;br /&gt;
==== Orders and Institutions ====&lt;br /&gt;
&lt;br /&gt;
The ''Tri-Furs'' is the name given to the three orders of the Mekanite&lt;br /&gt;
Church. Each order has its own speciality, vows and role in the&lt;br /&gt;
''Chair and Robe'' system of government. At the top of this hierarchy&lt;br /&gt;
are the Mekanite clerics who adjucate over all crimes in the kingdom.&lt;br /&gt;
Mekanite clerics are distinctive for their green and black robes.&lt;br /&gt;
Reporting to clerics are two subordinate orders who have special&lt;br /&gt;
duties to perform for the Church.&lt;br /&gt;
&lt;br /&gt;
= Magic (Toch'thonism) =&lt;br /&gt;
&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
= Cities and Towns =&lt;br /&gt;
&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
= Notable Characters =&lt;br /&gt;
&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
= Adventures =&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
= The Five Dies =&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
= DM =&lt;br /&gt;
&lt;br /&gt;
* Ben Hall&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=465</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=465"/>
				<updated>2016-06-13T15:14:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the Ruk was cleft in two. Forsaken were&lt;br /&gt;
the beings when the gods fell. The great rift defines all those that&lt;br /&gt;
live beside, within or over its cliffs. Those that were to survive&lt;br /&gt;
grew stronger and apart. First, were the elves who held a steel blade&lt;br /&gt;
to the throats of any who dare question their reign. But their&lt;br /&gt;
oppressive technocracy was to implode through their own bloody spite&lt;br /&gt;
and treachery. Their time, was the age of the [[Ancient Republic]].&lt;br /&gt;
&lt;br /&gt;
But as the last noble elvish blood seeped below the surface into the&lt;br /&gt;
eddies and lakes of the Dyafice, whom should rise but the scattered&lt;br /&gt;
and nameless tribes of the uplands. A human conqueror, Mekzig, as Mek,&lt;br /&gt;
the God of Men. But before long, the humans too learnt nothing from&lt;br /&gt;
the fall of the [[Ancient Republic]]. They turned their wayd into a&lt;br /&gt;
brutal set of instiutions and came to dominate all who dwelled along&lt;br /&gt;
the rift's gearth. In their hearts, they looked up to their one true&lt;br /&gt;
god but downward to all other religious beliefs with lethal&lt;br /&gt;
intolerance. Forgotten would be the pluralist temples of the Ancient&lt;br /&gt;
Republic. Their time, the present age, is a time of war. The Rift&lt;br /&gt;
Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the Rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the Mekanites, the rift is evidence of the&lt;br /&gt;
wretchedness of the [[Ancient Republic]] and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek. But the&lt;br /&gt;
songs of the street tell another tale. In the alleys and smoke houses&lt;br /&gt;
of cities and towns believers secretly pray to the old gods. In the&lt;br /&gt;
farm houses and ale houses of villages the downtrodden look up to the&lt;br /&gt;
heavens. Quietly though, beyond the reach of the Mekanites, the fallen&lt;br /&gt;
gods answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Toch'thonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Toch'thonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
In the common tongue, the name of the known world is abbreviated to&lt;br /&gt;
simply Ruk. Scholars categorise its history into two distinct stages&lt;br /&gt;
called the Durations. The historical record spans three mellenia with&lt;br /&gt;
the First Duration referring the time of the [[Ancient Republic]] and&lt;br /&gt;
the Second Duration, the present age, as the [[The Age of Mek]]. The&lt;br /&gt;
term ''Duration'' came into the vernacular through the research of a&lt;br /&gt;
Valentian scholar, Holbard Cobala, who argued that there were two&lt;br /&gt;
epochs, or durations, to Ruk history. He concluded that the Second&lt;br /&gt;
Duration was looming as a fatal repeat of the first. Cobala's&lt;br /&gt;
distopian conclusion is rejected by the followers of Mek.&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
The known world is peopled by a variety of humaniod races. The nomadic&lt;br /&gt;
[[Dwarves]] are common across the the two kingdoms of Ruk with humans&lt;br /&gt;
suspicious of their ways often accusing them of crime sprees and&lt;br /&gt;
vagrancy. [[Elves]] today either avoid all contact with the human&lt;br /&gt;
rulers of the Rift or are subordinate to human occupation as&lt;br /&gt;
mecenaries and journeymen. The dense forests of the lower Dyafice&lt;br /&gt;
support small populations of [[Dyaks]] who trade with human&lt;br /&gt;
populations but prefer to exist outside their vast walled cities.&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
Two human kingdoms claim sovereignty over the rift. To the north lies&lt;br /&gt;
the kingdoom of Xerzigra and to the south the kingdom of Ephercuse.&lt;br /&gt;
Both kingdoms worship Mek but disagree as to the form that worship&lt;br /&gt;
should take. In recent times, a peace was agree between the two&lt;br /&gt;
kingdoms which officially ended the Third Sulfic War.&lt;br /&gt;
&lt;br /&gt;
= Gods and Demi-gods =&lt;br /&gt;
&lt;br /&gt;
What is left of elven religious beliefs falls into two camps. The&lt;br /&gt;
first deity is venerated by the wood elves of the lower Dyafice who&lt;br /&gt;
worship [[Pauwm]] and continue to believe that the true nature of&lt;br /&gt;
Pauwm is yet to be understood. Unlike their forest dwelling cousins,&lt;br /&gt;
the black elves subordinate [[Pauwm]] to their sun god, [[Baltet]].&lt;br /&gt;
&lt;br /&gt;
== Mek ==&lt;br /&gt;
&lt;br /&gt;
The human god Mek is the immortalisation of [[Mekzig]] the Conqueror, a&lt;br /&gt;
rural warrior come king who united the tribes of the south and&lt;br /&gt;
captured the three union cities from the remaining elven nobles. The&lt;br /&gt;
tragedy of Mekzig's deification combined with the brutal efficacy and&lt;br /&gt;
dogma of the orders that his daughter was to found continue to&lt;br /&gt;
dominate the known world.&lt;br /&gt;
&lt;br /&gt;
=== Mekanite Theocracy ===&lt;br /&gt;
&lt;br /&gt;
At its core, the Mekanite theocracy centres on the closest of ties&lt;br /&gt;
between the political leader of a province, the ''Chair'', and his&lt;br /&gt;
trusted spirtual advisor, the ''Robe''. The ''Chair and Robe'' system&lt;br /&gt;
can be traced back to the days when Mekzig walked the cliffs of Ruk&lt;br /&gt;
and to break this tie is treason and any weakening of it is seen as a&lt;br /&gt;
sign of revolt and succession. The provincial Chairs and Robes report&lt;br /&gt;
directly to their ruling counterparts, the [[The Crown Exceptor]] and&lt;br /&gt;
[[First Mekae]] respectively.&lt;br /&gt;
&lt;br /&gt;
==== Orders and Institutions ====&lt;br /&gt;
&lt;br /&gt;
The ''Tri-Furs'' is the name given to the three orders of the Mekanite&lt;br /&gt;
Church. Each order has its own speciality, vows and role in the&lt;br /&gt;
''Chair and Robe'' system of government. At the top of this hierarchy&lt;br /&gt;
are the Mekanite clerics who adjucate over all crimes in the kingdom.&lt;br /&gt;
Mekanite clerics are distinctive for their green and black robes.&lt;br /&gt;
Reporting to clerics are two subordinate orders who have special&lt;br /&gt;
duties to perform for the Church.&lt;br /&gt;
&lt;br /&gt;
= Magic (Toch'thonism) =&lt;br /&gt;
&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
= Cities and Towns =&lt;br /&gt;
&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
= Notable Characters =&lt;br /&gt;
&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
= Adventures =&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
= The Five Dies =&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
= DM =&lt;br /&gt;
&lt;br /&gt;
* Ben Hall&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=464</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=464"/>
				<updated>2016-06-13T15:13:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: removed some stale links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the Ruk was cleft in two. Forsaken were&lt;br /&gt;
the beings when the gods fell. The great rift defines all those that&lt;br /&gt;
live beside, within or over its cliffs. Those that were to survive&lt;br /&gt;
grew stronger and apart. First, were the elves who held a steel blade&lt;br /&gt;
to the throats of any who dare question their reign. But their&lt;br /&gt;
oppressive technocracy was to implode through their own bloody spite&lt;br /&gt;
and treachery. Their time, was the age of the [[Ancient Republic]].&lt;br /&gt;
&lt;br /&gt;
But as the last noble elvish blood seeped below the surface into the&lt;br /&gt;
eddies and lakes of the Dyafice, whom should rise but the scattered&lt;br /&gt;
and nameless tribes of the uplands. A human conqueror, Mekzig, as Mek,&lt;br /&gt;
the God of Men. But before long, the humans too learnt nothing from&lt;br /&gt;
the fall of the [[Ancient Republic]]. They turned their wayd into a&lt;br /&gt;
brutal set of instiutions and came to dominate all who dwelled along&lt;br /&gt;
the rift's gearth. In their hearts, they looked up to their one true&lt;br /&gt;
god but downward to all other religious beliefs with lethal&lt;br /&gt;
intolerance. Forgotten would be the pluralist temples of the Ancient&lt;br /&gt;
Republic. Their time, the present age, is a time of war. The Rift&lt;br /&gt;
Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the Rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the Mekanites, the rift is evidence of the&lt;br /&gt;
wretchedness of the [[Ancient Republic]] and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek. But the&lt;br /&gt;
songs of the street tell another tale. In the alleys and smoke houses&lt;br /&gt;
of cities and towns believers secretly pray to the old gods. In the&lt;br /&gt;
farm houses and ale houses of villages the downtrodden look up to the&lt;br /&gt;
heavens. Quietly though, beyond the reach of the Mekanites, the fallen&lt;br /&gt;
gods answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Toch'thonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Toch'thonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
In the common tongue, the name of the known world is abbreviated to&lt;br /&gt;
simply Ruk. Scholars categorise its history into two distinct stages&lt;br /&gt;
called the Durations. The historical record spans three mellenia with&lt;br /&gt;
the First Duration referring the time of the [[Ancient Republic]] and&lt;br /&gt;
the Second Duration, the present age, as the [[The Age of Mek]]. The&lt;br /&gt;
term ''Duration'' came into the vernacular through the research of a&lt;br /&gt;
Valentian scholar, Holbard Cobala, who argued that there were two&lt;br /&gt;
epochs, or durations, to Ruk history. He concluded that the Second&lt;br /&gt;
Duration was looming as a fatal repeat of the first. Cobala's&lt;br /&gt;
distopian conclusion is rejected by the followers of Mek.&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
The known world is peopled by a variety of humaniod races. The nomadic&lt;br /&gt;
[[Dwarves]] are common across the the two kingdoms of Ruk with humans&lt;br /&gt;
suspicious of their ways often accusing them of crime sprees and&lt;br /&gt;
vagrancy. [[Elves]] today either avoid all contact with the human&lt;br /&gt;
rulers of the Rift or are subordinate to human occupation as&lt;br /&gt;
mecenaries and journeymen. The dense forests of the lower Dyafice&lt;br /&gt;
support small populations of [[Dyaks]] who trade with human&lt;br /&gt;
populations but prefer to exist outside their vast walled cities.&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
Two human kingdoms claim sovereignty over the rift. To the north lies&lt;br /&gt;
the kingdoom of Xerzigra and to the south the kingdom of Ephercuse.&lt;br /&gt;
Both kingdoms worship Mek but disagree as to the form that worship&lt;br /&gt;
should take. In recent times, a peace was agree between the two&lt;br /&gt;
kingdoms which officially ended the Third Sulfic War.&lt;br /&gt;
&lt;br /&gt;
= Gods and Demi-gods =&lt;br /&gt;
&lt;br /&gt;
What is left of elven religious beliefs falls into two camps. The&lt;br /&gt;
first deity is venerated by the wood elves of the lower Dyafice who&lt;br /&gt;
worship [[Pauwm]] and continue to believe that the true nature of&lt;br /&gt;
Pauwm is yet to be understood. Unlike their forest dwelling cousins,&lt;br /&gt;
the black elves subordinate [[Pauwm]] to their sun god, [[Baltet]].&lt;br /&gt;
&lt;br /&gt;
== Mek ==&lt;br /&gt;
&lt;br /&gt;
The human god Mek is the immortalisation of [[Mekzig]] the Conqueror, a&lt;br /&gt;
rural warrior come king who united the tribes of the south and&lt;br /&gt;
captured the three union cities from the remaining elven nobles. The&lt;br /&gt;
tragedy of Mekzig's deification combined with the brutal efficacy and&lt;br /&gt;
dogma of the orders that his daughter was to found continue to&lt;br /&gt;
dominate the known world.&lt;br /&gt;
&lt;br /&gt;
=== Mekanite Theocracy ===&lt;br /&gt;
&lt;br /&gt;
At its core, the Mekanite theocracy centres on the closest of ties&lt;br /&gt;
between the political leader of a province, the ''Chair'', and his&lt;br /&gt;
trusted spirtual advisor, the ''Robe''. The ''Chair and Robe'' system&lt;br /&gt;
can be traced back to the days when Mekzig walked the cliffs of Ruk&lt;br /&gt;
and to break this tie is treason and any wekening of it is seen as a&lt;br /&gt;
sign of revolt and succession. The provincial Chairs and Robes report&lt;br /&gt;
directly to their ruling counterparts, the [[The Crown Exceptor]] and&lt;br /&gt;
[[First Mekae]] respectively.&lt;br /&gt;
&lt;br /&gt;
==== Orders and Institutions ====&lt;br /&gt;
&lt;br /&gt;
The ''Tri-Furs'' is the name given to the three orders of the Mekanite&lt;br /&gt;
Church. Each order has its own speciality, vows and role in the&lt;br /&gt;
''Chair and Robe'' system of government. At the top of this hierarchy&lt;br /&gt;
are the Mekanite clerics who adjucate over all crimes in the kingdom.&lt;br /&gt;
Mekanite clerics are distinctive for their green and black robes.&lt;br /&gt;
Reporting to clerics are two subordinate orders who have special&lt;br /&gt;
duties to perform for the Church.&lt;br /&gt;
&lt;br /&gt;
= Magic (Toch'thonism) =&lt;br /&gt;
&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
= Cities and Towns =&lt;br /&gt;
&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
= Notable Characters =&lt;br /&gt;
&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
= Adventures =&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
= The Five Dies =&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
= DM =&lt;br /&gt;
&lt;br /&gt;
* Ben Hall&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=463</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=463"/>
				<updated>2016-06-13T15:11:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: update to link to mek&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the Ruk was cleft in two. Forsaken were&lt;br /&gt;
the beings when the gods fell. The great rift defines all those that&lt;br /&gt;
live beside, within or over its cliffs. Those that were to survive&lt;br /&gt;
grew stronger and apart. First, were the elves who held a steel blade&lt;br /&gt;
to the throats of any who dare question their reign. But their&lt;br /&gt;
oppressive technocracy was to implode through their own bloody spite&lt;br /&gt;
and treachery. Their time, was the age of the [[Ancient Republic]].&lt;br /&gt;
&lt;br /&gt;
But as the last noble elvish blood seeped below the surface into the&lt;br /&gt;
eddies and lakes of the Dyafice, whom should rise but the scattered&lt;br /&gt;
and nameless tribes of the uplands. A human conqueror, Mekzig, as Mek,&lt;br /&gt;
the God of Men. But before long, the humans too learnt nothing from&lt;br /&gt;
the fall of the [[Ancient Republic]]. They turned their wayd into a&lt;br /&gt;
brutal set of instiutions and came to dominate all who dwelled along&lt;br /&gt;
the rift's gearth. In their hearts, they looked up to their one true&lt;br /&gt;
god but downward to all other religious beliefs with lethal&lt;br /&gt;
intolerance. Forgotten would be the pluralist temples of the Ancient&lt;br /&gt;
Republic. Their time, the present age, is a time of war. The Rift&lt;br /&gt;
Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the Rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the Mekanites, the rift is evidence of the&lt;br /&gt;
wretchedness of the [[Ancient Republic]] and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek. But the&lt;br /&gt;
songs of the street tell another tale. In the alleys and smoke houses&lt;br /&gt;
of cities and towns believers secretly pray to the old gods. In the&lt;br /&gt;
farm houses and ale houses of villages the downtrodden look up to the&lt;br /&gt;
heavens. Quietly though, beyond the reach of the Mekanites, the fallen&lt;br /&gt;
gods answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Toch'thonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Toch'thonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
In the common tongue, the name of the known world is abbreviated to&lt;br /&gt;
simply Ruk. Scholars categorise its history into two distinct stages&lt;br /&gt;
called the Durations. The historical record spans three mellenia with&lt;br /&gt;
the First Duration referring the time of the [[Ancient Republic]] and&lt;br /&gt;
the Second Duration, the present age, as the [[The Age of Mek]]. The&lt;br /&gt;
term ''Duration'' came into the vernacular through the research of a&lt;br /&gt;
Valentian scholar, Holbard Cobala, who argued that there were two&lt;br /&gt;
epochs, or durations, to Ruk history. He concluded that the Second&lt;br /&gt;
Duration was looming as a fatal repeat of the first. Cobala's&lt;br /&gt;
distopian conclusion is rejected by the followers of Mek.&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
The known world is peopled by a variety of humaniod races. The nomadic&lt;br /&gt;
[[Dwarves]] are common across the the two kingdoms of Ruk with humans&lt;br /&gt;
suspicious of their ways often accusing them of crime sprees and&lt;br /&gt;
vagrancy. [[Elves]] today either avoid all contact with the human&lt;br /&gt;
rulers of the Rift or are subordinate to human occupation as&lt;br /&gt;
mecenaries and journeymen. The dense forests of the lower Dyafice&lt;br /&gt;
support small populations of [[Dyaks]] who trade with human&lt;br /&gt;
populations but prefer to exist outside their vast walled cities.&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
Two human kingdoms claim sovereignty over the rift. To the north lies&lt;br /&gt;
the kingdoom of Xerzigra and to the south the kingdom of Ephercuse.&lt;br /&gt;
Both kingdoms worship Mek but disagree as to the form that worship&lt;br /&gt;
should take. In recent times, a peace was agree between the two&lt;br /&gt;
kingdoms which officially ended the Third Sulfic War.&lt;br /&gt;
&lt;br /&gt;
= Gods and Demi-gods =&lt;br /&gt;
&lt;br /&gt;
What is left of elven religious beliefs falls into two camps. The&lt;br /&gt;
first deity is venerated by the wood elves of the lower Dyafice who&lt;br /&gt;
worship [[Pauwm]] and continue to believe that the true nature of&lt;br /&gt;
Pauwm is yet to be understood. Unlike their forest dwelling cousins,&lt;br /&gt;
the black elves subordinate [[Pauwm]] to their sun god, [[Baltet]].&lt;br /&gt;
&lt;br /&gt;
== Mek ==&lt;br /&gt;
&lt;br /&gt;
The human god Mek is the immortalisation of [[Mekzig]] the Conqueror, a&lt;br /&gt;
rural warrior come king who united the tribes of the south and&lt;br /&gt;
captured the three union cities from the remaining elven nobles. The&lt;br /&gt;
tragedy of Mekzig's deification combined with the brutal efficacy and&lt;br /&gt;
dogma of the orders that his daughter was to found continue to&lt;br /&gt;
dominate the known world.&lt;br /&gt;
&lt;br /&gt;
=== Mekanite Theocracy ===&lt;br /&gt;
&lt;br /&gt;
At its core, the Mekanite theocracy centres on the closest of ties&lt;br /&gt;
between the political leader of a province, the ''Chair'', and his&lt;br /&gt;
trusted spirtual advisor, the ''Robe''. The ''Chair and Robe'' system&lt;br /&gt;
can be traced back to the days when Mekzig walked the cliffs of Ruk&lt;br /&gt;
and to break this tie is treason and any wekening of it is seen as a&lt;br /&gt;
sign of revolt and succession. The provincial Chairs and Robes report&lt;br /&gt;
directly to their ruling counterparts, the [[The Crown Exceptor]] and&lt;br /&gt;
[[First Mekae]] respectively.&lt;br /&gt;
&lt;br /&gt;
==== Orders and Institutions ====&lt;br /&gt;
&lt;br /&gt;
The ''Tri-Furs'' is the name given to the three orders of the Mekanite&lt;br /&gt;
Church. Each order has its own speciality, vows and role in the&lt;br /&gt;
''Chair and Robe'' system of government. At the top of this hierarchy&lt;br /&gt;
are the Mekanite clerics who adjucate over all crimes in the kingdom.&lt;br /&gt;
Mekanite clerics are distinctive for their green and black robes.&lt;br /&gt;
Reporting to clerics are two subordinate orders who have special&lt;br /&gt;
duties to perform for the Church.&lt;br /&gt;
&lt;br /&gt;
* [[Mekanites]] - ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Magic (Toch'thonism) =&lt;br /&gt;
&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
= Cities and Towns =&lt;br /&gt;
&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
= Notable Characters =&lt;br /&gt;
&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
= Adventures =&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
= The Five Dies =&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
= DM =&lt;br /&gt;
&lt;br /&gt;
* Ben Hall&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Mekzig&amp;diff=462</id>
		<title>Mekzig</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Mekzig&amp;diff=462"/>
				<updated>2016-06-13T15:11:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: syncd content on mekzig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now divine, but as a man, Mekzig united the tribes of the uplands and&lt;br /&gt;
conquered the last remaining city states of Ancient Republic over six&lt;br /&gt;
hundred years ago.  Born a noblemen in the small town of Trisenfeld,&lt;br /&gt;
two days ride from present day Meredi, Mekzig led a revolt against the&lt;br /&gt;
Republic and captured the city of Meredi.  The battle was decisive and&lt;br /&gt;
the vicotry was all the other tribes needed to come in behind Mekzig's&lt;br /&gt;
leadership.  Soon, the other cities of the Republic were to fall to&lt;br /&gt;
Mekzig's upland army.  Within Mekzig's lifetime he united the upland&lt;br /&gt;
populations into one kingdom and founded the first dynasty of&lt;br /&gt;
Ephereus.  Mekzig though had a diffcult relationship with his two sons&lt;br /&gt;
and daughter.  He drove them to rule the other cities of the Dyafice.&lt;br /&gt;
His son, Temotig was sent to Lugusnon, his daughter, Auterell to&lt;br /&gt;
Claviscero and youngest son Makiron to Valentia.  But the disapora of&lt;br /&gt;
Mekzig's children across the new kingdom was to tragedy.  In Lugusnon,&lt;br /&gt;
the heir to throne, Makiron, became entralled by the teachings of&lt;br /&gt;
Toch'thon of Telopmin and married Toch'thon's daughter.  Enraged by&lt;br /&gt;
the alliance with the northerners, Mekzig asked his daughter Auterell&lt;br /&gt;
to investigate what was going on in Lugusnon but when Auterell&lt;br /&gt;
returned to Meredi with news that the her brother was unmoved by his&lt;br /&gt;
father's demands Mekzig rode straight for Lugusnon.  Upon his arrival&lt;br /&gt;
he was greeted with open arms by Temotig.  Temotig tried to convince&lt;br /&gt;
his father of the power behind Toch'thon's teachings but Mekzig hated&lt;br /&gt;
all forms of divination and magic.  Temotig then tried to turn his new&lt;br /&gt;
skills against Mekzig and charm him into compliance but it failed.&lt;br /&gt;
Mekzig, disgusted by his son's betrayal decided to leave lugusnon on&lt;br /&gt;
the following day but he never awoke.  In the morning, Mekzig was&lt;br /&gt;
found dead, having choked to death.  However, Mekzig, the tactician&lt;br /&gt;
that he was planned for such an event and Auterell, upon not seeing&lt;br /&gt;
Mekzig ride out of the gates at dawn was to attack and slay the&lt;br /&gt;
Temotig line.  Using her highly trained hand to hand fighters,&lt;br /&gt;
Auterell slipped into the city and captured her brother's family and&lt;br /&gt;
Toch'thon.  With the family imprisoned, Mekzig's speical guard then&lt;br /&gt;
entered the city and disarmed all forces loyal to Temotig.  At noon&lt;br /&gt;
the following day, the family were taken to the city centre and&lt;br /&gt;
impaled on timber poles and left to be devoured by vultures.  It would&lt;br /&gt;
be Temotig's patricide, under Auterell's steely hand that would led to&lt;br /&gt;
the rites and edicts which continue to this day.&lt;br /&gt;
&lt;br /&gt;
Mekzig's beliefs and teachings have had a long lasting legacy on the&lt;br /&gt;
way people live today.  His hatred of all forms of magic has come to&lt;br /&gt;
structure the relgious institutions which rule the two kingdoms, his&lt;br /&gt;
system of government, known as the Chair and Robe system, continues to&lt;br /&gt;
this day where trusted consuls are appointed locally and are advised&lt;br /&gt;
by a member of the clergy.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=461</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=461"/>
				<updated>2016-06-13T15:10:04Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: added paragrpah on Mek&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the Ruk was cleft in two. Forsaken were&lt;br /&gt;
the beings when the gods fell. The great rift defines all those that&lt;br /&gt;
live beside, within or over its cliffs. Those that were to survive&lt;br /&gt;
grew stronger and apart. First, were the elves who held a steel blade&lt;br /&gt;
to the throats of any who dare question their reign. But their&lt;br /&gt;
oppressive technocracy was to implode through their own bloody spite&lt;br /&gt;
and treachery. Their time, was the age of the [[Ancient Republic]].&lt;br /&gt;
&lt;br /&gt;
But as the last noble elvish blood seeped below the surface into the&lt;br /&gt;
eddies and lakes of the Dyafice, whom should rise but the scattered&lt;br /&gt;
and nameless tribes of the uplands. A human conqueror, Mekzig, as Mek,&lt;br /&gt;
the God of Men. But before long, the humans too learnt nothing from&lt;br /&gt;
the fall of the [[Ancient Republic]]. They turned their wayd into a&lt;br /&gt;
brutal set of instiutions and came to dominate all who dwelled along&lt;br /&gt;
the rift's gearth. In their hearts, they looked up to their one true&lt;br /&gt;
god but downward to all other religious beliefs with lethal&lt;br /&gt;
intolerance. Forgotten would be the pluralist temples of the Ancient&lt;br /&gt;
Republic. Their time, the present age, is a time of war. The Rift&lt;br /&gt;
Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the Rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the Mekanites, the rift is evidence of the&lt;br /&gt;
wretchedness of the [[Ancient Republic]] and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek. But the&lt;br /&gt;
songs of the street tell another tale. In the alleys and smoke houses&lt;br /&gt;
of cities and towns believers secretly pray to the old gods. In the&lt;br /&gt;
farm houses and ale houses of villages the downtrodden look up to the&lt;br /&gt;
heavens. Quietly though, beyond the reach of the Mekanites, the fallen&lt;br /&gt;
gods answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Toch'thonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Toch'thonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
In the common tongue, the name of the known world is abbreviated to&lt;br /&gt;
simply Ruk. Scholars categorise its history into two distinct stages&lt;br /&gt;
called the Durations. The historical record spans three mellenia with&lt;br /&gt;
the First Duration referring the time of the [[Ancient Republic]] and&lt;br /&gt;
the Second Duration, the present age, as the [[The Age of Mek]]. The&lt;br /&gt;
term ''Duration'' came into the vernacular through the research of a&lt;br /&gt;
Valentian scholar, Holbard Cobala, who argued that there were two&lt;br /&gt;
epochs, or durations, to Ruk history. He concluded that the Second&lt;br /&gt;
Duration was looming as a fatal repeat of the first. Cobala's&lt;br /&gt;
distopian conclusion is rejected by the followers of Mek.&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
The known world is peopled by a variety of humaniod races. The nomadic&lt;br /&gt;
[[Dwarves]] are common across the the two kingdoms of Ruk with humans&lt;br /&gt;
suspicious of their ways often accusing them of crime sprees and&lt;br /&gt;
vagrancy. [[Elves]] today either avoid all contact with the human&lt;br /&gt;
rulers of the Rift or are subordinate to human occupation as&lt;br /&gt;
mecenaries and journeymen. The dense forests of the lower Dyafice&lt;br /&gt;
support small populations of [[Dyaks]] who trade with human&lt;br /&gt;
populations but prefer to exist outside their vast walled cities.&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
Two human kingdoms claim sovereignty over the rift. To the north lies&lt;br /&gt;
the kingdoom of Xerzigra and to the south the kingdom of Ephercuse.&lt;br /&gt;
Both kingdoms worship Mek but disagree as to the form that worship&lt;br /&gt;
should take. In recent times, a peace was agree between the two&lt;br /&gt;
kingdoms which officially ended the Third Sulfic War.&lt;br /&gt;
&lt;br /&gt;
= Gods and Demi-gods =&lt;br /&gt;
&lt;br /&gt;
What is left of elven religious beliefs falls into two camps. The&lt;br /&gt;
first deity is venerated by the wood elves of the lower Dyafice who&lt;br /&gt;
worship [[Pauwm]] and continue to believe that the true nature of&lt;br /&gt;
Pauwm is yet to be understood. Unlike their forest dwelling cousins,&lt;br /&gt;
the black elves subordinate [[Pauwm]] to their sun god, [[Baltet]].&lt;br /&gt;
&lt;br /&gt;
== Mek ==&lt;br /&gt;
&lt;br /&gt;
The human god Mek is the immortalisation of Mekzig the Conqueror, a&lt;br /&gt;
rural warrior come king who united the tribes of the south and&lt;br /&gt;
captured the three union cities from the remaining elven nobles. The&lt;br /&gt;
tragedy of Mekzig's deification combined with the brutal efficacy and&lt;br /&gt;
dogma of the orders that his daughter was to found continue to&lt;br /&gt;
dominate the known world.&lt;br /&gt;
&lt;br /&gt;
=== Mekanite Theocracy ===&lt;br /&gt;
&lt;br /&gt;
At its core, the Mekanite theocracy centres on the closest of ties&lt;br /&gt;
between the political leader of a province, the ''Chair'', and his&lt;br /&gt;
trusted spirtual advisor, the ''Robe''. The ''Chair and Robe'' system&lt;br /&gt;
can be traced back to the days when Mekzig walked the cliffs of Ruk&lt;br /&gt;
and to break this tie is treason and any wekening of it is seen as a&lt;br /&gt;
sign of revolt and succession. The provincial Chairs and Robes report&lt;br /&gt;
directly to their ruling counterparts, the [[The Crown Exceptor]] and&lt;br /&gt;
[[First Mekae]] respectively.&lt;br /&gt;
&lt;br /&gt;
==== Orders and Institutions ====&lt;br /&gt;
&lt;br /&gt;
The ''Tri-Furs'' is the name given to the three orders of the Mekanite&lt;br /&gt;
Church. Each order has its own speciality, vows and role in the&lt;br /&gt;
''Chair and Robe'' system of government. At the top of this hierarchy&lt;br /&gt;
are the Mekanite clerics who adjucate over all crimes in the kingdom.&lt;br /&gt;
Mekanite clerics are distinctive for their green and black robes.&lt;br /&gt;
Reporting to clerics are two subordinate orders who have special&lt;br /&gt;
duties to perform for the Church.&lt;br /&gt;
&lt;br /&gt;
* [[Mekanites]] - ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Magic (Toch'thonism) =&lt;br /&gt;
&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
= Cities and Towns =&lt;br /&gt;
&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
= Notable Characters =&lt;br /&gt;
&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
= Adventures =&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
= The Five Dies =&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
= DM =&lt;br /&gt;
&lt;br /&gt;
* Ben Hall&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=460</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=460"/>
				<updated>2016-06-13T14:57:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: update to theocracy section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the Ruk was cleft in two. Forsaken were&lt;br /&gt;
the beings when the gods fell. The great rift defines all those that&lt;br /&gt;
live beside, within or over its cliffs. Those that were to survive&lt;br /&gt;
grew stronger and apart. First, were the elves who held a steel blade&lt;br /&gt;
to the throats of any who dare question their reign. But their&lt;br /&gt;
oppressive technocracy was to implode through their own bloody spite&lt;br /&gt;
and treachery. Their time, was the age of the [[Ancient Republic]].&lt;br /&gt;
&lt;br /&gt;
But as the last noble elvish blood seeped below the surface into the&lt;br /&gt;
eddies and lakes of the Dyafice, whom should rise but the scattered&lt;br /&gt;
and nameless tribes of the uplands. A human conqueror, Mekzig, as Mek,&lt;br /&gt;
the God of Men. But before long, the humans too learnt nothing from&lt;br /&gt;
the fall of the [[Ancient Republic]]. They turned their wayd into a&lt;br /&gt;
brutal set of instiutions and came to dominate all who dwelled along&lt;br /&gt;
the rift's gearth. In their hearts, they looked up to their one true&lt;br /&gt;
god but downward to all other religious beliefs with lethal&lt;br /&gt;
intolerance. Forgotten would be the pluralist temples of the Ancient&lt;br /&gt;
Republic. Their time, the present age, is a time of war. The Rift&lt;br /&gt;
Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the Rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the Mekanites, the rift is evidence of the&lt;br /&gt;
wretchedness of the [[Ancient Republic]] and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek. But the&lt;br /&gt;
songs of the street tell another tale. In the alleys and smoke houses&lt;br /&gt;
of cities and towns believers secretly pray to the old gods. In the&lt;br /&gt;
farm houses and ale houses of villages the downtrodden look up to the&lt;br /&gt;
heavens. Quietly though, beyond the reach of the Mekanites, the fallen&lt;br /&gt;
gods answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Toch'thonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Toch'thonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
In the common tongue, the name of the known world is abbreviated to&lt;br /&gt;
simply Ruk. Scholars categorise its history into two distinct stages&lt;br /&gt;
called the Durations. The historical record spans three mellenia with&lt;br /&gt;
the First Duration referring the time of the [[Ancient Republic]] and&lt;br /&gt;
the Second Duration, the present age, as the [[The Age of Mek]]. The&lt;br /&gt;
term ''Duration'' came into the vernacular through the research of a&lt;br /&gt;
Valentian scholar, Holbard Cobala, who argued that there were two&lt;br /&gt;
epochs, or durations, to Ruk history. He concluded that the Second&lt;br /&gt;
Duration was looming as a fatal repeat of the first. Cobala's&lt;br /&gt;
distopian conclusion is rejected by the followers of Mek.&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
The known world is peopled by a variety of humaniod races. The nomadic&lt;br /&gt;
[[Dwarves]] are common across the the two kingdoms of Ruk with humans&lt;br /&gt;
suspicious of their ways often accusing them of crime sprees and&lt;br /&gt;
vagrancy. [[Elves]] today either avoid all contact with the human&lt;br /&gt;
rulers of the Rift or are subordinate to human occupation as&lt;br /&gt;
mecenaries and journeymen. The dense forests of the lower Dyafice&lt;br /&gt;
support small populations of [[Dyaks]] who trade with human&lt;br /&gt;
populations but prefer to exist outside their vast walled cities.&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
Two human kingdoms claim sovereignty over the rift. To the north lies&lt;br /&gt;
the kingdoom of Xerzigra and to the south the kingdom of Ephercuse.&lt;br /&gt;
Both kingdoms worship Mek but disagree as to the form that worship&lt;br /&gt;
should take. In recent times, a peace was agree between the two&lt;br /&gt;
kingdoms which officially ended the Third Sulfic War.&lt;br /&gt;
&lt;br /&gt;
= Gods and Demi-gods =&lt;br /&gt;
&lt;br /&gt;
What is left of elven religious beliefs falls into two camps. The&lt;br /&gt;
first deity is venerated by the wood elves of the lower Dyafice who&lt;br /&gt;
worship [[Pauwm]] and continue to believe that the true nature of&lt;br /&gt;
Pauwm is yet to be understood. Unlike their forest dwelling cousins,&lt;br /&gt;
the black elves subordinate [[Pauwm]] to their sun god, [[Baltet]].&lt;br /&gt;
&lt;br /&gt;
== Mek ==&lt;br /&gt;
&lt;br /&gt;
=== Mekanite Theocracy ===&lt;br /&gt;
&lt;br /&gt;
At its core, the Mekanite theocracy centres on the closest of ties&lt;br /&gt;
between the political leader of a province, the ''Chair'', and his&lt;br /&gt;
trusted spirtual advisor, the ''Robe''. The ''Chair and Robe'' system&lt;br /&gt;
can be traced back to the days when Mekzig walked the cliffs of Ruk&lt;br /&gt;
and to break this tie is treason and any wekening of it is seen as a&lt;br /&gt;
sign of revolt and succession. The provincial Chairs and Robes report&lt;br /&gt;
directly to their ruling counterparts, the [[The Crown Exceptor]] and&lt;br /&gt;
[[First Mekae]] respectively.&lt;br /&gt;
&lt;br /&gt;
Venerating Mek, the last deity of Men, their clergy rule hand in hand&lt;br /&gt;
with their sovereigns. This alliance, of cleric and king, demands&lt;br /&gt;
obeyance from their subjects and the Mekanites are ferocious in their&lt;br /&gt;
disdain for new religious movements and the old ways&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Chair and Robe''&lt;br /&gt;
&lt;br /&gt;
==== Orders and Institutions ====&lt;br /&gt;
&lt;br /&gt;
The ''Tri-Furs'' is the name given to the three orders of the Mekanite&lt;br /&gt;
Church. Each order has its own speciality, vows and role in the&lt;br /&gt;
''Chair and Robe'' system of government. At the top of this hierarchy&lt;br /&gt;
are the Mekanite clerics who adjucate over all crimes in the kingdom.&lt;br /&gt;
Mekanite clerics are distinctive for their green and black robes.&lt;br /&gt;
Reporting to clerics are two subordinate orders who have special&lt;br /&gt;
duties to perform for the Church.&lt;br /&gt;
&lt;br /&gt;
* [[Mekanites]] - ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Magic (Toch'thonism) =&lt;br /&gt;
&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
= Cities and Towns =&lt;br /&gt;
&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
= Notable Characters =&lt;br /&gt;
&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
= Adventures =&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
= The Five Dies =&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
= DM =&lt;br /&gt;
&lt;br /&gt;
* Ben Hall&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=459</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=459"/>
				<updated>2016-06-13T14:39:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: added two kingdoms paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the Ruk was cleft in two. Forsaken were&lt;br /&gt;
the beings when the gods fell. The great rift defines all those that&lt;br /&gt;
live beside, within or over its cliffs. Those that were to survive&lt;br /&gt;
grew stronger and apart. First, were the elves who held a steel blade&lt;br /&gt;
to the throats of any who dare question their reign. But their&lt;br /&gt;
oppressive technocracy was to implode through their own bloody spite&lt;br /&gt;
and treachery. Their time, was the age of the [[Ancient Republic]].&lt;br /&gt;
&lt;br /&gt;
But as the last noble elvish blood seeped below the surface into the&lt;br /&gt;
eddies and lakes of the Dyafice, whom should rise but the scattered&lt;br /&gt;
and nameless tribes of the uplands. A human conqueror, Mekzig, as Mek,&lt;br /&gt;
the God of Men. But before long, the humans too learnt nothing from&lt;br /&gt;
the fall of the [[Ancient Republic]]. They turned their wayd into a&lt;br /&gt;
brutal set of instiutions and came to dominate all who dwelled along&lt;br /&gt;
the rift's gearth. In their hearts, they looked up to their one true&lt;br /&gt;
god but downward to all other religious beliefs with lethal&lt;br /&gt;
intolerance. Forgotten would be the pluralist temples of the Ancient&lt;br /&gt;
Republic. Their time, the present age, is a time of war. The Rift&lt;br /&gt;
Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the Rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the Mekanites, the rift is evidence of the&lt;br /&gt;
wretchedness of the [[Ancient Republic]] and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek. But the&lt;br /&gt;
songs of the street tell another tale. In the alleys and smoke houses&lt;br /&gt;
of cities and towns believers secretly pray to the old gods. In the&lt;br /&gt;
farm houses and ale houses of villages the downtrodden look up to the&lt;br /&gt;
heavens. Quietly though, beyond the reach of the Mekanites, the fallen&lt;br /&gt;
gods answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Toch'thonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Toch'thonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
In the common tongue, the name of the known world is abbreviated to&lt;br /&gt;
simply Ruk. Scholars categorise its history into two distinct stages&lt;br /&gt;
called the Durations. The historical record spans three mellenia with&lt;br /&gt;
the First Duration referring the time of the [[Ancient Republic]] and&lt;br /&gt;
the Second Duration, the present age, as the [[The Age of Mek]]. The&lt;br /&gt;
term ''Duration'' came into the vernacular through the research of a&lt;br /&gt;
Valentian scholar, Holbard Cobala, who argued that there were two&lt;br /&gt;
epochs, or durations, to Ruk history. He concluded that the Second&lt;br /&gt;
Duration was looming as a fatal repeat of the first. Cobala's&lt;br /&gt;
distopian conclusion is rejected by the followers of Mek.&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
The known world is peopled by a variety of humaniod races. The nomadic&lt;br /&gt;
[[Dwarves]] are common across the the two kingdoms of Ruk with humans&lt;br /&gt;
suspicious of their ways often accusing them of crime sprees and&lt;br /&gt;
vagrancy. [[Elves]] today either avoid all contact with the human&lt;br /&gt;
rulers of the Rift or are subordinate to human occupation as&lt;br /&gt;
mecenaries and journeymen. The dense forests of the lower Dyafice&lt;br /&gt;
support small populations of [[Dyaks]] who trade with human&lt;br /&gt;
populations but prefer to exist outside their vast walled cities.&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
Two human kingdoms claim sovereignty over the rift. To the north lies&lt;br /&gt;
the kingdoom of Xerzigra and to the south the kingdom of Ephercuse.&lt;br /&gt;
Both kingdoms worship Mek but disagree as to the form that worship&lt;br /&gt;
should take. In recent times, a peace was agree between the two&lt;br /&gt;
kingdoms which officially ended the Third Sulfic War.&lt;br /&gt;
&lt;br /&gt;
= Gods and Demi-gods =&lt;br /&gt;
&lt;br /&gt;
What is left of elven religious beliefs falls into two camps. The&lt;br /&gt;
first deity is venerated by the wood elves of the lower Dyafice who&lt;br /&gt;
worship [[Pauwm]] and continue to believe that the true nature of&lt;br /&gt;
Pauwm is yet to be understood. Unlike their forest dwelling cousins,&lt;br /&gt;
the black elves subordinate [[Pauwm]] to their sun god, [[Baltet]].&lt;br /&gt;
&lt;br /&gt;
== Mek ==&lt;br /&gt;
&lt;br /&gt;
=== Mekanite Theocracy ===&lt;br /&gt;
&lt;br /&gt;
Venerating Mek, the last deity of Men, their clergy rule hand in hand&lt;br /&gt;
with their sovereigns. This alliance, of cleric and king, demands&lt;br /&gt;
obeyance from their subjects and the Mekanites are ferocious in their&lt;br /&gt;
disdain for new religious movements and the old ways&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Chair and Robe''&lt;br /&gt;
&lt;br /&gt;
* [[Mekanites]] - ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Magic (Toch'thonism) =&lt;br /&gt;
&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
= Cities and Towns =&lt;br /&gt;
&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
= Notable Characters =&lt;br /&gt;
&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
= Adventures =&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
= The Five Dies =&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
= DM =&lt;br /&gt;
&lt;br /&gt;
* Ben Hall&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Pauwm&amp;diff=458</id>
		<title>Pauwm</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Pauwm&amp;diff=458"/>
				<updated>2016-06-13T14:28:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: remove latex heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Pauwm is the Ngari word for empty and has become the monika for the&lt;br /&gt;
their ruling deity.  The name of their god is yet to revealed.&lt;br /&gt;
However, outsiders never seem to understand this so when pushed for a&lt;br /&gt;
name they gloss their deity's names as the empty or the emptiness.&lt;br /&gt;
The Ngari see the search for the name a quest among their coming of&lt;br /&gt;
age men and women.  If Ngari are see any distance away from the rift&lt;br /&gt;
floor then you can hazard a guess that the youth is on a quest to find&lt;br /&gt;
the name of Pauwm.  This search though has its detractors among the&lt;br /&gt;
community.  Some Pauwm profess the opposite and argue that the true&lt;br /&gt;
strength of their souls comes from embracing the emptiness not&lt;br /&gt;
answering it.  This debate, dominates many a late night drinking&lt;br /&gt;
session in the tree cities of the Ngari.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=457</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=457"/>
				<updated>2016-06-13T14:27:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: changes to deities section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the Ruk was cleft in two. Forsaken were&lt;br /&gt;
the beings when the gods fell. The great rift defines all those that&lt;br /&gt;
live beside, within or over its cliffs. Those that were to survive&lt;br /&gt;
grew stronger and apart. First, were the elves who held a steel blade&lt;br /&gt;
to the throats of any who dare question their reign. But their&lt;br /&gt;
oppressive technocracy was to implode through their own bloody spite&lt;br /&gt;
and treachery. Their time, was the age of the [[Ancient Republic]].&lt;br /&gt;
&lt;br /&gt;
But as the last noble elvish blood seeped below the surface into the&lt;br /&gt;
eddies and lakes of the Dyafice, whom should rise but the scattered&lt;br /&gt;
and nameless tribes of the uplands. A human conqueror, Mekzig, as Mek,&lt;br /&gt;
the God of Men. But before long, the humans too learnt nothing from&lt;br /&gt;
the fall of the [[Ancient Republic]]. They turned their wayd into a&lt;br /&gt;
brutal set of instiutions and came to dominate all who dwelled along&lt;br /&gt;
the rift's gearth. In their hearts, they looked up to their one true&lt;br /&gt;
god but downward to all other religious beliefs with lethal&lt;br /&gt;
intolerance. Forgotten would be the pluralist temples of the Ancient&lt;br /&gt;
Republic. Their time, the present age, is a time of war. The Rift&lt;br /&gt;
Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the Rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the Mekanites, the rift is evidence of the&lt;br /&gt;
wretchedness of the [[Ancient Republic]] and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek. But the&lt;br /&gt;
songs of the street tell another tale. In the alleys and smoke houses&lt;br /&gt;
of cities and towns believers secretly pray to the old gods. In the&lt;br /&gt;
farm houses and ale houses of villages the downtrodden look up to the&lt;br /&gt;
heavens. Quietly though, beyond the reach of the Mekanites, the fallen&lt;br /&gt;
gods answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Toch'thonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Toch'thonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
In the common tongue, the name of the known world is abbreviated to&lt;br /&gt;
simply Ruk. Scholars categorise its history into two distinct stages&lt;br /&gt;
called the Durations. The historical record spans three mellenia with&lt;br /&gt;
the First Duration referring the time of the [[Ancient Republic]] and&lt;br /&gt;
the Second Duration, the present age, as the [[The Age of Mek]]. The&lt;br /&gt;
term ''Duration'' came into the vernacular through the research of a&lt;br /&gt;
Valentian scholar, Holbard Cobala, who argued that there were two&lt;br /&gt;
epochs, or durations, to Ruk history. He concluded that the Second&lt;br /&gt;
Duration was looming as a fatal repeat of the first. Cobala's&lt;br /&gt;
distopian conclusion is rejected by the followers of Mek.&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
The known world is peopled by a variety of humaniod races. The nomadic&lt;br /&gt;
[[Dwarves]] are common across the the two kingdoms of Ruk with humans&lt;br /&gt;
suspicious of their ways often accusing them of crime sprees and&lt;br /&gt;
vagrancy. [[Elves]] today either avoid all contact with the human&lt;br /&gt;
rulers of the Rift or are subordinate to human occupation as&lt;br /&gt;
mecenaries and journeymen. The dense forests of the lower Dyafice&lt;br /&gt;
support small populations of [[Dyaks]] who trade with human&lt;br /&gt;
populations but prefer to exist outside their vast walled cities.&lt;br /&gt;
&lt;br /&gt;
= Gods and Demi-gods =&lt;br /&gt;
&lt;br /&gt;
What is left of elven religious beliefs falls into two camps. The&lt;br /&gt;
first deity is venerated by the elves of the lower Dyafice who worship&lt;br /&gt;
[[Pauwm]] and continue to believe that the names of the virtues that&lt;br /&gt;
created the world will return. Unlike their forest dwelling cousins,&lt;br /&gt;
the black elves subordinate the god of their cousins in the Dyafice to&lt;br /&gt;
their sun god, [[Baltet]].&lt;br /&gt;
&lt;br /&gt;
== Mek ==&lt;br /&gt;
&lt;br /&gt;
=== Mekanite Theocracy ===&lt;br /&gt;
&lt;br /&gt;
''Chair and Robe''&lt;br /&gt;
&lt;br /&gt;
* [[Mekanites]] - ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
= Magic (Toch'thonism) =&lt;br /&gt;
&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
= Cities and Towns =&lt;br /&gt;
&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
= Notable Characters =&lt;br /&gt;
&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
= Adventures =&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
= The Five Dies =&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
= DM =&lt;br /&gt;
&lt;br /&gt;
* Ben Hall&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Pauwm&amp;diff=456</id>
		<title>Pauwm</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Pauwm&amp;diff=456"/>
				<updated>2016-06-13T14:26:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: added a page for the deity of wood elves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;\subsection{Pauwm}&lt;br /&gt;
&lt;br /&gt;
Pauwm is the Ngari word for empty and has become the monika for the&lt;br /&gt;
their ruling deity.  The name of their god is yet to revealed.&lt;br /&gt;
However, outsiders never seem to understand this so when pushed for a&lt;br /&gt;
name they gloss their deity's names as the empty or the emptiness.&lt;br /&gt;
The Ngari see the search for the name a quest among their coming of&lt;br /&gt;
age men and women.  If Ngari are see any distance away from the rift&lt;br /&gt;
floor then you can hazard a guess that the youth is on a quest to find&lt;br /&gt;
the name of Pauwm.  This search though has its detractors among the&lt;br /&gt;
community.  Some Pauwm profess the opposite and argue that the true&lt;br /&gt;
strength of their souls comes from embracing the emptiness not&lt;br /&gt;
answering it.  This debate, dominates many a late night drinking&lt;br /&gt;
session in the tree cities of the Ngari.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Baltet&amp;diff=455</id>
		<title>Baltet</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Baltet&amp;diff=455"/>
				<updated>2016-06-13T14:21:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: added a page for the god og the blood legs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike the Ngari, the black elves are monotheistic believing only in&lt;br /&gt;
their sun god, Baltet. They laugh at their distant forest dwelling&lt;br /&gt;
cousins and their sentimental ways.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=454</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=454"/>
				<updated>2016-06-13T14:11:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: updates to races paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the Ruk was cleft in two. Forsaken were&lt;br /&gt;
the beings when the gods fell. The great rift defines all those that&lt;br /&gt;
live beside, within or over its cliffs. Those that were to survive&lt;br /&gt;
grew stronger and apart. First, were the elves who held a steel blade&lt;br /&gt;
to the throats of any who dare question their reign. But their&lt;br /&gt;
oppressive technocracy was to implode through their own bloody spite&lt;br /&gt;
and treachery. Their time, was the age of the [[Ancient Republic]].&lt;br /&gt;
&lt;br /&gt;
But as the last noble elvish blood seeped below the surface into the&lt;br /&gt;
eddies and lakes of the Dyafice, whom should rise but the scattered&lt;br /&gt;
and nameless tribes of the uplands. A human conqueror, Mekzig, as Mek,&lt;br /&gt;
the God of Men. But before long, the humans too learnt nothing from&lt;br /&gt;
the fall of the [[Ancient Republic]]. They turned their wayd into a&lt;br /&gt;
brutal set of instiutions and came to dominate all who dwelled along&lt;br /&gt;
the rift's gearth. In their hearts, they looked up to their one true&lt;br /&gt;
god but downward to all other religious beliefs with lethal&lt;br /&gt;
intolerance. Forgotten would be the pluralist temples of the Ancient&lt;br /&gt;
Republic. Their time, the present age, is a time of war. The Rift&lt;br /&gt;
Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the Rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the Mekanites, the rift is evidence of the&lt;br /&gt;
wretchedness of the [[Ancient Republic]] and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek. But the&lt;br /&gt;
songs of the street tell another tale. In the alleys and smoke houses&lt;br /&gt;
of cities and towns believers secretly pray to the old gods. In the&lt;br /&gt;
farm houses and ale houses of villages the downtrodden look up to the&lt;br /&gt;
heavens. Quietly though, beyond the reach of the Mekanites, the fallen&lt;br /&gt;
gods answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Toch'thonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Toch'thonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
In the common tongue, the name of the known world is abbreviated to&lt;br /&gt;
simply Ruk. Scholars categorise its history into two distinct stages&lt;br /&gt;
called the Durations. The historical record spans three mellenia with&lt;br /&gt;
the First Duration referring the time of the [[Ancient Republic]] and&lt;br /&gt;
the Second Duration, the present age, as the [[The Age of Mek]]. The&lt;br /&gt;
term ''Duration'' came into the vernacular through the research of a&lt;br /&gt;
Valentian scholar, Holbard Cobala, who argued that there were two&lt;br /&gt;
epochs, or durations, to Ruk history. He concluded that the Second&lt;br /&gt;
Duration was looming as a fatal repeat of the first. Cobala's&lt;br /&gt;
distopian conclusion is rejected by the followers of Mek.&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
The known world is peopled by a variety of humaniod races. The nomadic&lt;br /&gt;
[[Dwarves]] are common across the the two kingdoms of Ruk with humans&lt;br /&gt;
suspicious of their ways often accusing them of crime sprees and&lt;br /&gt;
vagrancy. [[Elves]] today either avoid all contact with the human&lt;br /&gt;
rulers of the Rift or are subordinate to human occupation as&lt;br /&gt;
mecenaries and journeymen. The dense forests of the lower Dyafice&lt;br /&gt;
support small populations of [[Dyaks]] who trade with human&lt;br /&gt;
populations but prefer to exist outside their vast walled cities.&lt;br /&gt;
&lt;br /&gt;
= Gods and Demi-gods =&lt;br /&gt;
&lt;br /&gt;
== Baltet ==&lt;br /&gt;
&lt;br /&gt;
== Pauwm ==&lt;br /&gt;
&lt;br /&gt;
== Mek ==&lt;br /&gt;
&lt;br /&gt;
= Theocracy =&lt;br /&gt;
&lt;br /&gt;
''Chair and Robe''&lt;br /&gt;
&lt;br /&gt;
* [[Mekanites]] - ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
= Magic (Toch'thonism) =&lt;br /&gt;
&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
= Cities and Towns =&lt;br /&gt;
&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
= Notable Characters =&lt;br /&gt;
&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
= Adventures =&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
= The Five Dies =&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
= DM =&lt;br /&gt;
&lt;br /&gt;
* Ben Hall&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=453</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=453"/>
				<updated>2016-06-13T13:40:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: clean-up to preface&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the Ruk was cleft in two. Forsaken were&lt;br /&gt;
the beings when the gods fell. The great rift defines all those that&lt;br /&gt;
live beside, within or over its cliffs. Those that were to survive&lt;br /&gt;
grew stronger and apart. First, were the elves who held a steel blade&lt;br /&gt;
to the throats of any who dare question their reign. But their&lt;br /&gt;
oppressive technocracy was to implode through their own bloody spite&lt;br /&gt;
and treachery. Their time, was the age of the [[Ancient Republic]].&lt;br /&gt;
&lt;br /&gt;
But as the last noble elvish blood seeped below the surface into the&lt;br /&gt;
eddies and lakes of the Dyafice, whom should rise but the scattered&lt;br /&gt;
and nameless tribes of the uplands. A human conqueror, Mekzig, as Mek,&lt;br /&gt;
the God of Men. But before long, the humans too learnt nothing from&lt;br /&gt;
the fall of the [[Ancient Republic]]. They turned their wayd into a&lt;br /&gt;
brutal set of instiutions and came to dominate all who dwelled along&lt;br /&gt;
the rift's gearth. In their hearts, they looked up to their one true&lt;br /&gt;
god but downward to all other religious beliefs with lethal&lt;br /&gt;
intolerance. Forgotten would be the pluralist temples of the Ancient&lt;br /&gt;
Republic. Their time, the present age, is a time of war. The Rift&lt;br /&gt;
Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the Rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the Mekanites, the rift is evidence of the&lt;br /&gt;
wretchedness of the [[Ancient Republic]] and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek. But the&lt;br /&gt;
songs of the street tell another tale. In the alleys and smoke houses&lt;br /&gt;
of cities and towns believers secretly pray to the old gods. In the&lt;br /&gt;
farm houses and ale houses of villages the downtrodden look up to the&lt;br /&gt;
heavens. Quietly though, beyond the reach of the Mekanites, the fallen&lt;br /&gt;
gods answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Toch'thonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Toch'thonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
In the common tongue, the name of the known world is abbreviated to&lt;br /&gt;
simply Ruk. Scholars categorise its history into two distinct stages&lt;br /&gt;
called the Durations. The historical record spans three mellenia with&lt;br /&gt;
the First Duration referring the time of the [[Ancient Republic]] and&lt;br /&gt;
the Second Duration, the present age, as the [[The Age of Mek]]. The&lt;br /&gt;
term ''Duration'' came into the vernacular through the research of a&lt;br /&gt;
Valentian scholar, Holbard Cobala, who argued that there were two&lt;br /&gt;
epochs, or durations, to Ruk history. He concluded that the Second&lt;br /&gt;
Duration was looming as a fatal repeat of the first. Cobala's&lt;br /&gt;
distopian conclusion is rejected by the followers of Mek.&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Half Elf]]&lt;br /&gt;
* [[Dyaks]]&lt;br /&gt;
&lt;br /&gt;
= Gods and Demi-gods = &lt;br /&gt;
&lt;br /&gt;
== Baltet ==&lt;br /&gt;
&lt;br /&gt;
== Pauwm ==&lt;br /&gt;
&lt;br /&gt;
== Mek ==&lt;br /&gt;
&lt;br /&gt;
= Theocracy  =&lt;br /&gt;
&lt;br /&gt;
''Chair and Robe''&lt;br /&gt;
&lt;br /&gt;
* [[Mekanites]] - ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
= Magic (Toch'thonism) =&lt;br /&gt;
&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
= Cities and Towns =&lt;br /&gt;
&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
= Notable Characters =&lt;br /&gt;
&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
= Adventures =&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
= The Five Dies =&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
= DM =&lt;br /&gt;
&lt;br /&gt;
* Ben Hall&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=452</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=452"/>
				<updated>2016-06-13T13:28:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: updates to history paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the world was cleft in two. Forsaken&lt;br /&gt;
were the beings when the gods fell. The great rift defines all those&lt;br /&gt;
that live beside, within or over its cliffs. Those that were to&lt;br /&gt;
survive grew stronger and apart. First, were the elves who held a&lt;br /&gt;
steel blade to the throats of any who dare question their reign. But&lt;br /&gt;
their oppressive technocracy was to implode through their own bloody&lt;br /&gt;
spite and treachery. Their time, the time of the Ancient Republic came&lt;br /&gt;
to be known as the First Duration.&lt;br /&gt;
&lt;br /&gt;
But as noble elvish blood seeped into the eddies and lakes of the&lt;br /&gt;
dyafice, whom should rise but the scattered and nameless tribes of the&lt;br /&gt;
uplands. A human conqueror, Mekzig, would lead the scattered tribes&lt;br /&gt;
into battle and forever be immotalised as their God, Mek. But before&lt;br /&gt;
long, the humans too learnt nothing from the fall of the [[Ancient&lt;br /&gt;
Republic]] as turned to the brutal of their own instiutions to dominate&lt;br /&gt;
all who dwelled along the rift's gearth. In their hearts, they looked&lt;br /&gt;
up to their one true god, and down toward any other religious beliefs&lt;br /&gt;
with singular intolerance. Forgotten would be the pluralist temples of&lt;br /&gt;
the Ancient Republic. Their time, the present age, described by sages&lt;br /&gt;
as the Second Duration, is a time of war. The Rift Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the church of men, the rift is evidence of&lt;br /&gt;
the wretchedness of the ancient Republic and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek, the one&lt;br /&gt;
true God. But sages tell of other tales. In the alleys and courtyards&lt;br /&gt;
of cities believers secretly pray to the old gods. In the farm houses&lt;br /&gt;
and ale houses of villages the downtrodden look up to the heavens.&lt;br /&gt;
Quietly though, beyond the reach of the Mekanites the fallen gods&lt;br /&gt;
answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Toch'thonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Toch'thonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
In the common tongue, the name of the known world is abbreviated to&lt;br /&gt;
simply Ruk. Scholars categorise its history into two distinct stages&lt;br /&gt;
called the Durations. The historical record spans three mellenia with&lt;br /&gt;
the First Duration referring the time of the [[Ancient Republic]] and&lt;br /&gt;
the Second Duration, the present age, as the [[The Age of Mek]]. The&lt;br /&gt;
term ''Duration'' came into the vernacular through the research of a&lt;br /&gt;
Valentian scholar, Holbard Cobala, who argued that there were two&lt;br /&gt;
epochs, or durations, to Ruk history. He concluded that the Second&lt;br /&gt;
Duration was looming as a fatal repeat of the first. Cobala's&lt;br /&gt;
distopian conclusion is rejected by the followers of Mek.&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Half Elf]]&lt;br /&gt;
* [[Dyaks]]&lt;br /&gt;
&lt;br /&gt;
= Gods and Demi-gods = &lt;br /&gt;
&lt;br /&gt;
== Baltet ==&lt;br /&gt;
&lt;br /&gt;
== Pauwm ==&lt;br /&gt;
&lt;br /&gt;
== Mek ==&lt;br /&gt;
&lt;br /&gt;
= Theocracy  =&lt;br /&gt;
&lt;br /&gt;
''Chair and Robe''&lt;br /&gt;
&lt;br /&gt;
* [[Mekanites]] - ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
= Magic (Toch'thonticism) =&lt;br /&gt;
&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
= Cities and Towns =&lt;br /&gt;
&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
= Notable Characters =&lt;br /&gt;
&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
= Adventures =&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
= The Five Dies =&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
= DM =&lt;br /&gt;
&lt;br /&gt;
* Ben Hall&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=451</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=451"/>
				<updated>2016-06-13T13:21:04Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: added a hiistorical overview rather than bullet points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the world was cleft in two. Forsaken&lt;br /&gt;
were the beings when the gods fell. The great rift defines all those&lt;br /&gt;
that live beside, within or over its cliffs. Those that were to&lt;br /&gt;
survive grew stronger and apart. First, were the elves who held a&lt;br /&gt;
steel blade to the throats of any who dare question their reign. But&lt;br /&gt;
their oppressive technocracy was to implode through their own bloody&lt;br /&gt;
spite and treachery. Their time, the time of the Ancient Republic came&lt;br /&gt;
to be known as the First Duration.&lt;br /&gt;
&lt;br /&gt;
But as noble elvish blood seeped into the eddies and lakes of the&lt;br /&gt;
dyafice, whom should rise but the scattered and nameless tribes of the&lt;br /&gt;
uplands. A human conqueror, Mekzig, would lead the scattered tribes&lt;br /&gt;
into battle and forever be immotalised as their God, Mek. But before&lt;br /&gt;
long, the humans too learnt nothing from the fall of the Ancient&lt;br /&gt;
Republic as turned to the brutal of their own instiutions to dominate&lt;br /&gt;
all who dwelled along the rift's gearth. In their hearts, they looked&lt;br /&gt;
up to their one true god, and down toward any other religious beliefs&lt;br /&gt;
with singular intolerance. Forgotten would be the pluralist temples of&lt;br /&gt;
the ancient Republic. Their time, the present age, described by sages&lt;br /&gt;
as the Second Duration, is a time of war. The Rift Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the church of men, the rift is evidence of&lt;br /&gt;
the wretchedness of the ancient Republic and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek, the one&lt;br /&gt;
true God. But sages tell of other tales. In the alleys and courtyards&lt;br /&gt;
of cities believers secretly pray to the old gods. In the farm houses&lt;br /&gt;
and ale houses of villages the downtrodden look up to the heavens.&lt;br /&gt;
Quietly though, beyond the reach of the Mekanites the fallen gods&lt;br /&gt;
answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Thochthonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Thochthonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
In the common tongue, the name of the known world is abbreviated to&lt;br /&gt;
simply Ruk. Scholars categorise its history into two distinct stages&lt;br /&gt;
called the Durations. The historical record spans three mellenia with&lt;br /&gt;
the First Duration referring the time of the [[Ancient Republic]] and&lt;br /&gt;
the Second Duration, the present age, as the [[The Age of Mek]]. The&lt;br /&gt;
term ''Duration'' came into the vernacular through the research of a&lt;br /&gt;
Valentian scholar, Holbard Cobala, who argued that there were two&lt;br /&gt;
epochs to Ruk history and that the second epoch was looming as a fatal&lt;br /&gt;
repeat of the first, hence the term duration. Cobala's distopia&lt;br /&gt;
analysis is rejected by the followers of Mek.&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Half Elf]]&lt;br /&gt;
* [[Dyaks]]&lt;br /&gt;
&lt;br /&gt;
= Gods and Demi-gods = &lt;br /&gt;
&lt;br /&gt;
== Baltet ==&lt;br /&gt;
&lt;br /&gt;
== Pauwm ==&lt;br /&gt;
&lt;br /&gt;
== Mek ==&lt;br /&gt;
&lt;br /&gt;
= Theocracy - ''Chair and Robe'' =&lt;br /&gt;
&lt;br /&gt;
* [[Mekanites]] - ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
= Magic (Toch'thonicism) =&lt;br /&gt;
&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
= Cities and Towns =&lt;br /&gt;
&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
= Notable Characters =&lt;br /&gt;
&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
= Adventures =&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
= The Five Dies =&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
= DM =&lt;br /&gt;
&lt;br /&gt;
* Ben Hall&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=450</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=450"/>
				<updated>2016-06-13T13:14:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: clean-up of home page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the world was cleft in two. Forsaken&lt;br /&gt;
were the beings when the gods fell. The great rift defines all those&lt;br /&gt;
that live beside, within or over its cliffs. Those that were to&lt;br /&gt;
survive grew stronger and apart. First, were the elves who held a&lt;br /&gt;
steel blade to the throats of any who dare question their reign. But&lt;br /&gt;
their oppressive technocracy was to implode through their own bloody&lt;br /&gt;
spite and treachery. Their time, the time of the Ancient Republic came&lt;br /&gt;
to be known as the First Duration.&lt;br /&gt;
&lt;br /&gt;
But as noble elvish blood seeped into the eddies and lakes of the&lt;br /&gt;
dyafice, whom should rise but the scattered and nameless tribes of the&lt;br /&gt;
uplands. A human conqueror, Mekzig, would lead the scattered tribes&lt;br /&gt;
into battle and forever be immotalised as their God, Mek. But before&lt;br /&gt;
long, the humans too learnt nothing from the fall of the Ancient&lt;br /&gt;
Republic as turned to the brutal of their own instiutions to dominate&lt;br /&gt;
all who dwelled along the rift's gearth. In their hearts, they looked&lt;br /&gt;
up to their one true god, and down toward any other religious beliefs&lt;br /&gt;
with singular intolerance. Forgotten would be the pluralist temples of&lt;br /&gt;
the ancient Republic. Their time, the present age, described by sages&lt;br /&gt;
as the Second Duration, is a time of war. The Rift Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the church of men, the rift is evidence of&lt;br /&gt;
the wretchedness of the ancient Republic and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek, the one&lt;br /&gt;
true God. But sages tell of other tales. In the alleys and courtyards&lt;br /&gt;
of cities believers secretly pray to the old gods. In the farm houses&lt;br /&gt;
and ale houses of villages the downtrodden look up to the heavens.&lt;br /&gt;
Quietly though, beyond the reach of the Mekanites the fallen gods&lt;br /&gt;
answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Thochthonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Thochthonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
In the common tongue, the name of the known world is abbreviated to&lt;br /&gt;
simply Ruk.  Scholars categorise its history into two distinct stages&lt;br /&gt;
called the Durations.  The historical record spans three mellenia with&lt;br /&gt;
the First Duration referring the time of the [[Ancient Republic]] and&lt;br /&gt;
the Second Duration as the [[The Age of Mek]].  In a famous scholarly&lt;br /&gt;
work on the subject &lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Half Elf]]&lt;br /&gt;
* [[Dyaks]]&lt;br /&gt;
&lt;br /&gt;
= Gods and Demi-gods = &lt;br /&gt;
&lt;br /&gt;
== Baltet ==&lt;br /&gt;
&lt;br /&gt;
== Pauwm ==&lt;br /&gt;
&lt;br /&gt;
== Mek ==&lt;br /&gt;
&lt;br /&gt;
= Theocracy - ''Chair and Robe'' =&lt;br /&gt;
&lt;br /&gt;
* [[Mekanites]] - ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
= Magic (Toch'thonicism) =&lt;br /&gt;
&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
= Cities and Towns =&lt;br /&gt;
&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
= Notable Characters =&lt;br /&gt;
&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
= Adventures =&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
= The Five Dies =&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
= DM =&lt;br /&gt;
&lt;br /&gt;
* Ben Hall&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=449</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=449"/>
				<updated>2016-06-13T13:01:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: reorg of rift wars front page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the world was cleft in two. Forsaken&lt;br /&gt;
were the beings when the gods fell. The great rift defines all those&lt;br /&gt;
that live beside, within or over its cliffs. Those that were to&lt;br /&gt;
survive grew stronger and apart. First, were the elves who held a&lt;br /&gt;
steel blade to the throats of any who dare question their reign. But&lt;br /&gt;
their oppressive technocracy was to implode through their own bloody&lt;br /&gt;
spite and treachery. Their time, the time of the Ancient Republic came&lt;br /&gt;
to be known as the First Duration.&lt;br /&gt;
&lt;br /&gt;
But as noble elvish blood seeped into the eddies and lakes of the&lt;br /&gt;
dyafice, whom should rise but the scattered and nameless tribes of the&lt;br /&gt;
uplands. A human conqueror, Mekzig, would lead the scattered tribes&lt;br /&gt;
into battle and forever be immotalised as their God, Mek. But before&lt;br /&gt;
long, the humans too learnt nothing from the fall of the Ancient&lt;br /&gt;
Republic as turned to the brutal of their own instiutions to dominate&lt;br /&gt;
all who dwelled along the rift's gearth. In their hearts, they looked&lt;br /&gt;
up to their one true god, and down toward any other religious beliefs&lt;br /&gt;
with singular intolerance. Forgotten would be the pluralist temples of&lt;br /&gt;
the ancient Republic. Their time, the present age, described by sages&lt;br /&gt;
as the Second Duration, is a time of war. The Rift Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the church of men, the rift is evidence of&lt;br /&gt;
the wretchedness of the ancient Republic and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek, the one&lt;br /&gt;
true God. But sages tell of other tales. In the alleys and courtyards&lt;br /&gt;
of cities believers secretly pray to the old gods. In the farm houses&lt;br /&gt;
and ale houses of villages the downtrodden look up to the heavens.&lt;br /&gt;
Quietly though, beyond the reach of the Mekanites the fallen gods&lt;br /&gt;
answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Thochthonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Thochthonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
== [[Ancient Republic]] - ''First Duration'' ==&lt;br /&gt;
== [[The Age of Mek]] - ''Second Duration'' ==&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Half Elf]]&lt;br /&gt;
* [[Dyaks]]&lt;br /&gt;
&lt;br /&gt;
= Gods and Demi-gods = &lt;br /&gt;
&lt;br /&gt;
== Baltet ==&lt;br /&gt;
&lt;br /&gt;
== Pauwm ==&lt;br /&gt;
&lt;br /&gt;
== Mek ==&lt;br /&gt;
&lt;br /&gt;
= Theocracy - ''Chair and Robe'' =&lt;br /&gt;
&lt;br /&gt;
* [[Mekanites]] - ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
= Magic (Toch'thonicism) =&lt;br /&gt;
&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
= Cities and Towns =&lt;br /&gt;
&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
= Notable Characters =&lt;br /&gt;
&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
= Adventures =&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
= The Five Dies =&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
= DM =&lt;br /&gt;
&lt;br /&gt;
* Ben Hall&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Dwarves&amp;diff=448</id>
		<title>Dwarves</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Dwarves&amp;diff=448"/>
				<updated>2016-06-13T12:46:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: corrections to typos on Dhwarves page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The dhwarves of today are known as the Peristi and live nomadic lives.&lt;br /&gt;
Peristi avoid settling down and prefer an itinerant lifesysle moving&lt;br /&gt;
from town to town along the north face of the Dyafice. Across the two&lt;br /&gt;
kingdoms they are are still in demand, working the many mines of the&lt;br /&gt;
north face and many provincial governments depend on their masonry&lt;br /&gt;
skills for the construction and maintenace of fortifications,&lt;br /&gt;
aqueducts, bridges and roads.&lt;br /&gt;
&lt;br /&gt;
The Peristi predeliction for mobility harkens back to the last days of&lt;br /&gt;
the Ancient Regime. Dhwarven lore tells of a past castrophe brought&lt;br /&gt;
about by the insanity of an elven ruler who tried to draw down the&lt;br /&gt;
divine into this world. In those days, the Peristi maintained strong&lt;br /&gt;
ties with elvenfolk but now approach them and their crafts with&lt;br /&gt;
trepidation and disdain.&lt;br /&gt;
&lt;br /&gt;
Persisti argue that the problem with elves is not only their vanity&lt;br /&gt;
but also their approach to politics and government. Ask a Peristi what&lt;br /&gt;
she thinks of elves today, and her response, after rolling the eyes&lt;br /&gt;
would be `if tedious mind-numbing routine is too daring for ya, then&lt;br /&gt;
go work with the elves.' But on a serious note, Peristi believe it was&lt;br /&gt;
the elvish tendency to overthink things that blinded them to the&lt;br /&gt;
madness of their own rulers. To this day, the Peristi believe they are&lt;br /&gt;
the antithesis to the elvish mindset and are highly suspsicious of&lt;br /&gt;
hierarchical organisations, elvish or not.&lt;br /&gt;
&lt;br /&gt;
Peristi have abandoned their former gods and now leave these debates&lt;br /&gt;
to men and elves. But their songs of lore and bardic tales are second&lt;br /&gt;
to none and few festivals across the two kingdoms would be complete&lt;br /&gt;
without the performances of a Peristi troupe.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The Peristi have an olive complexion and dark brown eyes. The men&lt;br /&gt;
prefer moustaches and goatees to full beards, wear a wide array of&lt;br /&gt;
felt hats, prefer vests of striking knitted patterns and play all&lt;br /&gt;
manner of stringed instruments. Persisti women prefer long flowing&lt;br /&gt;
skirts with vivid patterns, ruffled into many layers combined with&lt;br /&gt;
white shirts and jackets. Known for their beautiful jewellery, the&lt;br /&gt;
women are adorned in necklaces and large earrings and tend to wear&lt;br /&gt;
their hair out in flowing dark curls.&lt;br /&gt;
&lt;br /&gt;
== Note for Players ==&lt;br /&gt;
&lt;br /&gt;
For inspiration, players are to look toward the Romani culture of&lt;br /&gt;
eastern Europe and the traditional ways of Gypsie folk in planning a&lt;br /&gt;
player character and in imagining interactions with Peristi non-player&lt;br /&gt;
characters. Persisti women do not have beards.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Dwarves&amp;diff=447</id>
		<title>Dwarves</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Dwarves&amp;diff=447"/>
				<updated>2016-06-13T12:37:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: Updates the dhwarven description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The dhwarves of today are known as the Peristi and live nomadic lives.&lt;br /&gt;
Peristi avoid settling down and prefer an itinerant lifesysle moving&lt;br /&gt;
from town to town along the north face of the Dyafice. Across the two&lt;br /&gt;
kingdoms they are are still in demand, woring the many mines of the&lt;br /&gt;
north face and many provinces depend on their masonry for&lt;br /&gt;
fortifications, aqueducts, bridges and roads.&lt;br /&gt;
&lt;br /&gt;
The Peristi predeliction for mobility harkens back to the last days of&lt;br /&gt;
the Ancient Regime. Dhwarven lore tells of a past castrophe brought&lt;br /&gt;
about by the insanity of an elven ruler who tried to draw down the&lt;br /&gt;
divine into this world. In those days, the Peristi maintained strong&lt;br /&gt;
ties with elvenfolk but now approach them and the crafts with&lt;br /&gt;
trepidation and disdain. &lt;br /&gt;
&lt;br /&gt;
Persisti argue that the problem with elves is not only their vanity&lt;br /&gt;
but also their approach to politics and government. Ask a Peristi what&lt;br /&gt;
she thinks of elves today, and your response, after rolling the eyes&lt;br /&gt;
would be `if tedious mind-numbing routine is too daring for ya, then&lt;br /&gt;
go work with the elves.' But on a serious note, Peristi believe it was&lt;br /&gt;
the elvish tendency to overthink things that blinded them to the&lt;br /&gt;
madness of their own rulers. To this day, the Persiti believe they are&lt;br /&gt;
the antithesis to this and are highly suspsicious of hierarchical&lt;br /&gt;
organisations, elvish or not.&lt;br /&gt;
&lt;br /&gt;
Peristi have abandoned their former gods and now leave these debates&lt;br /&gt;
to men and elves. But their songs and bardic tales are second to none&lt;br /&gt;
and few festivals across the two kingdoms would be complete without&lt;br /&gt;
the performances of a Peristi troupe.&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
The majority of Persisti have an olive complexion and dark brown eyes.&lt;br /&gt;
The men prefer moustaches and goatees to full beards, wear a wide&lt;br /&gt;
array of felt hats, prefer vests of striking knitted patterns and fur&lt;br /&gt;
coats. Persisti women prefer long flowing skirts with vivid patterns,&lt;br /&gt;
ruffled into many layers combined with white shirts and jackets. Known&lt;br /&gt;
for their beautiful jewellery, the women are adorned in necklaces and&lt;br /&gt;
large earrings and tend to ear their out in flowing dark curls.&lt;br /&gt;
&lt;br /&gt;
 = Note for Players =&lt;br /&gt;
&lt;br /&gt;
For inspiration players are to look toward Romani culture of eastern&lt;br /&gt;
culture and the traditional ways of Gypsie folk arcoss Europe in&lt;br /&gt;
planning a player character and in imagining interactions with Peristi&lt;br /&gt;
non-player characters.  Persisti women do not have beards.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Dwarves&amp;diff=446</id>
		<title>Dwarves</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Dwarves&amp;diff=446"/>
				<updated>2016-06-13T12:20:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: Consolidated notes on dhwarves to single page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The dhwarves of today are known as the Peristi and live nomadic lives.&lt;br /&gt;
Peristi avoid settling down and prefer an itinerant lifesysle moving&lt;br /&gt;
from town to town along the north face of the Dyafice. Across the two&lt;br /&gt;
kingdoms they are are still in demand, woring the many mines of the&lt;br /&gt;
north face and many provinces depend on their masonry for&lt;br /&gt;
fortifications, aqueducts, bridges and roads.&lt;br /&gt;
&lt;br /&gt;
The Peristi predeliction for mobility harkens back to the last days of&lt;br /&gt;
the Ancient Regime. Dhwarven lore tells of a past castrophe brought&lt;br /&gt;
about by the insanity of an elven ruler who tried to draw down the&lt;br /&gt;
divine into this world. In those days, the Peristi maintained strong&lt;br /&gt;
ties with elvenfolk but now approach them and the crafts with&lt;br /&gt;
trepidation and disdain. &lt;br /&gt;
&lt;br /&gt;
Persisti argue that the problem with elves is not only their vanity&lt;br /&gt;
but also their approach to politics and government. Ask a Peristi what&lt;br /&gt;
she thinks of elves today, and your response, after rolling the eyes&lt;br /&gt;
would be `if tedious mind-numbing routine is too daring for ya, then&lt;br /&gt;
go work with the elves.' But on a serious note, Peristi believe it was&lt;br /&gt;
the elvish tendency to overthink things that blinded them to the&lt;br /&gt;
madness of their own rulers. To this day, the Persiti believe they are&lt;br /&gt;
the antithesis to this and are highly suspsicious of hierarchical&lt;br /&gt;
orhganisations, elvish or not.&lt;br /&gt;
&lt;br /&gt;
Nomadic dhwarves have abandoned their former gods and now leave these&lt;br /&gt;
troubles to men and elves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now Nomads in the outreaches and uplands beyond the Dyafice, their&lt;br /&gt;
search for a homeland goes on.&lt;br /&gt;
&lt;br /&gt;
 - black hair&lt;br /&gt;
 - moustaches and fancy sideburns rather than full beards&lt;br /&gt;
 - unbearded women with hoop earrings&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=445</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=445"/>
				<updated>2016-06-13T07:16:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: TOC chnages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the world was cleft in two. Forsaken&lt;br /&gt;
were the beings when the gods fell. The great rift defines all those&lt;br /&gt;
that live beside, within or over its cliffs. Those that were to&lt;br /&gt;
survive grew stronger and apart. First, were the elves who held a&lt;br /&gt;
steel blade to the throats of any who dare question their reign. But&lt;br /&gt;
their oppressive technocracy was to implode through their own bloody&lt;br /&gt;
spite and treachery. Their time, the time of the Ancient Republic came&lt;br /&gt;
to be known as the First Duration.&lt;br /&gt;
&lt;br /&gt;
But as noble elvish blood seeped into the eddies and lakes of the&lt;br /&gt;
dyafice, whom should rise but the scattered and nameless tribes of the&lt;br /&gt;
uplands. A human conqueror, Mekzig, would lead the scattered tribes&lt;br /&gt;
into battle and forever be immotalised as their God, Mek. But before&lt;br /&gt;
long, the humans too learnt nothing from the fall of the Ancient&lt;br /&gt;
Republic as turned to the brutal of their own instiutions to dominate&lt;br /&gt;
all who dwelled along the rift's gearth. In their hearts, they looked&lt;br /&gt;
up to their one true god, and down toward any other religious beliefs&lt;br /&gt;
with singular intolerance. Forgotten would be the pluralist temples of&lt;br /&gt;
the ancient Republic. Their time, the present age, described by sages&lt;br /&gt;
as the Second Duration, is a time of war. The Rift Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the church of men, the rift is evidence of&lt;br /&gt;
the wretchedness of the ancient Republic and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek, the one&lt;br /&gt;
true God. But sages tell of other tales. In the alleys and courtyards&lt;br /&gt;
of cities believers secretly pray to the old gods. In the farm houses&lt;br /&gt;
and ale houses of villages the downtrodden look up to the heavens.&lt;br /&gt;
Quietly though, beyond the reach of the Mekanites the fallen gods&lt;br /&gt;
answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Thochthonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Thochthonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
== [[Ancient Republic]] ==&lt;br /&gt;
&lt;br /&gt;
= Adventures =&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
= Races =&lt;br /&gt;
&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Half Elf]]&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;br /&gt;
&lt;br /&gt;
= Cities and Towns =&lt;br /&gt;
&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
= Notable Characters =&lt;br /&gt;
&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
= Theocracies =&lt;br /&gt;
&lt;br /&gt;
* [[Mekanites]]- ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
= Magic (Toch'thonicism) =&lt;br /&gt;
&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
= DM =&lt;br /&gt;
&lt;br /&gt;
Ben Hall&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
= The Five Dies =&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=444</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=444"/>
				<updated>2016-06-13T07:13:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: testing TOC levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the world was cleft in two. Forsaken&lt;br /&gt;
were the beings when the gods fell. The great rift defines all those&lt;br /&gt;
that live beside, within or over its cliffs. Those that were to&lt;br /&gt;
survive grew stronger and apart. First, were the elves who held a&lt;br /&gt;
steel blade to the throats of any who dare question their reign. But&lt;br /&gt;
their oppressive technocracy was to implode through their own bloody&lt;br /&gt;
spite and treachery. Their time, the time of the Ancient Republic came&lt;br /&gt;
to be known as the First Duration.&lt;br /&gt;
&lt;br /&gt;
But as noble elvish blood seeped into the eddies and lakes of the&lt;br /&gt;
dyafice, whom should rise but the scattered and nameless tribes of the&lt;br /&gt;
uplands. A human conqueror, Mekzig, would lead the scattered tribes&lt;br /&gt;
into battle and forever be immotalised as their God, Mek. But before&lt;br /&gt;
long, the humans too learnt nothing from the fall of the Ancient&lt;br /&gt;
Republic as turned to the brutal of their own instiutions to dominate&lt;br /&gt;
all who dwelled along the rift's gearth. In their hearts, they looked&lt;br /&gt;
up to their one true god, and down toward any other religious beliefs&lt;br /&gt;
with singular intolerance. Forgotten would be the pluralist temples of&lt;br /&gt;
the ancient Republic. Their time, the present age, described by sages&lt;br /&gt;
as the Second Duration, is a time of war. The Rift Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the church of men, the rift is evidence of&lt;br /&gt;
the wretchedness of the ancient Republic and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek, the one&lt;br /&gt;
true God. But sages tell of other tales. In the alleys and courtyards&lt;br /&gt;
of cities believers secretly pray to the old gods. In the farm houses&lt;br /&gt;
and ale houses of villages the downtrodden look up to the heavens.&lt;br /&gt;
Quietly though, beyond the reach of the Mekanites the fallen gods&lt;br /&gt;
answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Thochthonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Thochthonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
== [[Ancient Republic]] ==&lt;br /&gt;
&lt;br /&gt;
==== Adventures ====&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
==== Races ====&lt;br /&gt;
&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Half Elf]]&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;br /&gt;
&lt;br /&gt;
==== Cities and Towns ====&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
==== Notable Characters ====&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
==== Theocracies ====&lt;br /&gt;
* [[Mekanites]]- ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
==== Magic (Toch'thonicism) ====&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
==== DM ====&lt;br /&gt;
&lt;br /&gt;
Ben Hall&lt;br /&gt;
&lt;br /&gt;
==== Map ====&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
==== The Five Dies ====&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Ancient_Republic&amp;diff=443</id>
		<title>Ancient Republic</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Ancient_Republic&amp;diff=443"/>
				<updated>2016-06-13T07:11:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: Added page on the Ancient Republic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The historical accounts of men in the two kingdoms date back for three&lt;br /&gt;
mellenia to the days of the Mestiza Republic.  With few historical&lt;br /&gt;
accounts of the Mestiza period scribes and scholars have sketched&lt;br /&gt;
together only the faintest of details of the period.  At the time of&lt;br /&gt;
its fall, it is speculated that a conspiracy between the Consul Elects&lt;br /&gt;
split the Republic in two.  One source suggests that the Republic&lt;br /&gt;
crumbled because of a feud between two Consuls who were siblings.&lt;br /&gt;
Another scholar argues that the Men of the Consulate plotted to end&lt;br /&gt;
the election of the other races to it which back fired horribly.&lt;br /&gt;
&lt;br /&gt;
Of the final days speculation surrounds the name Balzana and she was&lt;br /&gt;
human or elf.  In one bardic tale, Balzana was an elven leader who&lt;br /&gt;
returned to the capital after a series of successful campaigns against&lt;br /&gt;
barbarians on the southern borders.  Her popularity though extended&lt;br /&gt;
well beyond the elven kingdoms to include many men and this saw her&lt;br /&gt;
elected to the Consulate.  She found support though in the political&lt;br /&gt;
arena from her uncle Kinnoch.  Between them, the pair grew powerful in&lt;br /&gt;
the Consulate with Kinnoch maneouvoring within the Consular arena and&lt;br /&gt;
Balzana ensuring that the Republican army was on side.  But Balzana&lt;br /&gt;
grew tired of her uncle's measured statemenship and sought to rule of&lt;br /&gt;
the Consulate as the Principal Elect of the Republic.  Before long,&lt;br /&gt;
Balzana had convinced her fellow consuls to crown her the Principal&lt;br /&gt;
Consul of the Republic.  Kinnoch was furious and when he heard that&lt;br /&gt;
Balzana was to crowned her sole ruler of the Republic on the last&lt;br /&gt;
night of Tuharo he pleaded with her to stop this madness for her quest&lt;br /&gt;
for power will destroy the Republic.  Balzana comes around and tells&lt;br /&gt;
Kinnoch that upon the midwinter consular meeting she will&lt;br /&gt;
dissassociate herself with the new office of Principal Elect.  But&lt;br /&gt;
Balzana goes against her uncle's advice and seizes power.  Kinnoch&lt;br /&gt;
storms out of the meeting.  But Kinnoch's passion for the Republic&lt;br /&gt;
only grows stronger.  He confronted his neice but Balzana's anger&lt;br /&gt;
overcame her and she murdered him.  Her dark deed would haunt her&lt;br /&gt;
reign in the decades that followed.  The Republic died with Kinnoch&lt;br /&gt;
and under the Dark Queen her subjects knew only civil war.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=442</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=442"/>
				<updated>2016-06-13T07:10:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: Updates to history section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the world was cleft in two. Forsaken&lt;br /&gt;
were the beings when the gods fell. The great rift defines all those&lt;br /&gt;
that live beside, within or over its cliffs. Those that were to&lt;br /&gt;
survive grew stronger and apart. First, were the elves who held a&lt;br /&gt;
steel blade to the throats of any who dare question their reign. But&lt;br /&gt;
their oppressive technocracy was to implode through their own bloody&lt;br /&gt;
spite and treachery. Their time, the time of the Ancient Republic came&lt;br /&gt;
to be known as the First Duration.&lt;br /&gt;
&lt;br /&gt;
But as noble elvish blood seeped into the eddies and lakes of the&lt;br /&gt;
dyafice, whom should rise but the scattered and nameless tribes of the&lt;br /&gt;
uplands. A human conqueror, Mekzig, would lead the scattered tribes&lt;br /&gt;
into battle and forever be immotalised as their God, Mek. But before&lt;br /&gt;
long, the humans too learnt nothing from the fall of the Ancient&lt;br /&gt;
Republic as turned to the brutal of their own instiutions to dominate&lt;br /&gt;
all who dwelled along the rift's gearth. In their hearts, they looked&lt;br /&gt;
up to their one true god, and down toward any other religious beliefs&lt;br /&gt;
with singular intolerance. Forgotten would be the pluralist temples of&lt;br /&gt;
the ancient Republic. Their time, the present age, described by sages&lt;br /&gt;
as the Second Duration, is a time of war. The Rift Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the church of men, the rift is evidence of&lt;br /&gt;
the wretchedness of the ancient Republic and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek, the one&lt;br /&gt;
true God. But sages tell of other tales. In the alleys and courtyards&lt;br /&gt;
of cities believers secretly pray to the old gods. In the farm houses&lt;br /&gt;
and ale houses of villages the downtrodden look up to the heavens.&lt;br /&gt;
Quietly though, beyond the reach of the Mekanites the fallen gods&lt;br /&gt;
answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Thochthonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Thochthonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
[[Ancient Republic]]&lt;br /&gt;
&lt;br /&gt;
==== Adventures ====&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
==== Races ====&lt;br /&gt;
&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Half Elf]]&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;br /&gt;
&lt;br /&gt;
==== Cities and Towns ====&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
==== Notable Characters ====&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
==== Theocracies ====&lt;br /&gt;
* [[Mekanites]]- ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
==== Magic (Toch'thonicism) ====&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
==== DM ====&lt;br /&gt;
&lt;br /&gt;
Ben Hall&lt;br /&gt;
&lt;br /&gt;
==== Map ====&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
==== The Five Dies ====&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=441</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=441"/>
				<updated>2016-06-13T01:19:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: more preface changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the world was cleft in two. Forsaken&lt;br /&gt;
were the beings when the gods fell. The great rift defines all those&lt;br /&gt;
that live beside, within or over its cliffs. Those that were to&lt;br /&gt;
survive grew stronger and apart. First, were the elves who held a&lt;br /&gt;
steel blade to the throats of any who dare question their reign. But&lt;br /&gt;
their oppressive technocracy was to implode through their own bloody&lt;br /&gt;
spite and treachery. Their time, the time of the Ancient Republic came&lt;br /&gt;
to be known as the First Duration.&lt;br /&gt;
&lt;br /&gt;
But as noble elvish blood seeped into the eddies and lakes of the&lt;br /&gt;
dyafice, whom should rise but the scattered and nameless tribes of the&lt;br /&gt;
uplands. A human conqueror, Mekzig, would lead the scattered tribes&lt;br /&gt;
into battle and forever be immotalised as their God, Mek. But before&lt;br /&gt;
long, the humans too learnt nothing from the fall of the Ancient&lt;br /&gt;
Republic as turned to the brutal of their own instiutions to dominate&lt;br /&gt;
all who dwelled along the rift's gearth. In their hearts, they looked&lt;br /&gt;
up to their one true god, and down toward any other religious beliefs&lt;br /&gt;
with singular intolerance. Forgotten would be the pluralist temples of&lt;br /&gt;
the ancient Republic. Their time, the present age, described by sages&lt;br /&gt;
as the Second Duration, is a time of war. The Rift Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the church of men, the rift is evidence of&lt;br /&gt;
the wretchedness of the ancient Republic and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek, the one&lt;br /&gt;
true God. But sages tell of other tales. In the alleys and courtyards&lt;br /&gt;
of cities believers secretly pray to the old gods. In the farm houses&lt;br /&gt;
and ale houses of villages the downtrodden look up to the heavens.&lt;br /&gt;
Quietly though, beyond the reach of the Mekanites the fallen gods&lt;br /&gt;
answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Thochthonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Thochthonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
==== Adventures ====&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
==== Races ====&lt;br /&gt;
&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Half Elf]]&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;br /&gt;
&lt;br /&gt;
==== Cities and Towns ====&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
==== Notable Characters ====&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
==== Theocracies ====&lt;br /&gt;
* [[Mekanites]]- ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
==== Magic (Toch'thonicism) ====&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
==== DM ====&lt;br /&gt;
&lt;br /&gt;
Ben Hall&lt;br /&gt;
&lt;br /&gt;
==== Map ====&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
==== The Five Dies ====&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=440</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=440"/>
				<updated>2016-06-13T01:15:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: cleanup of preface&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the world was cleft in two. Forsaken&lt;br /&gt;
were the beings when the gods fell. The great rift defines all those&lt;br /&gt;
that live beside, within or over its cliffs. Those that were to&lt;br /&gt;
survive grew stronger and apart. First, were the elves who held a&lt;br /&gt;
steel blade to the throats of any who dare question their reign. But&lt;br /&gt;
their oppressive technocracy was to implode through their own bloody&lt;br /&gt;
spite and treachery. Their time, the time of the Ancient Republic came&lt;br /&gt;
to be known as the First Duration.&lt;br /&gt;
&lt;br /&gt;
But as noble elvish blood seeped into the eddies and lakes of the&lt;br /&gt;
dyafice, whom should rise but the scattered and nameless tribes of the&lt;br /&gt;
uplands. A human conqueror and now God, Mekzig. But before long, the&lt;br /&gt;
humans too learnt nothing from the fall of the Ancient Republic as&lt;br /&gt;
they too came to dominate all who dwelled along the rift's gearth. In&lt;br /&gt;
their hearts, they looked up to their one true god, and down toward&lt;br /&gt;
any other religious beliefs with brutal intolerance. Forgotten would&lt;br /&gt;
be the pluralist temples of the ancient Republic. This time, the&lt;br /&gt;
present age described by sages as the Second Duration is a time of&lt;br /&gt;
war. The Rift Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the rift came to be but many prophecies&lt;br /&gt;
abound of its origin. For the church of men, the rift is evidence of&lt;br /&gt;
the wretchedness of the ancient Republic and the poverty of a society&lt;br /&gt;
once ruled by other kind. The rift avows the greatness of Mek, the one&lt;br /&gt;
true God. But sages tell of other tales. In the alleys and courtyards&lt;br /&gt;
of cities believers secretly pray to the old gods. In the farm houses&lt;br /&gt;
and ale houses of villages the downtrodden look up to the heavens.&lt;br /&gt;
Quietly though, beyond the reach of the Mekanites the fallen gods&lt;br /&gt;
answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium. It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Thochthonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Thochthonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
==== Adventures ====&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
==== Races ====&lt;br /&gt;
&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Half Elf]]&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;br /&gt;
&lt;br /&gt;
==== Cities and Towns ====&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
==== Notable Characters ====&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
==== Theocracies ====&lt;br /&gt;
* [[Mekanites]]- ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
==== Magic (Toch'thonicism) ====&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
==== DM ====&lt;br /&gt;
&lt;br /&gt;
Ben Hall&lt;br /&gt;
&lt;br /&gt;
==== Map ====&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
==== The Five Dies ====&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=439</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=439"/>
				<updated>2016-06-13T01:01:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: Moved preface across to wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Three mellenia have past since the world was cleft in two.  Forsaken&lt;br /&gt;
were the beings when the gods fell.  The great rift defines all those&lt;br /&gt;
that live beside, within or over its cliffs.  Those that were to&lt;br /&gt;
survive grew stronger and apart.  First, the elves were to hold&lt;br /&gt;
sharpest of steel to throats of any that descent.  But the passionless&lt;br /&gt;
technocracy of the elven rulers was implode from through their oen&lt;br /&gt;
bloody treachery.  And as the elvish blood disappeared into the eddies&lt;br /&gt;
and lakes of the dyafice, whom should rise but the scattered and&lt;br /&gt;
nameless tribes of the uplands.  It is now hawkish reign of humans&lt;br /&gt;
split into two warring kingdoms who rule along the rift's gearth&lt;br /&gt;
connected only by their devotion to Mek and the three unions of the&lt;br /&gt;
rift itself.  Forgotten would be the pluralist temples of the ancient&lt;br /&gt;
Republic.  Lost would be the confederacy of Kinds where all races were&lt;br /&gt;
heard unto the Chairs of the Republic.  Now, are two states of war.&lt;br /&gt;
This is The Rift Wars.&lt;br /&gt;
&lt;br /&gt;
Little is written of how the rift came to be but many prophecies&lt;br /&gt;
abound of its origin.  For the church of men, the rift is evidence of&lt;br /&gt;
the wretchedness of the ancient Republic and the poverty of a society&lt;br /&gt;
once ruled by other kind.  The rift avows the greatness of Mek, the&lt;br /&gt;
one true God.  But sages tell of other tales.  In the alleys and&lt;br /&gt;
courtyards of cities believers secretly pray to the old gods.  In the&lt;br /&gt;
farm houses and ale houses of villages the downtrodden look up to the&lt;br /&gt;
heavens.  Quietly though, beyond the reach of the Mekanites the fallen&lt;br /&gt;
gods answer their prayers.&lt;br /&gt;
&lt;br /&gt;
However, a wondrous new power lingers in the third mellenium.  It is&lt;br /&gt;
the battery of sorcerous energy the Mekanites call Thochthonism.&lt;br /&gt;
Coming in many forms, from the wild energy of the sorcerer to the&lt;br /&gt;
cloistered mastery of the wizard, Thochthonism is seen as threatening&lt;br /&gt;
Mekanite power in the two kingdoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
==== Adventures ====&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
==== Races ====&lt;br /&gt;
&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Half Elf]]&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;br /&gt;
&lt;br /&gt;
==== Cities and Towns ====&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
==== Notable Characters ====&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
==== Theocracies ====&lt;br /&gt;
* [[Mekanites]]- ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
==== Magic (Toch'thonicism) ====&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
==== DM ====&lt;br /&gt;
&lt;br /&gt;
Ben Hall&lt;br /&gt;
&lt;br /&gt;
==== Map ====&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
==== The Five Dies ====&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=438</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=438"/>
				<updated>2016-06-13T00:58:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== DM ====&lt;br /&gt;
&lt;br /&gt;
Ben Hall&lt;br /&gt;
&lt;br /&gt;
[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
==== Adventures ====&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
==== Races ====&lt;br /&gt;
&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Half Elf]]&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
* [[Naivara Amakiir]]&lt;br /&gt;
&lt;br /&gt;
==== Cities and Towns ====&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
* [[Bante]]&lt;br /&gt;
&lt;br /&gt;
==== Notable Characters ====&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
==== Theocracies ====&lt;br /&gt;
* [[Mekanites]]- ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
==== Magic (Toch'thonicism) ====&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;br /&gt;
&lt;br /&gt;
==== Map ====&lt;br /&gt;
&lt;br /&gt;
[[File:TheDyafice-1.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
==== The Five Dies ====&lt;br /&gt;
&lt;br /&gt;
Dwarves: Tale of the 5 glyphs/dies - metal, earth, fire, water, wood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All of the sons disappeared due to the betrayal of two of the sons.  The son of earth and the son of metal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elves:&lt;br /&gt;
&lt;br /&gt;
5 Sons - If the elememts are ever separated then it would cause the fall of the republic.&lt;br /&gt;
&lt;br /&gt;
Wood:&lt;br /&gt;
[[File:Glyph1.jpg|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:The5sons.jpg|x300px]]&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=348</id>
		<title>Captives of Bassamel Fight Back</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=348"/>
				<updated>2015-09-08T02:38:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fell and Titus are restrained with their hands tied behind their&lt;br /&gt;
backs.  They are led through the streets of Chilatore to Irondirk&lt;br /&gt;
winery on the outskirts of the town.  Locked in a cold store of the&lt;br /&gt;
winery, Fell and Titus rest in the dark.&lt;br /&gt;
&lt;br /&gt;
Arrius, following close behind, trails the warrior, soldiers and their&lt;br /&gt;
captives to the winery.  He skirts around the boundary of the compound&lt;br /&gt;
looking for a way to enter the building without raising an alarm.&lt;br /&gt;
Arrius manages to find a back door to the winery. He enters.  Before&lt;br /&gt;
long, after searching through the barrel room, Arrius locates a cold&lt;br /&gt;
room and finds the captives.  He releases Fell and Titus.  Arrius&lt;br /&gt;
leads the companions out of the building and into the stone fenced&lt;br /&gt;
yard.  Arrius notices a farmer move around behind a hay shed and&lt;br /&gt;
decides to catch the farmer by surprise before he has a chance to&lt;br /&gt;
raise an alarm.  Arrius fails and is seen by the farmer.  Titus&lt;br /&gt;
intervenes and confronts the farmer.  The farmer yields and they tie&lt;br /&gt;
the farmer up in the hay shed.&lt;br /&gt;
&lt;br /&gt;
The companions move toward the edge of the winery wall, using its shadow to remain hidden.  They peer through the windows, trying to locate&lt;br /&gt;
the assassin and their former captors.  They identify the helmed warrior, Bassamel and&lt;br /&gt;
soldiers.  The companions organise themselves.  Fell decides to enter&lt;br /&gt;
the winery from the back entrance near to where Arrius entered the&lt;br /&gt;
building to release them.  Arrius decides to launch himself through a&lt;br /&gt;
window as a surprise attack.  Titus moves to the main entrance.&lt;br /&gt;
Arrius prepares to attack.  Fell returns to the back entrance of the&lt;br /&gt;
winery.&lt;br /&gt;
&lt;br /&gt;
Arrius hurls himself through the open window, thrusting his sword into&lt;br /&gt;
Bassamel.  Titus charges through the front door, spots Roima Seermul,&lt;br /&gt;
and engages the sorcerer.  Fell manifests the power of Amagartum and shifts into his wolf form.  He silently steps through the back entrance of the&lt;br /&gt;
building.  &lt;br /&gt;
&lt;br /&gt;
Using a similar spell as that cast in the attack at Clavisero, Roima&lt;br /&gt;
struggles to control the power of lightning emmanating from her out-thrust palms.  She misses in striking the strongarm of the tri-furs.&lt;br /&gt;
Titus enters into striking rage of the sorcerer.  Melees continue&lt;br /&gt;
across the room and the axe of Bassamel smashes the thief Arrius to&lt;br /&gt;
the ground.  He lies lifeless on the floor.  The wolf, as Fell,&lt;br /&gt;
attacks Bassamel but Bassamel avoids serious injury swinging his axe into&lt;br /&gt;
the wolf.  The wolf bounces accross the floor, slamming into the wall&lt;br /&gt;
and falling to the ground in a heap.  Pikemen come to the aid of Roima&lt;br /&gt;
and drive their polearms into the paladin.  The injuries are severe&lt;br /&gt;
but Titus regains his composure and strikes back hard into the&lt;br /&gt;
attackers.  No match for the battle hardened witchhunter, the pikemen&lt;br /&gt;
are dispatched.  With only one companion left standing, the warrior&lt;br /&gt;
swings his great axe but Titus deflects the blow.  Bassamel, badly&lt;br /&gt;
wounded from the earlier stab in the back, struggles against the&lt;br /&gt;
paladin.  Titus takes the advantage and drives the last breath from&lt;br /&gt;
the imposing warrior.&lt;br /&gt;
&lt;br /&gt;
Stablising Fell and Arrius, Titus releases the captive farmer and&lt;br /&gt;
questions the farmer as to the rebellion in Chilatore.  The farmer&lt;br /&gt;
reveals widespread anger at the punitive tally placed on the town by&lt;br /&gt;
the nobles of Chilatore and the Governing Council of Claviscero.&lt;br /&gt;
Having all recovered, the companions decide to continue their search&lt;br /&gt;
for the mastermind behind the assassination attempt on Kuurok Day.  As they cross the River Chomb&lt;br /&gt;
again they return to the farm house on the other side of the bridge.&lt;br /&gt;
Questioning the woman of the farm-house, the companions once again are&lt;br /&gt;
told about the discontent in the town at the unfairness of the&lt;br /&gt;
increases in taxes and the exemption in taxes afforded the nobles.&lt;br /&gt;
Arrius searches for his daggers around the bridge where the ambush&lt;br /&gt;
took place the day before.  None are found.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=347</id>
		<title>Captives of Bassamel Fight Back</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=347"/>
				<updated>2015-09-08T02:37:44Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fell and Titus are restrained with their hands tied behind their&lt;br /&gt;
backs.  They are led through the streets of Chilatore to Irondirk&lt;br /&gt;
winery on the outskirts of the town.  Locked in a cold store of the&lt;br /&gt;
winery, Fell and Titus rest in the dark.&lt;br /&gt;
&lt;br /&gt;
Arrius, following close behind, trails the warrior, soldiers and their&lt;br /&gt;
captives to the winery.  He skirts around the boundary of the compound&lt;br /&gt;
looking for a way to enter the building without raising an alarm.&lt;br /&gt;
Arrius manages to find a back door to the winery. He enters.  Before&lt;br /&gt;
long, after searching through the barrel room, Arrius locates a cold&lt;br /&gt;
room and finds the captives.  He releases Fell and Titus.  Arrius&lt;br /&gt;
leads the companions out of the building and into the stone fenced&lt;br /&gt;
yard.  Arrius notices a farmer move around behind a hay shed and&lt;br /&gt;
decides to catch the farmer by surprise before he has a chance to&lt;br /&gt;
raise an alarm.  Arrius fails and is seen by the farmer.  Titus&lt;br /&gt;
intervenes and confronts the farmer.  The farmer yields and they tie&lt;br /&gt;
the farmer up in the hay shed.&lt;br /&gt;
&lt;br /&gt;
The companions move toward the edge of the winery wall, using its shadow to remain hidden.  They peer through the windows, trying to locate&lt;br /&gt;
the assassin and their former captors.  They identify the helmed warrior, Bassamel and&lt;br /&gt;
soldiers.  The companions organise themselves.  Fell decides to enter&lt;br /&gt;
the winery from the back entrance near to where Arrius entered the&lt;br /&gt;
building to release them.  Arrius decides to launch himself through a&lt;br /&gt;
window as a surprise attack.  Titus moves to the main entrance.&lt;br /&gt;
Arrius prepares to attack.  Fell returns to the back entrance of the&lt;br /&gt;
winery.&lt;br /&gt;
&lt;br /&gt;
Arrius hurls himself through the open window, thrusting his sword into&lt;br /&gt;
Bassamel.  Titus charges through the front door, spots Roima Seermul,&lt;br /&gt;
and engages the sorcerer.  Fell manifests the power of Amagartum and shifts into his wolf form.  He silently steps through the back entrance of the&lt;br /&gt;
building.  &lt;br /&gt;
&lt;br /&gt;
Using a similar spell as that cast in the attack at Clavisero, Roima&lt;br /&gt;
struggles to control the power of lightning emmanating from her out-thrust palms.  She misses in striking the strongarm of the tri-furs.&lt;br /&gt;
Titus enters into striking rage of the sorcerer.  Melees continue&lt;br /&gt;
across the room and the axe of Bassamel smashes the thief Arrius to&lt;br /&gt;
the ground.  He lies lifeless on the floor.  The wolf, as Fell,&lt;br /&gt;
attacks Bassamel but Bassamel avoids serious injury swinging his axe into&lt;br /&gt;
the wolf.  The wolf bounces accross the floor, slamming into the wall&lt;br /&gt;
and falling to the ground in a heap.  Pikemen come to the aid of Roima&lt;br /&gt;
and drive their polearms into the paladin.  The injuries are severe&lt;br /&gt;
but Titus regains his composure and strikes back hard into the&lt;br /&gt;
attackers.  No match for the battle hardened witchhunter, the pikemen&lt;br /&gt;
are dispatched.  With only one companion left standing, the warrior&lt;br /&gt;
swings his great axe but Titus deflects the blow.  Bassamel, badly&lt;br /&gt;
wounded from the earlier stab in the back, struggles against the&lt;br /&gt;
paladin.  Titus takes the advantage and drives the last breath from&lt;br /&gt;
the imposing warrior.&lt;br /&gt;
&lt;br /&gt;
Stablising Fell and Arrius, Titus releases the captive farmer and&lt;br /&gt;
questions the farmer as to the rebellion in Chilatore.  The farmer&lt;br /&gt;
reveals widespread anger at the punitive tally placed on the town by&lt;br /&gt;
the nobles of Chilatore and the Governing Council of Claviscero.&lt;br /&gt;
Having all recovered, the companions decide to continue their search&lt;br /&gt;
for the mastermind behind the assasination attempt on Kuurok Day.  As they cross the River Chomb&lt;br /&gt;
again they return to the farm house on the other side of the bridge.&lt;br /&gt;
Questioning the woman of the farm-house, the companions once again are&lt;br /&gt;
told about the discontent in the town at the unfairness of the&lt;br /&gt;
increases in taxes and the exemption in taxes afforded the nobles.&lt;br /&gt;
Arrius searches for his daggers around the bridge where the ambush&lt;br /&gt;
took place the day before.  None are found.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=346</id>
		<title>Captives of Bassamel Fight Back</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=346"/>
				<updated>2015-09-08T02:36:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fell and Titus are restrained with their hands tied behind their&lt;br /&gt;
backs.  They are led through the streets of Chilatore to Irondirk&lt;br /&gt;
winery on the outskirts of the town.  Locked in a cold store of the&lt;br /&gt;
winery, Fell and Titus rest in the dark.&lt;br /&gt;
&lt;br /&gt;
Arrius, following close behind, trails the warrior, soldiers and their&lt;br /&gt;
captives to the winery.  He skirts around the boundary of the compound&lt;br /&gt;
looking for a way to enter the building without raising an alarm.&lt;br /&gt;
Arrius manages to find a back door to the winery. He enters.  Before&lt;br /&gt;
long, after searching through the barrel room, Arrius locates a cold&lt;br /&gt;
room and finds the captives.  He releases Fell and Titus.  Arrius&lt;br /&gt;
leads the companions out of the building and into the stone fenced&lt;br /&gt;
yard.  Arrius notices a farmer move around behind a hay shed and&lt;br /&gt;
decides to catch the farmer by surprise before he has a chance to&lt;br /&gt;
raise an alarm.  Arrius fails and is seen by the farmer.  Titus&lt;br /&gt;
intervenes and confronts the farmer.  The farmer yields and they tie&lt;br /&gt;
the farmer up in the hay shed.&lt;br /&gt;
&lt;br /&gt;
The companions move toward the edge of the winery wall, using its shadow to remain hidden.  They peer through the windows, trying to locate&lt;br /&gt;
the assassin and their former captors.  They identify the helmed warrior, Bassamel and&lt;br /&gt;
soldiers.  The companions organise themselves.  Fell decides to enter&lt;br /&gt;
the winery from the back entrance near to where Arrius entered the&lt;br /&gt;
building to release them.  Arrius decides to launch himself through a&lt;br /&gt;
window as a surprise attack.  Titus moves to the main entrance.&lt;br /&gt;
Arrius prepares to attack.  Fell returns to the back entrance of the&lt;br /&gt;
winery.&lt;br /&gt;
&lt;br /&gt;
Arrius hurls himself through the open window, thrusting his sword into&lt;br /&gt;
Bassamel.  Titus charges through the front door, spots Roima Seermul,&lt;br /&gt;
and engages the sorcerer.  Fell manifests the power of Amagartum and shifts into his wolf form.  He silently steps through the back entrance of the&lt;br /&gt;
building.  &lt;br /&gt;
&lt;br /&gt;
Using a similar spell as that cast in the attack at Clavisero, Roima&lt;br /&gt;
struggles to control the power of lightning emmanating from her out-thrust palms.  She misses in striking the strongarm of the tri-furs.&lt;br /&gt;
Titus enters into striking rage of the sorcerer.  Melees continue&lt;br /&gt;
across the room and the axe of Bassamel smashes the thief Arrius to&lt;br /&gt;
the ground.  He lies lifeless on the floor.  The wolf, as Fell,&lt;br /&gt;
attacks Bassamel but Bassamel avoids serious injury swinging his axe into&lt;br /&gt;
the wolf.  The wolf bounces accross the floor, slamming into the wall&lt;br /&gt;
and falling to the ground in a heap.  Pikemen come to the aid of Roima&lt;br /&gt;
and drive their polearms into the paladin.  The injuries are severe&lt;br /&gt;
but Titus regains his composure and strikes back hard into the&lt;br /&gt;
attackers.  No match for the battle hardened witchhunter, the pikemen&lt;br /&gt;
are dispatched.  With only one companion left standing, the warrior&lt;br /&gt;
swings his great axe but Titus deflects the blow.  Bassamel, badly&lt;br /&gt;
wounded from the earlier stab in the back, struggles against the&lt;br /&gt;
paladin.  Titus takes the advantage and drives the last breath from&lt;br /&gt;
the imposing warrior.&lt;br /&gt;
&lt;br /&gt;
Stablising Fell and Arrius, Titus releases the captive farmer and&lt;br /&gt;
questions the farmer as to the rebellion in Chilatore.  The farmer&lt;br /&gt;
reveals widespread anger at the punitive tally placed on the town by&lt;br /&gt;
the nobles of Chilatore and the Governing Council of Claviscero.&lt;br /&gt;
Having all recovered, the companions decide to continue their search&lt;br /&gt;
for the mastermind behind the assination attempt on Kuurok Day.  As they cross the River Chomb&lt;br /&gt;
again they return to the farm house on the other side of the bridge.&lt;br /&gt;
Questioning the woman of the farm-house, the companions once again are&lt;br /&gt;
told about the discontent in the town at the unfairness of the&lt;br /&gt;
increases in taxes and the exemption in taxes afforded the nobles.&lt;br /&gt;
Arrius searches for his daggers around the bridge where the ambush&lt;br /&gt;
took place the day before.  None are found.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=345</id>
		<title>Captives of Bassamel Fight Back</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=345"/>
				<updated>2015-09-08T02:35:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fell and Titus are restrained with their hands tied behind their&lt;br /&gt;
backs.  They are led through the streets of Chilatore to Irondirk&lt;br /&gt;
winery on the outskirts of the town.  Locked in a cold store of the&lt;br /&gt;
winery, Fell and Titus rest in the dark.&lt;br /&gt;
&lt;br /&gt;
Arrius, following close behind, trails the warrior, soldiers and their&lt;br /&gt;
captives to the winery.  He skirts around the boundary of the compound&lt;br /&gt;
looking for a way to enter the building without raising an alarm.&lt;br /&gt;
Arrius manages to find a back door to the winery. He enters.  Before&lt;br /&gt;
long, after searching through the barrel room, Arrius locates a cold&lt;br /&gt;
room and finds the captives.  He releases Fell and Titus.  Arrius&lt;br /&gt;
leads the companions out of the building and into the stone fenced&lt;br /&gt;
yard.  Arrius notices a farmer move around behind a hay shed and&lt;br /&gt;
decides to catch the farmer by surprise before he has a chance to&lt;br /&gt;
raise an alarm.  Arrius fails and is seen by the farmer.  Titus&lt;br /&gt;
intervenes and confronts the farmer.  The farmer yields and they tie&lt;br /&gt;
the farmer up in the hay shed.&lt;br /&gt;
&lt;br /&gt;
The companions move toward the edge of the winery wall, using its shadow to remain hidden.  They peer through the windows, trying to locate&lt;br /&gt;
the assassin and their former captors.  They identify the helmed warrior, Bassamel and&lt;br /&gt;
soldiers.  The companions organise themselves.  Fell decides to enter&lt;br /&gt;
the winery from the back entrance near to where Arrius entered the&lt;br /&gt;
building to release them.  Arrius decides to launch himself through a&lt;br /&gt;
window as a surprise attack.  Titus moves to the main entrance.&lt;br /&gt;
Arrius prepares to attack.  Fell returns to the back entrance of the&lt;br /&gt;
winery.&lt;br /&gt;
&lt;br /&gt;
Arrius hurls himself through the open window, thrusting his sword into&lt;br /&gt;
Bassamel.  Titus charges through the front door, spots Roima Seermul,&lt;br /&gt;
and engages the sorcerer.  Fell manifests the power of Amagartum and shifts into his wolf form.  He silently steps through the back entrance of the&lt;br /&gt;
building.  &lt;br /&gt;
&lt;br /&gt;
Using a similar spell as that cast in the attack at Clavisero, Roima&lt;br /&gt;
struggles to control the power of lightning emmanating from her out-thrust palms.  She misses in striking the strongarm of the tri-furs.&lt;br /&gt;
Titus enters into striking rage of the sorcerer.  Melees continue&lt;br /&gt;
across the room and the axe of Bassamel smashes the thief Arrius to&lt;br /&gt;
the ground.  He lies lifeless on the floor.  The wolf, as Fell,&lt;br /&gt;
attacks Bassamel but Bassamel avoids serious injury swinging his axe into&lt;br /&gt;
the wolf.  The wolf bounces accross the floor, slamming into the wall&lt;br /&gt;
and falling to the ground in a heap.  Pikemen come to the aid of Roima&lt;br /&gt;
and drive their polearms into the paladin.  The injuries are severe&lt;br /&gt;
but Titus regains his composure and strikes back hard into the&lt;br /&gt;
attackers.  No match for the battle hardened witchhunter, the pikemen&lt;br /&gt;
are dispatched.  With only one companion left standing, the warrior&lt;br /&gt;
swings his great axe but Titus deflects the blow.  Bassamel, badly&lt;br /&gt;
wounded from the earlier stab in the back, struggles against the&lt;br /&gt;
paladin.  Titus takes the advantage and drives the last breath from&lt;br /&gt;
the imposing warrior.&lt;br /&gt;
&lt;br /&gt;
Stablising Fell and Arrius, Titus releases the captive farmer and&lt;br /&gt;
questions the farmer as to the rebellion in Chilatore.  The farmer&lt;br /&gt;
reveals widespread anger at the punitive tally placed on the town by&lt;br /&gt;
the nobles of Chilatore and the Governing Council of Claviscero.&lt;br /&gt;
Having all recovered, the companions decide to continue their search&lt;br /&gt;
for leader of the Kuurok Day attack.  As they cross the River Chomb&lt;br /&gt;
again they return to the farm house on the other side of the bridge.&lt;br /&gt;
Questioning the woman of the farm-house, the companions once again are&lt;br /&gt;
told about the discontent in the town at the unfairness of the&lt;br /&gt;
increases in taxes and the exemption in taxes afforded the nobles.&lt;br /&gt;
Arrius searches for his daggers around the bridge where the ambush&lt;br /&gt;
took place the day before.  None are found.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=344</id>
		<title>Captives of Bassamel Fight Back</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=344"/>
				<updated>2015-09-08T02:34:11Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fell and Titus are restrained with their hands tied behind their&lt;br /&gt;
backs.  They are led through the streets of Chilatore to Irondirk&lt;br /&gt;
winery on the outskirts of the town.  Locked in a cold store of the&lt;br /&gt;
winery, Fell and Titus rest in the dark.&lt;br /&gt;
&lt;br /&gt;
Arrius, following close behind, trails the warrior, soldiers and their&lt;br /&gt;
captives to the winery.  He skirts around the boundary of the compound&lt;br /&gt;
looking for a way to enter the building without raising an alarm.&lt;br /&gt;
Arrius manages to find a back door to the winery. He enters.  Before&lt;br /&gt;
long, after searching through the barrel room, Arrius locates a cold&lt;br /&gt;
room and finds the captives.  He releases Fell and Titus.  Arrius&lt;br /&gt;
leads the companions out of the building and into the stone fenced&lt;br /&gt;
yard.  Arrius notices a farmer move around behind a hay shed and&lt;br /&gt;
decides to catch the farmer by surprise before he has a chance to&lt;br /&gt;
raise an alarm.  Arrius fails and is seen by the farmer.  Titus&lt;br /&gt;
intervenes and confronts the farmer.  The farmer yields and they tie&lt;br /&gt;
the farmer up in the hay shed.&lt;br /&gt;
&lt;br /&gt;
The companions move toward the edge of the winery wall, using its shadow to remain hidden.  They peer through the windows, trying to locate&lt;br /&gt;
the assassin and their former captors.  They identify the helmed warrior, Bassamel and&lt;br /&gt;
soldiers.  The companions organise themselves.  Fell decides to enter&lt;br /&gt;
the winery from the back entrance near to where Arrius entered the&lt;br /&gt;
building to release them.  Arrius decides to launch himself through a&lt;br /&gt;
window as a surprise attack.  Titus moves to the main entrance.&lt;br /&gt;
Arrius prepares to attack.  Fell returns to the back entrance of the&lt;br /&gt;
winery.&lt;br /&gt;
&lt;br /&gt;
Arrius hurls himself through the open window, thrusting his sword into&lt;br /&gt;
Bassamel.  Titus charges through the front door, spots Roima Seermul,&lt;br /&gt;
and engages the sorcerer.  Fell manifests the power of Amagartum and shifts into his wolf form.  He silently steps through the back entrance of the&lt;br /&gt;
building.  &lt;br /&gt;
&lt;br /&gt;
Using a similar spell as that cast in the attack at Clavisero, Roima&lt;br /&gt;
struggles to control the power of lightning emmanating from her out-thrust palms.  She misses in striking the strongarm of the tri-furs.&lt;br /&gt;
Titus enters into striking rage of the sorcerer.  Melees continue&lt;br /&gt;
across the room and the axe of Bassamel smashes the thief Arrius to&lt;br /&gt;
the ground.  He lies lifeless on the floor.  The wolf, as Fell,&lt;br /&gt;
attacks Bassamel but Bassamel avoids serious injury swinging his axe into&lt;br /&gt;
the wolf.  The wolf bounces accross the floor, slamming into the wall&lt;br /&gt;
and falling to the ground in a heap.  Pikemen come to the aid of Roima&lt;br /&gt;
and drive their polearms into the paladin.  The injuries are servere&lt;br /&gt;
but Titus regains his composure and strikes back hard into the&lt;br /&gt;
pikeman.  No match for the battle hardened witchhunter, the pikemen&lt;br /&gt;
are dispatched.  With only one companion left standing, the warrior&lt;br /&gt;
swings his great axe but Titus deflects the blow.  Bassamel, badly&lt;br /&gt;
wounded from the earlier stab in the back, struggles against the&lt;br /&gt;
paladin.  Titus takes the advantage and drives the last breath from&lt;br /&gt;
Bassamel with his sword.&lt;br /&gt;
&lt;br /&gt;
Stablising Fell and Arrius, Titus releases the captive farmer and&lt;br /&gt;
questions the farmer as to the rebellion in Chilatore.  The farmer&lt;br /&gt;
reveals widespread anger at the punitive tally placed on the town by&lt;br /&gt;
the nobles of Chilatore and the Governing Council of Claviscero.&lt;br /&gt;
Having all recovered, the companions decide to continue their search&lt;br /&gt;
for leader of the Kuurok Day attack.  As they cross the River Chomb&lt;br /&gt;
again they return to the farm house on the other side of the bridge.&lt;br /&gt;
Questioning the woman of the farm-house, the companions once again are&lt;br /&gt;
told about the discontent in the town at the unfairness of the&lt;br /&gt;
increases in taxes and the exemption in taxes afforded the nobles.&lt;br /&gt;
Arrius searches for his daggers around the bridge where the ambush&lt;br /&gt;
took place the day before.  None are found.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=343</id>
		<title>Captives of Bassamel Fight Back</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=343"/>
				<updated>2015-09-08T02:33:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fell and Titus are restrained with their hands tied behind their&lt;br /&gt;
backs.  They are led through the streets of Chilatore to Irondirk&lt;br /&gt;
winery on the outskirts of the town.  Locked in a cold store of the&lt;br /&gt;
winery, Fell and Titus rest in the dark.&lt;br /&gt;
&lt;br /&gt;
Arrius, following close behind, trails the warrior, soldiers and their&lt;br /&gt;
captives to the winery.  He skirts around the boundary of the compound&lt;br /&gt;
looking for a way to enter the building without raising an alarm.&lt;br /&gt;
Arrius manages to find a back door to the winery. He enters.  Before&lt;br /&gt;
long, after searching through the barrel room, Arrius locates a cold&lt;br /&gt;
room and finds the captives.  He releases Fell and Titus.  Arrius&lt;br /&gt;
leads the companions out of the building and into the stone fenced&lt;br /&gt;
yard.  Arrius notices a farmer move around behind a hay shed and&lt;br /&gt;
decides to catch the farmer by surprise before he has a chance to&lt;br /&gt;
raise an alarm.  Arrius fails and is seen by the farmer.  Titus&lt;br /&gt;
intervenes and confronts the farmer.  The farmer yields and they tie&lt;br /&gt;
the farmer up in the hay shed.&lt;br /&gt;
&lt;br /&gt;
The companions move toward the edge of the winery wall, using its shadow to remain hidden.  They peer through the windows, trying to locate&lt;br /&gt;
the assassin and their former captors.  They identify the helmed warrior, Bassamel and&lt;br /&gt;
soldiers.  The companions organise themselves.  Fell decides to enter&lt;br /&gt;
the winery from the back entrance near to where Arrius entered the&lt;br /&gt;
building to release them.  Arrius decides to launch himself through a&lt;br /&gt;
window as a surprise attack.  Titus moves to the main entrance.&lt;br /&gt;
Arrius prepares to attack.  Fell returns to the back entrance of the&lt;br /&gt;
winery.&lt;br /&gt;
&lt;br /&gt;
Arrius hurls himself through the open window, thrusting his sword into&lt;br /&gt;
Bassamel.  Titus charges through the front door, spots Roima Seermul,&lt;br /&gt;
and engages the sorcerer.  Fell manifests the power of Amagartum and shifts into his wolf form.  He silently steps through the back entrance of the&lt;br /&gt;
building.  &lt;br /&gt;
&lt;br /&gt;
Using a similar spell as that cast in the attack at Clavisero, Roima&lt;br /&gt;
struggles to control the power of lightning emmanating from her out-thrust palms.  She misses in striking the strongarm of the tri-furs.&lt;br /&gt;
Titus enters into striking rage of the sorcerer.  Melees continue&lt;br /&gt;
across the room and the axe of Bassamel smashes the thief Arrius to&lt;br /&gt;
the ground.  He lies lifeless on the floor.  The wolf, as Fell,&lt;br /&gt;
attacks Bassamel but he avoids serious injury swinging his axe into&lt;br /&gt;
the wolf.  The wolf bounces accross the floor, slamming into the wall&lt;br /&gt;
and filling to the group in a heap.  Pikemen come to the aid of Roima&lt;br /&gt;
and drive their polearms into the paladin.  The injuries are servere&lt;br /&gt;
but Titus regains his composure and strikes back hard into the&lt;br /&gt;
pikeman.  No match for the battle hardened witchhunter, the pikemen&lt;br /&gt;
are dispatched.  With only one companion left standing, the warrior&lt;br /&gt;
swings his great axe but Titus deflects the blow.  Bassamel, badly&lt;br /&gt;
wounded from the earlier stab in the back, struggles against the&lt;br /&gt;
paladin.  Titus takes the advantage and drives the last breath from&lt;br /&gt;
Bassamel with his sword.&lt;br /&gt;
&lt;br /&gt;
Stablising Fell and Arrius, Titus releases the captive farmer and&lt;br /&gt;
questions the farmer as to the rebellion in Chilatore.  The farmer&lt;br /&gt;
reveals widespread anger at the punitive tally placed on the town by&lt;br /&gt;
the nobles of Chilatore and the Governing Council of Claviscero.&lt;br /&gt;
Having all recovered, the companions decide to continue their search&lt;br /&gt;
for leader of the Kuurok Day attack.  As they cross the River Chomb&lt;br /&gt;
again they return to the farm house on the other side of the bridge.&lt;br /&gt;
Questioning the woman of the farm-house, the companions once again are&lt;br /&gt;
told about the discontent in the town at the unfairness of the&lt;br /&gt;
increases in taxes and the exemption in taxes afforded the nobles.&lt;br /&gt;
Arrius searches for his daggers around the bridge where the ambush&lt;br /&gt;
took place the day before.  None are found.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=342</id>
		<title>Captives of Bassamel Fight Back</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=342"/>
				<updated>2015-09-08T02:32:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fell and Titus are restrained with their hands tied behind their&lt;br /&gt;
backs.  They are led through the streets of Chilatore to Irondirk&lt;br /&gt;
winery on the outskirts of the town.  Locked in a cold store of the&lt;br /&gt;
winery, Fell and Titus rest in the dark.&lt;br /&gt;
&lt;br /&gt;
Arrius, following close behind, trails the warrior, soldiers and their&lt;br /&gt;
captives to the winery.  He skirts around the boundary of the compound&lt;br /&gt;
looking for a way to enter the building without raising an alarm.&lt;br /&gt;
Arrius manages to find a back door to the winery. He enters.  Before&lt;br /&gt;
long, after searching through the barrel room, Arrius locates a cold&lt;br /&gt;
room and finds the captives.  He releases Fell and Titus.  Arrius&lt;br /&gt;
leads the companions out of the building and into the stone fenced&lt;br /&gt;
yard.  Arrius notices a farmer move around behind a hay shed and&lt;br /&gt;
decides to catch the farmer by surprise before he has a chance to&lt;br /&gt;
raise an alarm.  Arrius fails and is seen by the farmer.  Titus&lt;br /&gt;
intervenes and confronts the farmer.  The farmer yields and they tie&lt;br /&gt;
the farmer up in the hay shed.&lt;br /&gt;
&lt;br /&gt;
The companions move toward the edge of the winery wall, using its shadow to remain hidden.  They peer through the windows, trying to locate&lt;br /&gt;
the assassin and their former captors.  They identify the helmed warrior, Bassamel and&lt;br /&gt;
soldiers.  The companions organise themselves.  Fell decides to enter&lt;br /&gt;
the winery from the back entrance near to where Arrius entered the&lt;br /&gt;
building to release them.  Arrius decides to launch himself through a&lt;br /&gt;
window as a surprise attack.  Titus moves to the main entrance.&lt;br /&gt;
Arrius prepares to attack.  Fell returns to the back entrance of the&lt;br /&gt;
winery.&lt;br /&gt;
&lt;br /&gt;
Arrius hurls himself through the open window, thrusting his sword into&lt;br /&gt;
Bassamel.  Titus charges through the front door, spots Roima Seermul,&lt;br /&gt;
and engages the sorcerer.  Fell manifests the power of Amagartum and shifts into his wolf form.  He silently steps through the back entrance of the&lt;br /&gt;
building.  &lt;br /&gt;
&lt;br /&gt;
Using a similar spell as that used in the attack at Clavisero, Roima&lt;br /&gt;
struggles to control the power of lightning emmanating from her out-thrust palms.  She misses in striking the strongarm of the tri-furs.&lt;br /&gt;
Titus enters into striking rage of the sorcerer.  Melees continue&lt;br /&gt;
across the room and the axe of Bassamel smashes the thief Arrius to&lt;br /&gt;
the ground.  He lies lifeless on the floor.  The wolf, as Fell,&lt;br /&gt;
attacks Bassamel but he avoids serious injury swinging his axe into&lt;br /&gt;
the wolf.  The wolf bounces accross the floor, slamming into the wall&lt;br /&gt;
and filling to the group in a heap.  Pikemen come to the aid of Roima&lt;br /&gt;
and drive their polearms into the paladin.  The injuries are servere&lt;br /&gt;
but Titus regains his composure and strikes back hard into the&lt;br /&gt;
pikeman.  No match for the battle hardened witchhunter, the pikemen&lt;br /&gt;
are dispatched.  With only one companion left standing, the warrior&lt;br /&gt;
swings his great axe but Titus deflects the blow.  Bassamel, badly&lt;br /&gt;
wounded from the earlier stab in the back, struggles against the&lt;br /&gt;
paladin.  Titus takes the advantage and drives the last breath from&lt;br /&gt;
Bassamel with his sword.&lt;br /&gt;
&lt;br /&gt;
Stablising Fell and Arrius, Titus releases the captive farmer and&lt;br /&gt;
questions the farmer as to the rebellion in Chilatore.  The farmer&lt;br /&gt;
reveals widespread anger at the punitive tally placed on the town by&lt;br /&gt;
the nobles of Chilatore and the Governing Council of Claviscero.&lt;br /&gt;
Having all recovered, the companions decide to continue their search&lt;br /&gt;
for leader of the Kuurok Day attack.  As they cross the River Chomb&lt;br /&gt;
again they return to the farm house on the other side of the bridge.&lt;br /&gt;
Questioning the woman of the farm-house, the companions once again are&lt;br /&gt;
told about the discontent in the town at the unfairness of the&lt;br /&gt;
increases in taxes and the exemption in taxes afforded the nobles.&lt;br /&gt;
Arrius searches for his daggers around the bridge where the ambush&lt;br /&gt;
took place the day before.  None are found.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=341</id>
		<title>Captives of Bassamel Fight Back</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=341"/>
				<updated>2015-09-08T02:31:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fell and Titus are restrained with their hands tied behind their&lt;br /&gt;
backs.  They are led through the streets of Chilatore to Irondirk&lt;br /&gt;
winery on the outskirts of the town.  Locked in a cold store of the&lt;br /&gt;
winery, Fell and Titus rest in the dark.&lt;br /&gt;
&lt;br /&gt;
Arrius, following close behind, trails the warrior, soldiers and their&lt;br /&gt;
captives to the winery.  He skirts around the boundary of the compound&lt;br /&gt;
looking for a way to enter the building without raising an alarm.&lt;br /&gt;
Arrius manages to find a back door to the winery. He enters.  Before&lt;br /&gt;
long, after searching through the barrel room, Arrius locates a cold&lt;br /&gt;
room and finds the captives.  He releases Fell and Titus.  Arrius&lt;br /&gt;
leads the companions out of the building and into the stone fenced&lt;br /&gt;
yard.  Arrius notices a farmer move around behind a hay shed and&lt;br /&gt;
decides to catch the farmer by surprise before he has a chance to&lt;br /&gt;
raise an alarm.  Arrius fails and is seen by the farmer.  Titus&lt;br /&gt;
intervenes and confronts the farmer.  The farmer yields and they tie&lt;br /&gt;
the farmer up in the hay shed.&lt;br /&gt;
&lt;br /&gt;
The companions move toward the edge of the winery wall, using its shadow to remain hidden.  They peer through the windows, trying to locate&lt;br /&gt;
the assassin and their former captors.  They identify the helmed warrior, Bassamel and&lt;br /&gt;
soldiers.  The companions organise themselves.  Fell decides to enter&lt;br /&gt;
the winery from the back entrance near to where Arrius entered the&lt;br /&gt;
building to release them.  Arrius decides to launch himself through a&lt;br /&gt;
window as a surprise attack.  Titus moves to the main entrance.&lt;br /&gt;
Arrius prepares to attack.  Fell returns to the back entrance of the&lt;br /&gt;
winery.&lt;br /&gt;
&lt;br /&gt;
Arrius hurls himself through the open window, thrusting his sword into&lt;br /&gt;
Bassamel.  Titus charges through the front door, spots Roima Seermul,&lt;br /&gt;
and engages the sorcerer.  Fell manifests the power of Amagartum and shifts into his wolf form.  He silently steps through the back entrance of the&lt;br /&gt;
building.  &lt;br /&gt;
&lt;br /&gt;
Using a similar spell as that used in the attack at Clavisero, Roima&lt;br /&gt;
struggles to control the power of lightning emmanenting from out-thrust palms.  She misses in striking the strongarm of the tri-furs.&lt;br /&gt;
Titus enters into striking rage of the sorcerer.  Melees continue&lt;br /&gt;
across the room and the axe of Bassamel smashes the thief Arrius to&lt;br /&gt;
the ground.  He lies lifeless on the floor.  The wolf, as Fell,&lt;br /&gt;
attacks Bassamel but he avoids serious injury swinging his axe into&lt;br /&gt;
the wolf.  The wolf bounces accross the floor, slamming into the wall&lt;br /&gt;
and filling to the group in a heap.  Pikemen come to the aid of Roima&lt;br /&gt;
and drive their polearms into the paladin.  The injuries are servere&lt;br /&gt;
but Titus regains his composure and strikes back hard into the&lt;br /&gt;
pikeman.  No match for the battle hardened witchhunter, the pikemen&lt;br /&gt;
are dispatched.  With only one companion left standing, the warrior&lt;br /&gt;
swings his great axe but Titus deflects the blow.  Bassamel, badly&lt;br /&gt;
wounded from the earlier stab in the back, struggles against the&lt;br /&gt;
paladin.  Titus takes the advantage and drives the last breath from&lt;br /&gt;
Bassamel with his sword.&lt;br /&gt;
&lt;br /&gt;
Stablising Fell and Arrius, Titus releases the captive farmer and&lt;br /&gt;
questions the farmer as to the rebellion in Chilatore.  The farmer&lt;br /&gt;
reveals widespread anger at the punitive tally placed on the town by&lt;br /&gt;
the nobles of Chilatore and the Governing Council of Claviscero.&lt;br /&gt;
Having all recovered, the companions decide to continue their search&lt;br /&gt;
for leader of the Kuurok Day attack.  As they cross the River Chomb&lt;br /&gt;
again they return to the farm house on the other side of the bridge.&lt;br /&gt;
Questioning the woman of the farm-house, the companions once again are&lt;br /&gt;
told about the discontent in the town at the unfairness of the&lt;br /&gt;
increases in taxes and the exemption in taxes afforded the nobles.&lt;br /&gt;
Arrius searches for his daggers around the bridge where the ambush&lt;br /&gt;
took place the day before.  None are found.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=340</id>
		<title>Captives of Bassamel Fight Back</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=340"/>
				<updated>2015-09-08T02:30:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fell and Titus are restrained with their hands tied behind their&lt;br /&gt;
backs.  They are led through the streets of Chilatore to Irondirk&lt;br /&gt;
winery on the outskirts of the town.  Locked in a cold store of the&lt;br /&gt;
winery, Fell and Titus rest in the dark.&lt;br /&gt;
&lt;br /&gt;
Arrius, following close behind, trails the warrior, soldiers and their&lt;br /&gt;
captives to the winery.  He skirts around the boundary of the compound&lt;br /&gt;
looking for a way to enter the building without raising an alarm.&lt;br /&gt;
Arrius manages to find a back door to the winery. He enters.  Before&lt;br /&gt;
long, after searching through the barrel room, Arrius locates a cold&lt;br /&gt;
room and finds the captives.  He releases Fell and Titus.  Arrius&lt;br /&gt;
leads the companions out of the building and into the stone fenced&lt;br /&gt;
yard.  Arrius notices a farmer move around behind a hay shed and&lt;br /&gt;
decides to catch the farmer by surprise before he has a chance to&lt;br /&gt;
raise an alarm.  Arrius fails and is seen by the farmer.  Titus&lt;br /&gt;
intervenes and confronts the farmer.  The farmer yields and they tie&lt;br /&gt;
the farmer up in the hay shed.&lt;br /&gt;
&lt;br /&gt;
The companions move toward the edge of the winery wall, using its shadow to remain hidden.  They peer through the windows, trying to locate&lt;br /&gt;
the assassin and their former captors.  They identify the helmed warrior, Bassamel and&lt;br /&gt;
soldiers.  The companions organise themselves.  Fell decides to enter&lt;br /&gt;
the winery from the back entrance near to where Arrius entered the&lt;br /&gt;
building to release them.  Arrius decides to launch himself through a&lt;br /&gt;
window as a surprise attack.  Titus moves to the main entrance.&lt;br /&gt;
Arrius prepares to attack.  Fell returns to the back entrance of the&lt;br /&gt;
winery.&lt;br /&gt;
&lt;br /&gt;
Arrius hurls himself through the open window, thrusting his sword into&lt;br /&gt;
Bassamel.  Titus charges through the front door, spots Roima Seermul,&lt;br /&gt;
and engages the sorcerer.  Fell manifests the power of Amagartum and shifts into his wolf form.  He silently steps through the back entrance of the&lt;br /&gt;
building.  &lt;br /&gt;
&lt;br /&gt;
Using a similar spell as that used in the attack at Clavisero, Roima&lt;br /&gt;
struggles to control th power of lightning at her finger tips and&lt;br /&gt;
misses in striking the storm of the tri-furs, Titus the Recursor.&lt;br /&gt;
Titus enters into striking rage of the sorcerer.  Melees continue&lt;br /&gt;
across the room and the axe of Bassamel smashes the thief Arrius to&lt;br /&gt;
the ground.  He lies lifeless on the floor.  The wolf, as Fell,&lt;br /&gt;
attacks Bassamel but he avoids serious injury swinging his axe into&lt;br /&gt;
the wolf.  The wolf bounces accross the floor, slamming into the wall&lt;br /&gt;
and filling to the group in a heap.  Pikemen come to the aid of Roima&lt;br /&gt;
and drive their polearms into the paladin.  The injuries are servere&lt;br /&gt;
but Titus regains his composure and strikes back hard into the&lt;br /&gt;
pikeman.  No match for the battle hardened witchhunter, the pikemen&lt;br /&gt;
are dispatched.  With only one companion left standing, the warrior&lt;br /&gt;
swings his great axe but Titus deflects the blow.  Bassamel, badly&lt;br /&gt;
wounded from the earlier stab in the back, struggles against the&lt;br /&gt;
paladin.  Titus takes the advantage and drives the last breath from&lt;br /&gt;
Bassamel with his sword.&lt;br /&gt;
&lt;br /&gt;
Stablising Fell and Arrius, Titus releases the captive farmer and&lt;br /&gt;
questions the farmer as to the rebellion in Chilatore.  The farmer&lt;br /&gt;
reveals widespread anger at the punitive tally placed on the town by&lt;br /&gt;
the nobles of Chilatore and the Governing Council of Claviscero.&lt;br /&gt;
Having all recovered, the companions decide to continue their search&lt;br /&gt;
for leader of the Kuurok Day attack.  As they cross the River Chomb&lt;br /&gt;
again they return to the farm house on the other side of the bridge.&lt;br /&gt;
Questioning the woman of the farm-house, the companions once again are&lt;br /&gt;
told about the discontent in the town at the unfairness of the&lt;br /&gt;
increases in taxes and the exemption in taxes afforded the nobles.&lt;br /&gt;
Arrius searches for his daggers around the bridge where the ambush&lt;br /&gt;
took place the day before.  None are found.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=339</id>
		<title>Captives of Bassamel Fight Back</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=339"/>
				<updated>2015-09-08T02:27:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fell and Titus are restrained with their hands tied behind their&lt;br /&gt;
backs.  They are led through the streets of Chilatore to Irondirk&lt;br /&gt;
winery on the outskirts of the town.  Locked in a cold store of the&lt;br /&gt;
winery, Fell and Titus rest in the dark.&lt;br /&gt;
&lt;br /&gt;
Arrius, following close behind, trails the warrior, soldiers and their&lt;br /&gt;
captives to the winery.  He skirts around the boundary of the compound&lt;br /&gt;
looking for a way to enter the building without raising an alarm.&lt;br /&gt;
Arrius manages to find a back door to the winery. He enters.  Before&lt;br /&gt;
long, after searching through the barrel room, Arrius locates a cold&lt;br /&gt;
room and finds the captives.  He releases Fell and Titus.  Arrius&lt;br /&gt;
leads the companions out of the building and into the stone fenced&lt;br /&gt;
yard.  Arrius notices a farmer move around behind a hay shed and&lt;br /&gt;
decides to catch the farmer by surprise before he has a chance to&lt;br /&gt;
raise an alarm.  Arrius fails and is seen by the farmer.  Titus&lt;br /&gt;
intervenes and confronts the farmer.  The farmer yields and they tie&lt;br /&gt;
the farmer up in the hay shed.&lt;br /&gt;
&lt;br /&gt;
The companions move toward the edge of the winery wall, using its shadow to remain hidden.  They peer through the windows, trying to locate&lt;br /&gt;
the assassin and their former captors.  They identify the helmed warrior, Bassamel and&lt;br /&gt;
soldiers.  The companions organise themselves.  Fell decides to enter&lt;br /&gt;
the winery from the back entrance near to where Arrius entered the&lt;br /&gt;
building to release them.  Arrius decides to launch himself through a&lt;br /&gt;
window as a surprise attack.  Titus moves to the main entrance.&lt;br /&gt;
Arrius prepares to attack.  Fell returns to the back entrance of the&lt;br /&gt;
winery.&lt;br /&gt;
&lt;br /&gt;
Arrius hurls himself through the open window, thrusting his sword into&lt;br /&gt;
Bassamel.  Titus charges through the front door, spots Roima Seermul,&lt;br /&gt;
and engages the sorcerer.  Fell manifests the gifts of the Amagarti as&lt;br /&gt;
a wolf quietly and silently steps through the back entrance of the&lt;br /&gt;
building.  &lt;br /&gt;
&lt;br /&gt;
Using a similar spell as that used in the attack at Clavisero, Roima&lt;br /&gt;
struggles to control th power of lightning at her finger tips and&lt;br /&gt;
misses in striking the storm of the tri-furs, Titus the Recursor.&lt;br /&gt;
Titus enters into striking rage of the sorcerer.  Melees continue&lt;br /&gt;
across the room and the axe of Bassamel smashes the thief Arrius to&lt;br /&gt;
the ground.  He lies lifeless on the floor.  The wolf, as Fell,&lt;br /&gt;
attacks Bassamel but he avoids serious injury swinging his axe into&lt;br /&gt;
the wolf.  The wolf bounces accross the floor, slamming into the wall&lt;br /&gt;
and filling to the group in a heap.  Pikemen come to the aid of Roima&lt;br /&gt;
and drive their polearms into the paladin.  The injuries are servere&lt;br /&gt;
but Titus regains his composure and strikes back hard into the&lt;br /&gt;
pikeman.  No match for the battle hardened witchhunter, the pikemen&lt;br /&gt;
are dispatched.  With only one companion left standing, the warrior&lt;br /&gt;
swings his great axe but Titus deflects the blow.  Bassamel, badly&lt;br /&gt;
wounded from the earlier stab in the back, struggles against the&lt;br /&gt;
paladin.  Titus takes the advantage and drives the last breath from&lt;br /&gt;
Bassamel with his sword.&lt;br /&gt;
&lt;br /&gt;
Stablising Fell and Arrius, Titus releases the captive farmer and&lt;br /&gt;
questions the farmer as to the rebellion in Chilatore.  The farmer&lt;br /&gt;
reveals widespread anger at the punitive tally placed on the town by&lt;br /&gt;
the nobles of Chilatore and the Governing Council of Claviscero.&lt;br /&gt;
Having all recovered, the companions decide to continue their search&lt;br /&gt;
for leader of the Kuurok Day attack.  As they cross the River Chomb&lt;br /&gt;
again they return to the farm house on the other side of the bridge.&lt;br /&gt;
Questioning the woman of the farm-house, the companions once again are&lt;br /&gt;
told about the discontent in the town at the unfairness of the&lt;br /&gt;
increases in taxes and the exemption in taxes afforded the nobles.&lt;br /&gt;
Arrius searches for his daggers around the bridge where the ambush&lt;br /&gt;
took place the day before.  None are found.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=338</id>
		<title>Captives of Bassamel Fight Back</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=338"/>
				<updated>2015-09-08T02:25:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fell and Titus are restrained with their hands tied behind their&lt;br /&gt;
backs.  They are led through the streets of Chilatore to Irondirk&lt;br /&gt;
winery on the outskirts of the town.  Locked in a cold store of the&lt;br /&gt;
winery, Fell and Titus rest in the dark.&lt;br /&gt;
&lt;br /&gt;
Arrius, following close behind, trails the warrior, soldiers and their&lt;br /&gt;
captives to the winery.  He skirts around the boundary of the compound&lt;br /&gt;
looking for a way to enter the building without raising an alarm.&lt;br /&gt;
Arrius manages to find a back door to the winery. He enters.  Before&lt;br /&gt;
long, after searching through the barrel room, Arrius locates a cold&lt;br /&gt;
room and finds the captives.  He releases Fell and Titus.  Arrius&lt;br /&gt;
leads the companions out of the building and into the stone fenced&lt;br /&gt;
yard.  Arrius notices a farmer move around behind a hay shed and&lt;br /&gt;
decides to catch the farmer by surprise before he has a chance to&lt;br /&gt;
raise an alarm.  Arrius fails and is seen by the farmer.  Titus&lt;br /&gt;
intervenes and confronts the farmer.  The farmer yields and they tie&lt;br /&gt;
the farmer up in the hay shed.&lt;br /&gt;
&lt;br /&gt;
The companions move toward the edge of the winery wall and sneak along&lt;br /&gt;
the outside wall.  They peer through the windows, trying to locate&lt;br /&gt;
the assassin and their former captors.  They identify the helmed warrior, Bassamel and&lt;br /&gt;
soldiers.  The companions organise themselves.  Fell decides to enter&lt;br /&gt;
the winery from the back entrance near to where Arrius entered the&lt;br /&gt;
building to release them.  Arrius decides to launch himself through a&lt;br /&gt;
window as a surprise attack.  Titus moves to the main entrance.&lt;br /&gt;
Arrius prepares to attack.  Fell returns to the back entrance of the&lt;br /&gt;
winery.&lt;br /&gt;
&lt;br /&gt;
Arrius hurls himself through the open window, thrusting his sword into&lt;br /&gt;
Bassamel.  Titus charges through the front door, spots Roima Seermul,&lt;br /&gt;
and engages the sorcerer.  Fell manifests the gifts of the Amagarti as&lt;br /&gt;
a wolf quietly and silently steps through the back entrance of the&lt;br /&gt;
building.  &lt;br /&gt;
&lt;br /&gt;
Using a similar spell as that used in the attack at Clavisero, Roima&lt;br /&gt;
struggles to control th power of lightning at her finger tips and&lt;br /&gt;
misses in striking the storm of the tri-furs, Titus the Recursor.&lt;br /&gt;
Titus enters into striking rage of the sorcerer.  Melees continue&lt;br /&gt;
across the room and the axe of Bassamel smashes the thief Arrius to&lt;br /&gt;
the ground.  He lies lifeless on the floor.  The wolf, as Fell,&lt;br /&gt;
attacks Bassamel but he avoids serious injury swinging his axe into&lt;br /&gt;
the wolf.  The wolf bounces accross the floor, slamming into the wall&lt;br /&gt;
and filling to the group in a heap.  Pikemen come to the aid of Roima&lt;br /&gt;
and drive their polearms into the paladin.  The injuries are servere&lt;br /&gt;
but Titus regains his composure and strikes back hard into the&lt;br /&gt;
pikeman.  No match for the battle hardened witchhunter, the pikemen&lt;br /&gt;
are dispatched.  With only one companion left standing, the warrior&lt;br /&gt;
swings his great axe but Titus deflects the blow.  Bassamel, badly&lt;br /&gt;
wounded from the earlier stab in the back, struggles against the&lt;br /&gt;
paladin.  Titus takes the advantage and drives the last breath from&lt;br /&gt;
Bassamel with his sword.&lt;br /&gt;
&lt;br /&gt;
Stablising Fell and Arrius, Titus releases the captive farmer and&lt;br /&gt;
questions the farmer as to the rebellion in Chilatore.  The farmer&lt;br /&gt;
reveals widespread anger at the punitive tally placed on the town by&lt;br /&gt;
the nobles of Chilatore and the Governing Council of Claviscero.&lt;br /&gt;
Having all recovered, the companions decide to continue their search&lt;br /&gt;
for leader of the Kuurok Day attack.  As they cross the River Chomb&lt;br /&gt;
again they return to the farm house on the other side of the bridge.&lt;br /&gt;
Questioning the woman of the farm-house, the companions once again are&lt;br /&gt;
told about the discontent in the town at the unfairness of the&lt;br /&gt;
increases in taxes and the exemption in taxes afforded the nobles.&lt;br /&gt;
Arrius searches for his daggers around the bridge where the ambush&lt;br /&gt;
took place the day before.  None are found.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=337</id>
		<title>Captives of Bassamel Fight Back</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=337"/>
				<updated>2015-09-08T02:25:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fell and Titus are restrained with their hands tied behind their&lt;br /&gt;
backs.  They are led through the streets of Chilatore to Irondirk&lt;br /&gt;
winery on the outskirts of the town.  Locked in a cold store of the&lt;br /&gt;
winery, Fell and Titus rest in the dark.&lt;br /&gt;
&lt;br /&gt;
Arrius, following close behind, trails the warrior, soldiers and their&lt;br /&gt;
captives to the winery.  He skirts around the boundary of the compound&lt;br /&gt;
looking for a way to enter the building without raising an alarm.&lt;br /&gt;
Arrius manages to find a back door to the winery. He enters.  Before&lt;br /&gt;
long, after searching through the barrel room, Arrius locates a cold&lt;br /&gt;
room and finds the captives.  He releases Fell and Titus.  Arrius&lt;br /&gt;
leads the companions out of the building and into the stone fenced&lt;br /&gt;
yard.  Arrius notices a farmer move around behind a hay shed and&lt;br /&gt;
decides to catch the farmer by surprise before he has a chance to&lt;br /&gt;
raise an alarm.  Arrius fails and is seen by the farmer.  Titus&lt;br /&gt;
intervenes and confronts the farmer.  The farmer yields and they tie&lt;br /&gt;
the farmer up in the hay shed.&lt;br /&gt;
&lt;br /&gt;
The companions move toward the edge of the winery wall and sneak along&lt;br /&gt;
the outside wall, peering into the windows, trying to locate&lt;br /&gt;
the assassin and their former captors.  They identify the helmed warrior, Bassamel and&lt;br /&gt;
soldiers.  The companions organise themselves.  Fell decides to enter&lt;br /&gt;
the winery from the back entrance near to where Arrius entered the&lt;br /&gt;
building to release them.  Arrius decides to launch himself through a&lt;br /&gt;
window as a surprise attack.  Titus moves to the main entrance.&lt;br /&gt;
Arrius prepares to attack.  Fell returns to the back entrance of the&lt;br /&gt;
winery.&lt;br /&gt;
&lt;br /&gt;
Arrius hurls himself through the open window, thrusting his sword into&lt;br /&gt;
Bassamel.  Titus charges through the front door, spots Roima Seermul,&lt;br /&gt;
and engages the sorcerer.  Fell manifests the gifts of the Amagarti as&lt;br /&gt;
a wolf quietly and silently steps through the back entrance of the&lt;br /&gt;
building.  &lt;br /&gt;
&lt;br /&gt;
Using a similar spell as that used in the attack at Clavisero, Roima&lt;br /&gt;
struggles to control th power of lightning at her finger tips and&lt;br /&gt;
misses in striking the storm of the tri-furs, Titus the Recursor.&lt;br /&gt;
Titus enters into striking rage of the sorcerer.  Melees continue&lt;br /&gt;
across the room and the axe of Bassamel smashes the thief Arrius to&lt;br /&gt;
the ground.  He lies lifeless on the floor.  The wolf, as Fell,&lt;br /&gt;
attacks Bassamel but he avoids serious injury swinging his axe into&lt;br /&gt;
the wolf.  The wolf bounces accross the floor, slamming into the wall&lt;br /&gt;
and filling to the group in a heap.  Pikemen come to the aid of Roima&lt;br /&gt;
and drive their polearms into the paladin.  The injuries are servere&lt;br /&gt;
but Titus regains his composure and strikes back hard into the&lt;br /&gt;
pikeman.  No match for the battle hardened witchhunter, the pikemen&lt;br /&gt;
are dispatched.  With only one companion left standing, the warrior&lt;br /&gt;
swings his great axe but Titus deflects the blow.  Bassamel, badly&lt;br /&gt;
wounded from the earlier stab in the back, struggles against the&lt;br /&gt;
paladin.  Titus takes the advantage and drives the last breath from&lt;br /&gt;
Bassamel with his sword.&lt;br /&gt;
&lt;br /&gt;
Stablising Fell and Arrius, Titus releases the captive farmer and&lt;br /&gt;
questions the farmer as to the rebellion in Chilatore.  The farmer&lt;br /&gt;
reveals widespread anger at the punitive tally placed on the town by&lt;br /&gt;
the nobles of Chilatore and the Governing Council of Claviscero.&lt;br /&gt;
Having all recovered, the companions decide to continue their search&lt;br /&gt;
for leader of the Kuurok Day attack.  As they cross the River Chomb&lt;br /&gt;
again they return to the farm house on the other side of the bridge.&lt;br /&gt;
Questioning the woman of the farm-house, the companions once again are&lt;br /&gt;
told about the discontent in the town at the unfairness of the&lt;br /&gt;
increases in taxes and the exemption in taxes afforded the nobles.&lt;br /&gt;
Arrius searches for his daggers around the bridge where the ambush&lt;br /&gt;
took place the day before.  None are found.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=336</id>
		<title>Captives of Bassamel Fight Back</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=336"/>
				<updated>2015-09-08T02:23:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fell and Titus are restrained with their hands tied behind their&lt;br /&gt;
backs.  They are led through the streets of Chilatore to Irondirk&lt;br /&gt;
winery on the outskirts of the town.  Locked in a cold store of the&lt;br /&gt;
winery, Fell and Titus rest in the dark.&lt;br /&gt;
&lt;br /&gt;
Arrius, following close behind, trails the warrior, soldiers and their&lt;br /&gt;
captives to the winery.  He skirts around the boundary of the compound&lt;br /&gt;
looking for a way to enter the building without raising an alarm.&lt;br /&gt;
Arrius manages to find a back door to the winery. He enters.  Before&lt;br /&gt;
long, after searching through the barrel room, Arrius locates a cold&lt;br /&gt;
room and finds the captives.  He releases Fell and Titus.  Arrius&lt;br /&gt;
leads the companions out of the building and into the stone fenced&lt;br /&gt;
yard.  Arrius notices a farmer move around behind a hay shed and&lt;br /&gt;
decides to catch the farmer by surprise before he has a chance to&lt;br /&gt;
raise an alarm.  Arrius fails and is seen by the farmer.  Titus&lt;br /&gt;
intervenes and confronts the farmer.  The farmer yields and they tie&lt;br /&gt;
the farmer up in the hay shed.&lt;br /&gt;
&lt;br /&gt;
The companions move toward the edge of the winery wall and sneak along&lt;br /&gt;
the outside wall, peering into the windows where possible to locate&lt;br /&gt;
their captors.  They identify the helmed warrior, Bassamel and&lt;br /&gt;
soldiers.  The companions organise themselves.  Fell decides to enter&lt;br /&gt;
the winery from the back entrance near to where Arrius entered the&lt;br /&gt;
building to release them.  Arrius decides to launch himself through a&lt;br /&gt;
window as a surprise attack.  Titus moves to the main entrance.&lt;br /&gt;
Arrius prepares to attack.  Fell returns to the back entrance of the&lt;br /&gt;
winery.&lt;br /&gt;
&lt;br /&gt;
Arrius hurls himself through the open window, thrusting his sword into&lt;br /&gt;
Bassamel.  Titus charges through the front door, spots Roima Seermul,&lt;br /&gt;
and engages the sorcerer.  Fell manifests the gifts of the Amagarti as&lt;br /&gt;
a wolf quietly and silently steps through the back entrance of the&lt;br /&gt;
building.  &lt;br /&gt;
&lt;br /&gt;
Using a similar spell as that used in the attack at Clavisero, Roima&lt;br /&gt;
struggles to control th power of lightning at her finger tips and&lt;br /&gt;
misses in striking the storm of the tri-furs, Titus the Recursor.&lt;br /&gt;
Titus enters into striking rage of the sorcerer.  Melees continue&lt;br /&gt;
across the room and the axe of Bassamel smashes the thief Arrius to&lt;br /&gt;
the ground.  He lies lifeless on the floor.  The wolf, as Fell,&lt;br /&gt;
attacks Bassamel but he avoids serious injury swinging his axe into&lt;br /&gt;
the wolf.  The wolf bounces accross the floor, slamming into the wall&lt;br /&gt;
and filling to the group in a heap.  Pikemen come to the aid of Roima&lt;br /&gt;
and drive their polearms into the paladin.  The injuries are servere&lt;br /&gt;
but Titus regains his composure and strikes back hard into the&lt;br /&gt;
pikeman.  No match for the battle hardened witchhunter, the pikemen&lt;br /&gt;
are dispatched.  With only one companion left standing, the warrior&lt;br /&gt;
swings his great axe but Titus deflects the blow.  Bassamel, badly&lt;br /&gt;
wounded from the earlier stab in the back, struggles against the&lt;br /&gt;
paladin.  Titus takes the advantage and drives the last breath from&lt;br /&gt;
Bassamel with his sword.&lt;br /&gt;
&lt;br /&gt;
Stablising Fell and Arrius, Titus releases the captive farmer and&lt;br /&gt;
questions the farmer as to the rebellion in Chilatore.  The farmer&lt;br /&gt;
reveals widespread anger at the punitive tally placed on the town by&lt;br /&gt;
the nobles of Chilatore and the Governing Council of Claviscero.&lt;br /&gt;
Having all recovered, the companions decide to continue their search&lt;br /&gt;
for leader of the Kuurok Day attack.  As they cross the River Chomb&lt;br /&gt;
again they return to the farm house on the other side of the bridge.&lt;br /&gt;
Questioning the woman of the farm-house, the companions once again are&lt;br /&gt;
told about the discontent in the town at the unfairness of the&lt;br /&gt;
increases in taxes and the exemption in taxes afforded the nobles.&lt;br /&gt;
Arrius searches for his daggers around the bridge where the ambush&lt;br /&gt;
took place the day before.  None are found.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=335</id>
		<title>Captives of Bassamel Fight Back</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=335"/>
				<updated>2015-09-08T02:22:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fell and Titus are restrained with their hands tied behind their&lt;br /&gt;
backs.  They are led through the streets of Chilatore to Irondirk&lt;br /&gt;
winery on the outskirts of the town.  Locked in a cold store of the&lt;br /&gt;
Irondirk winery, Fell and Titus rest in the dark.&lt;br /&gt;
&lt;br /&gt;
Arrius, following close behind, trails the warrior, soldiers and their&lt;br /&gt;
captives to the winery.  He skirts around the boundary of the compound&lt;br /&gt;
looking for a way to enter the building without raising an alarm.&lt;br /&gt;
Arrius manages to find a back door to the winery. He enters.  Before&lt;br /&gt;
long, after searching through the barrel room, Arrius locates a cold&lt;br /&gt;
room and finds the captives.  He releases Fell and Titus.  Arrius&lt;br /&gt;
leads the companions out of the building and into the stone fenced&lt;br /&gt;
yard.  Arrius notices a farmer move around behind a hay shed and&lt;br /&gt;
decides to catch the farmer by surprise before he has a chance to&lt;br /&gt;
raise an alarm.  Arrius fails and is scene by the farmer.  Titus&lt;br /&gt;
intervenes and confronts the farmer.  The farmer yields and they tie&lt;br /&gt;
the farmer up in the hay shed.&lt;br /&gt;
&lt;br /&gt;
The companions move toward the edge of the winery wall and sneak along&lt;br /&gt;
the outside wall, peering into the windows where possible to locate&lt;br /&gt;
their captors.  They identify the helmed warrior, Bassamel and&lt;br /&gt;
soldiers.  The companions organise themselves.  Fell decides to enter&lt;br /&gt;
the winery from the back entrance near to where Arrius entered the&lt;br /&gt;
building to release them.  Arrius decides to launch himself through a&lt;br /&gt;
window as a surprise attack.  Titus moves to the main entrance.&lt;br /&gt;
Arrius prepares to attack.  Fell returns to the back entrance of the&lt;br /&gt;
winery.&lt;br /&gt;
&lt;br /&gt;
Arrius hurls himself through the open window, thrusting his sword into&lt;br /&gt;
Bassamel.  Titus charges through the front door, spots Roima Seermul,&lt;br /&gt;
and engages the sorcerer.  Fell manifests the gifts of the Amagarti as&lt;br /&gt;
a wolf quietly and silently steps through the back entrance of the&lt;br /&gt;
building.  &lt;br /&gt;
&lt;br /&gt;
Using a similar spell as that used in the attack at Clavisero, Roima&lt;br /&gt;
struggles to control th power of lightning at her finger tips and&lt;br /&gt;
misses in striking the storm of the tri-furs, Titus the Recursor.&lt;br /&gt;
Titus enters into striking rage of the sorcerer.  Melees continue&lt;br /&gt;
across the room and the axe of Bassamel smashes the thief Arrius to&lt;br /&gt;
the ground.  He lies lifeless on the floor.  The wolf, as Fell,&lt;br /&gt;
attacks Bassamel but he avoids serious injury swinging his axe into&lt;br /&gt;
the wolf.  The wolf bounces accross the floor, slamming into the wall&lt;br /&gt;
and filling to the group in a heap.  Pikemen come to the aid of Roima&lt;br /&gt;
and drive their polearms into the paladin.  The injuries are servere&lt;br /&gt;
but Titus regains his composure and strikes back hard into the&lt;br /&gt;
pikeman.  No match for the battle hardened witchhunter, the pikemen&lt;br /&gt;
are dispatched.  With only one companion left standing, the warrior&lt;br /&gt;
swings his great axe but Titus deflects the blow.  Bassamel, badly&lt;br /&gt;
wounded from the earlier stab in the back, struggles against the&lt;br /&gt;
paladin.  Titus takes the advantage and drives the last breath from&lt;br /&gt;
Bassamel with his sword.&lt;br /&gt;
&lt;br /&gt;
Stablising Fell and Arrius, Titus releases the captive farmer and&lt;br /&gt;
questions the farmer as to the rebellion in Chilatore.  The farmer&lt;br /&gt;
reveals widespread anger at the punitive tally placed on the town by&lt;br /&gt;
the nobles of Chilatore and the Governing Council of Claviscero.&lt;br /&gt;
Having all recovered, the companions decide to continue their search&lt;br /&gt;
for leader of the Kuurok Day attack.  As they cross the River Chomb&lt;br /&gt;
again they return to the farm house on the other side of the bridge.&lt;br /&gt;
Questioning the woman of the farm-house, the companions once again are&lt;br /&gt;
told about the discontent in the town at the unfairness of the&lt;br /&gt;
increases in taxes and the exemption in taxes afforded the nobles.&lt;br /&gt;
Arrius searches for his daggers around the bridge where the ambush&lt;br /&gt;
took place the day before.  None are found.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=334</id>
		<title>Captives of Bassamel Fight Back</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Captives_of_Bassamel_Fight_Back&amp;diff=334"/>
				<updated>2015-09-07T12:43:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: Created page with &amp;quot;* Revenge on Bassamel  Fell and Titus are restrained with their hands tied behind their backs.  They are led through the streets of Chilatore to Irondirk winery on the outskir...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Revenge on Bassamel&lt;br /&gt;
&lt;br /&gt;
Fell and Titus are restrained with their hands tied behind their&lt;br /&gt;
backs.  They are led through the streets of Chilatore to Irondirk&lt;br /&gt;
winery on the outskirts of the town.  Locked in a cold store of the&lt;br /&gt;
Irondirk winery, Fell and Titus rest in the dark.&lt;br /&gt;
&lt;br /&gt;
Arrius, following close behind, trails the warrior, soldiers and their&lt;br /&gt;
captives to the winery.  He skirts around the boundary of the compound&lt;br /&gt;
looking for a way to enter the building without raising an alarm.&lt;br /&gt;
Arrius manages to find a back door to the winery. He enters.  Before&lt;br /&gt;
long, after searching through the barrel room, Arrius locates a cold&lt;br /&gt;
room and finds the captives.  He releases Fell and Titus.  Arrius&lt;br /&gt;
leads the companions out of the building and into the stone fenced&lt;br /&gt;
yard.  Arrius notices a farmer move around behind a hay shed and&lt;br /&gt;
decides to catch the farmer by surprise before he has a chance to&lt;br /&gt;
raise an alarm.  Arrius fails and is scene by the farmer.  Titus&lt;br /&gt;
intervenes and confronts the farmer.  The farmer yields and they tie&lt;br /&gt;
the farmer up in the hay shed.&lt;br /&gt;
&lt;br /&gt;
The companions move toward the edge of the winery wall and sneak along&lt;br /&gt;
the outside wall, peering into the windows where possible to locate&lt;br /&gt;
their captors.  They identify the helmed warrior, Bassamel and&lt;br /&gt;
soldiers.  The companions organise themselves.  Fell decides to enter&lt;br /&gt;
the winery from the back entrance near to where Arrius entered the&lt;br /&gt;
building to release them.  Arrius decides to launch himself through a&lt;br /&gt;
window as a surprise attack.  Titus moves to the main entrance.&lt;br /&gt;
Arrius prepares to attack.  Fell returns to the back entrance of the&lt;br /&gt;
winery.&lt;br /&gt;
&lt;br /&gt;
Arrius hurls himself through the open window, thrusting his sword into&lt;br /&gt;
Bassamel.  Titus charges through the front door, spots Roima Seermul,&lt;br /&gt;
and engages the sorcerer.  Fell manifests the gifts of the Amagarti as&lt;br /&gt;
a wolf quietly and silently steps through the back entrance of the&lt;br /&gt;
building.  &lt;br /&gt;
&lt;br /&gt;
Using a similar spell as that used in the attack at Clavisero, Roima&lt;br /&gt;
struggles to control th power of lightning at her finger tips and&lt;br /&gt;
misses in striking the storm of the tri-furs, Titus the Recursor.&lt;br /&gt;
Titus enters into striking rage of the sorcerer.  Melees continue&lt;br /&gt;
across the room and the axe of Bassamel smashes the thief Arrius to&lt;br /&gt;
the ground.  He lies lifeless on the floor.  The wolf, as Fell,&lt;br /&gt;
attacks Bassamel but he avoids serious injury swinging his axe into&lt;br /&gt;
the wolf.  The wolf bounces accross the floor, slamming into the wall&lt;br /&gt;
and filling to the group in a heap.  Pikemen come to the aid of Roima&lt;br /&gt;
and drive their polearms into the paladin.  The injuries are servere&lt;br /&gt;
but Titus regains his composure and strikes back hard into the&lt;br /&gt;
pikeman.  No match for the battle hardened witchhunter, the pikemen&lt;br /&gt;
are dispatched.  With only one companion left standing, the warrior&lt;br /&gt;
swings his great axe but Titus deflects the blow.  Bassamel, badly&lt;br /&gt;
wounded from the earlier stab in the back, struggles against the&lt;br /&gt;
paladin.  Titus takes the advantage and drives the last breath from&lt;br /&gt;
Bassamel with his sword.&lt;br /&gt;
&lt;br /&gt;
Stablising Fell and Arrius, Titus releases the captive farmer and&lt;br /&gt;
questions the farmer as to the rebellion in Chilatore.  The farmer&lt;br /&gt;
reveals widespread anger at the punitive tally placed on the town by&lt;br /&gt;
the nobles of Chilatore and the Governing Council of Claviscero.&lt;br /&gt;
Having all recovered, the companions decide to continue their search&lt;br /&gt;
for leader of the Kuurok Day attack.  As they cross the River Chomb&lt;br /&gt;
again they return to the farm house on the other side of the bridge.&lt;br /&gt;
Questioning the woman of the farm-house, the companions once again are&lt;br /&gt;
told about the discontent in the town at the unfairness of the&lt;br /&gt;
increases in taxes and the exemption in taxes afforded the nobles.&lt;br /&gt;
Arrius searches for his daggers around the bridge where the ambush&lt;br /&gt;
took place the day before.  None are found.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=333</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=333"/>
				<updated>2015-09-07T12:42:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: /* Adventures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
==== Adventures ====&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
* [[Captives of Bassamel Fight Back]]&lt;br /&gt;
&lt;br /&gt;
==== Races ====&lt;br /&gt;
&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Half Elf]]&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
* [[Fel Ecco Song]]&lt;br /&gt;
&lt;br /&gt;
==== Cities and Towns ====&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
&lt;br /&gt;
==== Notable Characters ====&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
==== Theocracies ====&lt;br /&gt;
* [[Mekanites]]- ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
==== Magic (Toch'thonicism) ====&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Hunt_for_the_Nuer_Assassin&amp;diff=313</id>
		<title>Hunt for the Nuer Assassin</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Hunt_for_the_Nuer_Assassin&amp;diff=313"/>
				<updated>2015-05-27T23:48:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shackled by the wrists, Fell is escorted to the emergency sitting of the Governing Council of Claviscero.  Titus is already there and Arrius arrives with Somme Palishar.  Fauwren chairs the meeting and questions Arrius, Fell and Titus as to their activites and observations at his attempted assassination.   Fell gives evidence, describing the minotaur who collapsed a grand stand with his axe.  All heads at the meeting turn to the mercenary leader, Muir Durilix.  Duirilix responds gruffly that the minotaur, Tetoaro, is no longer under his command and was discharged from the Dragoons some weeks ago.  Fauwren asks Titus to seek out and capture the warlock that tried to assasinate him.  Somme interjects, raising his concern that a Recursor being involved in the nuer uprising will only make matters worse.  Somme, wary of Fauwren's land holdings in the area, demands that Arrius accompany Titus.   Fauwren turns to phantasm of roots and creepers that Fell conjured which partly destroyed the town square.  Fell struggles to convince the Council that his powers to call on nature are a function of prayer and not toch'thonicism and the decision is made that the matter will be dropped if he can capture the nuer leader.&lt;br /&gt;
&lt;br /&gt;
Titus turns to Arrius for more information.  Arrius decides to look to his own network and seeks out Somme at the carder's guild.  Somme tells of the Seermaul clan and that one of the young Seermaul women matching Arrius's description--- striking red hair and the whitest of white skin---is a talented&lt;br /&gt;
nuer.  Somme is sure the conspirators headed south but whether they headed to Bante or Chilatore, he cannot say.  Arrius, frustrated, asks one final question, which village grows grapes.  Somme answers, Chilatore.&lt;br /&gt;
&lt;br /&gt;
The companions march straight for Chilatore.  By mid-morning of the following day, they descend down into the rich grape growing region of Chilatore on the banks of the Chomb.  The view from one side of the valley reveals the river which must be crossed twice as it splits in two.  At the first bridge they encounter three children playing on a sandy reach of the&lt;br /&gt;
river and the children note a vineyard where the previous occupant left the homestead in a wagon but did not wake up.  The children said new tenants moved in right away.  Titus suspects the original owners may be dead.&lt;br /&gt;
&lt;br /&gt;
When they reach town they enter the Corn and Cork Inn.  There's an anxious energy among the patrons.  Plowmen and pickers huddle at the small tables and are keen to not engage with the new arrivals.&lt;br /&gt;
&lt;br /&gt;
A Vardis Lancer arrives soon after the mutton stew and ale is served.  Titus offers the soldiew an ale and begins to question him.  The lancer is evasive.  He's unsure of his direct superior's name and unconvincing about his reason for being stationed in Chilatore.  The soldier states that his role is to maintain the stable and steeds that are used by heralds carrying messages across the kingdom.  Nervous by the cross-examination the soldier makes an all to quick exit from the Inn and Arrius tails him as he leaves.  The soldier crosses the street and then starts running down a side alley.  Arrius runs after him with Fell and Titus not far behind.  The soldier runs toward the Chomb, crosses the first bridge, and along the track to the second bridge.  Arrius moves to the side of the track, taking cover among the copse of large trees either side of the track.&lt;br /&gt;
&lt;br /&gt;
Arrius signals to Fell and Titus that longbowmen lay in hiding just up ahead.  It is too late.  An arrow slams into Fell sending him into the air and throwing him onto his back.  Enraged, Fell draws on the river and raises a thick fog between Titus, himself and the concealed longbowmen.  Arrius moves between the trees unseen and throws a dagger at one of the longbowmen and kills him.  Titus runs through the fog to close the distance between him and the attackers.  He engages the archers.  A melee ensues.  The soldier runs toward the bridge and reaches for his bugle to sound an alarm.  However, a dagger, hurled by Arrius, punctures the lancer's neck, killing him instantly.  &lt;br /&gt;
&lt;br /&gt;
As Arrius moves to support Titus and Fell in the battle against the remaining longtbowmen but he hears the sound of hooved foot falls behind him.  He turns to see a mounted rider supported by two halberdmen on froot running close behind.  With little time to react the mounted warrior, protected by a shield, and armed with a warhammer, smashes Arrius back across the path.  The halberdmen reach the melee with Titus and Fell and the reaching polearms take their toll.  &lt;br /&gt;
&lt;br /&gt;
Arrius tries to unseat the rider with ball bearings on the track but fails.  The immense strength of the hulking seven foot tall rider crushes the rogue with a near fatal hammer strike.  The warrior's skin has a greyish palour.  Fell communes with the warrior's warhorse and the rider is thrown from his streed.  Meanwhile, Arrius disengages and grabs a longbow and quiver taking cover among the trees.&lt;br /&gt;
&lt;br /&gt;
The warrior turns toward Titus.  A halberdmen seizes his opportunity and knocks Fell out cold.  Arrius fires an arrow into a wounded longbowmen killing him.  Titus fights on and the warrior demands that the Recursor yield or die.  Titus surrenders and the halberdmen take his weapons and restrain him at the wrists.  Fell is attended to and also restrained.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Teroaro_Mahakanika&amp;diff=312</id>
		<title>Teroaro Mahakanika</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Teroaro_Mahakanika&amp;diff=312"/>
				<updated>2015-05-27T13:35:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: Created page with &amp;quot;Teroaro was the imposing strongarm of Durilix's Dragoons.  An axe for hire, this towering Minotaur strikes fear into the heart of any humanoid across the Kingdoms.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Teroaro was the imposing strongarm of Durilix's Dragoons.  An axe for hire, this towering Minotaur strikes fear into the heart of any humanoid across the Kingdoms.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=Muir_Durilix&amp;diff=311</id>
		<title>Muir Durilix</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=Muir_Durilix&amp;diff=311"/>
				<updated>2015-05-27T13:34:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: Created page with &amp;quot;Muir is the leader of a band of swords for hire.  With the peace of the last two years Muir's men have headed further west looking for work at the margins of the Kingdom.  Cla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Muir is the leader of a band of swords for hire.  With the peace of&lt;br /&gt;
the last two years Muir's men have headed further west looking for&lt;br /&gt;
work at the margins of the Kingdom.  Claviscero has been very&lt;br /&gt;
prosperous in recent years and Muir has tapped a rich vein providing&lt;br /&gt;
protection for nobles moving through hostile areas as well as running&lt;br /&gt;
arms for rebels in the uplands.&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	<entry>
		<id>http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=310</id>
		<title>The Rift Wars</title>
		<link rel="alternate" type="text/html" href="http://hyboria.net/mediawiki/index.php?title=The_Rift_Wars&amp;diff=310"/>
				<updated>2015-05-27T13:34:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ben: /* Notable Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Threefirtrees.png]]&lt;br /&gt;
&lt;br /&gt;
==== Adventures ====&lt;br /&gt;
&lt;br /&gt;
* [[Nuer Attack on Kuurok Day]]&lt;br /&gt;
* [[Hunt for the Nuer Assassin]]&lt;br /&gt;
&lt;br /&gt;
==== Races ====&lt;br /&gt;
&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
&lt;br /&gt;
==== Player Characters ====&lt;br /&gt;
* [[Titus Pullo]]&lt;br /&gt;
* [[Arias Amaranthine]]&lt;br /&gt;
&lt;br /&gt;
==== Cities and Towns ====&lt;br /&gt;
* [[Claviscero]] - ''The Second Union''&lt;br /&gt;
* [[Bent Knee]]&lt;br /&gt;
* [[Velentia]] - ''Falling Fortress''&lt;br /&gt;
* [[Lugusnon]] - ''Midlight''&lt;br /&gt;
&lt;br /&gt;
==== Notable Characters ====&lt;br /&gt;
* [[The Crown Exceptor]]&lt;br /&gt;
* [[First Mekae]] - ''Armand Pressarian''&lt;br /&gt;
* [[Muir Durilix]]&lt;br /&gt;
* [[Teroaro Mahakanika]]&lt;br /&gt;
&lt;br /&gt;
==== Theocracies ====&lt;br /&gt;
* [[Mekanites]]- ''Tri-Furs''&lt;br /&gt;
* [[Recursors]]&lt;br /&gt;
&lt;br /&gt;
==== Magic (Toch'thonicism) ====&lt;br /&gt;
* [[Cursors]] - ''Nuer''&lt;/div&gt;</summary>
		<author><name>Ben</name></author>	</entry>

	</feed>